scrambles ?
Ferrousgryphon (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 114 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 artilleries, 4 infantry, 6 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from Java to 41 Sea Zone
1 fighter moved from Java to 39 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Java to Sumatra
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Java to 41 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 39 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 submarine and 2 transports
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 submarine and 2 transports
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery and 1 fighter in Sumatra, round 3 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
2 fighters moved from 41 Sea Zone to Java
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
3 artilleries and 2 infantry moved from Kweichow to Shensi
3 armour, 8 artilleries, 11 infantry and 6 mech_infantrys moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Burma to Yunnan
1 bomber moved from Shantung to ShensiPlace Units - Japanese
6 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 16 Sea Zone
9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 16 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
9 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from Morocco to United Kingdom
2 bombers moved from Eastern United States to United KingdomPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
6 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter and 30 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter and 30 infantry
EDIT: Turning off Edit ModePurchase Units - British
British repair damage of 9x factory_major; Remaining resources: 47 PUs;
British buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Italians
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 bomber moved from Eastern Persia to VolgogradCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.Non Combat Move - British
1 bomber moved from Volgograd to Persia
3 aaGuns, 4 artilleries and 7 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 armour and 4 mech_infantrys moved from Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
5 fighters moved from Eastern Persia to Northwest Persia
1 aaGun moved from Eastern Persia to Persia
2 artilleries moved from Eastern Persia to Persia
2 artilleries and 4 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to PersiaPlace Units - British
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to FranceCombat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to YugoslaviaTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,6,2,6,1,6
Italians collect 12 PUs (3 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Persia to Northwest PersiaPlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
1 fighter moved from Persia to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor, 5x factory_minor; Remaining resources: 98 PUs;
Germans buy 6 armour, 4 artilleries, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 4 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
4 bombers moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
Germans take Sikang from ChineseCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 4 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 4 bombers and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 3.33 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 artillery and 4 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 artilleries moved from Volgograd to Kazakhstan
38 armour and 20 mech_infantrys moved from Russia to Kazakhstan
11 artilleries moved from Russia to Samara
2 mech_infantrys moved from Bryansk to Volgograd
3 artilleries moved from Ukraine to Rostov
1 fighter and 4 tactical_bombers moved from Rostov to Novgorod
1 bomber moved from Bryansk to Novgorod
4 bombers moved from Caucasus to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from Holland Belgium to Western Germany
5 mech_infantrys moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to AmurPlace Units - Germans
2 submarines placed in 113 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in France
3 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,2,4,2,5,1
Germans collect 74 PUs (5 lost to blockades); end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : 0.67
British : 0.67
Americans : -0.67 -
I’m assuming the Soviet sub won’t move.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 fighter moved from Java to 37 Sea Zone
2 fighters moved from 41 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 armour, 11 artilleries, 1 bomber, 15 infantry and 6 mech_infantrys moved from Shensi to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
1 fighter moved from Java to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
2 fighters owned by the Japanese retreated
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese retreated to 35 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Celebes, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Tsinghai
Japanese attack with 3 armour, 11 artilleries, 1 bomber, 15 infantry and 7 mech_infantrys
Chinese defend with 1 fighter and 30 infantry
Japanese roll dice for 3 armour, 11 artilleries, 1 bomber, 15 infantry and 7 mech_infantrys in Tsinghai, round 2 : 17/37 hits, 11.33 expected hits
Chinese roll dice for 1 fighter and 30 infantry in Tsinghai, round 2 : 9/31 hits, 10.67 expected hits
9 infantry owned by the Japanese and 17 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 armour, 11 artilleries, 1 bomber, 6 infantry and 7 mech_infantrys in Tsinghai, round 3 : 11/28 hits, 9.83 expected hits
Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 3 : 8/14 hits, 5.00 expected hits
6 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 11 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 armour, 9 artilleries, 1 bomber and 7 mech_infantrys in Tsinghai, round 4 : 10/20 hits, 7.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 2/3 hits, 1.33 expected hits
2 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 armour, 7 artilleries, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 39
Casualties for Japanese: 4 artilleries and 15 infantry
Casualties for Chinese: 1 fighter and 30 infantryNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 5 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Japan
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 30 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 bomber moved from Tsinghai to French Indo China
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from Yunnan to Shan State
1 artillery moved from French Indo China to Shan State
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from French Indo China to Shan StatePlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
Japanese undo move 1.
3 artilleries placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : 0.17
Chinese : 2.00
UK_Pacific : 1.33
Japanese : 7.50 -
Very frustrating that both amphibious assaults failed. I think I didn’t realise how thin the attack on the Celebes sub was.
I can’t see how that 40 tank force can be prevented from claiming the middle east.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
3 fighters moved from Egypt to Persia
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Morocco to Egypt
3 fighters moved from Eastern United States to Morocco
3 fighters moved from Eastern United States to Gibraltar
2 infantry moved from United Kingdom to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 6 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 marine moved from 91 Sea Zone to Morocco
3 bombers moved from United Kingdom to MoroccoPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
3 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 50 PUs;
British buy 1 airfield, 1 artillery, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
5 fighters moved from Northwest Persia to Caucasus
1 bomber moved from Persia to Volgograd
6 fighters moved from Persia to CaucasusCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Caucasus
British attack with 11 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 11 fighters and 2 infantry in Caucasus, round 2 : 8/13 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 11 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
3 aaGuns, 3 armour, 5 artilleries, 5 infantry and 7 mech_infantrys moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
11 fighters moved from Caucasus to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 bomber moved from Volgograd to PersiaPlace Units - British
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
Very frustrating that both amphibious assaults failed. I think I didn’t realise how thin the attack on the Celebes sub was.
I can’t see how that 40 tank force can be prevented from claiming the middle east.
I have been concerned about your tanks taking over the Middle East for a few turns. I agree it’s not looking good for me. I’m not quite ready to capitulate yet.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,6,6,5,2,2
Italians collect 8 PUs (7 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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Very frustrating that both amphibious assaults failed. I think I didn’t realise how thin the attack on the Celebes sub was.
I can’t see how that 40 tank force can be prevented from claiming the middle east.
I have been concerned about your tanks taking over the Middle East for a few turns. I agree it’s not looking good for me. I’m not quite ready to capitulate yet.
I wasn’t expecting a capitulation yet. Just doing a bit of trash talk. The Middle East isn’t a victory city and the fall of Egypt isn’t guaranteed yet.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 infantry placed in Queensland
1 infantry placed in New South Wales
2 destroyers placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Persia: 1 infantry
EDIT: Turning off Edit ModeCombat Move - French
1 fighter moved from Northwest Persia to PersiaNon Combat Move - French
Turn Complete - French
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You’ve got every right to trash talk. You’ve played a great game.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 97 PUs;
Germans buy 3 armour, 3 artilleries, 6 mech_infantrys and 6 transports; Remaining resources: 1 PUs;Combat Move - Germans
3 artilleries moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
3 armour and 2 mech_infantrys moved from Volgograd to Caucasus
40 armour, 2 artilleries and 21 mech_infantrys moved from Kazakhstan to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 46 armour, 5 artilleries and 23 mech_infantrys
British defend with 2 infantry
Germans roll dice for 46 armour, 5 artilleries and 23 mech_infantrys in Caucasus, round 2 : 32/74 hits, 29.33 expected hits
British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 46 armour, 5 artilleries and 23 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
11 artilleries moved from Samara to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
4 bombers and 1 fighter moved from Southern Italy to Western Germany
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 submarines and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber and 2 tactical_bombers moved from Novgorod to Western Germany
5 artilleries and 2 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
6 transports placed in 112 Sea Zone
3 artilleries placed in France
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,6,1,3,3
Germans collect 74 PUs (5 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : 2.67
British : -0.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Shan State to India
1 artillery and 1 infantry moved from Shan State to Malaya
2 fighters moved from Caroline Islands to 54 Sea Zone
2 fighters moved from 42 Sea Zone to Malaya
2 fighters moved from Caroline Islands to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Japan to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 21 Sea Zone
2 artilleries and 2 infantry moved from 21 Sea Zone to Guam
4 submarines moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Combat Hit Differential Summary :
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I moved your Soviet sub to SZ98 to avoid fighting in SZ97. Let me know if you want to do something different.
Scramble to SZ54?
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Full Scramble Max D
I may edit the sub somewhere else when I look at it again
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Shan State to India
1 artillery and 1 infantry moved from Shan State to Malaya
2 fighters moved from Caroline Islands to 54 Sea Zone
2 fighters moved from 42 Sea Zone to Malaya
2 fighters moved from Caroline Islands to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Japan to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 21 Sea Zone
2 artilleries and 2 infantry moved from 21 Sea Zone to Guam
4 submarines moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
ANZAC scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Guam, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 4 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 55 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Celebes from ANZAC with 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 11 fighters and 5 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 4 destroyers and 4 fighters; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 11 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 12/16 hits, 8.83 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers and 4 fighters in 54 Sea Zone, round 2 : 5/10 hits, 4.83 expected hits
5 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC and 4 destroyers owned by the ANZAC lost in 54 Sea Zone
Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Japanese: 5 fighters
Casualties for ANZAC: 1 carrier, 1 cruiser, 4 destroyers and 4 fighters
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 fighter in 46 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
3 armour and 7 mech_infantrys moved from Tsinghai to Szechwan
1 infantry moved from Shensi to Tsinghai
7 artilleries moved from Tsinghai to Shensi
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 bomber moved from India to French Indo China
1 artillery and 4 infantry moved from Shan State to Yunnan
3 artilleries moved from French Indo China to Yunnan
2 fighters moved from Malaya to French Indo China
3 carriers moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
3 carriers moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 21 Sea Zone to Philippines
4 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
6 carriers and 1 fighter moved from 45 Sea Zone to 55 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Shantung
3 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 1.33
ANZAC : -0.17
UK_Pacific : -0.33
AA fire in India : : -0.17
Japanese : 4.67





