Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 bomber moved from Hawaiian Islands to Midway
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 54 Sea Zone to New Guinea
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in New Guinea
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Midway, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 fighters; Italians defend with 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 0/3 hits
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits
Italians roll dice for 1 aaGun and 2 fighters in Normandy Bordeaux, round 2 : 1/2 hits
1 aaGun owned by the Germans, 2 fighters owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 aaGun and 2 fighters
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
2 fighters moved from 55 Sea Zone to 46 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 carriers and 1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters and 2 tactical_bombers placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 bomber moved from Hawaiian Islands to Midway
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 54 Sea Zone to New Guinea
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in New Guinea
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Midway, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 fighters; Italians defend with 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 0/3 hits
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits
Italians roll dice for 1 aaGun and 2 fighters in Normandy Bordeaux, round 2 : 1/2 hits
1 aaGun owned by the Germans, 2 fighters owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 aaGun and 2 fighters
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
2 fighters moved from 55 Sea Zone to 46 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 carriers and 1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters and 2 tactical_bombers placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 armour, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to 119 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 bombers moved from Persia to Burma
Combat - British
Battle in Rhodesia
British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Rhodesia, round 2 : 0/6 hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Rhodesia, round 3 : 3/6 hits
Italians roll dice for 1 infantry in Rhodesia, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser in 119 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Burma
British attack with 2 bombers, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
2 bombers and 1 fighter moved from Burma to India
1 tactical_bomber moved from Persia to India
1 armour, 1 artillery and 1 infantry moved from Persia to Eastern Persia
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 119 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 54 Sea Zone to 46 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Persia
Italians take Persia from British
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to Union of South Africa
Combat - Italians
Strategic bombing raid in Union of South Africa
AA fire in Union of South Africa : 0/1 hits
Bombing raid in Union of South Africa rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 5 damage total.
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 submarine and 1 transport
submerge SS or stand and fight?
fight
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Persia
Italians take Persia from British
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to Union of South Africa
Combat - Italians
Strategic bombing raid in Union of South Africa
AA fire in Union of South Africa : 0/1 hits
Bombing raid in Union of South Africa rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 5 damage total.
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 submarine and 1 transport
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Non Combat Move - Italians
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Nigeria to French West Africa
Italians take French West Africa from Neutral_Axis
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
1 bomber moved from Union of South Africa to Belgian Congo
Place Units - Italians
3 armour placed in Egypt
1 armour, 2 infantry and 4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
4 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Rostov
1 bomber moved from Belarus to Ukraine
1 bomber moved from Belarus to Ukraine
1 bomber moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 5 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun and 3 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 1/3 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/8 hits
Americans roll dice for 1 aaGun, 1 armour and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/8 hits
Americans roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits
1 armour owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 armour
Battle in Ukraine
Germans attack with 1 armour, 2 bombers, 4 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 mech_infantrys
Germans roll dice for 1 armour, 2 bombers, 4 infantry and 1 mech_infantry in Ukraine, round 2 : 4/8 hits
Russians roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits
3 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
2 bombers moved from Ukraine to Novgorod
2 bombers moved from Smolensk to Novgorod
6 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Western Germany to Bryansk
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Libya to Tobruk
1 aaGun moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
5 fighters moved from Russia to Belarus
1 artillery and 1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
3 artilleries and 9 infantry moved from Finland to Vyborg
Combat - Russians
Battle in Belarus
Russians attack with 5 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians roll dice for 5 fighters and 1 mech_infantry in Belarus, round 2 : 1/6 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 3 artilleries and 9 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 9 infantry in Vyborg, round 2 : 5/12 hits
Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vyborg
Russians win, taking Vyborg from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Finland to Vyborg
5 fighters moved from Belarus to Russia
1 infantry moved from Vologda to Smolensk
4 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
5 fighters moved from Russia to Belarus
1 artillery and 1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
3 artilleries and 9 infantry moved from Finland to Vyborg
Combat - Russians
Battle in Belarus
Russians attack with 5 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians roll dice for 5 fighters and 1 mech_infantry in Belarus, round 2 : 1/6 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 3 artilleries and 9 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 9 infantry in Vyborg, round 2 : 5/12 hits
Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vyborg
Russians win, taking Vyborg from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Finland to Vyborg
5 fighters moved from Belarus to Russia
1 infantry moved from Vologda to Smolensk
4 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Rostov: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Szechwan to Sikang
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to French Indo China
2 mech_infantrys moved from French Indo China to Yunnan
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 aaGun moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from Yunnan to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
2 fighters placed in Japan
3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
Japanese undo move 3.
2 destroyers placed in 6 Sea Zone
Japanese undo move 3.
1 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Kiangsu
1 destroyer placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 2 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 battleship and 3 cruisers moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from United Kingdom to 112 Sea Zone
3 carriers, 1 cruiser and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
scramble?
no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 2 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 battleship and 3 cruisers moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from United Kingdom to 112 Sea Zone
3 carriers, 1 cruiser and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 112 Sea Zone
Americans attack with 3 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 carrier
Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 1 carrier in 112 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans win, taking Iwo Jima from Japanese with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 carrier
Casualties for Americans: 1 fighter
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/1 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 91 Sea Zone
French loiter and taunt with 2 infantry; British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Italians defend with 1 submarine
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 fighter in 34 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 bomber in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 fighter in 45 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
3 carriers and 1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
3 bombers moved from 112 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
6 submarines placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
ill redo fwa here. fighter didn’t fight
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (2)
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
aaa: 2@2 1@3:
aaa: 1@3:
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 4)1@3: (6)
Rolls: 1@3; Total Hits: 01@3: (5)