Tirano (X) Vs. Ichabod (L+17)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 infantry moved from Bulgaria to Romania
                2 armour and 2 mech_infantrys moved from Western Ukraine to Tambov
                      Italians take Tambov from Russians

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 2 transports
                        2 transports owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 2 transports; Americans defend with 4 transports
                        2 transports owned by the British and 4 transports owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 42
                    Casualties for British: 2 transports
                    Casualties for Americans: 4 transports

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 99 Sea Zone to Southern Italy
                4 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    triplea_42125_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Caroline Islands to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 aaGuns moved from Queensland to New South Wales
                1 fighter moved from 45 Sea Zone to Northern Territory
                2 fighters moved from Caroline Islands to Korea
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 armour and 1 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to Southern France
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42125_Fre5.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                5 mech_infantrys moved from Bryansk to Samara
                2 tactical_bombers moved from Novgorod to Samara
                3 fighters moved from Novgorod to Samara
                2 bombers moved from Novgorod to Samara
                1 fighter moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Western Germany to Northern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine

    Combat - Germans
                Battle in Samara
                    Germans attack with 2 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers
                    Russians defend with 6 infantry
                        Germans roll dice for 2 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 4/12 hits, 5.00 expected hits
                        Russians roll dice for 6 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits
                        4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                        Germans roll dice for 2 bombers, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 6/11 hits, 4.83 expected hits
                        Russians roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 6 infantry

    Non Combat Move - Germans
                2 bombers, 3 fighters and 2 tactical_bombers moved from Samara to Tambov
                3 aaGuns moved from Bryansk to Tambov
                11 artilleries and 32 infantry moved from Bryansk to Tambov
                3 armour moved from Bryansk to Caucasus
                6 mech_infantrys moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Caucasus
                12 armour moved from Bryansk to Tambov
                4 mech_infantrys moved from Bryansk to Tambov
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 armour moved from Novgorod to Belarus

    Place Units - Germans
                3 infantry placed in Novgorod
                3 armour placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 4 mech_infantrys
                EDIT: Adding units owned by Germans to Eastern Poland: 4 mech_infantrys
                EDIT: Turning off Edit Mode
                1 fighter placed in Western Germany
                3 artilleries, 3 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    Germans : 0.17
        Russians : -0.67

    triplea_42125_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Novosibirsk to Samara
                1 infantry moved from Novosibirsk to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                8 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 8 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 8 infantry in Vologda, round 2 : 2/8 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 3 mech_infantrys
                        Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits, 1.83 expected hits
                        Germans roll dice for 3 mech_infantrys in Samara, round 2 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1.50 expected hits
                        Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 3 mech_infantrys

    Non Combat Move - Russians
                2 aaGuns moved from Novosibirsk to Vologda
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Russians : -0.33

    triplea_42125_Rus6.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 66 PUs;
                Japanese buy 1 artillery, 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kansu to Tsinghai
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                1 infantry moved from Yunnan to Burma
                2 bombers moved from French Indo China to Burma
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                5 tactical_bombers moved from French Indo China to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                2 fighters moved from 35 Sea Zone to 21 Sea Zone

    triplea_42125_Jap6.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 66 PUs;
                Japanese buy 1 artillery, 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kansu to Tsinghai
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                1 infantry moved from Yunnan to Burma
                2 bombers moved from French Indo China to Burma
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                5 tactical_bombers moved from French Indo China to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                2 fighters moved from 35 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Burma, round 2 : 2/3 hits, 1.50 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters and 5 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 2 fighters and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 0/6 hits, 3.33 expected hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 fighters and 4 tactical_bombers in 21 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 4 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
                2 fighters and 5 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
                2 artilleries moved from Philippines to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 submarine and 4 transports moved from 35 Sea Zone to 19 Sea Zone
                2 bombers moved from Burma to French Indo China
                1 armour moved from Malaya to Yunnan
                1 mech_infantry moved from French Indo China to Malaya
                1 armour moved from Malaya to Yunnan
                2 tactical_bombers moved from 19 Sea Zone to Japan
                1 fighter moved from Japan to 19 Sea Zone
                3 fighters moved from Java to Philippines

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                1 infantry placed in Malaya
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siberia: 2 infantry
                EDIT: Adding units owned by Japanese to Sakha: 2 infantry
                EDIT: Turning off Edit Mode
                3 fighters and 5 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 4 artilleries, 4 infantry and 2 transports
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to Okinawa: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,6,4,6,3,2,5,6,1,3,1,3,1,5,5,1,6,4,3,6,6,5,5,5
                Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Combat Hit Differential Summary :

    Americans : -1.00
        Chinese : 0.33
        UK_Pacific : -0.33
        Japanese : -4.67

    triplea_42125_Jap6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 armour, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone
                2 artilleries and 1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    triplea_42125_Ame6.tsvg


  • Scramble or Kamis in 6?

  • 17

    @Tirano:

    Scramble or Kamis in 6?

    No Scramble.

    2 Kamikazes on the US destroyer.

  • 17

    If you just on triplea live, I could play a few rounds right now of our game. Then we could post back later.

  • 17

    @Ichabod:

    If you just on triplea live, I could play a few rounds right now of our game. Then we could post back later.

    If you get…on triplea live…


  • I actually cant do that right now, Im online but doing other stuff.  sorry.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 armour, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone
                2 artilleries and 1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1,3
                Battle in 6 Sea Zone
                    British loiter and taunt; Americans attack with 7 fighters and 1 tactical_bomber; ANZAC loiter and taunt
                    Japanese defend with 1 destroyer

    triplea_42125_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 armour, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone
                2 artilleries and 1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1,3
                Battle in 6 Sea Zone
                    British loiter and taunt; Americans attack with 7 fighters and 1 tactical_bomber; ANZAC loiter and taunt
                    Japanese defend with 1 destroyer
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to British Guiana
                1 infantry moved from Brazil to British Guiana
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Southern France

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                3 armour placed in Southern France

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Americans : -0.17
        Japanese : 0.67

    triplea_42125_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 armour, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone
                2 artilleries and 1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1,3
                Battle in 6 Sea Zone
                    British loiter and taunt; Americans attack with 7 fighters and 1 tactical_bomber; ANZAC loiter and taunt
                    Japanese defend with 1 destroyer
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to British Guiana
                1 infantry moved from Brazil to British Guiana
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Southern France

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                3 armour placed in Southern France

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 factory_minor, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                1 bomber moved from India to Malaya
                1 fighter moved from India to Burma
                1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians

    Combat - British
                British creates battle in territory 6 Sea Zone
                Strategic bombing raid in Malaya
                        AA fire in Malaya : 0/1 hits, 0.17 expected hits
                    Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Malaya causes 6 damage total.
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking 6 Sea Zone from Japanese, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Burma to Persia
                1 bomber moved from Malaya to India
                1 mech_infantry moved from Eastern Persia to India
                1 mech_infantry moved from Iraq to Persia
                3 infantry moved from Iraq to Persia
                1 infantry moved from Eastern Persia to West India
                1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Northwest Persia to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone

    Place Units - British
                3 infantry placed in Iraq
                1 infantry and 1 mech_infantry placed in Egypt
                1 submarine placed in 81 Sea Zone
                2 mech_infantrys placed in Union of South Africa
                1 factory_minor placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
                British collect 35 PUs (1 lost to blockades); end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs
                Some Units in India change ownership: 1 infantry

    Combat Hit Differential Summary :

    British : 1.17
        Americans : -0.17
        AA fire in Malaya : : -0.17
        Japanese : 0.33

    triplea_42125_UK_6.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Tambov to Kazakhstan
                      Italians take Kazakhstan from Russians

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                3 artilleries placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    triplea_42125_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Iraq to Persia
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                2 fighters moved from Korea to 25 Sea Zone
                1 fighter moved from 25 Sea Zone to Midway
                1 fighter moved from Northern Territory to Queensland
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    triplea_42125_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Iraq to Persia
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                2 fighters moved from Korea to 25 Sea Zone
                1 fighter moved from 25 Sea Zone to Midway
                1 fighter moved from Northern Territory to Queensland
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Iraq to Persia

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42125_Fre6.tsvg

  • 17

    I accidentally rolled a bombing raid before I could finish combat moves and ask if you want to intercept.

    Anyways, since dice was released, I will accept it. 1 bomber shot down and 5 total bomb damage. You might want to look for a marti email to see that I am correct on that. When I get to the turn I will ask if you want to intercept or not.


  • All good, if you didnt get the chance to lay out other combat moves feel free to do that as well.

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