af2f30a2-54d0-4e67-bcf1-8dd6e981ad8d-dawg-64-v-mike-g40-start-round-5-usa-9.tsvg
i would like you to see if you want to take different sips to tip up carriers for planes in sz42
When i had an issue with the save file my british fleet move got undone, so I just edited it in.
When i had an issue with the save file my british fleet move got undone, so I just edited it in.
Ok no problem.
Are you waiting for me to respond before doing France’s turn?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 55 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 54 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Move - French
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to Algeria
Combat - French
Battle in France
French attack with 2 artilleries and 1 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 aaGun and 2 infantry
French roll dice for 2 artilleries and 1 infantry in France, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the French lost in France
French roll dice for 2 artilleries in France, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in France, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 2 artilleries owned by the French lost in France
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 2 artilleries and 1 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Algeria
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 fighter and 2 infantry in Algeria, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Algeria
French roll dice for 1 fighter and 2 infantry in Algeria, round 4 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Algeria, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the French lost in Algeria
French win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Algeria to Malta
Turn Complete - French
Combat Hit Differential Summary :
Germans : 1.67
Italians : -0.67
French : -0.17
When i had an issue with the save file my british fleet move got undone, so I just edited it in.
Ok no problem.
Are you waiting for me to respond before doing France’s turn?
I forgot they existed :lol: Also I realized after attacking France that I am glad you won or else you get to plunder me again :lol: :lol: :lol: :lol: :lol:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
6 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
3 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
6 artilleries moved from Poland to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Eastern Poland
12 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
Intercept bombing raid on London?
lets not.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
6 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
3 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
6 artilleries moved from Poland to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Eastern Poland
12 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 8, airfield = 4
Battle in 98 Sea Zone
Germans attack with 2 fighters
French defend with 1 destroyer
Germans roll dice for 2 fighters in 98 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in 98 Sea Zone
Germans roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Cleaning up after air battles
Non Combat Move - Germans
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from United Kingdom to Western Germany
1 transport moved from 112 Sea Zone to 115 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Romania to Baltic States
1 fighter moved from 115 Sea Zone to Baltic States
1 tactical_bomber moved from 115 Sea Zone to Baltic States
Place Units - Germans
1 bomber placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.17
French : 0.33
Russians : -0.17
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 infantry moved from Archangel to Smolensk
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
4 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 artillery and 4 infantry moved from Ukraine to Bryansk
1 infantry and 6 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
2 fighters moved from Kwangsi to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
2 bombers moved from Kwangsi to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
2 cruisers moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
2 fighters moved from Kwangsi to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
2 bombers moved from Kwangsi to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
2 cruisers moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in Celebes
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Siberia from Russians, taking Celebes from Dutch with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 45 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 transport in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery and 2 fighters in Sumatra, round 3 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Sumatra to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 fighters moved from Kwangsi to 45 Sea Zone
2 bombers moved from 45 Sea Zone to French Indo China
2 infantry moved from Kweichow to Yunnan
1 aaGun and 4 infantry moved from Anhwe to Kweichow
2 tactical_bombers moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
2 tactical_bombers moved from Kwangsi to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from Chahar to Hopei
4 infantry moved from Jehol to Chahar
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.50
UK_Pacific : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 3 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
1 carrier and 4 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Egypt to Alexandria
1 armour moved from Anglo Egyptian Sudan to British Somaliland
British take Ethiopia from Italians
British take British Somaliland from Italians
Combat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to West India
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 bomber moved from Belgian Congo to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
Place Units - British
1 fighter placed in Iraq
2 mech_infantrys placed in Egypt
1 infantry placed in Iraq
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.00
Italians : 0.67
Chinese : 0.17
Japanese : -1.33
Can the british destroyer in 46 be moved with the main fleet please? Did not realize it was still alive.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Alexandria, round 3 : 1/4 hits, 1.83 expected hits
British roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Alexandria, round 4 : 3/4 hits, 1.83 expected hits
British roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Alexandria to Greece
2 armour moved from Greece to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from France to Southern France
Place Units - Italians
3 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.83
Can the british destroyer in 46 be moved with the main fleet please? Did not realize it was still alive.
It was doing fine as a blocker. I edit moved it.
No problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Malta to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83
Japanese : 0.67
Unlucky for me that both convoys missed. That hurts!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
2 armour, 7 infantry and 1 mech_infantry moved from Novgorod to Belarus
3 artilleries and 17 infantry moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Bessarabia
11 armour, 8 artilleries, 10 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Poland to Belarus
8 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Baltic States to Bessarabia
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Western Germany to Bessarabia
Combat - Germans
Battle in Belarus
Germans attack with 14 armour, 11 artilleries, 34 infantry and 7 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 14 armour, 11 artilleries, 34 infantry and 7 mech_infantrys in Belarus, round 2 : 24/66 hits, 19.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 14 armour, 11 artilleries, 33 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Bessarabia to Eastern Poland
2 aaGuns moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
1 carrier and 1 transport placed in 113 Sea Zone
4 infantry placed in Western Germany
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 4.00
Russians : 0.00