G40 2Ed Colt (Axis) v. scousemart (+22 Allies) R2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber
                    2 submarines owned by the Japanese Submerged
                        ANZAC roll dice for 1 tactical_bomber in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                        1 tactical_bomber owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 1 tactical_bomber

    Non Combat Move - ANZAC
                1 mech_infantry moved from New South Wales to Western Australia
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,6,4,1,1,5,1,2,2,3,4,6,5
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 70 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0.50
        Japanese : -0.50

    triplea_42140_Fre6.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x airfield, 3x factory_major; Remaining resources: 100 PUs;
                Germans buy 1 artillery, 3 bombers, 1 carrier, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 mech_infantrys moved from Russia to Tambov
                2 tactical_bombers moved from Bryansk to Tambov
                2 mech_infantrys moved from Russia to Samara
                1 bomber moved from Bryansk to Samara
                5 artilleries moved from Russia to Tambov
                1 fighter and 2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer and 2 submarines
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 :  5/8 hits
                        British roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans, 1 destroyer owned by the British and 2 submarines owned by the British lost in 109 Sea Zone
                    Germans win with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer and 2 submarines
                Battle in Tambov
                    Germans attack with 5 artilleries, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 5 artilleries, 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 :  3/9 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 5 artilleries, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 fighter and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
                2 bombers moved from 109 Sea Zone to Western Germany
                1 bomber moved from Samara to Russia
                2 tactical_bombers moved from Tambov to Russia
                11 armour and 12 mech_infantrys moved from Russia to Rostov
                1 artillery and 1 infantry moved from Ukraine to Rostov
                2 infantry moved from Smolensk to Russia
                1 aaGun moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 fighter moved from Egypt to Ukraine

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in Russia
                3 bombers placed in France
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to France: 2 artilleries
                EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_42140_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 artillery and 8 infantry moved from Kazakhstan to Sikang
                3 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 infantry in Korea, round 6 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 infantry in Korea, round 7 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 7 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 1 infantry in Korea, round 8 : 1/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Russians attack with 1 artillery and 8 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery and 8 infantry in Sikang, round 2 : 2/9 hits, 1.83 expected hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Sikang
                    Russians win, taking Sikang from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 infantry moved from Caucasus to Northwest Persia
                4 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Evenkiyskiy to Timguska
                1 infantry moved from Evenkiyskiy to Urals
                1 infantry moved from Buryatia to Amur
                1 aaGun moved from Buryatia to Amur

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Russians : -1.50
        Japanese : -1.00

    triplea_42140_Rus7.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Manchuria to Korea
                1 fighter moved from Japan to Korea
                4 bombers and 2 fighters moved from Japan to 25 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 armour and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 mech_infantry moved from West India to Eastern Persia
                3 mech_infantrys moved from Kweichow to Sikang
                2 mech_infantrys moved from Shensi to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 fighter and 2 tactical_bombers moved from Shensi to Sikang
                2 fighters and 2 tactical_bombers moved from India to Sikang

    Combat - Japanese
                Battle in Eastern Persia
                    Japanese attack with 2 armour, 1 artillery and 3 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Eastern Persia, round 2 :  3/6 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 armour and 3 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 infantry in Dutch New Guinea, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 4 bombers and 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 bombers and 2 fighters in 25 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Sikang
                    Japanese attack with 3 fighters, 1 infantry, 5 mech_infantrys and 4 tactical_bombers
                    Russians defend with 1 artillery and 8 infantry
                        Japanese roll dice for 3 fighters, 1 infantry, 5 mech_infantrys and 4 tactical_bombers in Sikang, round 2 :  4/13 hits
                        Chinese roll dice for 1 artillery and 8 infantry in Sikang, round 2 :  3/9 hits
                        1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
                        Japanese roll dice for 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Sikang, round 3 :  2/10 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Sikang, round 3 :  2/5 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 4 tactical_bombers in Sikang, round 4 :  4/8 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 4 :  1/3 hits
                        2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Sikang
                    Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 artillery and 8 infantry
                    Casualties for Japanese: 1 infantry and 5 mech_infantrys
                Battle in Korea
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Korea to Japan
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                4 bombers moved from 25 Sea Zone to Japan
                1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                3 fighters and 4 tactical_bombers moved from Sikang to Shensi
                1 armour moved from Burma to Szechwan
                1 mech_infantry moved from French Indo China to Szechwan
                1 aaGun, 3 artilleries and 5 infantry moved from India to West India

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 37 Sea Zone
                1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
                2 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
                Japanese collect 69 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_42140_Jap7.tsvg

  • '20

    I took the liberty to not scramble your fighters against the overwhelming odds

  • '20

    You can choose to add your figs now if you so choose to  :-)


  • Thanks about the fighters. I wouldn’t have scrambled them anyway…  :roll:
    @Colt45:

    You can choose to add your figs now if you so choose to  :-)

    What do you mean about the figs?  :?

  • '20

    Because I won the battle in one round, it is easy to still add your fighters to battle if you would have scrambled, and we could edit the result in if they score hits but your fighters would die.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Western Germany causes 12 damage total.  Damaged units is as follows: harbour = 6, factory_major = 6
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 carrier, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from Midway to Hawaiian Islands
                6 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Western Germany to United Kingdom

    Place Units - Americans
                2 carriers and 1 destroyer placed in 10 Sea Zone
                1 fighter and 2 tactical_bombers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters moved from Volgograd to Iraq
                2 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Iraq
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,1
                British collect 25 PUs (2 lost to blockades); end with 25 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    British : 0.00
        Italians : 0.33
        AA fire in Western Germany : : -0.33
        Japanese : 0.67

    triplea_42140_UK_7.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Belgian Congo to Union of South Africa
                      Italians take Rhodesia from British
                      Italians take Union of South Africa from British
                1 artillery moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 fighters moved from Egypt to 72 Sea Zone
                2 fighters moved from 98 Sea Zone to 72 Sea Zone
                1 bomber moved from Egypt to 72 Sea Zone

    Combat - Italians
                Battle in 72 Sea Zone
                    Italians attack with 1 bomber and 4 fighters
                    British defend with 1 cruiser, 2 destroyers and 2 transports
                        Italians roll dice for 1 bomber and 4 fighters in 72 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 cruiser, 2 destroyers and 2 transports in 72 Sea Zone, round 2 :  2/3 hits
                        2 destroyers owned by the British and 2 fighters owned by the Italians lost in 72 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 72 Sea Zone, round 3 :  1/3 hits
                        British roll dice for 1 cruiser and 2 transports in 72 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the British lost in 72 Sea Zone
                        2 transports owned by the British lost in 72 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22
                    Casualties for Italians: 2 fighters
                    Casualties for British: 1 cruiser, 2 destroyers and 2 transports

    Non Combat Move - Italians
                1 bomber moved from 72 Sea Zone to Egypt
                2 fighters moved from 72 Sea Zone to Kenya
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Egypt
                1 aaGun moved from Ukraine to Rostov
                1 aaGun moved from Bryansk to Tambov
                1 submarine moved from 87 Sea Zone to 85 Sea Zone

    Place Units - Italians
                3 infantry placed in Egypt
                2 transports placed in 97 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    triplea_42140_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone
                Battle in 62 Sea Zone
                    ANZAC attack with 3 submarines
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits

    Non Combat Move - ANZAC
                2 infantry and 1 transport moved from 66 Sea Zone to 68 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
                ANZAC collect 4 PUs (6 lost to blockades); end with 4 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Algeria
                1 destroyer moved from 70 Sea Zone to 68 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -1.00

    triplea_42140_Fre7.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 6 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                5 armour and 3 mech_infantrys moved from Rostov to Caucasus
                1 mech_infantry moved from Samara to Urals
                1 infantry moved from Vologda to Urals
                1 bomber and 1 tactical_bomber moved from Russia to Urals
                1 mech_infantry moved from Samara to Novosibirsk
                1 mech_infantry moved from Tambov to Novosibirsk
                1 mech_infantry moved from Tambov to Novosibirsk
                5 artilleries moved from Tambov to Volgograd
                6 armour and 9 mech_infantrys moved from Rostov to Volgograd
                1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                2 infantry moved from 109 Sea Zone to Eire
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 bomber moved from France to 109 Sea Zone
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in Eire
                Battle in Scotland
                Battle in Novosibirsk
                    Germans attack with 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Novosibirsk from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Urals
                    Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Urals, round 2 :  2/2 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
                    retreated to Urals
                    Russians win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 6 armour, 5 artilleries and 9 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 6 armour, 5 artilleries and 9 mech_infantrys in Volgograd, round 2 :  6/20 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 6 armour, 5 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Caucasus, round 2 :  2/14 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Russia to Vologda
                3 infantry moved from Russia to Samara
                1 tactical_bomber moved from Novosibirsk to Russia
                1 bomber and 1 tactical_bomber moved from Urals to Russia
                1 fighter moved from Ukraine to Russia
                3 mech_infantrys moved from Bryansk to Volgograd
                2 bombers moved from Western Germany to France
                1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern Italy
                1 infantry moved from Holland Belgium to France
                1 aaGun moved from Holland Belgium to Western Germany
                1 bomber moved from 109 Sea Zone to France
                2 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Bryansk to Tambov

    Place Units - Germans
                2 submarines placed in 110 Sea Zone
                2 fighters placed in France
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                3 mech_infantrys placed in Novgorod
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

    triplea_42140_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Timguska to Novosibirsk
                2 infantry moved from Urals to Novosibirsk
                2 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 6 infantry
                    Germans defend with 3 mech_infantrys
                        Russians roll dice for 6 infantry in Novosibirsk, round 2 : 1/6 hits, 1.00 expected hits
                        Germans roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                        Russians roll dice for 5 infantry in Novosibirsk, round 3 : 1/5 hits, 0.83 expected hits
                        Germans roll dice for 2 mech_infantrys in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                        Russians roll dice for 5 infantry in Novosibirsk, round 4 : 0/5 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Novosibirsk
                        Russians roll dice for 4 infantry in Novosibirsk, round 5 : 1/4 hits, 0.67 expected hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 3 mech_infantrys

    Non Combat Move - Russians

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : -0.33

    triplea_42140_Rus8.tsvg

  • '20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                      Japanese take Sikang from Chinese
                1 infantry moved from Tsinghai to Kazakhstan
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                      Japanese take Turkmenistan from Russians
                4 bombers moved from Japan to 26 Sea Zone
                2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 fighter moved from Japan to 26 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    triplea_42140_Jap8.tsvg

  • '20

    Overwhelming but just checking if you want scramble at hawaii?


  • No scramble. It’s not looking good for me is it?  :cry:

  • '20

    Yeah, there’s no way you can stop my victory on Europe half

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                      Japanese take Sikang from Chinese
                1 infantry moved from Tsinghai to Kazakhstan
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                      Japanese take Turkmenistan from Russians
                4 bombers moved from Japan to 26 Sea Zone
                2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 fighter moved from Japan to 26 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                    Americans defend with 6 submarines
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 4 bombers, 3 carriers, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 :  6/15 hits
                        Americans roll dice for 6 submarines in 26 Sea Zone, round 2 :  0/6 hits
                        6 submarines owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 4 bombers, 3 carriers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Americans: 6 submarines
                Battle in Kazakhstan
                    Japanese attack with 3 armour, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 :  2/7 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 aaGun, 3 artilleries and 5 infantry moved from West India to Eastern Persia
                2 infantry moved from India to West India
                1 fighter and 1 tactical_bomber moved from Shensi to Manchuria
                2 fighters and 3 tactical_bombers moved from Shensi to Eastern Persia
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer and 2 submarines moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
                3 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
                4 bombers moved from 26 Sea Zone to Marshall Islands
                2 transports moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Caroline Islands: 1 armour
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 armour and 2 transports
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                1 destroyer and 2 submarines placed in 37 Sea Zone
                2 submarines and 2 transports placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in India
                3 mech_infantrys placed in Kiangsu
                Japanese undo move 4.
                Japanese undo move 4.
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_42140_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 destroyers, 1 fighter and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Queensland to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                2 artilleries moved from Western United States to 10 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 5 destroyers, 1 fighter, 3 infantry, 2 tactical_bombers and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from Hawaiian Islands to 4 Sea Zone

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Western Germany rolls: 7 and causes: 4 damage to unit: airfield
                    Bombing raid in Western Germany causes 7 damage total.  Damaged units is as follows: factory_major = 3, airfield = 4
                Battle in 54 Sea Zone
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
                    5 submarines owned by the Japanese Submerged
                        Americans roll dice for 2 bombers and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                        1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 2 bombers in 54 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                        1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
                    retreated to 54 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Americans: 1 tactical_bomber
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                2 bombers moved from 54 Sea Zone to Queensland
                2 bombers moved from Western Germany to United Kingdom
                2 fighters moved from Tobruk to Libya
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Tunisia to Libya

    Place Units - Americans
                3 destroyers and 2 submarines placed in 10 Sea Zone
                2 destroyers and 2 submarines placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2,3,1,1,1,4,4,6,2,1,2,5,4,4,1,2,3,5,4,4
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
                Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Purchase Units - British
                British buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Scotland
                3 infantry moved from United Kingdom to Scotland
                3 fighters moved from Iraq to Egypt

    Combat - British
                Battle in Scotland
                    British attack with 1 fighter and 3 infantry
                    Germans defend with 1 airfield and 1 infantry
                        British roll dice for 1 fighter and 3 infantry in Scotland, round 2 : 0/4 hits, 1.00 expected hits
                        Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Scotland
                        British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Scotland
                        British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Scotland
                        British roll dice for 1 fighter in Scotland, round 5 : 0/1 hits, 0.50 expected hits
                        Germans roll dice for 1 infantry in Scotland, round 5 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the British lost in Scotland
                    Germans win with 1 infantry remaining. Battle score for attacker is -19
                    Casualties for British: 1 fighter and 3 infantry
                Battle in Egypt
                    British attack with 3 fighters
                    Germans defend with 1 mech_infantry; Italians defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 13 infantry
                        British roll dice for 3 fighters in Egypt, round 2 : 2/3 hits, 1.50 expected hits
                        Italians roll dice for 2 artilleries, 1 bomber, 13 infantry and 1 mech_infantry in Egypt, round 2 : 4/17 hits, 5.50 expected hits
                        2 infantry owned by the Italians and 3 fighters owned by the British lost in Egypt
                    Italians win with 2 artilleries, 1 bomber, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
                    Casualties for British: 3 fighters
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 infantry moved from Persia to Iraq
                1 infantry moved from Iraq to Trans-Jordan

    Place Units - British
                2 fighters placed in United Kingdom
                1 aaGun placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,1,1,4,6,5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3,4
                British collect 16 PUs (5 lost to blockades); end with 16 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : 2.67
        British : -2.50
        Italians : -1.50
        AA fire in Western Germany : : -0.33
        Americans : 0.83
        Japanese : -2.00

    triplea_42140_UK_8.tsvg


  • That had to be some of the worst dice rolls ever for 3 Inf + 1 Fighter against 1 Inf! :?

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