• 19 17

    @FMErwinRommel:

    Auto correct spell can be a blessing and a curse.  It didn’t like the abbrev I used for Gargantua, but it didn’t change what I typed until just as I posted, so I didn’t notice at the time.

    We’re just spotting you guys a lead…  Been a shitty game on my part, lol.

  • 25 24 23 22 21 20 19

    Having trouble with my game turn.  I have 3 tt’s in sz19, 3 inf in Kiang and 1 inf in Manc.  I want to put all 4 inf in 2 tt’s during NCM.  Keep getting triangle error message.  I tried 2 inf into 1 tt and it said no, but would let me put 2 inf into 3 tt’s.  I will have to edit.

  • 25 24 23 22 21 20 19

    I moved 1 tt away and then loaded the 4 inf into the 2 remaining tt’s and it accepted the convoy move.  Weird.

  • Liaison TripleA 11 10

    TripleA can be strange.  No worries! Just post with edits.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 destroyers, 2 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                3 bombers moved from Yunnan to 39 Sea Zone
                2 tactical_bombers moved from Shan State to 39 Sea Zone
                2 fighters moved from 37 Sea Zone to 39 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to Java
                3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Burma to India
                      Japanese take India from UK_Pacific
                1 armour moved from Yunnan to India
                1 battleship, 2 carriers and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                4 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 :  5/6 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Java
                    Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 2 infantry and 2 tactical_bombers in Java, round 2 :  1/6 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 2 artilleries, 1 infantry and 2 tactical_bombers in Java, round 3 :  3/5 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 39 Sea Zone
                    Japanese attack with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship and 1 cruiser
                        Japanese roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 :  6/8 hits
                        British roll dice for 1 battleship and 1 cruiser in 39 Sea Zone, round 2 :  2/2 hits
                        1 fighter owned by the Japanese, 1 cruiser owned by the British, 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 39 Sea Zone
                    Japanese win with 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 1 battleship and 1 cruiser
                    Casualties for Japanese: 1 destroyer and 1 fighter

    Non Combat Move - Japanese
                3 bombers moved from 39 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to Burma
                2 aaGuns moved from Burma to India
                2 infantry moved from Burma to India
                3 armour moved from Kwangsi to Burma
                1 infantry moved from Burma to Shan State
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Kansu to Tsinghai
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                3 infantry moved from Kiangsu to 19 Sea Zone
                4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                4 fighters moved from 16 Sea Zone to 6 Sea Zone
                3 destroyers and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Java to 42 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 aaGun and 2 infantry placed in Kiangsu
                2 destroyers and 5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_42152.0_Jap7.tsvg

  • 25 24 23 22 21 20 19

    Sorry it took so long to do NCM.  I didn’t need to use so many planes to take out the blocker dd, but I didn’t think I would need them away from home.  But when I calculated the odds, I found that I had to shuffle units around to protect every fleet.  Japan has caught up to U.S. in PUs.  Hadn’t intended to take Java, but I needed to guard the sea route to Malaya anyway until I could get it sufficiently garrisoned.  Dice in Java were bad and I lost 2 inf.  Indian navy went down swinging, taking 2 of my units with it.

  • Liaison TripleA 11 10

    USA! PLEASE SAVE THE DAY LOL

  • 19 17

    Hopefully Surprise Attack has a good plan!!

  • 25 24 23 22 21 20 19

    I must keep telling myself “Never underestimate your opponent” Sun Tzu, “The Art of War” or Lao Tzu (Laozi), philosopher and father of Taoism.  Yamamoto knew how powerful the U.S. could become and was rightfully afraid that if they didn’t win the war within 6 months, they would lose.

  • Liaison TripleA 11 10

    The Japanese were always too concerned about killing themselves instead of the enemy.  That was their downfall!

  • 19 17

    @FMErwinRommel:

    I must keep telling myself “Never underestimate your opponent” Sun Tzu, “The Art of War” or Lao Tzu (Laozi), philosopher and father of Taoism.  Yamamoto knew how powerful the U.S. could become and was rightfully afraid that if they didn’t win the war within 6 months, they would lose.

    Never underestimate Surprise Attack.  After he gets a cup of coffee and a cigarette, he is super charged and may surprise us all!! lol

  • 19 17

    Talked to him the other day and he said he was putting on a pot of coffee.  I think it was about 7pm.

  • Liaison TripleA 11 10

    @Desert_Admiral:

    Talked to him the other day and he said he was putting on a pot of coffee.  I think it was about 7pm.

    No such thing as Decaf…

  • 25 24 23 22 21 20 19

    Nothing like a good cup of “Java”.  :-D  Too bad it’s Japanese now.  We prefer tea, so don’t know what to do with the java beans.  Come and get it if you can.

  • Liaison TripleA 11 10

    @FMErwinRommel:

    Nothing like a good cup of “Java”.   :-D  Too bad it’s Japanese now.  We prefer tea, so don’t know what to do with the java beans.  Come and get it if you can.

    I have a great response this but it will have to wait for the precise moment. :)


  • Thats right, no such thing as Decaf


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 fighters, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Sicily to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from 95 Sea Zone to Egypt
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Malta to Egypt
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 105 Sea Zone to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to Queensland
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to Queensland
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone

    triplea_42152.0_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 fighters, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Sicily to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from 95 Sea Zone to Egypt
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Malta to Egypt
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 105 Sea Zone to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to Queensland
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to Queensland
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in French Equatorial Africa
                Battle in Egypt
                    Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                    Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        Americans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  1/2 hits
                        Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 :  1/4 hits
                        Italians roll dice for 1 armour and 2 mech_infantrys in Egypt, round 2 :  1/3 hits
                        2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in Egypt
                        Americans roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 3 :  1/3 hits
                        Italians roll dice for 1 armour in Egypt, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Egypt
                    Americans win, taking French Equatorial Africa from Italians, taking Egypt from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 armour and 2 mech_infantrys
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Morocco to Algeria
                1 fighter moved from Egypt to 98 Sea Zone
                1 bomber moved from Egypt to Persia
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                4 fighters, 1 infantry and 3 tactical_bombers placed in Western United States
                Americans undo move 1.
                1 infantry placed in Central United States
                4 fighters and 3 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Italians Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    triplea_42152.0_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Italians Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    triplea_42152.0_Chi7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - British

    triplea_42152.0_Bri7.tsvg

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