no thank you!
18 L dawgoneit Axis +5 vs SixUnder Allies - BM
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Northern Italy to Southern France
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 cruiser and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 armour moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Southern Italy to Iraq
1 fighter moved from Southern Italy to Egypt
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Non Combat Move - Italians
2 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 armour and 2 artilleries placed in Southern France
3 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
my wife and i have the next 10 days off. we’re not going any
wheres but we have a bunch of projects we’re working on so i
might be a little slow on my turns. i will try to do at least 1 turn a day though. -
Your all good, same things going on here :wink:
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Java to SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 marine
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 fighter and 2 infantry
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 58
Japanese : 57 / 68
Americans : 56 / 86
Chinese : 0 / 1
British : 30 / 34
UK_Pacific : 2 / 0
Italians : 18 / 25
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Java to SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 marine
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 fighter and 2 infantry
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Normandy Bordeaux : 2 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 58
Japanese : 57 / 68
Americans : 56 / 86
Chinese : 0 / 1
British : 30 / 34
UK_Pacific : 2 / 0
Italians : 18 / 25
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
2 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Western Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
3 infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Belarus
1 armour moved from Germany to France
3 artilleries moved from Western Germany to France
2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 artilleries moved from Germany to PolandCombat - Germans
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Western UkrainePlace Units - Germans
3 armour placed in Western Germany
3 infantry placed in France
1 infantry placed in Western Germany
2 artilleries, 2 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 fighter moved from Volgograd to Iraq
2 armour moved from Kazakhstan to Eastern Persia
1 artillery moved from Volgograd to Kazakhstan
2 infantry moved from Timguska to Yenisey
2 infantry moved from Timguska to Yenisey
3 artilleries and 2 infantry moved from Norway to FinlandCombat - Russians
Battle in Novgorod
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
retreated to Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 3 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 3 artilleries and 2 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour, 1 fighter and 2 mech_infantrys
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Iraq, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.83 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Iraq
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Iraq, round 3 : 0/4 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 fighter in Iraq, round 3 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour, 1 artillery and 1 fighter in Iraq, round 4 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 fighter in Iraq, round 4 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 1 armour, 1 fighter and 2 mech_infantrysNon Combat Move - Russians
2 fighters moved from Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
10 artilleries moved from Russia to BryanskPlace Units - Russians
8 armour and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.50
Italians : -0.17
Russians : 0.00Territory Summary for Russians :
Yenisey : 4 infantry
Kazakhstan : 1 artillery and 1 infantry
Norway : 1 flag
Belarus : 1 artillery and 2 infantry
Bryansk : 3 aaGuns, 5 armour, 10 artilleries, 2 fighters, 41 infantry, 1 mech_infantry and 1 tactical_bomber
Russia : 1 aaGun, 1 airfield, 8 armour, 1 factory_major and 1 fighter
Ukraine : 1 factory_minor, 1 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour
Eastern Persia : 2 armour
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 3 artilleries and 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 50
Japanese : 57 / 68
Americans : 56 / 86
Chinese : 0 / 1
British : 30 / 34
UK_Pacific : 2 / 0
Italians : 16 / 25
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 64 PUs;
Japanese buy 1 armour, 2 artilleries, 4 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 34 Sea Zone
1 armour moved from Shensi to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Amur to Soviet Far East
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Jehol to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Szechwan to Sikang
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
3 fighters and 2 tactical_bombers moved from Yunnan to West India
1 armour moved from India to West India
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Japan to HunanCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kazakhstan, round 3 : 3/3 hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in West India, round 2 : 4/6 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 bomber
Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits
Russians roll dice for 1 bomber in Soviet Far East, round 3 : 0/1 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 bomber moved from Kazakhstan to India
3 fighters moved from West India to India
2 tactical_bombers moved from West India to India
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
3 fighters moved from 34 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea ZonePlace Units - Japanese
4 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in India
1 artillery and 1 mech_infantry placed in Kwangtung
1 artillery placed in Kiangsu
Japanese undo move 2.
1 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 64 PUs;
Japanese buy 1 armour, 2 artilleries, 4 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 34 Sea Zone
1 armour moved from Shensi to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Amur to Soviet Far East
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Jehol to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Szechwan to Sikang
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
3 fighters and 2 tactical_bombers moved from Yunnan to West India
1 armour moved from India to West India
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Japan to HunanCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kazakhstan, round 3 : 3/3 hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in West India, round 2 : 4/6 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 bomber
Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits
Russians roll dice for 1 bomber in Soviet Far East, round 3 : 0/1 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 bomber moved from Kazakhstan to India
3 fighters moved from West India to India
2 tactical_bombers moved from West India to India
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
3 fighters moved from 34 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea ZonePlace Units - Japanese
4 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in India
1 artillery and 1 mech_infantry placed in Kwangtung
1 artillery placed in Kiangsu
Japanese undo move 2.
1 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 39 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 10 Sea Zone to 26 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour, 3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 marine moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Norway to Southern FranceCombat - Americans
Battle in Denmark
Battle in Southern France
Americans attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys in Southern France, round 2 : 5/10 hits, 3.17 expected hits
Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Southern France, round 2 : 2/8 hits, 2.83 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/8 hits, 2.83 expected hits
Italians roll dice for 1 armour and 2 artilleries in Southern France, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win, taking Denmark from Germans, taking Southern France from Italians with 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 5 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
3 armour placed in Normandy Bordeaux
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Italians : -1.00
Americans : 2.00Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 marine
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 marine
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Tunisia : 1 flag
Denmark : 1 flag, 1 artillery and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag, 1 artillery and 1 marine
112 Sea Zone : 1 battleship, 1 cruiser and 1 transport
102 Sea Zone : 4 transports
101 Sea Zone : 1 destroyer and 2 transports
91 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 38 / 53
Russians : 30 / 50
Japanese : 65 / 70
Americans : 65 / 93
Chinese : 0 / 1
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 12 / 25
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in YunnanCombat - Chinese
Chinese creates battle in territory YunnanNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Yunnan : 1 infantry
Production/PUs Summary :
Germans : 38 / 53
Russians : 30 / 50
Japanese : 64 / 70
Americans : 65 / 93
Chinese : 1 / 2
British : 30 / 34
UK_Pacific : 0 / 0
Italians : 12 / 25
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 10 Sea Zone to 26 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour, 3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 marine moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Norway to Southern FranceCombat - Americans
Battle in Denmark
Battle in Southern France
Americans attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys in Southern France, round 2 : 5/10 hits, 3.17 expected hits
Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Southern France, round 2 : 2/8 hits, 2.83 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/8 hits, 2.83 expected hits
Italians roll dice for 1 armour and 2 artilleries in Southern France, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win, taking Denmark from Germans, taking Southern France from Italians with 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 5 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
3 armour placed in Normandy Bordeaux
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in YunnanCombat - Chinese
Chinese creates battle in territory YunnanNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British buy 1 aaGun, 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
2 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
2 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in 93 Sea Zone
British attack with 1 cruiser and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 cruiser and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter moved from 94 Sea Zone to Gibraltar
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy BordeauxPlace Units - British
1 aaGun, 1 armour and 1 infantry placed in Persia
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -1.67
British : -0.33
Americans : 2.00Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 marine
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Yunnan : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 marine
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour
Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 armour, 1 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 3 armour, 4 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 12 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Syria : 1 flag, 1 mech_infantry
Tunisia : 1 flag
Denmark : 1 flag, 1 artillery and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag, 1 artillery and 1 marine
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 1 transport
86 Sea Zone : 1 transport
94 Sea Zone : 1 destroyer
102 Sea Zone : 4 transports
93 Sea Zone : 1 flag, 1 cruiser
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag, 2 infantry
Persia : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 infantry
91 Sea Zone : 1 destroyer and 2 transports
110 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 7 transportsProduction/PUs Summary :
Germans : 38 / 53
Russians : 30 / 50
Japanese : 64 / 70
Americans : 65 / 93
Chinese : 1 / 2
British : 32 / 38
UK_Pacific : 0 / 0
Italians : 10 / 25
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Tobruk to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 71 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiserNon Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from New South Wales to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 5 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter could not land in 34 Sea Zone and was removed
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 1.00
Japanese : -1.50Territory Summary for ANZAC :
Caroline Islands : 1 bomber and 1 marine
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 fighter and 2 infantry
33 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
34 Sea Zone : 1 destroyer
62 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 38 / 53
Russians : 30 / 50
Japanese : 64 / 70
Americans : 65 / 93
Chinese : 1 / 2
British : 32 / 38
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from New South Wales to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 5 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter could not land in 34 Sea Zone and was removed
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
2 infantry moved from Normandy Bordeaux to Holland BelgiumNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -1.50Territory Summary for ANZAC and French :
Caroline Islands : 1 bomber and 1 marine
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 fighter and 2 infantry
33 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
34 Sea Zone : 1 destroyer
62 Sea Zone : 3 destroyers
Holland Belgium : 2 infantryProduction/PUs Summary :
Germans : 38 / 53
Russians : 30 / 50
Japanese : 64 / 70
Americans : 65 / 93
Chinese : 1 / 2
British : 32 / 38
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
3 infantry moved from Western Germany to Holland Belgium
1 armour, 5 artilleries and 5 infantry moved from France to Southern France
3 armour moved from Western Germany to Southern France
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 mech_infantry moved from Bessarabia to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Southern France
Germans attack with 4 armour, 5 artilleries and 5 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Germans roll dice for 4 armour, 5 artilleries and 5 infantry in Southern France, round 2 : 8/14 hits
Americans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 2 : 1/4 hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 3 mech_infantrys owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 4 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 3 mech_infantrys
Battle in Belarus
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Denmark
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 2 : 0/4 hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 3 : 0/4 hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 0/2 hits
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 4 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 3 infantry
French defend with 2 infantry; Americans defend with 1 infantry
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
Americans roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Denmark to Western Germany
5 infantry moved from Germany to Western Germany
2 aaGuns, 22 armour, 4 artilleries, 1 infantry and 18 mech_infantrys moved from Western Ukraine to Bessarabia
2 artilleries moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
1 tactical_bomber moved from Ukraine to BessarabiaPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 9 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 artilleries and 1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
6 armour moved from Russia to Kazakhstan
1 armour moved from Iraq to Trans-Jordan
2 armour moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in West India
Russians attack with 2 armour
Japanese defend with 1 armour
Russians roll dice for 2 armour in West India, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in West India
Russians win, taking West India from Japanese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Novosibirsk
Russians attack with 2 armour and 1 fighter
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 fighter in Novosibirsk, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour and 1 fighter in Novosibirsk, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Belarus, round 4 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 6 armour
Japanese defend with 1 armour and 1 artillery
Russians roll dice for 6 armour in Kazakhstan, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 5 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Novosibirsk to Russia
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Ukraine to Bryansk
2 aaGuns, 4 armour, 7 artilleries and 36 infantry moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
2 fighters moved from Ukraine to BryanskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
6 armour placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0.50
Russians : 0.67
Japanese : -1.00Territory Summary for Russians :
Yenisey : 4 infantry
Kazakhstan : 5 armour
West India : 1 flag, 2 armour
Trans-Jordan : 1 armour
Norway : 1 flag
Karelia : 3 artilleries and 1 infantry
Bryansk : 1 aaGun and 2 fighters
Archangel : 1 armour
Russia : 1 aaGun, 1 airfield, 6 armour, 1 factory_major, 1 fighter and 1 tactical_bomber
Ukraine : 2 aaGuns, 4 armour, 8 artilleries, 1 factory_minor and 37 infantry
Western Ukraine : 1 artillery and 1 infantry
Novosibirsk : 2 armour
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 41 / 52
Russians : 36 / 53
Japanese : 60 / 70
Americans : 60 / 93
Chinese : 1 / 2
British : 32 / 38
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 21 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 3 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Amur
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 mech_infantrys moved from India to West India
1 bomber, 1 fighter and 1 tactical_bomber moved from India to West India
1 artillery moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Shensi
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/5 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in West India
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 0/5 hits
Russians roll dice for 2 armour in West India, round 2 : 2/2 hits
2 mech_infantrys owned by the Japanese lost in West India
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in West India, round 3 : 3/3 hits
Russians roll dice for 2 armour in West India, round 3 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 armour owned by the Russians lost in West India
Japanese win with 1 bomber remaining. Battle score for attacker is -17
Casualties for Russians: 2 armour
Casualties for Japanese: 1 fighter, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
1 bomber moved from West India to India
1 tactical_bomber moved from Yunnan to Hunan
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Hunan
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
1 destroyer moved from 18 Sea Zone to 21 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to SakhaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
sorry for the delay. i had a dinner party in my yard last night and i took most of the week setting up for it.
it was a great surf & turf party. i will be quicker this week.Wayne
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np
I have to apologize for my delayed response, working lots of 12’s right now and football has started up. So every night i am at practice as well. I will get my turns done as fast as i can in turn, thanks!





