@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Giallo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Northwest Persia to Caucasus
Japanese take Caucasus from Russians
1 tactical_bomber moved from Shan State to 41 Sea ZonePurchase Units - Japanese
Japanese buy 1 bomber, 4 fighters and 13 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 armour and 1 infantry moved from Tsagaan Olom to Kansu
1 artillery moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Kweichow to Shensi
3 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from Shan State to Philippines
1 tactical_bomber moved from 41 Sea Zone to Java
1 artillery moved from Amur to Korea
3 artilleries and 2 infantry moved from Manchuria to Korea
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Central Mongolia to Suiyuyan
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 artilleries and 1 infantry moved from Anhwe to Kweichow
1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
3 fighters moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from India to West India
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Philippines
3 artilleries, 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 10 fighters, 3 infantry, 11 submarines, 7 tactical_bombers and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries, 3 fighters and 3 infantry moved from 35 Sea Zone to Philippines
1 aaGun, 4 artilleries and 4 infantry moved from Northwest Persia to Caucasus
4 artilleries and 4 infantry moved from Northwest Persia to IraqPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in India
3 infantry placed in Korea
1 bomber, 4 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Japanese collect 69 PUs (7 lost to blockades); end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from Egypt to Trans-Jordan
British take Trans-Jordan from ItaliansPurchase Units - Americans
Americans buy 1 bomber, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Americans
Battle in Marshall Islands
Battle in Paulau Island
Battle in MarianasNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Paulau Island: 1 mech_infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 bomber, 5 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedTurn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Adding units owned by Americans to French Guiana: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Morocco to Algeria
3 submarines moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
UK_Pacific take 39 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 60 Sea ZonePurchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
1 aaGun, 6 artilleries and 10 infantry moved from Egypt to Trans-Jordan
7 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 armour moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-JordanPlace Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Italians
1 armour moved from Romania to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
4 fighters moved from Gibraltar to Algeria
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 2 transports
Russians defend with 1 submarine
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 92 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Morocco
Battle in Algeria
Italians attack with 2 artilleries, 4 fighters and 2 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 2 infantry
Italians roll dice for 2 artilleries, 4 fighters and 2 infantry in Algeria, round 2 : 4/8 hits, 3.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 4/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Algeria
Italians win, taking Morocco from Americans with 4 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Western Ukraine
Italians attack with 3 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
2 fighters moved from Algeria to Gibraltar
2 fighters moved from Algeria to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Iraq to Southern Italy
3 artilleries and 3 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 0.33
Americans : 2.67
Russians : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 aaGuns, 1 armour and 3 artilleries moved from Queensland to New South Wales
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
8 mech_infantrys moved from Eastern Poland to Ukraine
50 artilleries, 26 infantry and 29 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Northwest Persia to Volgograd
Germans take Volgograd from Russians
4 armour and 3 mech_infantrys moved from Northwest Persia to Kazakhstan
2 fighters moved from Iraq to Kazakhstan
3 bombers moved from Novgorod to Kazakhstan
1 artillery and 1 mech_infantry moved from Archangel to Vologda
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 infantry moved from Tunisia to Algeria
Germans take Algeria from AmericansPurchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat - Germans
Battle in Vologda
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 125 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in Ukraine
Germans attack with 8 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 8 mech_infantrys in Ukraine, round 2 : 2/8 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 6 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 4 armour, 3 bombers, 2 fighters and 3 mech_infantrys
Russians defend with 4 artilleries and 7 infantry
Germans roll dice for 4 armour, 3 bombers, 2 fighters and 3 mech_infantrys in Kazakhstan, round 2 : 3/12 hits, 5.50 expected hits
Russians roll dice for 4 artilleries and 7 infantry in Kazakhstan, round 2 : 2/11 hits, 3.67 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Germans roll dice for 4 armour, 3 bombers, 2 fighters and 1 mech_infantry in Kazakhstan, round 3 : 6/10 hits, 5.17 expected hits
Russians roll dice for 4 artilleries and 4 infantry in Kazakhstan, round 3 : 2/8 hits, 2.67 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 3 armour, 3 bombers and 2 fighters in Kazakhstan, round 4 : 3/8 hits, 4.50 expected hits
Russians roll dice for 2 artilleries in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 4 artilleries and 7 infantry
Battle in Bryansk
Germans attack with 50 artilleries, 27 infantry and 29 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 50 artilleries, 27 infantry and 29 mech_infantrys in Bryansk, round 2 : 40/106 hits, 34.33 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 50 artilleries, 25 infantry and 29 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 mech_infantrys moved from Archangel to Bryansk
3 bombers and 2 fighters moved from Kazakhstan to Caucasus
5 armour and 7 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to Western Germany
3 fighters moved from 125 Sea Zone to Novgorod
8 artilleries moved from Eastern Poland to Western Ukraine
1 infantry moved from Evenkiyskiy to Timguska
3 submarines moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
1 destroyer placed in 112 Sea Zone
2 bombers and 3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : 3.00
British : 0.83
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
1 fighter moved from Russia to Vologda
1 mech_infantry moved from Turkmenistan to Kazakhstan
4 armour and 4 mech_infantrys moved from Turkmenistan to Eastern PersiaPurchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits
Germans roll dice for 2 armour in Kazakhstan, round 2 : 2/2 hits
2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for Russians: 2 mech_infantrys
Battle in Eastern Persia
Russians attack with 4 armour and 4 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 4 armour and 4 mech_infantrys in Eastern Persia, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
Russians win, taking Eastern Persia from Japanese with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
3 fighters moved from Vologda to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 3 aaGuns, 27 artilleries, 4 fighters, 85 infantry and 1 tactical_bomber
EDIT: Removing units owned by Russians from Russia: 3 aaGuns, 27 artilleries, 4 fighters, 85 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Japanese
3 fighters and 1 mech_infantry moved from Iraq to Eastern Persia
2 artilleries and 3 infantry moved from West India to Eastern Persia
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from Americans
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to SumatraPurchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 3 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Eastern Persia
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry
Russians defend with 4 armour and 4 mech_infantrys
Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/9 hits, 3.17 expected hits
Russians roll dice for 4 armour and 4 mech_infantrys in Eastern Persia, round 2 : 5/8 hits, 3.33 expected hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Eastern Persia
1 mech_infantry owned by the Japanese retreated to West India
Russians win with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Japanese
4 artilleries and 8 infantry moved from Iraq to Northwest Persia
1 aaGun, 4 artilleries and 5 infantry moved from Caucasus to Northwest Persia
3 fighters moved from Eastern Persia to India
1 carrier moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Kansu to Shensi
1 infantry moved from Timguska to Kansu
1 artillery moved from Olgiy to Kansu
1 artillery moved from Shan State to French Indo China
1 artillery and 5 infantry moved from Yunnan to Kweichow
3 artilleries and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Amur to Korea
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 6 Sea Zone
2 bombers moved from 43 Sea Zone to French Indo China
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 11 submarines, 6 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to KweichowPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
Japanese collect 81 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Russians : 1.67
Japanese : -1.83 -
That was frustrating. I didn’t plan on needing to put down blockers to protect my fleet.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Japanese
3 fighters and 1 mech_infantry moved from Iraq to Eastern Persia
2 artilleries and 3 infantry moved from West India to Eastern Persia
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from Americans
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to SumatraPurchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 3 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Eastern Persia
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry
Russians defend with 4 armour and 4 mech_infantrys
Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/9 hits, 3.17 expected hits
Russians roll dice for 4 armour and 4 mech_infantrys in Eastern Persia, round 2 : 5/8 hits, 3.33 expected hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Eastern Persia
1 mech_infantry owned by the Japanese retreated to West India
Russians win with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Japanese
4 artilleries and 8 infantry moved from Iraq to Northwest Persia
1 aaGun, 4 artilleries and 5 infantry moved from Caucasus to Northwest Persia
3 fighters moved from Eastern Persia to India
1 carrier moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Kansu to Shensi
1 infantry moved from Timguska to Kansu
1 artillery moved from Olgiy to Kansu
1 artillery moved from Shan State to French Indo China
1 artillery and 5 infantry moved from Yunnan to Kweichow
3 artilleries and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Amur to Korea
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 6 Sea Zone
2 bombers moved from 43 Sea Zone to French Indo China
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 11 submarines, 6 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to KweichowPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
Japanese collect 81 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Shensi: 1 bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33
Russians : 1.67
Japanese : -1.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - British
3 submarines moved from 109 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 60 Sea Zone to 55 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Trans-Jordan to Syria
British take Syria from Germans
1 armour moved from Syria to Iraq
1 mech_infantry moved from Trans-Jordan to Persia
British take Persia from Germans
1 battleship and 1 submarine moved from 33 Sea Zone to 54 Sea Zone -
scramble?
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Yes, all. Lose the DD first.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
Americans take Iraq from GermansPurchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Americans roll dice for 3 fighters in 22 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from French Guiana to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
9 carriers, 12 destroyers, 11 fighters and 8 submarines moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from 22 Sea Zone to 54 Sea Zone
3 fighters moved from 23 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
2 carriers and 2 transports placed in 101 Sea Zone
3 artilleries and 5 infantry placed in Central United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedTurn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Move - British
3 submarines moved from 109 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 60 Sea Zone to 55 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Trans-Jordan to Syria
British take Syria from Germans
1 armour moved from Syria to Iraq
1 mech_infantry moved from Trans-Jordan to Persia
British take Persia from Germans
1 battleship and 1 submarine moved from 33 Sea Zone to 54 Sea ZonePurchase Units - British
British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 3 fighters and 3 submarines
Germans defend with 1 destroyer, 3 fighters and 1 transport
British roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits
British roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/4 hits
3 submarines owned by the British, 1 fighter owned by the Germans and 1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 3 fighters in 112 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/2 hits
2 fighters owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 destroyer, 3 fighters and 1 transport
Casualties for British: 1 fighter and 3 submarinesNon Combat Move - British
2 fighters moved from 112 Sea Zone to United Kingdom
1 aaGun, 11 armour, 6 artilleries, 10 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour moved from Egypt to IraqPlace Units - British
1 fighter and 5 infantry placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,1,6,3,6
British collect 30 PUs (4 lost to blockades); end with 31 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 infantry
EDIT: Adding units owned by British to Egypt: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 infantry
EDIT: Adding units owned by British to United Kingdom: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
3 artilleries and 3 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 109 Sea Zone to Eire
2 fighters moved from Gibraltar to 109 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 109 Sea ZonePurchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat - Italians
Battle in Eire
Battle in Persia
Italians attack with 3 artilleries and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 3 artilleries and 3 infantry in Persia, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Eire from Neutral_Allies, taking Persia from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
2 aaGuns and 1 artillery moved from Western Ukraine to Ukraine
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 0.00
British : 0.67 -
I assumed no scramble to SZ109.
I think I should have held in Iraq. Ah well.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesPurchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
2 artilleries and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Bryansk to Russia
Germans take Tambov from Russians
6 mech_infantrys moved from Ukraine to Russia
20 artilleries moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Vologda
2 armour and 35 mech_infantrys moved from Bryansk to Russia
3 fighters moved from Novgorod to Vologda
1 infantry moved from Timguska to Urals
Germans take Urals from Russians
25 infantry moved from Bryansk to Russia
2 bombers moved from Caucasus to KazakhstanPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat - Germans
Battle in Kazakhstan
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 3 armour, 20 artilleries, 25 infantry and 41 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 7 infantry
Germans roll dice for 3 armour, 20 artilleries, 25 infantry and 41 mech_infantrys in Russia, round 2 : 25/89 hits, 22.50 expected hits
Russians roll dice for 1 artillery and 7 infantry in Russia, round 2 : 3/8 hits, 2.67 expected hits
7 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 20 artilleries, 22 infantry and 41 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 7 infantry
Battle in Vologda
Germans attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 mech_infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
10 artilleries moved from Bryansk to Russia
2 aaGuns and 20 artilleries moved from Bryansk to Russia
8 artilleries moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
2 bombers moved from Kazakhstan to Finland
1 fighter moved from Western Germany to Eire
1 bomber moved from Caucasus to Western Germany
5 armour and 7 mech_infantrys moved from Caucasus to Persia
2 fighters moved from Caucasus to Germany
2 fighters moved from Vologda to Novgorod
1 fighter moved from Vologda to Novgorod
2 artilleries moved from France to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 transports placed in 113 Sea Zone
3 artilleries, 3 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUsCombat Hit Differential Summary :
Germans : 3.33
Russians : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Samara to Vologda
3 fighters moved from Samara to Vologda
4 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Turkmenistan to KazakhstanCombat - Russians
Battle in Vologda
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns, 27 artilleries and 80 infantry moved from Samara to Kazakhstan
4 fighters and 1 tactical_bomber moved from Vologda to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 fighter moved from Java to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 fighter moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 37 Sea Zone
1 infantry moved from Kansu to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery, 2 battleships, 2 cruisers, 2 fighters, 1 infantry, 12 submarines, 5 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 destroyer, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from UK_Pacific
1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayPurchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 4 destroyers and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Aleutian Islands
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
British defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 fighters, 12 submarines, 5 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 12 submarines in 25 Sea Zone, round 2 : 6/12 hits, 4.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 2 fighters, 12 submarines, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 armour and 1 artillery moved from Kansu to Shensi
1 infantry moved from Shensi to Kansu
1 artillery moved from Yenisey to Olgiy
1 bomber moved from Novosibirsk to Shensi
1 artillery and 6 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Anhwe to Kweichow
7 infantry moved from Shantung to Anhwe
3 artilleries and 4 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from Philippines to Java
2 bombers moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 8 Sea Zone
6 carriers, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 aaGun, 8 artilleries and 13 infantry moved from Northwest Persia to PersiaPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in French Indo China
3 artilleries placed in India
2 carriers and 4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
British : 0.83
Americans : -0.67
Russians : 0.67
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPurchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Americans
Battle in Morocco
Battle in Gibraltar
Battle in Guam
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Guam, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Morocco from Italians, taking Gibraltar from Italians, taking Guam from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
9 carriers, 14 destroyers, 17 fighters and 12 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 tactical_bomber moved from Eastern United States to IcelandPlace Units - Americans
1 factory_minor placed in Iraq
1 carrier and 1 destroyer placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
2 armour and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedTurn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Egypt to Iraq
3 armour moved from Egypt to Iraq
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 54 Sea Zone to 26 Sea ZonePurchase Units - British
British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in 23 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
Place Units - British
1 infantry and 2 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
British undo move 1.
1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,3,6,4,6,5,6,1,2,6
British collect 24 PUs (8 lost to blockades); end with 24 PUsTurn Complete - UK_Pacific





