Tirano (X) Vs. Ichabod (L+17)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 3 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 infantry placed in Central United States
                1 carrier and 4 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Egypt to Alexandria
                1 armour moved from Anglo Egyptian Sudan to British Somaliland
                      British take Ethiopia from Italians
                      British take British Somaliland from Italians

    Combat - British
                Battle in Gibraltar
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 1/5 hits, 1.50 expected hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Iraq to Persia
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Persia to West India
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter and 1 tactical_bomber moved from Egypt to Persia
                1 bomber moved from Belgian Congo to India
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone

    Place Units - British
                1 fighter placed in Iraq
                2 mech_infantrys placed in Egypt
                1 infantry placed in Iraq
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs
                Some Units in India change ownership: 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    British : -1.00
        Italians : 0.67
        Chinese : 0.17
        Japanese : -1.33

    triplea_42125_UK_3.tsvg


  • Can the british destroyer in 46 be moved with the main fleet please? Did not realize it was still alive.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 bomber moved from Southern Italy to Alexandria

    triplea_42125_Ita3.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 bomber moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 artillery and 2 mech_infantrys
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits, 2.00 expected hits
                        British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
                        2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Alexandria, round 3 : 1/4 hits, 1.83 expected hits
                        British roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 0/2 hits, 0.83 expected hits
                        1 artillery owned by the British lost in Alexandria
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Alexandria, round 4 : 3/4 hits, 1.83 expected hits
                        British roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0.50 expected hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 armour, 1 artillery and 2 mech_infantrys

    Non Combat Move - Italians
                1 bomber moved from Alexandria to Greece
                2 armour moved from Greece to Romania
                2 mech_infantrys moved from Northern Italy to Romania
                1 infantry moved from France to Southern France

    Place Units - Italians
                3 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                Italians collect 15 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Italians : 0.33
        British : -0.83

    triplea_42125_Ita3.tsvg

  • 17

    @Tirano:

    Can the british destroyer in 46 be moved with the main fleet please? Did not realize it was still alive.

    It was doing fine as a blocker. I edit moved it.

    No problem.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the ANZAC lost in 55 Sea Zone
                    retreated to 55 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Malta to Gibraltar

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -1.83
        Japanese : 0.67

    triplea_42125_Fre3.tsvg


  • Unlucky for me that both convoys missed.  That hurts!

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                2 armour, 7 infantry and 1 mech_infantry moved from Novgorod to Belarus
                3 artilleries and 17 infantry moved from Baltic States to Belarus
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Eastern Poland to Bessarabia
                11 armour, 8 artilleries, 10 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
                1 armour moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Poland to Belarus
                8 mech_infantrys moved from Germany to Eastern Poland
                2 tactical_bombers moved from Baltic States to Bessarabia
                1 fighter moved from Baltic States to Novgorod
                1 tactical_bomber moved from Western Germany to Bessarabia

    Combat - Germans
                Battle in Belarus
                    Germans attack with 14 armour, 11 artilleries, 34 infantry and 7 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 14 armour, 11 artilleries, 34 infantry and 7 mech_infantrys in Belarus, round 2 : 24/66 hits, 19.33 expected hits
                        Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 14 armour, 11 artilleries, 33 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 tactical_bombers moved from Bessarabia to Eastern Poland
                2 aaGuns moved from Baltic States to Belarus
                1 aaGun moved from Baltic States to Belarus
                1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
                2 fighters moved from Holland Belgium to Western Germany
                3 aaGuns moved from Holland Belgium to Western Germany
                1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 carrier and 1 transport placed in 113 Sea Zone
                4 infantry placed in Western Germany
                3 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    Germans : 4.00
        Russians : 0.00

    triplea_42125_Ger4.tsvg

  • 17

    A better players than me did a neutral crush against me and it worked. They did it before Germany could get fully established…Germany wasn’t ready to defend and indefinitely keep a 2 front empire.

    And right at the time Germany was collapsing against the onslaught of a stronger Russia, India fell. But it wasn’t enough because at that moment the US had did their job and now had the income (because of the neutrals) to spend about 10-15% on Germany and the rest against Japan.

  • 17

    I may have done a J3 in that game because of the US transports staged in the Atlantic.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 29 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                5 infantry moved from Smolensk to Russia
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                1 submarine moved from 92 Sea Zone to 99 Sea Zone

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    triplea_42125_Rus4.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                4 infantry moved from Chahar to Suiyuyan
                3 tactical_bombers moved from Kweichow to Suiyuyan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 bombers moved from French Indo China to Shensi
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 cruiser moved from 45 Sea Zone to 42 Sea Zone
                1 battleship moved from 45 Sea Zone to 42 Sea Zone
                1 carrier moved from 45 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
                1 carrier moved from 6 Sea Zone to 21 Sea Zone
                1 carrier moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 cruiser moved from 45 Sea Zone to 21 Sea Zone
                1 carrier and 2 fighters moved from 45 Sea Zone to 42 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 mech_infantry moved from French Indo China to Kweichow
                1 armour moved from Yunnan to Kweichow
                1 artillery moved from Kwangsi to French Indo China
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in Guam
                Battle in Suiyuyan
                    Japanese attack with 4 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 4 infantry and 3 tactical_bombers in Suiyuyan, round 2 : 2/7 hits, 2.17 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Guam from Americans, taking Suiyuyan from Chinese with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                3 tactical_bombers moved from Suiyuyan to Kweichow
                2 bombers moved from Shensi to French Indo China
                1 aaGun and 4 infantry moved from Kweichow to Yunnan
                1 infantry moved from 20 Sea Zone to Kwangtung

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 tactical_bomber placed in 6 Sea Zone
                3 armour placed in French Indo China
                1 factory_minor placed in Malaya
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Chinese : -0.33
        Japanese : 0.17

    triplea_42125_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                        Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1.67 expected hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/5 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 2/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                3 fighters moved from 55 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                1 bomber moved from United Kingdom to Gibraltar
                1 armour, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 armour, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Americans : -1.83
        Japanese : 1.67

    triplea_42125_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Combat Hit Differential Summary :

    Chinese : -1.00
        Japanese : -1.33

    triplea_42125_Chi4.tsvg


  • zz I had to do british combat like 5 times because I couldnt decide on the buy and of course I forgot to bomb Malaya factory on my final go.  Im going to role it here, just undo if you mind.

    AA
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    If AA misses
    DiceRolls: 1@6; Total Hits: 11@6: (6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                        Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1.67 expected hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/5 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 2/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                3 fighters moved from 55 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                1 bomber moved from United Kingdom to Gibraltar
                1 armour, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 armour, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 destroyer, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry and 2 mech_infantrys moved from Egypt to Alexandria
                1 fighter moved from Iraq to Alexandria
                1 submarine moved from 97 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in Alexandria
                    British attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 armour and 1 artillery
                        British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 2/4 hits, 1.00 expected hits
                        Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
                        1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 artillery

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from British Somaliland to Anglo Egyptian Sudan
                1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Eastern Persia to West India
                1 mech_infantry moved from West India to India
                1 infantry moved from Iraq to Persia

    Place Units - British
                1 destroyer placed in 81 Sea Zone
                2 fighters and 1 mech_infantry placed in Iraq
                1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    British : 1.00
        Italians : 0.17
        Americans : -1.83
        Chinese : -1.00
        Japanese : 0.33

    triplea_42125_UK_4.tsvg


  • Just edit in the damage done if you dont mind.  Didnt do it myself In case you are not ok with it you wont have to undo it.

  • 17

    @Tirano:

    zz I had to do british combat like 5 times because I couldnt decide on the buy and of course I forgot to bomb Malaya factory on my final go.  Im going to role it here, just undo if you mind.

    AA
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    If AA misses
    DiceRolls: 1@6; Total Hits: 11@6: (6)

    What dice rolling system is this? I’m not familiar with it.

    I’ve always preferred the method of editing in a battle. I’ll deduct the bomb damage this time. Next time, please request an edited battle. For instance, during Italy’s turn I could edit a battle.


  • How do you edit a battle?  To my knowledge you can’t do that.  This is known as rolling on the forum which is used by most people I know of who play league.  As for requesting the edited battle, I did and chose to roll it.  Like I said if you have an issue with it, I understand, but the outcome of my rolling shouldn’t influence your decision on allowing it or not, so what I did was safe and saved time since it could be added if you were ok with it and left alone if you think it was to late.

  • 17

    How do you do rolling on the forum? Where do you find that?

    Dice outcome not the reason.

    Editing a battle is something that occurs when someone wants to do a combat but forgot to do so during their turn. I personally think there is a difference between a non-combat move that’s done by edit before concurrence vs a combat.

    Anyways, after concurrence for a battle not during a turn, in the next turn you or I (Italy or Anzac) could edit in a factory and a bomber to represent the battle you did not do. Than edit the results like factory bomb damage.

    You haven’t seen this method?

Suggested Topics

  • 54
  • 28
  • 33
  • 75
  • 75
  • 215
  • 168
  • 434
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.9k

Users

40.7k

Topics

1.8m

Posts