None.
18L cyanight (Axis+1) vs farmboy (Allies) BM3
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In the battle in Volgograd, depending on the roll, I expected you might choose an OOL other than max defense. Because I beat the odds a bit in my roll and got all but one of your units, I assumed your OOL was max defense and retreated leaving an Italian fighter. If you opt to keep a German tank instead, I would continue the combat. Thought we could do it after with forum dice if that was your choice.
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And I should also note that I had to edit again as the fighters in the atlantic keep defaulting to their own carrier rather than the allied carrier that they are landed on. So I edited the US fighters off of the US mainland and landed them on the British carriers off of Gibraltar and edited the UK fighters (before the UK turn) on to the American carriers that I had moved up to Britain. All the US air are still on the British carriers and the American carriers are empty.
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I changed my mind on two US NCMs. A tac will go from Hawaii to the fleet at Wake. The fighter in Alaska will go to Western Canada. With your permission I can make the edits on the ANZAC turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 armour and 1 mech_infantry moved from Caucasus to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 3 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 2 fighters, 35 infantry, 1 mech_infantry and 1 tactical_bomber; British defend with 14 fighters and 1 tactical_bomber; Americans defend with 2 fighters and 1 tactical_bomber
AA fire in Russia : 1/1 hits
1 fighter owned by the Italians lost in Russia
Italians roll dice for 1 mech_infantry in Russia, round 2 : 0/1 hits
Russians roll dice for 3 aaGuns, 13 artilleries, 18 fighters, 35 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 37/70 hits
1 mech_infantry owned by the Italians lost in Russia
Russians win with 3 aaGuns, 13 artilleries, 18 fighters, 35 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Italians: 1 fighter and 1 mech_infantryNon Combat Move - Italians
1 aaGun and 11 infantry moved from Western Germany to Denmark
1 fighter moved from Holland Belgium to Denmark
3 fighters moved from Southern Italy to Bryansk
2 aaGuns moved from Ukraine to Bryansk
3 armour moved from Caucasus to BryanskPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to Wake Island
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 aaGuns, 3 armour, 3 infantry and 3 mech_infantrys moved from Queensland to Northern Territory
1 fighter moved from Kweichow to SikangPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Adding units owned by Americans to British Columbia: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to Wake Island
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 aaGuns, 3 armour, 3 infantry and 3 mech_infantrys moved from Queensland to Northern Territory
1 fighter moved from Kweichow to SikangPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Adding units owned by Americans to British Columbia: 1 fighter
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Morocco to AlgeriaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
15 bombers moved from Western Germany to Russia
22 armour, 4 artilleries, 3 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
5 mech_infantrys moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
1 mech_infantry moved from Urals to RussiaCombat - Germans
Battle in Russia
Germans attack with 25 armour, 4 artilleries, 15 bombers, 5 fighters, 4 infantry, 11 mech_infantrys and 5 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 2 fighters, 35 infantry, 1 mech_infantry and 1 tactical_bomber; British defend with 14 fighters and 1 tactical_bomber; Americans defend with 2 fighters and 1 tactical_bomber
AA fire in Russia : 3/9 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 25 armour, 4 artilleries, 15 bombers, 2 fighters, 4 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 36/66 hits
Russians roll dice for 3 aaGuns, 13 artilleries, 18 fighters, 35 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 32/70 hits
11 mech_infantrys owned by the Germans, 3 aaGuns owned by the Russians, 4 infantry owned by the Germans, 13 armour owned by the Germans, 4 artilleries owned by the Germans and 33 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 15 bombers, 2 fighters and 5 tactical_bombers in Russia, round 3 : 23/34 hits
Russians roll dice for 13 artilleries, 18 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 3 : 20/37 hits
5 tactical_bombers owned by the Germans, 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Russians, 2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 2 fighters owned by the Russians, 13 artilleries owned by the Russians, 11 armour owned by the Germans, 2 fighters owned by the Americans and 2 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour and 13 bombers in Russia, round 4 : 9/14 hits
Russians roll dice for 14 fighters in Russia, round 4 : 10/14 hits
10 bombers owned by the Germans and 9 fighters owned by the British lost in Russia
Germans roll dice for 1 armour and 3 bombers in Russia, round 5 : 3/4 hits
Russians roll dice for 5 fighters in Russia, round 5 : 5/5 hits
3 bombers owned by the Germans, 3 fighters owned by the British and 1 armour owned by the Germans lost in Russia
Russians win with 2 fighters remaining. Battle score for attacker is -138
Casualties for Germans: 25 armour, 4 artilleries, 15 bombers, 5 fighters, 4 infantry, 11 mech_infantrys and 5 tactical_bombers
Casualties for Russians: 3 aaGuns, 13 artilleries, 2 fighters, 35 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 12 fighters and 1 tactical_bomber
Casualties for Americans: 2 fighters and 1 tactical_bomberNon Combat Move - Germans
2 artilleries and 2 infantry moved from France to Western Germany
2 infantry moved from Vyborg to Novgorod
1 aaGun moved from Western Ukraine to UkrainePlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 fighters placed in Novgorod
8 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 3.
1 fighter and 2 infantry placed in Novgorod
Germans undo move 3.
3 fighters and 7 infantry placed in Western Germany
1 infantry placed in Novgorod
Germans undo move 3.
3 fighters and 5 infantry placed in Western Germany
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
Good Game
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Thanks for the game, and very well played.
That was very close and I think I just got the edge in dice luck, in the right moments if not overall. Right at the end I went 4/10 with my AA against Italy and Germany) and that battle in Russia was very close.
Had you landed Japan air in Kazakhstan to block the British land units, that might have also changed the equation in Volgograd. Even with the same dice rolls in Volgograd I would have ended up with 2 less air in Moscow.
I think I misplayed the Soviets early. I had read that a counter to dark skies was to try to trade land units (given the relative scarcity of them for Germany when they do bomber buys). But I implemented that poorly. The attrition favoured me and kept me alive in the early rounds I think.
I think you then had a bit of luck in Norway and Shan state. You were obviously going to win Norway but I expected the trade in air to set you back at least a turn for an attack on Moscow and give me more flexibility with the allied fleet in the Atlantic. And I knew there was a chance I would lose in Shan state (my odds were a little better than 80%) but I expected you to lose most of your land units and be unable to threaten a land attack anywhere in the pacific or reclaim the islands for a couple of turns.
But I think the dice favoured me after that as well. US air hit Japanese units in China 3 times without loss. I would get a hit from blockers more often then not too. And then that final turn worked out perfectly for me before your Moscow attack. The attack on on Volgograd went as well for me as could be reasonably expected and then the AA in Moscow was huge.
Anyway, I’m curious what you think of your strategy played out. My own sense, for what it is worth, is that it is very dangerous, but also perhaps more fragile in that fewer high value units are more susceptible to the dice.
And let me know if you want another. I’m happy to switch sides or not, if you want to see this through again.
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Very well played on your part sir. You did an incredible job cycling planes in and out of Russia. I tried to get you to move your planes to Norway and then saw that you could easily swap planes in Russia with your Carriers. That was incredible. Well done.
If I take Bryansk on turn 4 its over before any aircraft arrive. You delayed me two rounds not just one but two before I could sit in Bryansk. I also lost momentum when you blocked Japan from Persia.
Good Game and sure I will play another.





