@simon33 Yes, all three fighters.
Giallo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPurchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Americans
Battle in Morocco
Battle in Gibraltar
Battle in Guam
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Guam, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Morocco from Italians, taking Gibraltar from Italians, taking Guam from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
9 carriers, 14 destroyers, 17 fighters and 12 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 tactical_bomber moved from Eastern United States to IcelandPlace Units - Americans
1 factory_minor placed in Iraq
1 carrier and 1 destroyer placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
2 armour and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedTurn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Egypt to Iraq
3 armour moved from Egypt to Iraq
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 54 Sea Zone to 26 Sea ZonePurchase Units - British
British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in 23 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
Place Units - British
1 infantry and 2 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
British undo move 1.
1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,3,6,4,6,5,6,1,2,6
British collect 24 PUs (8 lost to blockades); end with 24 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
3 armour and 2 mech_infantrys moved from Rostov to Tambov
1 artillery, 1 infantry and 1 marine moved from Eire to Scotland
Italians take Scotland from BritishPurchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 3 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
British roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Gibraltar, round 3 : 3/5 hits, 1.83 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Tambov
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Tambov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from France to Western Germany
2 aaGuns and 1 artillery moved from Ukraine to BryanskPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 2.33
British : -0.67
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Queensland to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
2 infantry moved from United Kingdom to ScotlandCombat - French
Battle in Scotland
French attack with 2 infantry
Italians defend with 1 airfield, 1 artillery, 1 infantry and 1 marine
French roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Scotland, round 2 : 3/3 hits
2 infantry owned by the French lost in Scotland
Italians win with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Eire to 91 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 91 Sea Zone
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Samara
1 fighter moved from Novgorod to Samara
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from Russians
1 armour moved from Eastern Persia to Persia
2 bombers moved from Finland to 91 Sea ZonePurchase Units - Germans
Germans buy 5 artilleries, 4 fighters, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 5 bombers, 4 fighters and 3 submarines
British defend with 1 destroyer; Americans defend with 3 carriers, 6 fighters, 1 submarine and 4 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 5 bombers and 4 fighters in 91 Sea Zone, round 2 : 4/9 hits, 5.33 expected hitsCombat Hit Differential Summary :
Germans : -4.17
Americans : -0.17
Russians : 1.33 -
Assumed sub would fight. No reason for it not to.
Took one of my subs’ hits on your CV. 4 more hits. OOL?
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all hits on my carriers
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Eire to 91 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 91 Sea Zone
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Samara
1 fighter moved from Novgorod to Samara
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from Russians
1 armour moved from Eastern Persia to Persia
2 bombers moved from Finland to 91 Sea ZonePurchase Units - Germans
Germans buy 5 artilleries, 4 fighters, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 5 bombers, 4 fighters and 3 submarines
British defend with 1 destroyer; Americans defend with 3 carriers, 6 fighters, 1 submarine and 4 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 5 bombers and 4 fighters in 91 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 3 carriers, 1 destroyer, 6 fighters and 4 transports in 91 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
1 destroyer owned by the British, 3 submarines owned by the Germans, 2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Americans Submerged
Germans roll dice for 5 bombers and 2 fighters in 91 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
Americans roll dice for 2 carriers, 6 fighters and 4 transports in 91 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits
5 bombers owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 3 fighters and 4 transports remaining. Battle score for attacker is -22
Casualties for Germans: 5 bombers, 3 fighters and 3 submarines
Casualties for Americans: 3 carriers and 3 fighters
Casualties for British: 1 destroyer
3 fighters owned by the Americans forced to land in MoroccoNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from Germany to Scotland
2 fighters moved from Novgorod to Scotland
1 fighter moved from Samara to Tambov
3 armour moved from Ukraine to Tambov
3 armour and 8 artilleries moved from Bryansk to Tambov
2 aaGuns, 50 artilleries and 21 infantry moved from Russia to Tambov
20 mech_infantrys moved from Russia to Tambov
1 infantry moved from Algeria to Tunisia
3 infantry moved from Libya to TunisiaPlace Units - Germans
1 transport placed in 113 Sea Zone
2 artilleries, 4 fighters and 4 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
2 artilleries placed in France
3 mech_infantrys placed in Russia
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -3.50
Americans : 0.83
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 mech_infantry moved from Kazakhstan to Eastern Persia
Russians take Eastern Persia from Germans
4 fighters and 1 tactical_bomber moved from Kazakhstan to Iraq
4 armour, 27 artilleries, 80 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
Russians take Caucasus from JapaneseCombat - Russians
Non Combat Move - Russians
3 aaGuns moved from Kazakhstan to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 23 Sea Zone
2 fighters moved from Philippines to Guam
1 mech_infantry moved from West India to Eastern Persia
3 fighters moved from India to Eastern Persia
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from RussiansPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Wake Island
Battle in Guam
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam
Japanese win, taking Wake Island from Americans, taking Guam from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Eastern Persia
Japanese attack with 3 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 3 fighters and 1 mech_infantry in Eastern Persia, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Eastern Persia
Japanese win, taking Eastern Persia from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
British defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 23 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
British roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 23 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 12 submarines and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
3 artilleries and 4 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Kweichow to Shensi
7 infantry moved from Anhwe to Kweichow
1 infantry moved from French Indo China to Yunnan
2 artilleries and 4 infantry moved from India to West India
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
3 infantry moved from Shantung to Anhwe
3 fighters moved from Eastern Persia to Persia
3 artilleries and 4 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 carrier, 2 fighters, 3 submarines and 1 transport placed in 6 Sea Zone
Japanese undo move 1.
1 carrier, 2 fighters and 3 submarines placed in 6 Sea Zone
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
3 infantry placed in French Indo China
2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Japanese collect 74 PUs (5 lost to blockades); end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
British : -0.17
Americans : 0.33
Russians : -0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Americans
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
3 fighters moved from Morocco to Gibraltar
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 tactical_bomber moved from Iceland to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
9 fighters moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 23 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 5 PUs;Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 23 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 fighter; Italians defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Gibraltar, round 2 : 2/8 hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 infantry in Gibraltar, round 3 : 5/7 hits
Italians roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 : 1/2 hits
1 fighter owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to French Guiana
3 fighters moved from Gibraltar to Morocco
10 fighters moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedTurn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Iraq: 3 infantry
EDIT: Changing PUs for Americans from 80 to 78
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to IraqPurchase Units - British
British buy 6 artilleries; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
4 mech_infantrys moved from Egypt to IraqPlace Units - British
6 artilleries placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Italians
3 armour and 1 mech_infantry moved from Tambov to Samara
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Samara
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
Italians win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 6 fighters
Americans defend with 1 carrier, 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports
1 submarine owned by the Americans Submerged
Italians roll dice for 6 fighters in 91 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 91 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
1 destroyer owned by the Americans and 3 fighters owned by the Italians lost in 91 Sea Zone
Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 carrier, 2 tactical_bombers and 2 transports in 91 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
2 tactical_bombers owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Italians lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 5 fighters
Casualties for Americans: 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transportsNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 carrier, 2 destroyers and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 aaGuns and 1 artillery moved from Bryansk to Tambov
3 artilleries and 2 infantry moved from Persia to Eastern PersiaPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
2 fighters placed in Southern Italy
1 factory_minor placed in ScotlandTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 0.83
Americans : 2.00
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat - ANZAC
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in Borneo
Battle in Malaya
Battle in 39 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Japanese lost in 39 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win, taking Borneo from Japanese, taking Malaya from Japanese with 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Tambov to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Tambov to Rostov
2 armour and 23 mech_infantrys moved from Russia to Volgograd
Germans take Volgograd from RussiansPurchase Units - Germans
Germans buy 3 artilleries, 3 bombers, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Rostov to Russia
1 infantry moved from Novosibirsk to Samara
2 aaGuns, 6 armour, 57 artilleries, 21 infantry and 20 mech_infantrys moved from Tambov to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 artilleries moved from France to Western Germany
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
4 infantry moved from Tunisia to Algeria
1 fighter moved from Western Germany to Scotland
5 armour and 7 mech_infantrys moved from Persia to Eastern PersiaPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 artilleries, 3 bombers and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -0.17
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Russians
4 armour, 27 artilleries, 80 infantry and 2 mech_infantrys moved from Caucasus to Northwest PersiaNon Combat Move - Russians
3 aaGuns moved from Caucasus to Northwest Persia
4 fighters and 1 tactical_bomber moved from Iraq to Northwest PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Japanese
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from French Indo China to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
11 fighters, 1 submarine and 7 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 21 Sea Zone to 23 Sea Zone
Japanese take 22 Sea Zone from UK_Pacific
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 23 Sea Zone
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from RussiansPurchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 9 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 0/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 2 bombers in Borneo, round 3 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Caroline Islands from Americans with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
2 bombers owned by the Japanese retreated
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the British Submerged
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 11 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 11 fighters and 7 tactical_bombers in 25 Sea Zone, round 2 : 14/18 hits, 10.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 11 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
11 fighters and 7 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
2 carriers moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
4 infantry moved from French Indo China to Shan State
2 bombers moved from Borneo to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 artilleries and 4 infantry moved from Szechwan to Sikang
1 armour, 11 artilleries, 1 bomber and 11 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Anhwe to Hopei
6 infantry moved from Kweichow to Szechwan
2 infantry moved from Shantung to Anhwe
3 artilleries and 4 infantry moved from Manchuria to Jehol
1 artillery moved from Olgiy to Kansu
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
3 fighters moved from Persia to India
1 aaGun, 8 artilleries and 13 infantry moved from Persia to Eastern Persia
2 artilleries and 4 infantry moved from West India to Eastern Persia
1 armour moved from Sikang to KazakhstanPlace Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
9 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.50
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
6 fighters moved from 26 Sea Zone to 23 Sea Zone
9 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 5 infantry and 4 submarines; Remaining resources: 3 PUs;Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 4/10 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 23 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters moved from 23 Sea Zone to 26 Sea Zone
9 fighters moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Aleutian Islands to British Columbia
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from French Guiana to Gibraltar
3 fighters moved from Morocco to Gibraltar
3 fighters moved from Eastern United States to GibraltarPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
3 infantry placed in IraqTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedTurn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPolitics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit ModeCombat Move - British
1 armour moved from Iraq to Persia
British take Persia from Italians
1 armour moved from Persia to Iraq
1 submarine moved from 37 Sea Zone to 43 Sea ZonePurchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
Place Units - British
3 artilleries and 4 infantry placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Egypt: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 harbour, 3 infantry and 1 submarine; Remaining resources: 3 PUs;Non Combat Move - Italians
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to ScotlandPlace Units - Italians
1 harbour and 3 infantry placed in Scotland
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 39 Sea Zone to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 carriers, 3 destroyers and 4 fighters moved from 54 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 armour moved from Eastern Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Eastern Persia
8 armour, 57 artilleries, 21 infantry and 45 mech_infantrys moved from Volgograd to Caucasus
Germans take Caucasus from Russians
3 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
5 fighters moved from Scotland to United KingdomPurchase Units - Germans
Germans buy 3 artilleries, 1 battleship, 4 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 11 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 8,3,7 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from United Kingdom to Western Germany
3 bombers and 5 fighters moved from United Kingdom to Scotland
4 transports moved from 111 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
2 aaGuns moved from Volgograd to Caucasus
1 infantry moved from Samara to Volgograd
1 fighter and 3 mech_infantrys moved from Russia to Volgograd
1 artillery and 1 mech_infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
1 submarine placed in 110 Sea Zone
1 battleship placed in 113 Sea Zone
3 artilleries and 4 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -0.50
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Russians
Combat - Russians
Turn Complete - Russians