@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
4 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Rostov
1 bomber moved from Belarus to Ukraine
1 bomber moved from Belarus to Ukraine
1 bomber moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 5 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun and 3 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 1/3 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/8 hits
Americans roll dice for 1 aaGun, 1 armour and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/8 hits
Americans roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits
1 armour owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 armour
Battle in Ukraine
Germans attack with 1 armour, 2 bombers, 4 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 mech_infantrys
Germans roll dice for 1 armour, 2 bombers, 4 infantry and 1 mech_infantry in Ukraine, round 2 : 4/8 hits
Russians roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits
3 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
2 bombers moved from Ukraine to Novgorod
2 bombers moved from Smolensk to Novgorod
6 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Western Germany to Bryansk
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Libya to Tobruk
1 aaGun moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
5 fighters moved from Russia to Belarus
1 artillery and 1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
3 artilleries and 9 infantry moved from Finland to VyborgCombat - Russians
Battle in Belarus
Russians attack with 5 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians roll dice for 5 fighters and 1 mech_infantry in Belarus, round 2 : 1/6 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 3 artilleries and 9 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 9 infantry in Vyborg, round 2 : 5/12 hits
Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vyborg
Russians win, taking Vyborg from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Finland to Vyborg
5 fighters moved from Belarus to Russia
1 infantry moved from Vologda to Smolensk
4 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
5 fighters moved from Russia to Belarus
1 artillery and 1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
3 artilleries and 9 infantry moved from Finland to VyborgCombat - Russians
Battle in Belarus
Russians attack with 5 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians roll dice for 5 fighters and 1 mech_infantry in Belarus, round 2 : 1/6 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 3 artilleries and 9 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 9 infantry in Vyborg, round 2 : 5/12 hits
Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vyborg
Russians win, taking Vyborg from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Finland to Vyborg
5 fighters moved from Belarus to Russia
1 infantry moved from Vologda to Smolensk
4 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Rostov: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Szechwan to SikangCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Sikang to French Indo China
2 mech_infantrys moved from French Indo China to Yunnan
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 aaGun moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from Yunnan to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
2 fighters placed in Japan
3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
Japanese undo move 3.
2 destroyers placed in 6 Sea Zone
Japanese undo move 3.
1 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Kiangsu
1 destroyer placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 2 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 battleship and 3 cruisers moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from United Kingdom to 112 Sea Zone
3 carriers, 1 cruiser and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone -
scramble?
-
no thanks
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 2 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 battleship and 3 cruisers moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from United Kingdom to 112 Sea Zone
3 carriers, 1 cruiser and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 112 Sea Zone
Americans attack with 3 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 carrier
Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 1 carrier in 112 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans win, taking Iwo Jima from Japanese with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 carrier
Casualties for Americans: 1 fighter
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/1 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 91 Sea Zone
French loiter and taunt with 2 infantry; British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Italians defend with 1 submarine
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 fighter in 34 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 bomber in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 fighter in 45 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
3 carriers and 1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
3 bombers moved from 112 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
6 submarines placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
ill redo fwa here. fighter didn’t fight
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (2)
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
-
aaa: 2@2 1@3:
aaa: 1@3:
-
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 4)1@3: (6)
Rolls: 1@3; Total Hits: 01@3: (5)
-
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (2)
Rolls: 1@3; Total Hits: 01@3: (5)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 2 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 battleship and 3 cruisers moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from United Kingdom to 112 Sea Zone
3 carriers, 1 cruiser and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 112 Sea Zone
Americans attack with 3 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 carrier
Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 1 carrier in 112 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans win, taking Iwo Jima from Japanese with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 carrier
Casualties for Americans: 1 fighter
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/1 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 91 Sea Zone
French loiter and taunt with 2 infantry; British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Italians defend with 1 submarine
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 fighter in 34 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 bomber in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 fighter in 45 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
3 carriers and 1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
3 bombers moved from 112 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
6 submarines placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 22 PUs;
British buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Belgian Congo
1 artillery, 1 infantry and 2 mech_infantrys moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
2 bombers moved from India to Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from 91 Sea Zone to French West Africa
2 infantry moved from French Guiana to Brazil
1 battleship and 1 cruiser moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Persia
British attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 artillery, 2 bombers and 1 infantry in Persia, round 2 : 0/4 hits
Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 bombers and 1 infantry in Persia, round 3 : 2/4 hits
Italians roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Persia
British win, taking Persia from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Belgian Congo
British attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 bomber
British roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 3/8 hits
Italians roll dice for 1 artillery and 1 bomber in Belgian Congo, round 2 : 0/2 hits
1 bomber owned by the Italians and 1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery and 1 bomber
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in French West Africa
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits
Italians roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in French West Africa
British roll dice for 1 artillery in French West Africa, round 3 : 0/1 hits
Italians roll dice for 1 armour in French West Africa, round 3 : 1/1 hits
1 artillery owned by the British lost in French West Africa
Italians win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 4 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 5 mech_infantrys
British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 4 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/8 hits
Germans roll dice for 5 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits
3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/6 hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 5 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from French West Africa: 1 armour
EDIT: Changing ownership of French West Africa from Italians to British
EDIT: Adding units owned by British to French West Africa: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
2 bombers moved from Persia to India
2 artilleries and 2 infantry moved from India to West IndiaPlace Units - British
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Caucasus
Italians take Caucasus from Russians
1 artillery and 1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern PersiaCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/3 hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Persia
Italians attack with 1 armour and 1 infantry
British defend with 1 armour
Italians roll dice for 1 armour and 1 infantry in Eastern Persia, round 2 : 0/2 hits
British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Eastern Persia, round 3 : 1/2 hits
British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Persia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits
British roll dice for 1 artillery in Persia, round 2 : 0/1 hits
1 artillery owned by the British lost in Persia
Italians win, taking Persia from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 armour and 1 mech_infantry moved from Iraq to Persia
2 artilleries moved from Iraq to Persia
2 infantry moved from Syria to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
1 battleship, 2 cruisers, 3 destroyers and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
2 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
2 aaGuns moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to France
1 infantry moved from Western Ukraine to Bryansk
1 transport moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 armour placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Germans
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Germans
Germans buy 6 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Novgorod to Vyborg
3 armour moved from Novgorod to Vyborg
2 fighters and 2 tactical_bombers moved from Western Germany to Vyborg
1 fighter and 2 tactical_bombers moved from Bryansk to Vyborg
3 infantry moved from Algeria to Morocco
3 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to ArchangelCombat - Germans
Battle in Morocco
Germans attack with 3 infantry
French defend with 2 infantry
Germans roll dice for 3 infantry in Morocco, round 2 : 1/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Morocco
Germans roll dice for 2 infantry in Morocco, round 3 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Germans roll dice for 2 infantry in Morocco, round 4 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for French: 2 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 3 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits
Russians roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Rostov
Russians win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 3 armour, 4 bombers, 3 fighters and 4 tactical_bombers
French defend with 1 fighter; Russians defend with 2 aaGuns, 3 artilleries and 8 infantry
AA fire in Vyborg : 1/6 hits
1 tactical_bomber owned by the Germans lost in Vyborg
Germans roll dice for 3 armour, 4 bombers, 3 fighters and 3 tactical_bombers in Vyborg, round 2 : 8/13 hits
Russians roll dice for 2 aaGuns, 3 artilleries, 1 fighter and 8 infantry in Vyborg, round 2 : 2/12 hits
6 infantry owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 2 aaGuns owned by the Russians lost in Vyborg
Germans roll dice for 2 armour, 4 bombers, 2 fighters and 3 tactical_bombers in Vyborg, round 3 : 8/11 hits
Russians roll dice for 3 artilleries, 1 fighter and 2 infantry in Vyborg, round 3 : 2/6 hits
2 infantry owned by the Russians, 3 artilleries owned by the Russians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Vyborg
Germans win, taking Vyborg from Russians with 2 armour, 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 2 fighters and 2 tactical_bombers
Casualties for French: 1 fighter
Casualties for Russians: 2 aaGuns, 3 artilleries and 8 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 bombers moved from Vyborg to Novgorod
1 fighter and 2 tactical_bombers moved from Vyborg to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
3 armour and 3 mech_infantrys moved from Bryansk to Novgorod
3 aaGuns, 8 armour, 1 artillery, 5 infantry and 16 mech_infantrys moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Tobruk to AlexandriaPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
3 infantry placed in France
1 infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Bryansk
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
12 infantry moved from Samara to Tambov
1 artillery and 1 infantry moved from Karelia to Vyborg
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Tambov
Russians attack with 12 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 12 infantry in Tambov, round 2 : 2/12 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Russians roll dice for 10 infantry in Tambov, round 3 : 2/10 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 9 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 2 armour and 3 fighters
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 2 armour and 3 fighters in Archangel, round 2 : 3/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Vyborg
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 0/2 hits
Germans roll dice for 2 armour in Vyborg, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 3 : 0/2 hits
Germans roll dice for 2 armour in Vyborg, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 artillery in Vyborg, round 4 : 0/1 hits
Germans roll dice for 2 armour in Vyborg, round 4 : 1/2 hits
1 artillery owned by the Russians lost in Vyborg
Germans win with 2 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
3 fighters moved from Archangel to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun moved from Samara to Kazakhstan
1 aaGun moved from Samara to RussiaPlace Units - Russians
9 artilleries and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 mech_infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 mech_infantrys moved from Kweichow to Burma
2 mech_infantrys moved from Yunnan to Burma
1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
2 battleships, 3 carriers, 1 destroyer and 2 submarines moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 36 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 fighter moved from French Indo China to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 destroyers moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 armour moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to BurmaCombat - Japanese
Battle in Western Australia
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Burma
Japanese attack with 1 armour and 6 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour and 6 mech_infantrys in Burma, round 2 : 1/7 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour and 6 mech_infantrys in Burma, round 3 : 1/7 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers in 34 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 3 destroyers, 8 fighters, 2 submarines and 5 tactical_bombers
British defend with 1 battleship and 1 cruiser; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 fighters and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 3 fighters and 1 transport
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 3 destroyers, 8 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 8/19 hits
Units damaged: 1 carrier owned by the ANZAC, 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 5 fighters in 33 Sea Zone, round 2 : 3/5 hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 2 battleships, 4 carriers, 5 cruisers and 3 transports in 33 Sea Zone, round 2 : 5/11 hits
Units damaged: 2 battleships owned by the Japanese
3 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 1 bomber, 3 destroyers, 8 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 9/19 hits
Americans roll dice for 5 fighters in 33 Sea Zone, round 3 : 5/5 hits
Americans roll dice for 2 battleships, 1 carrier, 5 cruisers and 3 transports in 33 Sea Zone, round 3 : 5/8 hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 cruiser owned by the British, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 6/11 hits
Americans roll dice for 2 battleships, 2 fighters and 3 transports in 33 Sea Zone, round 4 : 2/4 hits
2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 33 Sea Zone
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 80
Casualties for British: 1 battleship and 1 cruiser
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 fighters and 2 transports
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 fighters and 1 transport
Casualties for Japanese: 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomberNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 3 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 bomber moved from 33 Sea Zone to Paulau Island
1 aaGun moved from Yunnan to Burma
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Anhwe to Chahar
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to JapanPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 infantry and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs