Tirano (X) Vs. Ichabod (L+17)


  • Just edit in the damage done if you dont mind.  Didnt do it myself In case you are not ok with it you wont have to undo it.

  • 17

    @Tirano:

    zz I had to do british combat like 5 times because I couldnt decide on the buy and of course I forgot to bomb Malaya factory on my final go.  Im going to role it here, just undo if you mind.

    AA
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    If AA misses
    DiceRolls: 1@6; Total Hits: 11@6: (6)

    What dice rolling system is this? I’m not familiar with it.

    I’ve always preferred the method of editing in a battle. I’ll deduct the bomb damage this time. Next time, please request an edited battle. For instance, during Italy’s turn I could edit a battle.


  • How do you edit a battle?  To my knowledge you can’t do that.  This is known as rolling on the forum which is used by most people I know of who play league.  As for requesting the edited battle, I did and chose to roll it.  Like I said if you have an issue with it, I understand, but the outcome of my rolling shouldn’t influence your decision on allowing it or not, so what I did was safe and saved time since it could be added if you were ok with it and left alone if you think it was to late.

  • 17

    How do you do rolling on the forum? Where do you find that?

    Dice outcome not the reason.

    Editing a battle is something that occurs when someone wants to do a combat but forgot to do so during their turn. I personally think there is a difference between a non-combat move that’s done by edit before concurrence vs a combat.

    Anyways, after concurrence for a battle not during a turn, in the next turn you or I (Italy or Anzac) could edit in a factory and a bomber to represent the battle you did not do. Than edit the results like factory bomb damage.

    You haven’t seen this method?


  • Sure I have seen it I just don’t know how you would do the rolling of a bomber.  Rolling on the forum is still true rolling.  It’s a code you put in, like this but with a colon instead of a semi colon.

    ;aaa 1@1;

    That would be 1 infantry attacking

    ;aaa 2@3;

    That would be two tanks,cruisers or fighters attacking.  This is a common method for when people forget to do something. Again your discretion 100% on whether to accept my bomber run.  Let us not make a mountain out of a molehill though, either edit in the damage or say a card laid is a card played, I understand both sides and thus leave it to your call.  I understand how to edit in a noncom on the following turn, but not anything where dice are needed, I rolled it so that if you are ok with it you didn’t have to say “ya it’s ok” and then wait for me to roll it again, this cut out unnecessary steps and simply left you with a decision.  Not trying to be rude or overly blunt, I just feel that I may have poorly communicated this before.

  • 17

    No problem.

    I will add damage and do my turn this evening when I can get to a computer. Typing on my phone.


  • @Ichabod:

    No problem.

    I will add damage and do my turn this evening when I can get to a computer. Typing on my phone.

    I’m in the same damn position, can type but not move at work  :lol: just waiting for TripleA to hit the App Store :P

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 6
                EDIT: Turning off Edit Mode

    Combat Move - Italians
                2 armour moved from Romania to Western Ukraine
                2 mech_infantrys moved from Romania to Western Ukraine
                1 bomber moved from Greece to Bulgaria
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                      Italians take 97 Sea Zone from British
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 bomber moved from Bulgaria to 99 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Greece to Bulgaria

    triplea_42125_Ita4.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 6
                EDIT: Turning off Edit Mode

    Combat Move - Italians
                2 armour moved from Romania to Western Ukraine
                2 mech_infantrys moved from Romania to Western Ukraine
                1 bomber moved from Greece to Bulgaria
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                      Italians take 97 Sea Zone from British
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 bomber moved from Bulgaria to 99 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Greece to Bulgaria

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    British defend with 1 submarine
                        Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the British lost in 96 Sea Zone
                    Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 fighter
                    Russians defend with 1 submarine
                        Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 99 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Russians: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 bomber moved from 99 Sea Zone to Southern Italy
                2 infantry moved from Southern France to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    Italians : -0.33
        British : -0.17
        Russians : 0.83

    triplea_42125_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in Dutch New Guinea

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42125_Fre4.tsvg


  • I did edit non com the British fleet to be with the Americans at the Carolines, I am sorry I am a forgetful person, I hope you do not feel as if I am in any way trying to take advantage.  My rule of thumb is I only do/ask here things that I would do in a face to face.  As always if its an issue just undo it.  I dont want you mad at me, sorry again.

  • 17

    @Tirano:

    I did edit non com the British fleet to be with the Americans at the Carolines, I am sorry I am a forgetful person, I hope you do not feel as if I am in any way trying to take advantage.  My rule of thumb is I only do/ask here things that I would do in a face to face.  As always if its an issue just undo it.  I dont want you mad at me, sorry again.

    No problem.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Novgorod to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                8 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Eastern Poland to Bryansk

    Combat - Germans

    Non Combat Move - Germans
                3 aaGuns, 13 armour, 11 artilleries, 33 infantry and 7 mech_infantrys moved from Belarus to Bryansk
                1 tactical_bomber moved from 113 Sea Zone to Novgorod
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                2 bombers moved from Western Germany to Novgorod
                1 tactical_bomber moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Eastern Poland to Western Germany
                1 tactical_bomber moved from Eastern Poland to Western Germany
                1 fighter moved from Western Germany to Novgorod
                1 fighter moved from Western Germany to Novgorod

    Place Units - Germans
                1 artillery, 1 fighter, 3 infantry and 1 mech_infantry placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Combat Hit Differential Summary :

    triplea_42125_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    triplea_42125_Rus5.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
                Japanese buy 4 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
                4 fighters moved from 42 Sea Zone to 55 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 21 Sea Zone to 45 Sea Zone
                2 bombers moved from French Indo China to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Szechwan to Shensi
                1 armour moved from Kweichow to Shensi
                3 tactical_bombers moved from Kweichow to Shensi

    triplea_42125_Jap5.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
                Japanese buy 4 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
                4 fighters moved from 42 Sea Zone to 55 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 21 Sea Zone to 45 Sea Zone
                2 bombers moved from French Indo China to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Szechwan to Shensi
                1 armour moved from Kweichow to Shensi
                3 tactical_bombers moved from Kweichow to Shensi

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/4 hits, 1.83 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/3 hits, 1.50 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 4 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 fighters in 55 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the Japanese lost in 55 Sea Zone
                        Japanese roll dice for 3 fighters in 55 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 3 fighters in 55 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 3 fighters in 55 Sea Zone, round 5 : 1/3 hits, 1.50 expected hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Shensi
                    Japanese attack with 1 armour, 2 bombers, 4 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 4 infantry and 3 tactical_bombers in Shensi, round 2 : 3/10 hits, 4.17 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Kweichow to Shensi
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from Guam to 21 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from Shensi to Yunnan
                3 armour moved from French Indo China to Yunnan
                2 bombers moved from Shensi to French Indo China
                2 tactical_bombers moved from Yunnan to French Indo China
                1 tactical_bomber moved from Yunnan to French Indo China
                2 fighters moved from 55 Sea Zone to Java
                1 fighter moved from 55 Sea Zone to Java
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Sakha to Siberia
                1 fighter moved from Dutch New Guinea to 35 Sea Zone

    Place Units - Japanese
                3 armour placed in Malaya
                1 armour and 2 mech_infantrys placed in French Indo China
                1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Americans : -0.33
        Chinese : 1.00
        Japanese : -9.00

    triplea_42125_Jap5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 destroyer, 7 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 93 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern France
                1 bomber moved from Gibraltar to 98 Sea Zone
                2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
                6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from 33 Sea Zone to 6 Sea Zone

    triplea_42125_Ame5.tsvg


  • SZ 6 scramble?

  • 17

    No


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 destroyer, 7 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 93 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern France
                1 bomber moved from Gibraltar to 98 Sea Zone
                2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
                6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from 33 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Southern France
                Battle in Korea
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
                    Italians win, taking Southern France from Italians, taking Korea from Japanese with no units remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 bomber
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 destroyer and 6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Italians : 0.67
        Americans : 0.33

    triplea_42125_Ame5.tsvg

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