BOOM AND DOOM!
Tirano (X) Vs. Ichabod (L+17)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
2 fighters moved from Kwangsi to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
2 bombers moved from Kwangsi to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
2 cruisers moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 carrier moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in Celebes
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Siberia from Russians, taking Celebes from Dutch with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 45 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 transport in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery and 2 fighters in Sumatra, round 3 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters moved from Sumatra to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 fighters moved from Kwangsi to 45 Sea Zone
2 bombers moved from 45 Sea Zone to French Indo China
2 infantry moved from Kweichow to Yunnan
1 aaGun and 4 infantry moved from Anhwe to Kweichow
2 tactical_bombers moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
2 tactical_bombers moved from Kwangsi to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from Chahar to Hopei
4 infantry moved from Jehol to Chahar
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.50
UK_Pacific : 0.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0.17
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 infantry placed in Central United States
1 carrier and 4 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Egypt to Alexandria
1 armour moved from Anglo Egyptian Sudan to British Somaliland
British take Ethiopia from Italians
British take British Somaliland from ItaliansCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to West India
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 bomber moved from Belgian Congo to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea ZonePlace Units - British
1 fighter placed in Iraq
2 mech_infantrys placed in Egypt
1 infantry placed in Iraq
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1.00
Italians : 0.67
Chinese : 0.17
Japanese : -1.33 -
Can the british destroyer in 46 be moved with the main fleet please? Did not realize it was still alive.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Alexandria, round 3 : 1/4 hits, 1.83 expected hits
British roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Alexandria, round 4 : 3/4 hits, 1.83 expected hits
British roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 2 mech_infantrysNon Combat Move - Italians
1 bomber moved from Alexandria to Greece
2 armour moved from Greece to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from France to Southern FrancePlace Units - Italians
3 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 0.33
British : -0.83 -
Can the british destroyer in 46 be moved with the main fleet please? Did not realize it was still alive.
It was doing fine as a blocker. I edit moved it.
No problem.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsCombat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Malta to GibraltarTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83
Japanese : 0.67 -
Unlucky for me that both convoys missed. That hurts!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
2 armour, 7 infantry and 1 mech_infantry moved from Novgorod to Belarus
3 artilleries and 17 infantry moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Bessarabia
11 armour, 8 artilleries, 10 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Poland to Belarus
8 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Baltic States to Bessarabia
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Western Germany to BessarabiaCombat - Germans
Battle in Belarus
Germans attack with 14 armour, 11 artilleries, 34 infantry and 7 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 14 armour, 11 artilleries, 34 infantry and 7 mech_infantrys in Belarus, round 2 : 24/66 hits, 19.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 14 armour, 11 artilleries, 33 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Bessarabia to Eastern Poland
2 aaGuns moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
1 carrier and 1 transport placed in 113 Sea Zone
4 infantry placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 4.00
Russians : 0.00 -
A better players than me did a neutral crush against me and it worked. They did it before Germany could get fully established…Germany wasn’t ready to defend and indefinitely keep a 2 front empire.
And right at the time Germany was collapsing against the onslaught of a stronger Russia, India fell. But it wasn’t enough because at that moment the US had did their job and now had the income (because of the neutrals) to spend about 10-15% on Germany and the rest against Japan.
-
I may have done a J3 in that game because of the US transports staged in the Atlantic.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 29 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
5 infantry moved from Smolensk to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 92 Sea Zone to 99 Sea ZonePlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
4 infantry moved from Chahar to Suiyuyan
3 tactical_bombers moved from Kweichow to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from French Indo China to Shensi
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 cruiser moved from 45 Sea Zone to 42 Sea Zone
1 battleship moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 cruiser moved from 45 Sea Zone to 21 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 mech_infantry moved from French Indo China to Kweichow
1 armour moved from Yunnan to Kweichow
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Guam
Battle in Suiyuyan
Japanese attack with 4 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 infantry and 3 tactical_bombers in Suiyuyan, round 2 : 2/7 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Guam from Americans, taking Suiyuyan from Chinese with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Suiyuyan to Kweichow
2 bombers moved from Shensi to French Indo China
1 aaGun and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
3 armour placed in French Indo China
1 factory_minor placed in Malaya
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
3 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 armour, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -1.83
Japanese : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -1.00
Japanese : -1.33 -
zz I had to do british combat like 5 times because I couldnt decide on the buy and of course I forgot to bomb Malaya factory on my final go. Im going to role it here, just undo if you mind.
AA
Rolls: 1@1; Total Hits: 01@1: (2)If AA misses
Rolls: 1@6; Total Hits: 11@6: (6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
3 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 armour, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 1 destroyer, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 2 mech_infantrys moved from Egypt to Alexandria
1 fighter moved from Iraq to Alexandria
1 submarine moved from 97 Sea Zone to 96 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 fighter, 1 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 artillery
British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - British
1 fighter moved from Alexandria to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from West India to India
1 infantry moved from Iraq to PersiaPlace Units - British
1 destroyer placed in 81 Sea Zone
2 fighters and 1 mech_infantry placed in Iraq
1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 1.00
Italians : 0.17
Americans : -1.83
Chinese : -1.00
Japanese : 0.33 -
Just edit in the damage done if you dont mind. Didnt do it myself In case you are not ok with it you wont have to undo it.
-
zz I had to do british combat like 5 times because I couldnt decide on the buy and of course I forgot to bomb Malaya factory on my final go. Im going to role it here, just undo if you mind.
AA
Rolls: 1@1; Total Hits: 01@1: (2)If AA misses
Rolls: 1@6; Total Hits: 11@6: (6)What dice rolling system is this? I’m not familiar with it.
I’ve always preferred the method of editing in a battle. I’ll deduct the bomb damage this time. Next time, please request an edited battle. For instance, during Italy’s turn I could edit a battle.





