sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
7 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,2,3,4,6,3
Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
That seems to have been a pretty big miscalculation in E Persia.
That seems to have been a pretty big miscalculation in E Persia.
I wasn’t sure if I could muster enough to make a successful attack at first. MARTI wasn’t kind to you on that one either.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Italians
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 infantry moved from Iraq to Persia
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Buryatia to Amur
Germans take Sakha from Russians
Germans take Amur from Russians
2 armour and 1 mech_infantry moved from Yenisey to Kansu
Germans take Kansu from Chinese
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
4 bombers and 1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Western Germany to United Kingdom
17 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
Germans take Bryansk from Russians
6 armour and 6 mech_infantrys moved from Archangel to Bryansk
Germans take Smolensk from Russians
1 armour moved from Archangel to Samara
Germans take Vologda from Russians
1 infantry moved from Rostov to Tambov
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Northwest Persia
Germans attack with 4 bombers and 1 mech_infantry
ANZAC defend with 1 infantry
Germans roll dice for 4 bombers and 1 mech_infantry in Northwest Persia, round 2 : 4/5 hits, 2.83 expected hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from ANZAC with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
4 bombers moved from Northwest Persia to Volgograd
1 armour moved from Rostov to Volgograd
1 armour, 23 artilleries and 9 infantry moved from Rostov to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 armour, 11 artilleries, 5 infantry and 7 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
11 mech_infantrys moved from Archangel to Bryansk
2 armour, 12 artilleries and 11 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Northern Italy to Ukraine
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to France
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
1 carrier, 1 fighter and 1 transport placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 armour placed in Volgograd
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,6,5,6,3,2
Germans collect 65 PUs (5 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 1.17
ANZAC : -0.33
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 8 infantry and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
6 fighters and 6 tactical_bombers moved from 6 Sea Zone to Soviet Far East
1 fighter moved from Philippines to 44 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers
Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers in Soviet Far East, round 2 : 6/14 hits, 7.67 expected hits
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Soviet Far East, round 2 : 2/6 hits, 2.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Americans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Soviet Far East
Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 submarine moved from 6 Sea Zone to 3 Sea Zone
EDIT: Japanese undo move 1.
1 submarine moved from 6 Sea Zone to 3 Sea Zone
6 fighters and 6 tactical_bombers moved from Soviet Far East to 6 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Burma to India
3 artilleries moved from West India to India
3 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 armour, 8 artilleries, 10 infantry and 6 mech_infantrys moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
2 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 bomber moved from Java to Shantung
1 tactical_bomber moved from Philippines to 36 Sea Zone
Place Units - Japanese
2 destroyers and 6 submarines placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians : -0.17
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 4 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 fighters moved from Egypt to 91 Sea Zone
2 fighters moved from Egypt to Morocco
3 fighters moved from Persia to Egypt
1 fighter moved from Western United States to Hawaiian Islands
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 bombers placed in Eastern United States
1 carrier, 5 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
29 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 7 PUs;
Combat Move - British
2 artilleries and 1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
4 armour and 3 mech_infantrys moved from Eastern Persia to India
UK_Pacific take West India from Japanese
1 bomber and 5 fighters moved from Persia to India
2 infantry moved from Persia to Northwest Persia
6 fighters moved from Russia to Northwest Persia
Combat - British
Battle in India
British attack with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
British roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 3 mech_infantrys in India, round 2 : 5/17 hits
Japanese roll dice for 4 artilleries, 4 infantry and 3 mech_infantrys in India, round 2 : 2/11 hits
4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters and 3 mech_infantrys in India, round 3 : 6/15 hits
Japanese roll dice for 4 artilleries and 2 mech_infantrys in India, round 3 : 2/6 hits
2 mech_infantrys owned by the Japanese, 4 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in India
British win, taking India from Japanese with 4 armour, 2 artilleries, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 26
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Japanese: 4 artilleries, 4 infantry and 3 mech_infantrys
Battle in Northwest Persia
British attack with 6 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 6 fighters and 2 infantry in Northwest Persia, round 2 : 5/8 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
6 fighters moved from Northwest Persia to Persia
4 artilleries moved from Eastern Persia to Persia
4 artilleries and 4 infantry moved from Eastern Persia to West India
1 bomber and 5 fighters moved from India to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 4 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 fighters moved from Egypt to 91 Sea Zone
2 fighters moved from Egypt to Morocco
3 fighters moved from Persia to Egypt
1 fighter moved from Western United States to Hawaiian Islands
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 bombers placed in Eastern United States
1 carrier, 5 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
29 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 7 PUs;
Combat Move - British
2 artilleries and 1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
4 armour and 3 mech_infantrys moved from Eastern Persia to India
UK_Pacific take West India from Japanese
1 bomber and 5 fighters moved from Persia to India
2 infantry moved from Persia to Northwest Persia
6 fighters moved from Russia to Northwest Persia
Combat - British
Battle in India
British attack with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
British roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 3 mech_infantrys in India, round 2 : 5/17 hits
Japanese roll dice for 4 artilleries, 4 infantry and 3 mech_infantrys in India, round 2 : 2/11 hits
4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters and 3 mech_infantrys in India, round 3 : 6/15 hits
Japanese roll dice for 4 artilleries and 2 mech_infantrys in India, round 3 : 2/6 hits
2 mech_infantrys owned by the Japanese, 4 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in India
British win, taking India from Japanese with 4 armour, 2 artilleries, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 26
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Japanese: 4 artilleries, 4 infantry and 3 mech_infantrys
Battle in Northwest Persia
British attack with 6 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 6 fighters and 2 infantry in Northwest Persia, round 2 : 5/8 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
6 fighters moved from Northwest Persia to Persia
4 artilleries moved from Eastern Persia to Persia
4 artilleries and 4 infantry moved from Eastern Persia to West India
1 bomber and 5 fighters moved from India to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 2 artilleries
EDIT: Adding units owned by British to Eastern Persia: 2 artilleries
EDIT: Removing units owned by British from Eastern Persia: 2 artilleries
EDIT: Adding units owned by British to Eastern Persia: 2 artilleries
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,2,2,1,4,2
Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
A major setback to lose Calcutta. I don’t think I saw that the air could use the airbase to reach.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in Sumatra
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery and 2 infantry in Sumatra, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Sumatra, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking 44 Sea Zone from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 fighter moved from Russia to Persia
Non Combat Move - French
Turn Complete - French
A major setback to lose Calcutta. I don’t think I saw that the air could use the airbase to reach.
I wasn’t sure if you missed that or not. It was definitely a good gain in the Pacific Theater for me. Japan is far from out of it yet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Russia
Germans take Smolensk from Russians
28 armour, 46 artilleries, 25 infantry and 36 mech_infantrys moved from Bryansk to Russia
3 armour, 2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Tambov to Russia
1 armour moved from Samara to Russia
Germans take Vologda from Russians
5 armour, 4 bombers, 2 mech_infantrys and 3 tactical_bombers moved from Volgograd to Russia
1 bomber moved from Western Germany to Russia
1 armour and 1 mech_infantry moved from Amur to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
2 armour and 1 mech_infantry moved from Kansu to Shensi
1 battleship, 1 destroyer and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 38 armour, 46 artilleries, 5 bombers, 2 fighters, 26 infantry, 38 mech_infantrys and 4 tactical_bombers
Russians defend with 6 aaGuns, 1 airfield, 8 armour, 12 artilleries, 1 factory_major, 2 fighters, 90 infantry, 10 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/11 hits, 1.83 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 38 armour, 46 artilleries, 5 bombers, 1 fighter, 26 infantry, 38 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 64/158 hits, 59.17 expected hits
Russians roll dice for 6 aaGuns, 8 armour, 12 artilleries, 2 fighters, 90 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 40/123 hits, 43.17 expected hits
58 infantry owned by the Russians, 10 artilleries owned by the Germans, 26 infantry owned by the Germans, 6 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 38 armour, 36 artilleries, 5 bombers, 1 fighter, 34 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 42/118 hits, 48.83 expected hits
Russians roll dice for 8 armour, 12 artilleries, 2 fighters, 32 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 29/65 hits, 23.83 expected hits
10 mech_infantrys owned by the Russians, 32 infantry owned by the Russians, 15 artilleries owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 38 armour, 21 artilleries, 5 bombers, 1 fighter, 20 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 45/89 hits, 39.17 expected hits
Russians roll dice for 8 armour, 12 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 10/23 hits, 9.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 8 armour owned by the Russians, 12 artilleries owned by the Russians and 10 artilleries owned by the Germans lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 38 armour, 11 artilleries, 5 bombers, 1 fighter, 20 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 167
Casualties for Germans: 35 artilleries, 1 fighter, 26 infantry and 18 mech_infantrys
Casualties for Russians: 6 aaGuns, 8 armour, 12 artilleries, 2 fighters, 90 infantry, 10 mech_infantrys and 1 tactical_bomber
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Shensi
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 carriers moved from 112 Sea Zone to 114 Sea Zone
2 transports moved from 112 Sea Zone to 114 Sea Zone
3 fighters moved from 112 Sea Zone to Western Germany
3 mech_infantrys moved from Western Germany to Northern Italy
8 mech_infantrys moved from Germany to Northern Italy
2 artilleries moved from Western Germany to France
1 infantry moved from Northern Italy to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns moved from Ukraine to Rostov
4 bombers, 1 fighter and 4 tactical_bombers moved from Russia to Rostov
1 bomber moved from Russia to Bryansk
1 artillery moved from Northern Italy to France
Place Units - Germans
3 artilleries placed in France
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
2 fighters and 8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,3,2,4,5,4
Germans collect 71 PUs (5 lost to blockades); end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83
Germans : 4.83
Chinese : -0.33
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 114 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 artilleries, 4 infantry, 6 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter moved from Java to 41 Sea Zone
1 fighter moved from Java to 39 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Java to Sumatra
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Java to 41 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 39 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 submarine and 2 transports
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 submarine and 2 transports
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery and 1 fighter in Sumatra, round 3 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
2 fighters moved from 41 Sea Zone to Java
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
3 artilleries and 2 infantry moved from Kweichow to Shensi
3 armour, 8 artilleries, 11 infantry and 6 mech_infantrys moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Burma to Yunnan
1 bomber moved from Shantung to Shensi
Place Units - Japanese
6 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 16 Sea Zone
9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 16 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
9 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from Morocco to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
6 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter and 30 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter and 30 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 47 PUs;
British buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Italians
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 bomber moved from Eastern Persia to Volgograd
Combat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Non Combat Move - British
1 bomber moved from Volgograd to Persia
3 aaGuns, 4 artilleries and 7 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 armour and 4 mech_infantrys moved from Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
5 fighters moved from Eastern Persia to Northwest Persia
1 aaGun moved from Eastern Persia to Persia
2 artilleries moved from Eastern Persia to Persia
2 artilleries and 4 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
Place Units - British
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to France
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,6,2,6,1,6
Italians collect 12 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 fighter moved from Persia to Northwest Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor, 5x factory_minor; Remaining resources: 98 PUs;
Germans buy 6 armour, 4 artilleries, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 4 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
4 bombers moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
Germans take Sikang from Chinese
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 4 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 4 bombers and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 3.33 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 artillery and 4 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 artilleries moved from Volgograd to Kazakhstan
38 armour and 20 mech_infantrys moved from Russia to Kazakhstan
11 artilleries moved from Russia to Samara
2 mech_infantrys moved from Bryansk to Volgograd
3 artilleries moved from Ukraine to Rostov
1 fighter and 4 tactical_bombers moved from Rostov to Novgorod
1 bomber moved from Bryansk to Novgorod
4 bombers moved from Caucasus to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from Holland Belgium to Western Germany
5 mech_infantrys moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
Place Units - Germans
2 submarines placed in 113 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in France
3 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,2,4,2,5,1
Germans collect 74 PUs (5 lost to blockades); end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 0.67
Americans : -0.67