Here is the game, Have Fun
18L G40 BM Axis-Dominion (allies) vs majikforce (axis) +4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
3 infantry moved from Volgograd to Rostov
1 fighter moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to SmolenskCombat - Russians
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 6 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 3 mech_infantrysNon Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Urals to Bryansk
1 fighter moved from Rostov to BryanskPlace Units - Russians
1 artillery and 5 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0.50
Russians : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
3 infantry moved from Volgograd to Rostov
1 fighter moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to SmolenskCombat - Russians
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 6 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 3 mech_infantrysNon Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Urals to Bryansk
1 fighter moved from Rostov to BryanskPlace Units - Russians
1 artillery and 5 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.50
Russians : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 tactical_bomber moved from French Indo China to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from French Indo China to Philippines
1 mech_infantry moved from Hunan to Burma
1 armour and 1 mech_infantry moved from Yunnan to Burma
2 bombers moved from French Indo China to BurmaCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/7 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 armour moved from French Indo China to Yunnan
2 bombers moved from Burma to French Indo China
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from Japan to 35 Sea ZonePlace Units - Japanese
1 submarine placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
2 infantry and 1 mech_infantry placed in Kiangsu
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,1,6,5,2,3,1,4,3,6,5,1,5,1,5,2,5,1,4,2,1,5,5,3,6,3,2,5,4,6
Japanese collect 58 PUs (11 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
Boy you’re glad you put that ANZAC fighter in the Philippines. That was some junk! :wink:
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Boy you’re glad you put that ANZAC fighter in the Philippines. That was some junk! :wink:
:lol:
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 battleship, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 cruiser moved from 6 Sea Zone to 18 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Central America to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar -
kamikaze or scramble?
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ok cool. just letting you know I’m taking a small break today and tomorrow to be with family, and will resume this on Monday.
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Sounds good. I have a family party to go to today anyway. Have good quality time with your family!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 battleship, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 cruiser moved from 6 Sea Zone to 18 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Central America to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Morocco
Battle in Korea
Battle in Gibraltar
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Korea from Japanese, taking Gibraltar from Italians with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 carrier moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Central America to 89 Sea Zone
1 infantry moved from West Indies to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 aaGun moved from Southeast Mexico to Central United States
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 25 Sea Zone to 26 Sea Zone
1 battleship and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 battleship placed in 10 Sea Zone
1 marine placed in Western United States
1 transport placed in 10 Sea Zone
1 armour placed in Western United States
Americans undo move 2.
1 transport placed in 101 Sea Zone
Americans undo move 5.
1 armour and 1 artillery placed in Central United States
Americans undo move 5.
1 transport placed in 101 Sea Zone
Americans undo move 4.
1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
1 infantry placed in Central United States
1 artillery placed in Western United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,4,1,2,5,2,2,6,5,3,6,3,3,3,2,1
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 1 airfield and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from India to Burma
2 artilleries, 9 infantry and 2 mech_infantrys moved from India to Burma
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
1 fighter moved from 81 Sea Zone to 99 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from India to CaucasusCombat - British
Battle in 99 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 cruiser in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser
Battle in 98 Sea Zone
British attack with 1 carrier, 1 cruiser, 2 destroyers and 3 submarines
Italians defend with 1 destroyer
British roll dice for 3 submarines in 98 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 2 artilleries, 13 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 2 artilleries, 13 infantry and 2 mech_infantrys in Burma, round 2 : 5/17 hits, 3.50 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 3/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Caucasus
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caucasus
British win, taking Caucasus from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
2 infantry moved from Scotland to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Gibraltar
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 119 Sea Zone to 123 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Trans-Jordan to Persia
3 aaGuns moved from India to Burma
2 fighters moved from India to Trans-Jordan
1 bomber moved from Caucasus to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 transports moved from 81 Sea Zone to 98 Sea Zone
3 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
3 submarines placed in 98 Sea Zone
1 airfield placed in Trans-Jordan
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 bomber
EDIT: Adding units owned by British to Trans-Jordan: 1 bomber
EDIT: Removing units owned by British from Gibraltar: 4 fighters
EDIT: Adding units owned by British to Morocco: 4 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 2.33
Italians : 0.17
Japanese : 1.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour and 2 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 3 aaGuns, 2 armour, 17 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/7 hits
Russians roll dice for 3 aaGuns, 2 armour, 17 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 16/76 hits
1 mech_infantry owned by the Italians, 2 aaGuns owned by the Russians, 3 armour owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
Russians win with 1 aaGun, 2 armour, 17 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Italians: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGunsNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 armour moved from Northern Italy to Bulgaria
2 infantry moved from Northern Italy to France
1 mech_infantry moved from Libya to Algeria
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Western Ukraine to UkrainePlace Units - Italians
2 armour and 1 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs -
Feel free to change your casualties in Bryansk. At least I got the bare minimum from Italy to make a go of it for Germany. :| We will see if the gamble pays off or it’ll be a a quick win for you. :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
11 armour, 15 artilleries, 2 bombers, 1 fighter, 22 infantry, 16 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 12 armour, 15 artilleries, 3 bombers, 2 fighters, 22 infantry, 22 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 2 armour, 17 artilleries, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 3/6 hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in Bryansk
Germans roll dice for 12 armour, 15 artilleries, 3 bombers, 22 infantry, 22 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 31/76 hits
Russians roll dice for 2 aaGuns, 2 armour, 17 artilleries, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 28/75 hits
6 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 22 infantry owned by the Germans and 29 infantry owned by the Russians lost in Bryansk
Germans roll dice for 12 armour, 15 artilleries, 3 bombers, 16 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 18/48 hits
Russians roll dice for 2 armour, 17 artilleries, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 19/46 hits
16 mech_infantrys owned by the Germans, 3 artilleries owned by the Germans and 18 infantry owned by the Russians lost in Bryansk
Germans roll dice for 12 armour, 12 artilleries, 3 bombers and 2 tactical_bombers in Bryansk, round 4 : 9/29 hits
Russians roll dice for 2 armour, 17 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/28 hits
2 mech_infantrys owned by the Russians, 3 artilleries owned by the Russians, 9 artilleries owned by the Germans and 4 infantry owned by the Russians lost in Bryansk
Germans roll dice for 12 armour, 3 artilleries, 3 bombers and 2 tactical_bombers in Bryansk, round 5 : 10/20 hits
Russians roll dice for 2 armour, 14 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 5 : 4/19 hits
10 artilleries owned by the Russians, 1 armour owned by the Germans and 3 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 3 bombers and 2 tactical_bombers in Bryansk, round 6 : 8/16 hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 6 : 7/9 hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 7 armour owned by the Germans lost in Bryansk
Germans roll dice for 4 armour, 3 bombers and 2 tactical_bombers in Bryansk, round 7 : 7/9 hits
Russians roll dice for 1 fighter in Bryansk, round 7 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Germans: 9 armour, 15 artilleries, 2 fighters, 22 infantry, 22 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 2 armour, 17 artilleries, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from Western Germany to France
2 infantry moved from Norway to Finland
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Bryansk to Novgorod
2 tactical_bombers moved from Bryansk to Novgorod
4 aaGuns moved from Western Ukraine to Bryansk
1 destroyer and 1 submarine moved from 113 Sea Zone to 104 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour, 1 bomber, 1 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Novgorod: 1 bomber
EDIT: Turning off Edit Mode -
50% AA hits! I thought I was done for. MARTI bailed me out.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Samara
3 infantry moved from Rostov to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Battle in Samara
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 8 infantry
Germans defend with 4 aaGuns and 3 armour
Russians roll dice for 1 artillery and 8 infantry in Bryansk, round 2 : 1/9 hits, 1.83 expected hits
Germans roll dice for 4 aaGuns and 3 armour in Bryansk, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 3 : 0/8 hits, 1.67 expected hits
Germans roll dice for 3 aaGuns and 3 armour in Bryansk, round 3 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 4 : 2/7 hits, 1.50 expected hits
Germans roll dice for 3 aaGuns and 3 armour in Bryansk, round 4 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 5 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 3 armour in Bryansk, round 5 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 6 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 3 armour in Bryansk, round 6 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 7 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 armour in Bryansk, round 7 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 2 armour remaining. Battle score for attacker is 5
Casualties for Russians: 7 infantry
Casualties for Germans: 4 aaGuns and 1 armourNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Amur to KoreaPlace Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -2.00
Russians : -3.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 57 PUs;
Japanese buy 2 artilleries, 1 factory_minor, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from French Indo China to Yunnan
1 bomber moved from French Indo China to India
1 bomber moved from French Indo China to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 18 Sea Zone
3 fighters moved from Japan to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea ZoneCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in India causes 16 damage total.
Battle in Philippines
Battle in 18 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 cruiser in 18 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 18 Sea Zone
Japanese win, taking Philippines from Americans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter moved from 35 Sea Zone to Manchuria
1 fighter moved from 18 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
2 bombers moved from India to French Indo China
1 fighter moved from 35 Sea Zone to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Malaya
3 infantry placed in Manchuria
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,6,3,6,2,3,1,5,1,5,1,6,2,1,4,6,6,4,3,6,6,6,2,3,1,3,5,3,2,6,1
Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs