Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsG40 2Ed scousemart (Axis) v. Maxi (Allies) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kweichow to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 cruisers moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from Kwangsi to Sikang
1 armour moved from Szechwan to Sikang
1 mech_infantry moved from Shensi to Sikang
1 fighter moved from Hopei to Kansu
2 tactical_bombers moved from Hopei to Kansu
1 artillery moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
1 armour moved from Chahar to KansuCombat - Japanese
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the British and 1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.17 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 1/7 hits, 3.17 expected hits
Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Kansu, round 3 : 4/5 hits, 2.67 expected hits
Chinese roll dice for 5 infantry in Kansu, round 3 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Kansu, round 4 : 5/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Russians: 6 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 4 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Sikang to Kwangsi
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 tactical_bombers moved from Kansu to Kweichow
1 fighter moved from Kansu to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from French Indo China to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
British : 0.67
Americans : -0.33
Chinese : -3.33
UK_Pacific : -0.67
Japanese : 0.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
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would you like to use kamikaze in sz6?
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No kamikaze thanks… :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 2 submarines
Japanese defend with 1 destroyer and 5 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 5 submarines
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Buryatia
4 fighters moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Wake Island
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to United Kingdom
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 2 submarines
Japanese defend with 1 destroyer and 5 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 5 submarines
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Buryatia
4 fighters moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Wake Island
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to United Kingdom
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
4 infantry moved from Burma to Yunnan
2 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to French Indo China
1 fighter moved from Burma to Shan StateCombat - British
Battle in Egypt
British attack with 4 infantry
Italians defend with 1 armour and 1 harbour
British roll dice for 4 infantry in Egypt, round 2 : 2/4 hits
Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Yunnan
British attack with 4 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
British roll dice for 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in Shan State
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from French Indo China to Burma
1 fighter moved from Shan State to Burma
1 tactical_bomber moved from Yunnan to Burma
4 infantry and 3 mech_infantrys moved from India to Burma
1 artillery moved from Burma to Shan State
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 carrier, 1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 28 PUs (3 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
1 armour, 1 bomber and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 bomber and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Tobruk to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in SyriaNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 fighter moved from Tobruk to Southern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 submarine placed in 93 Sea Zone
2 fighters placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 armour
EDIT: Adding units owned by Italians to Romania: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
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any kamikaze against my anzac cruiser?
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Yeah, one. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 4
Battle in Kiangsu
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
ANZAC roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
ANZAC roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 : 0/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 1/2 hits
1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 3/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 5 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 4
Battle in Kiangsu
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
ANZAC roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
ANZAC roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 : 0/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 3 : 1/2 hits
1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 3/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsu, round 5 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to SyriaCombat - French
Battle in Syria
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
French roll dice for 1 infantry in Syria, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits
French roll dice for 1 infantry in Syria, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Syria, round 4 : 1/1 hits
1 infantry owned by the French lost in Syria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 tactical_bombers moved from Germany to Finland
1 infantry moved from Norway to Finland
1 tactical_bomber moved from Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 artilleries moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 cruiser and 2 transports
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 1 infantry and 2 tactical_bombers in Finland, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bessarabia
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries in Bessarabia, round 5 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from Finland to Norway
2 bombers moved from 91 Sea Zone to Southern France
1 fighter moved from Western Germany to Southern France
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Baltic States to Romania
3 armour moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Romania
4 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Germany to Baltic States
2 artilleries moved from Germany to Poland
1 mech_infantry moved from Eastern Poland to Bessarabia
5 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 fighter placed in Western Germany
3 armour, 2 infantry and 3 mech_infantrys placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -1.33
Americans : -0.50
Russians : 0.33
AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
3 armour, 7 infantry and 3 mech_infantrys moved from Ukraine to Bessarabia
1 fighter moved from Volgograd to Bessarabia
3 fighters moved from Novgorod to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 infantry moved from Belarus to Baltic States
1 infantry moved from Novgorod to Baltic States
2 armour moved from Novgorod to Baltic StatesCombat - Russians
Battle in Bessarabia
Russians attack with 3 armour, 4 fighters, 7 infantry and 3 mech_infantrys
Germans defend with 1 aaGun, 3 armour, 3 artilleries and 5 mech_infantrys
AA fire in Bessarabia : 2/3 hits
2 fighters owned by the Russians lost in Bessarabia
Russians roll dice for 3 armour, 2 fighters, 7 infantry and 3 mech_infantrys in Bessarabia, round 2 : 3/15 hits
Germans roll dice for 1 aaGun, 3 armour, 3 artilleries and 5 mech_infantrys in Bessarabia, round 2 : 4/11 hits
4 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bessarabia
Russians roll dice for 3 armour, 2 fighters, 3 infantry and 3 mech_infantrys in Bessarabia, round 3 : 4/11 hits
Germans roll dice for 3 armour, 3 artilleries and 3 mech_infantrys in Bessarabia, round 3 : 4/9 hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bessarabia
Russians roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Bessarabia, round 4 : 2/7 hits
Germans roll dice for 3 armour and 2 artilleries in Bessarabia, round 4 : 2/5 hits
2 mech_infantrys owned by the Russians and 2 artilleries owned by the Germans lost in Bessarabia
Russians roll dice for 3 armour and 2 fighters in Bessarabia, round 5 : 1/5 hits
Germans roll dice for 3 armour in Bessarabia, round 5 : 1/3 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians roll dice for 2 armour and 2 fighters in Bessarabia, round 6 : 2/4 hits
Germans roll dice for 2 armour in Bessarabia, round 6 : 1/2 hits
1 armour owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 1 aaGun, 3 armour, 3 artilleries and 5 mech_infantrys
Casualties for Russians: 2 armour, 2 fighters, 7 infantry and 3 mech_infantrys
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 armour and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 2 armour and 2 infantry in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Siberia to Sakha
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Bessarabia to BryanskPlace Units - Russians
2 armour and 1 artillery placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 tactical_bombers moved from Kweichow to Kiangsu
1 fighter moved from Kweichow to Kiangsu
2 mech_infantrys moved from Kweichow to Kiangsu
1 armour moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
1 artillery moved from Kansu to Tsinghai
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Sikang to Yunnan
2 bombers moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
2 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 3 tactical_bombers and 4 transports moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 43 Sea Zone to Borneo
3 tactical_bombers moved from 43 Sea Zone to Borneo
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 4 transports
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 4 transports in 43 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 2 transports owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 4 transports remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine and 2 transports
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Borneo, round 2 : 3/8 hits, 3.67 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Borneo, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC lost in Kiangsu
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 3 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 4 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Tsinghai
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 9/12 hits, 5.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Yunnan to Kwangsi
3 fighters moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsu to Anhwe
2 tactical_bombers moved from Kiangsu to Anhwe
3 tactical_bombers moved from Borneo to 43 Sea Zone
2 fighters moved from Borneo to 43 Sea ZonePlace Units - Japanese
1 mech_infantry placed in Manchuria
2 bombers and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3
Japanese collect 37 PUs (9 lost to blockades); end with 38 PUsCombat Hit Differential Summary :
Americans : -0.17
Chinese : -0.33
UK_Pacific : 1.00
Japanese : 2.50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Wake Island to Manchuria
4 fighters moved from 16 Sea Zone to Korea
1 bomber moved from Buryatia to KoreaCombat - Americans
Air Battle in Western Germany -
intercept?
-
No intercept
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Wake Island to Manchuria
4 fighters moved from 16 Sea Zone to Korea
1 bomber moved from Buryatia to KoreaCombat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Manchuria
AA fire in Manchuria : 1/1 hits
1 bomber killed by AA
Bombing raid in Manchuria causes 0 damage total.
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Philippines
Battle in Korea
Americans attack with 1 bomber and 4 fighters
Japanese defend with 3 infantry
Americans roll dice for 1 bomber and 4 fighters in Korea, round 2 : 4/5 hits
Japanese roll dice for 3 infantry in Korea, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Americans win, taking Philippines from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 fighter
Casualties for Japanese: 3 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from Hawaiian Islands to 16 Sea Zone
3 fighters moved from Korea to 16 Sea Zone
1 bomber moved from Korea to Buryatia
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 106 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Sumatra
1 destroyer moved from 45 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs