@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Giallo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
4 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
1 bomber and 1 fighter moved from Ukraine to Tambov
2 infantry moved from Rostov to Tambov
1 fighter moved from Belarus to Bryansk
1 bomber moved from Novgorod to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from BritishPurchase Units - Germans
Germans buy 9 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
8 armour moved from Rostov to Northwest Persia
7 mech_infantrys moved from Rostov to Northwest Persia
15 artilleries and 14 infantry moved from Rostov to Ukraine
1 artillery moved from Archangel to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 marine moved from Novgorod to 115 Sea Zone
3 mech_infantrys moved from Novgorod to Archangel
1 fighter moved from Tambov to Ukraine
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 battleship, 1 cruiser, 1 marine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
10 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Bryansk to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
6 mech_infantrys moved from Eastern Poland to Archangel
1 fighter moved from Gibraltar to Western Germany
1 bomber moved from Tambov to Ukraine
1 bomber moved from Bryansk to Ukraine
14 mech_infantrys moved from Rostov to Northwest Persia
2 artilleries moved from France to Southern France
Germans take Southern France from Neutral_AxisPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in France
1 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0.83
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
1 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
29 artilleries and 50 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to TambovPurchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 infantry moved from Russia to Smolensk
2 aaGuns moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
2 fighters moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
8 artilleries, 7 infantry and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Szechwan to Shensi
1 bomber moved from French Indo China to Shensi
2 fighters and 2 tactical_bombers moved from Shantung to Chahar
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Hopei
Japanese take Hopei from ChinesePurchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 78 PUs;
Japanese buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Chahar
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Shantung
1 fighter and 1 tactical_bomber moved from Shantung to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry, 8 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to Caroline Islands
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Shantung to 37 Sea Zone
1 aaGun moved from India to West India
1 fighter moved from 39 Sea Zone to Celebes
1 fighter moved from Java to Celebes
1 tactical_bomber moved from Caroline Islands to Celebes
1 carrier, 1 destroyer and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Chahar to Shantung
1 artillery moved from Anhwe to Hopei
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Shantung to Anhwe
1 armour moved from Kweichow to Chahar
1 armour moved from Hunan to Chahar
1 artillery and 1 infantry moved from Manchuria to Jehol
3 artilleries and 2 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in India
1 artillery and 2 infantry placed in Shantung
1 artillery, 3 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 infantry moved from Amur to Korea
Americans take Korea from JapanesePurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat - Americans
Non Combat Move - Americans
3 transports moved from 26 Sea Zone to 10 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
5 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 46 Sea Zone to 63 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
3 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
2 submarines moved from 101 Sea Zone to 11 Sea Zone
1 aaGun moved from Central United States to Western United States
1 artillery moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
2 carriers, 2 destroyers, 1 fighter and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsCombat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsCombat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 6 fighters
EDIT: Adding units owned by Americans to New Zealand: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 63 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 battleship moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPurchase Units - British
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat - British
Battle in GibraltarNon Combat Move - British
3 aaGuns and 15 infantry moved from Eastern Persia to Persia
1 infantry and 2 mech_infantrys moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 fighter moved from Egypt to Persia
4 infantry moved from Trans-Jordan to Egypt
3 artilleries and 3 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Belgian Congo to Egypt
3 submarines moved from 81 Sea Zone to 80 Sea Zone
3 submarines moved from 71 Sea Zone to 80 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Southern Italy to 91 Sea ZonePurchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Romania
1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Romania
1 aaGun moved from Ukraine to Bessarabia
1 armour moved from Belarus to Bessarabia
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 battleship and 1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -0.00
British : -1.00
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Trans-Jordan to IraqPurchase Units - ANZAC
ANZAC buy 2 artilleries and 1 submarine; Remaining resources: 0 PUs;Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
2 artilleries and 1 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
2 artilleries placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
9 armour and 23 mech_infantrys moved from Northwest Persia to PersiaPurchase Units - Germans
Germans buy 12 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Persia
Germans attack with 9 armour and 23 mech_infantrys
British defend with 3 aaGuns, 3 fighters, 16 infantry and 2 mech_infantrys
Germans roll dice for 9 armour and 23 mech_infantrys in Persia, round 2 : 13/32 hits, 8.33 expected hits
British roll dice for 3 aaGuns, 3 fighters, 16 infantry and 2 mech_infantrys in Persia, round 2 : 1/21 hits, 8.00 expected hits
3 aaGuns owned by the British, 1 mech_infantry owned by the Germans and 10 infantry owned by the British lost in Persia
Germans roll dice for 9 armour and 22 mech_infantrys in Persia, round 3 : 7/31 hits, 8.17 expected hits
British roll dice for 3 fighters, 6 infantry and 2 mech_infantrys in Persia, round 3 : 6/11 hits, 4.67 expected hits
1 mech_infantry owned by the British, 6 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Persia
Germans roll dice for 9 armour and 16 mech_infantrys in Persia, round 4 : 10/25 hits, 7.17 expected hits
British roll dice for 3 fighters and 1 mech_infantry in Persia, round 4 : 4/4 hits, 2.33 expected hits
1 mech_infantry owned by the British, 4 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Persia
Germans win, taking Persia from British with 9 armour and 12 mech_infantrys remaining. Battle score for attacker is 57
Casualties for Germans: 11 mech_infantrys
Casualties for British: 3 aaGuns, 3 fighters, 16 infantry and 2 mech_infantrysNon Combat Move - Germans
2 bombers moved from Ukraine to Western Germany
1 fighter moved from Belarus to Western Germany
17 mech_infantrys moved from Archangel to Baltic States
3 artilleries moved from Novgorod to Baltic States
3 aaGuns, 7 artilleries, 1 infantry and 1 mech_infantry moved from Belarus to Baltic States
1 fighter moved from Ukraine to Southern Italy
21 artilleries and 14 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
3 artilleries moved from France to Western Germany
2 artilleries moved from Southern France to France
5 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Gibraltar
10 mech_infantrys moved from Eastern Poland to Baltic StatesPlace Units - Germans
2 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Western Germany
10 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4,1,2,1,1,3,4,4,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 6.33
British : -4.00 -
I’m not sure I understand the strategy of running German mechanised forces south to take the Middle East. Seems like I’ve really allowed a Soviet expansion there.
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omg 1 hit, oioioi
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 fighters moved from Russia to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from GermansPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Western Ukraine, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Western Ukraine to Russia
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Volgograd to Vologda
1 mech_infantry moved from Rostov to Russia
1 armour moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun and 3 infantry moved from Smolensk to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
I’m not sure I understand the strategy of running German mechanised forces south to take the Middle East. Seems like I’ve really allowed a Soviet expansion there.
well you can’t complaint about the result there
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Korea
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
2 armour moved from Chahar to Shensi
1 artillery and 1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Shensi
8 artilleries, 7 infantry and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to KoreaPurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 4 artilleries and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 4 artilleries and 2 mech_infantrys in Shensi, round 2 : 3/8 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
2 transports moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Shantung to 6 Sea Zone
1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from West India to Eastern Persia
3 infantry moved from India to West India
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Kweichow
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 bomber and 2 tactical_bombers moved from Shantung to Japan
2 fighters moved from Celebes to Java
1 tactical_bomber moved from Celebes to PhilippinesPlace Units - Japanese
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.33
Chinese : 0.33
Japanese : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Korea
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
2 armour moved from Chahar to Shensi
1 artillery and 1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Shensi
8 artilleries, 7 infantry and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to KoreaPurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 4 artilleries and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 4 artilleries and 2 mech_infantrys in Shensi, round 2 : 3/8 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
2 transports moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Shantung to 6 Sea Zone
1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from West India to Eastern Persia
3 infantry moved from India to West India
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Kweichow
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 bomber and 2 tactical_bombers moved from Shantung to Japan
2 fighters moved from Celebes to Java
1 tactical_bomber moved from Celebes to PhilippinesPlace Units - Japanese
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.33
Chinese : 0.33
Japanese : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 2 PUs;Non Combat Move - Americans
5 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
4 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 11 Sea Zone to 26 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 63 Sea Zone to 26 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to EgyptPlace Units - Americans
3 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsCombat Move - British
3 artilleries and 3 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to Eastern United States
5 submarines moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 106 Sea ZonePurchase Units - British
British buy 3 armour, 2 artilleries, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Non Combat Move - British
Place Units - British
2 submarines placed in 106 Sea Zone
2 artilleries and 1 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 battleship and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship and 1 marine moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Southern Italy to Malta
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Romania to UkrainePurchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Libya
Battle in Malta
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Italians win, taking Libya from British with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Malta to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Morocco to Southern Italy
1 bomber moved from Ukraine to Baltic States
1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland
1 aaGun and 1 armour moved from Bessarabia to Eastern PolandPlace Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries and 1 fighter placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.83
British : 1.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 artilleries and 1 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 1 destroyer, 1 infantry and 2 transports moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Belarus
4 armour and 4 mech_infantrys moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
17 mech_infantrys moved from Baltic States to ArchangelPurchase Units - Germans
Germans buy 9 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 17 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 17 mech_infantrys in Archangel, round 2 : 2/19 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 4 armour and 4 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Iraq, round 2 : 4/8 hits, 2.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Germans win, taking Iraq from British with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour and 5 mech_infantrys moved from Persia to Iraq
21 artilleries and 14 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Archangel to Novgorod
1 bomber moved from Belarus to Novgorod
11 mech_infantrys moved from Baltic States to Novgorod
10 artilleries moved from Germany to Poland
5 mech_infantrys moved from Poland to Baltic States
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone
5 artilleries and 8 infantry moved from Western Germany to Germany
1 fighter moved from Gibraltar to Western Germany
4 infantry moved from Morocco to Algeria
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Novgorod
6 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -0.17
British : -0.33
Russians : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Ukraine
1 submarine moved from 105 Sea Zone to 103 Sea ZonePurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Ukraine, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Nenetsia
2 armour and 2 mech_infantrys moved from Vologda to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 aaGun moved from Vologda to Russia
4 infantry moved from Bryansk to Russia
3 fighters moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 artilleries and 4 infantry moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 artilleries and 1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour, 3 artilleries and 2 mech_infantrys moved from Shensi to Kansu
1 armour moved from Kweichow to Kansu
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Japan to KansuPurchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Kansu
Japanese attack with 3 armour, 3 artilleries, 1 bomber and 2 mech_infantrys
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 3 armour, 3 artilleries, 1 bomber and 2 mech_infantrys in Kansu, round 2 : 2/9 hits, 3.83 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 2 : 5/8 hits, 3.00 expected hits
3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
3 armour owned by the Japanese retreated to Shensi
Chinese win, taking 19 Sea Zone from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 3 artilleries and 2 mech_infantrys
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
1 bomber moved from Kansu to Shensi
1 artillery moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
1 artillery moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Eastern Persia to Iraq
1 aaGun, 8 artilleries and 7 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 artillery and 2 infantry moved from Shantung to Anhwe
2 fighters moved from Java to India
1 tactical_bomber moved from Philippines to Japan
1 artillery moved from Korea to Amur
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 8 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
1 fighter and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Shantung
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Korea
4 artilleries and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,2,4,5,1,6,4,6,2
Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Chinese : 2.00
Japanese : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
4 fighters moved from New Zealand to 26 Sea ZonePurchase Units - Americans
Americans buy 3 destroyers, 3 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Non Combat Move - Americans
3 aaGuns and 3 infantry moved from Western United States to 10 Sea Zone
3 aaGuns, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 aaGuns and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to IcelandPlace Units - Americans
3 destroyers and 2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPolitics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Purchase Units - British
British buy 5 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
British creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
British attack with 5 submarines
Japanese defend with 1 destroyer
British roll dice for 5 submarines in 39 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 4 submarines remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 5 submarines
EDIT: Adding units owned by British to 41 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 42 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 58 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 57 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
3 artilleries and 3 infantry moved from Alexandria to Egypt
1 submarine moved from 109 Sea Zone to 106 Sea ZonePlace Units - British
2 infantry placed in United Kingdom
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUsTurn Complete - UK_Pacific





