@Witt Fine with me
War has been declared
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Garg and I think alike. Why build mech inf when you can build tanks. My 7 tanks in West India reduce the need for planes for offense and defense.
No sense beating around the bush! :)
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Test summary from TripleA, engine version: 1.9, time: 8:06:15 PM
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 bomber moved from Persia to India
1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to South Australia
2 artilleries moved from Queensland to South Australia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Western United States to Central United States
3 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 bomber moved from Persia to India
1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to South Australia
2 artilleries moved from Queensland to South Australia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Western United States to Central United States
3 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to QueenslandCombat - Americans
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in French Equatorial Africa
Americans attack with 2 armour and 1 infantry
Italians defend with 1 armour
Americans roll dice for 2 armour and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits
1 armour owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from India to Ceylon
2 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea ZonePlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.429
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.429
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries and 2 submarines; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Belgian Congo from Italians
1 mech_infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries and 2 submarines; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Belgian Congo from Italians
1 mech_infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from ItaliansCombat - British
Non Combat Move - British
1 armour moved from Iraq to Persia
3 aaGuns moved from Eastern Persia to Persia
3 artilleries and 9 infantry moved from Eastern Persia to Persia
2 fighters moved from Egypt to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Persia
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to GibraltarPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 artilleries placed in Persia
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour and 1 mech_infantry
EDIT: Changing ownership of Kenya from Italians to British
EDIT: Adding units owned by British to Kenya: 1 armour and 1 mech_infantry
EDIT: Changing PUs for British from 35 to 41
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to EgyptCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.Non Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 artillery placed in Northern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1,2,6,2,1,1
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone -
The ANZAC hunter killer pack is on the move. Do the Japs want their subs to participate in battle off the Phillipines?
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Yes, all 5 Japanese subs fight. I should not have moved the entire Phil fleet against DNG in combat, so I could have held a DD back once I calc the whole picture. I also considered putting 2 tt’s in sz36, but they could have been hit by U.S. cv moving and then ANZ ftr attacking.
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The Brits need to give a lesson on how to shoot down bombers to the Russians! Brits 1 for 1.
Could be the Luftwaffe bomber pilots are much better than the Italians!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 4 submarines
Japanese defend with 5 submarines and 3 transports
ANZAC roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 4 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 5 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 6 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 6 : 1/3 hits, 0.50 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 7 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 8 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 9 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 10 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 10 : 1/2 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 11 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 12 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 13 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 13 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 4 submarines
Casualties for ANZAC: 4 submarines
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : -5.67
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 97 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt. Italy could have used a break. In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.
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Look at that Combat Hit Differential!!! Horrible for ANZACS. Went many rounds with no hits.
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Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt. Italy could have used a break. In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.
LOL Excuse me but Dawgoneits bombers have faced AA on about 25 occasions with only 1 shot down. The axis are in no need of any “dice breaks”.
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4 hits on 28 dice at two… ouch D.A!
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You came close D.A. It was worth the risk for a chance to sink 3 tt’s. Not using your DD’s so I couldn’t scramble my 3 planes was smart. Because I had committed all my Phil DD’s in combat elsewhere, I was vulnerable.
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Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt. Italy could have used a break. In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.
LOL Excuse me but Dawgoneits bombers have faced AA on about 25 occasions with only 1 shot down. The axis are in no need of any “dice breaks”.
Lol, I was thinking the exact same thing Garg. Japan has gotten some rolls this game along with Dawg’s German bombers…





