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18 L dawgoneit Axis +5 vs SixUnder Allies - BM

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Northern Italy to Southern France
                1 submarine moved from 94 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 cruiser and 1 transport moved from 81 Sea Zone to 95 Sea Zone
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 armour moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from Southern Italy to Iraq
                1 fighter moved from Southern Italy to Egypt
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians

    Non Combat Move - Italians
                2 infantry moved from 98 Sea Zone to Egypt

    Place Units - Italians
                1 armour and 2 artilleries placed in Southern France
                3 infantry placed in Egypt
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_42135_Ita6.tsvg

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    my wife and i have the next 10 days off. we’re not going any
    wheres but we have a bunch of projects we’re working on so i
    might be a little slow on my turns. i will try to do at least 1 turn a day though.


  • Your all good, same things going on here  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 33 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Java to Sumatra

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 bomber, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Caroline Islands : 1 marine
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 fighter and 2 infantry
        33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 35 / 58
        Japanese : 57 / 68
        Americans : 56 / 86
        Chinese : 0 / 1
        British : 30 / 34
        UK_Pacific : 2 / 0
        Italians : 18 / 25
        ANZAC : 21 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42135_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 33 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Java to Sumatra

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 bomber, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 marine
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 fighter and 2 infantry
        33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        Normandy Bordeaux : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 35 / 58
        Japanese : 57 / 68
        Americans : 56 / 86
        Chinese : 0 / 1
        British : 30 / 34
        UK_Pacific : 2 / 0
        Italians : 18 / 25
        ANZAC : 21 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42135_Fre6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Finland
                      Germans take Karelia from Russians
                      Germans take Finland from Russians
                2 infantry moved from Eastern Poland to Belarus
                2 artilleries moved from Eastern Poland to Western Ukraine
                1 artillery moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Eastern Poland to Bessarabia
                      Germans take Bessarabia from Russians
                3 infantry moved from Western Ukraine to Ukraine
                1 tactical_bomber moved from Western Ukraine to Belarus
                1 armour moved from Germany to France
                3 artilleries moved from Western Germany to France
                2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                3 artilleries moved from Germany to Poland

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Belarus, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Ukraine
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Belarus to Western Ukraine

    Place Units - Germans
                3 armour placed in Western Germany
                3 infantry placed in France
                1 infantry placed in Western Germany
                2 artilleries, 2 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_42135_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 8 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Ukraine
                1 tactical_bomber moved from Bryansk to Novgorod
                1 mech_infantry moved from Archangel to Novgorod
                1 artillery and 2 infantry moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 fighter moved from Volgograd to Iraq
                2 armour moved from Kazakhstan to Eastern Persia
                1 artillery moved from Volgograd to Kazakhstan
                2 infantry moved from Timguska to Yenisey
                2 infantry moved from Timguska to Yenisey
                3 artilleries and 2 infantry moved from Norway to Finland

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Novgorod
                    retreated to Novgorod
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Germans lost in Ukraine
                        Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits
                        Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Russians attack with 3 artilleries and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 3 artilleries and 2 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits
                        Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 armour
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Italians defend with 1 armour, 1 fighter and 2 mech_infantrys
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Iraq, round 2 : 2/5 hits, 1.83 expected hits
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.83 expected hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Iraq
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Iraq, round 3 : 0/4 hits, 1.67 expected hits
                        Italians roll dice for 1 armour and 1 fighter in Iraq, round 3 : 1/2 hits, 1.17 expected hits
                        1 infantry owned by the Russians lost in Iraq
                        Russians roll dice for 1 armour, 1 artillery and 1 fighter in Iraq, round 4 : 2/3 hits, 1.33 expected hits
                        Italians roll dice for 1 armour and 1 fighter in Iraq, round 4 : 2/2 hits, 1.17 expected hits
                        1 fighter owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Iraq
                    Russians win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Italians: 1 armour, 1 fighter and 2 mech_infantrys

    Non Combat Move - Russians
                2 fighters moved from Ukraine to Bryansk
                1 tactical_bomber moved from Novgorod to Bryansk
                10 artilleries moved from Russia to Bryansk

    Place Units - Russians
                8 armour and 1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Germans : 0.50
        Italians : -0.17
        Russians : 0.00

    Territory Summary for Russians :

    Yenisey : 4 infantry
        Kazakhstan : 1 artillery and 1 infantry
        Norway : 1 flag
        Belarus : 1 artillery and 2 infantry
        Bryansk : 3 aaGuns, 5 armour, 10 artilleries, 2 fighters, 41 infantry, 1 mech_infantry and 1 tactical_bomber
        Russia : 1 aaGun, 1 airfield, 8 armour, 1 factory_major and 1 fighter
        Ukraine : 1 factory_minor, 1 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour
        Eastern Persia : 2 armour
        Northwest Persia : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag, 3 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 50
        Japanese : 57 / 68
        Americans : 56 / 86
        Chinese : 0 / 1
        British : 30 / 34
        UK_Pacific : 2 / 0
        Italians : 16 / 25
        ANZAC : 21 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42135_Rus7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 64 PUs;
                Japanese buy 1 armour, 2 artilleries, 4 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 submarine moved from 45 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
                3 destroyers moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Philippines to 34 Sea Zone
                1 armour moved from Shensi to Kazakhstan
                1 artillery moved from Sikang to Kazakhstan
                1 armour and 1 mech_infantry moved from Amur to Soviet Far East
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Jehol to Chahar
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Suiyuyan to Shensi
                1 artillery moved from Kweichow to Szechwan
                1 artillery moved from Szechwan to Sikang
                1 artillery moved from Shensi to Tsinghai
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Burma
                3 fighters and 2 tactical_bombers moved from Yunnan to West India
                1 armour moved from India to West India
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 bomber moved from Szechwan to Kazakhstan
                1 tactical_bomber moved from Japan to Hunan

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 :  3/8 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Kazakhstan
                    Japanese attack with 1 armour, 1 artillery and 1 bomber
                    Russians defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kazakhstan, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kazakhstan, round 3 :  3/3 hits
                        Russians roll dice for 1 artillery in Kazakhstan, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in West India
                    Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in West India, round 2 :  4/6 hits
                        UK_Pacific roll dice for 1 mech_infantry in West India, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Soviet Far East
                    Japanese attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 2 :  0/2 hits
                        Russians roll dice for 1 bomber in Soviet Far East, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 3 :  1/2 hits
                        Russians roll dice for 1 bomber in Soviet Far East, round 3 :  0/1 hits
                        1 bomber owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Japanese
                1 bomber moved from Kazakhstan to India
                3 fighters moved from West India to India
                2 tactical_bombers moved from West India to India
                1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
                3 fighters moved from 34 Sea Zone to Philippines
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone

    Place Units - Japanese
                4 destroyers placed in 6 Sea Zone
                2 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in India
                1 artillery and 1 mech_infantry placed in Kwangtung
                1 artillery placed in Kiangsu
                Japanese undo move 2.
                1 infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    triplea_42135_Jap7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 64 PUs;
                Japanese buy 1 armour, 2 artilleries, 4 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 submarine moved from 45 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
                3 destroyers moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Philippines to 34 Sea Zone
                1 armour moved from Shensi to Kazakhstan
                1 artillery moved from Sikang to Kazakhstan
                1 armour and 1 mech_infantry moved from Amur to Soviet Far East
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Jehol to Chahar
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Suiyuyan to Shensi
                1 artillery moved from Kweichow to Szechwan
                1 artillery moved from Szechwan to Sikang
                1 artillery moved from Shensi to Tsinghai
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Burma
                3 fighters and 2 tactical_bombers moved from Yunnan to West India
                1 armour moved from India to West India
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 bomber moved from Szechwan to Kazakhstan
                1 tactical_bomber moved from Japan to Hunan

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 :  3/8 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Kazakhstan
                    Japanese attack with 1 armour, 1 artillery and 1 bomber
                    Russians defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kazakhstan, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kazakhstan, round 3 :  3/3 hits
                        Russians roll dice for 1 artillery in Kazakhstan, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in West India
                    Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in West India, round 2 :  4/6 hits
                        UK_Pacific roll dice for 1 mech_infantry in West India, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Soviet Far East
                    Japanese attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 2 :  0/2 hits
                        Russians roll dice for 1 bomber in Soviet Far East, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 3 :  1/2 hits
                        Russians roll dice for 1 bomber in Soviet Far East, round 3 :  0/1 hits
                        1 bomber owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Japanese
                1 bomber moved from Kazakhstan to India
                3 fighters moved from West India to India
                2 tactical_bombers moved from West India to India
                1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
                3 fighters moved from 34 Sea Zone to Philippines
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone

    Place Units - Japanese
                4 destroyers placed in 6 Sea Zone
                2 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in India
                1 artillery and 1 mech_infantry placed in Kwangtung
                1 artillery placed in Kiangsu
                Japanese undo move 2.
                1 infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 38 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode

    triplea_42135_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 marine moved from Western United States to 10 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 10 Sea Zone to 26 Sea Zone
                4 transports moved from 110 Sea Zone to 102 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour, 3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
                2 fighters moved from 110 Sea Zone to Southern France
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 artillery and 1 marine moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from Norway to Southern France

    Combat - Americans
                Battle in Denmark
                Battle in Southern France
                    Americans attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys
                    Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                        Americans roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys in Southern France, round 2 : 5/10 hits, 3.17 expected hits
                        Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Southern France, round 2 : 2/8 hits, 2.83 expected hits
                        2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/8 hits, 2.83 expected hits
                        Italians roll dice for 1 armour and 2 artilleries in Southern France, round 3 : 1/3 hits, 1.17 expected hits
                        1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Southern France
                    Americans win, taking Denmark from Germans, taking Southern France from Italians with 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Americans: 3 infantry
                    Casualties for Italians: 1 armour, 2 artilleries and 5 infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern France to Normandy Bordeaux
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from Morocco to 91 Sea Zone
                1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery, 1 infantry and 1 marine placed in Western United States
                3 armour placed in Normandy Bordeaux
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
                Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs

    Combat Hit Differential Summary :

    Italians : -1.00
        Americans : 2.00

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 marine
        Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 marine
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        1 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 artillery and 1 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Tunisia : 1 flag
        Denmark : 1 flag, 1 artillery and 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        Libya : 1 flag, 1 artillery and 1 marine
        112 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        102 Sea Zone : 4 transports
        101 Sea Zone : 1 destroyer and 2 transports
        91 Sea Zone : 1 transport
        110 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 38 / 53
        Russians : 30 / 50
        Japanese : 65 / 70
        Americans : 65 / 93
        Chinese : 0 / 1
        British : 30 / 34
        UK_Pacific : 0 / 0
        Italians : 12 / 25
        ANZAC : 21 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42135_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan

    Combat - Chinese
                Chinese creates battle in territory Yunnan

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Yunnan : 1 infantry

    Production/PUs Summary :

    Germans : 38 / 53
        Russians : 30 / 50
        Japanese : 64 / 70
        Americans : 65 / 93
        Chinese : 1 / 2
        British : 30 / 34
        UK_Pacific : 0 / 0
        Italians : 12 / 25
        ANZAC : 21 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42135_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 marine moved from Western United States to 10 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 10 Sea Zone to 26 Sea Zone
                4 transports moved from 110 Sea Zone to 102 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour, 3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
                2 fighters moved from 110 Sea Zone to Southern France
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 artillery and 1 marine moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from Norway to Southern France

    Combat - Americans
                Battle in Denmark
                Battle in Southern France
                    Americans attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys
                    Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                        Americans roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys in Southern France, round 2 : 5/10 hits, 3.17 expected hits
                        Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Southern France, round 2 : 2/8 hits, 2.83 expected hits
                        2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/8 hits, 2.83 expected hits
                        Italians roll dice for 1 armour and 2 artilleries in Southern France, round 3 : 1/3 hits, 1.17 expected hits
                        1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Southern France
                    Americans win, taking Denmark from Germans, taking Southern France from Italians with 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Americans: 3 infantry
                    Casualties for Italians: 1 armour, 2 artilleries and 5 infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern France to Normandy Bordeaux
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from Morocco to 91 Sea Zone
                1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery, 1 infantry and 1 marine placed in Western United States
                3 armour placed in Normandy Bordeaux
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
                Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan

    Combat - Chinese
                Chinese creates battle in territory Yunnan

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    Purchase Units - British
                British buy 1 aaGun, 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Italian Somaliland to Ethiopia
                1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Persia to Syria
                      British take Syria from Italians
                2 armour moved from Persia to Trans-Jordan
                      British take Trans-Jordan from Italians
                2 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 cruiser and 2 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 cruiser and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    British win, taking 93 Sea Zone from Italians with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 94 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer
                        British roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 fighter moved from 94 Sea Zone to Gibraltar
                8 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 93 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 aaGun, 1 armour and 1 infantry placed in Persia
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Italians : -1.67
        British : -0.33
        Americans : 2.00

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 marine
        Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Yunnan : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 marine
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        1 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 armour
        Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Anglo Egyptian Sudan : 1 armour, 1 infantry and 1 mech_infantry
        Rhodesia : 2 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 aaGun, 3 armour, 4 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 12 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Syria : 1 flag, 1 mech_infantry
        Tunisia : 1 flag
        Denmark : 1 flag, 1 artillery and 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        Libya : 1 flag, 1 artillery and 1 marine
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 infantry
        112 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 1 transport
        86 Sea Zone : 1 transport
        94 Sea Zone : 1 destroyer
        102 Sea Zone : 4 transports
        93 Sea Zone : 1 flag, 1 cruiser
        Eastern Persia : 1 flag
        101 Sea Zone : 1 destroyer and 2 transports
        Brazil : 1 flag, 2 infantry
        Persia : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 infantry
        91 Sea Zone : 1 destroyer and 2 transports
        110 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 7 transports

    Production/PUs Summary :

    Germans : 38 / 53
        Russians : 30 / 50
        Japanese : 64 / 70
        Americans : 65 / 93
        Chinese : 1 / 2
        British : 32 / 38
        UK_Pacific : 0 / 0
        Italians : 10 / 25
        ANZAC : 21 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42135_UK_7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 81 Sea Zone to 71 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 destroyer and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 1 submarine
                    British defend with 1 cruiser
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 cruiser in 93 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British and 1 submarine owned by the Italians lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 armour and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_42135_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 bomber moved from New South Wales to 46 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 5 : 2/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                1 fighter could not land in 34 Sea Zone and was removed
                1 fighter moved from 22 Sea Zone to 33 Sea Zone
                1 bomber moved from 46 Sea Zone to Caroline Islands

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
                ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    ANZAC : 1.00
        Japanese : -1.50

    Territory Summary for ANZAC :

    Caroline Islands : 1 bomber and 1 marine
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 fighter and 2 infantry
        33 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
        34 Sea Zone : 1 destroyer
        62 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 38 / 53
        Russians : 30 / 50
        Japanese : 64 / 70
        Americans : 65 / 93
        Chinese : 1 / 2
        British : 32 / 38
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 21 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42135_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 bomber moved from New South Wales to 46 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 5 : 2/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                1 fighter could not land in 34 Sea Zone and was removed
                1 fighter moved from 22 Sea Zone to 33 Sea Zone
                1 bomber moved from 46 Sea Zone to Caroline Islands

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
                ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French
                2 infantry moved from Normandy Bordeaux to Holland Belgium

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 1.00
        Japanese : -1.50

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 bomber and 1 marine
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 fighter and 2 infantry
        33 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
        34 Sea Zone : 1 destroyer
        62 Sea Zone : 3 destroyers
        Holland Belgium : 2 infantry

    Production/PUs Summary :

    Germans : 38 / 53
        Russians : 30 / 50
        Japanese : 64 / 70
        Americans : 65 / 93
        Chinese : 1 / 2
        British : 32 / 38
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 21 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42135_Fre7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to Denmark
                1 fighter moved from Western Germany to Denmark
                3 infantry moved from Western Germany to Holland Belgium
                1 armour, 5 artilleries and 5 infantry moved from France to Southern France
                3 armour moved from Western Germany to Southern France
                2 infantry moved from Western Ukraine to Ukraine
                1 artillery moved from Western Ukraine to Ukraine
                1 tactical_bomber moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Bessarabia to Belarus
                2 mech_infantrys moved from Western Ukraine to Belarus
                1 armour moved from Western Ukraine to Belarus
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Southern France
                    Germans attack with 4 armour, 5 artilleries and 5 infantry
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Germans roll dice for 4 armour, 5 artilleries and 5 infantry in Southern France, round 2 :  8/14 hits
                        Americans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 2 :  1/4 hits
                        1 infantry owned by the Germans, 1 armour owned by the Americans and 3 mech_infantrys owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 4 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 3 mech_infantrys
                Battle in Belarus
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 :  0/3 hits
                        2 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 4 :  1/4 hits
                        Russians roll dice for 1 artillery in Belarus, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Denmark
                    Germans attack with 1 fighter and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 fighter and 3 infantry in Denmark, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 :  0/2 hits
                        Germans roll dice for 1 fighter and 3 infantry in Denmark, round 3 :  0/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Denmark, round 3 :  0/2 hits
                        Germans roll dice for 1 fighter and 3 infantry in Denmark, round 4 :  2/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Denmark, round 4 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Ukraine
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 3 infantry
                    French defend with 2 infantry; Americans defend with 1 infantry
                        Germans roll dice for 3 infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 3 infantry in Holland Belgium, round 2 :  1/3 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 2 infantry in Holland Belgium, round 3 :  1/2 hits
                        Americans roll dice for 3 infantry in Holland Belgium, round 3 :  2/3 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Denmark to Western Germany
                5 infantry moved from Germany to Western Germany
                2 aaGuns, 22 armour, 4 artilleries, 1 infantry and 18 mech_infantrys moved from Western Ukraine to Bessarabia
                2 artilleries moved from Poland to Eastern Poland
                1 artillery moved from Poland to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries moved from Germany to Poland
                1 tactical_bomber moved from Ukraine to Bessarabia

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 9 infantry placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    triplea_42135_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour moved from Russia to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                3 artilleries and 1 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 armour and 1 mech_infantry moved from Bryansk to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                6 armour moved from Russia to Kazakhstan
                1 armour moved from Iraq to Trans-Jordan
                2 armour moved from Eastern Persia to West India
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in West India
                    Russians attack with 2 armour
                    Japanese defend with 1 armour
                        Russians roll dice for 2 armour in West India, round 2 : 2/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in West India
                    Russians win, taking West India from Japanese with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Novosibirsk
                    Russians attack with 2 armour and 1 fighter
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour and 1 fighter in Novosibirsk, round 2 : 0/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 armour and 1 fighter in Novosibirsk, round 3 : 1/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Archangel
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.17 expected hits
                        1 mech_infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Belarus, round 4 : 1/1 hits, 0.50 expected hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    Russians attack with 6 armour
                    Japanese defend with 1 armour and 1 artillery
                        Russians roll dice for 6 armour in Kazakhstan, round 2 : 3/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 armour and 1 artillery in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                        1 artillery owned by the Japanese, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 5 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 armour
                    Casualties for Japanese: 1 armour and 1 artillery

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Smolensk
                1 fighter moved from Novosibirsk to Russia
                1 tactical_bomber moved from Archangel to Russia
                1 fighter moved from Ukraine to Bryansk
                2 aaGuns, 4 armour, 7 artilleries and 36 infantry moved from Bryansk to Ukraine
                2 fighters moved from Bryansk to Ukraine
                2 fighters moved from Ukraine to Bryansk

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                6 armour placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Germans : 0.50
        Russians : 0.67
        Japanese : -1.00

    Territory Summary for Russians :

    Yenisey : 4 infantry
        Kazakhstan : 5 armour
        West India : 1 flag, 2 armour
        Trans-Jordan : 1 armour
        Norway : 1 flag
        Karelia : 3 artilleries and 1 infantry
        Bryansk : 1 aaGun and 2 fighters
        Archangel : 1 armour
        Russia : 1 aaGun, 1 airfield, 6 armour, 1 factory_major, 1 fighter and 1 tactical_bomber
        Ukraine : 2 aaGuns, 4 armour, 8 artilleries, 1 factory_minor and 37 infantry
        Western Ukraine : 1 artillery and 1 infantry
        Novosibirsk : 2 armour
        Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
        Smolensk : 1 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 41 / 52
        Russians : 36 / 53
        Japanese : 60 / 70
        Americans : 60 / 93
        Chinese : 1 / 2
        British : 32 / 38
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 21 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42135_Rus8.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 3 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Sakha to Amur
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
                2 mech_infantrys moved from India to West India
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to West India
                1 artillery moved from Chahar to Hopei
                1 infantry moved from Suiyuyan to Chahar
                1 artillery moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Sikang
                1 artillery moved from Sikang to Shensi
                1 artillery moved from Kiangsu to Anhwe
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kwangtung to Yunnan
                1 tactical_bomber moved from Hunan to Yunnan
                1 artillery moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Burma to India

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 :  1/5 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in West India
                    Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 armour
                        Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 :  0/5 hits
                        Russians roll dice for 2 armour in West India, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Japanese lost in West India
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in West India, round 3 :  3/3 hits
                        Russians roll dice for 2 armour in West India, round 3 :  2/2 hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 armour owned by the Russians lost in West India
                    Japanese win with 1 bomber remaining. Battle score for attacker is -17
                    Casualties for Russians: 2 armour
                    Casualties for Japanese: 1 fighter, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Japanese
                1 bomber moved from West India to India
                1 tactical_bomber moved from Yunnan to Hunan
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to Hunan
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                2 fighters moved from 34 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
                1 destroyer moved from 21 Sea Zone to 22 Sea Zone
                1 destroyer moved from 17 Sea Zone to 23 Sea Zone
                1 destroyer moved from 18 Sea Zone to 21 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
                2 transports moved from 37 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 armour and 1 mech_infantry moved from Soviet Far East to Sakha

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in India
                1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
                1 artillery and 2 infantry placed in Kiangsu
                3 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_42135_Jap8.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    sorry for the delay. i had a dinner party in my yard last night and i took most of the week setting up for it.
    it was a great surf & turf party. i will be quicker this week.

    Wayne


  • np
    I have to apologize for my delayed response, working lots of 12’s right now and football has started up. So every night i am at practice as well. I will get my turns done as fast as i can in turn, thanks!

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