BOOM AND DOOM!
Tirano (X) Vs. Ichabod (L+17)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Eastern Poland to Western Germany
1 bomber moved from Southern Italy to Western Germany
1 mech_infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Northern Italy to FrancePlace Units - Italians
2 submarines placed in 105 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
-
I will ask OOL, as for the Mongolians the only reason I attacked was because Russia DOWed on Japan meaning Mongolians will never join your cause, right?
That is factually incorrect. Russia can DOW on Japan and it has no effect on the Mongolia rule. Only if Russia attacks Japanese controlled territory that borders Mongolia or attacks Korea.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to West IndiaCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to ANZAC
EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry
EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to West IndiaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
-
Check the rule book for the Additional Rules section. Russia can remain at war with Japan…as long as certain territories aren’t attacked, Mongolians can still join Russia. You attacked via edit, you must edit the Mongolians into Russia
page 39 of the Pacific 40 2nd edition rule book.
“…This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks Korea or any Japan-controlled territory bordering these Mongolian territories while Mongolia is still a strict neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.”
-
no hard feelings about this or anything…many people don’t always get the Mongolia rule. State of war is irrelevant.
-
lol its fine, If you look at my response it was a question, was not saying I was the know all. Simply stated what I thought and asked if it was right. I will happily edit this in, no problem.
-
Look at round 9, You retook the territory Chahar from Japan, a territory that borders Mongolia. As per page 39 of the Pacific Rule Book, “This occurs regardless the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks Korea or any Japan-controlled territory bordering these [Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa] Mongolian territories while Mongolia is still strict neutral.”
It appears to me you broke the pact, meaning they will remain strict neutral until such a time as one of us directly attacks them, turning them and all other strict neutrals into Pro-Allies/Axis.
If I somehow misinterpreted that let me know, for now I wont edit it in, though.
Similarly no hard feeling, we play a game with a 40 page rule book, no surprise that occasionally we mess up a rule :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
2 infantry moved from Holland Belgium to France
9 artilleries moved from Poland to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
2 fighters moved from Western Germany to Finland
3 infantry moved from Novgorod to Karelia
4 bombers moved from Eastern Poland to Western GermanyPlace Units - Germans
4 submarines placed in 113 Sea Zone
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Urals
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
3 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Urals
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
3 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Belarus from Italians to Russians
EDIT: Turning off Edit Mode
3 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 aaGun moved from Samara to Russia
1 aaGun moved from Vologda to Russia
1 artillery and 9 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to BelarusPlace Units - Russians
1 armour, 5 artilleries and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 1.50 -
Look at round 9, You retook the territory Chahar from Japan, a territory that borders Mongolia. As per page 39 of the Pacific Rule Book, “This occurs regardless the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks Korea or any Japan-controlled territory bordering these [Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa] Mongolian territories while Mongolia is still strict neutral.”
It appears to me you broke the pact, meaning they will remain strict neutral until such a time as one of us directly attacks them, turning them and all other strict neutrals into Pro-Allies/Axis.
If I somehow misinterpreted that let me know, for now I wont edit it in, though.
Similarly no hard feeling, we play a game with a 40 page rule book, no surprise that occasionally we mess up a rule :)
You are correct :-D
If I realized you were referring to Chahar, I would not have mentioned it the 2nd time. I misinterpreted comments about Russia declaring war on Japan first.
I made a really awful blunder by Russia going into Chahar. Wish I didn’t do that.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 infantry, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 bomber moved from Japan to 44 Sea Zone
3 infantry moved from Burma to India
1 fighter moved from Burma to India
2 tactical_bombers moved from Burma to India
2 bombers moved from Burma to IndiaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in India, round 2 : 4/8 hits, 3.50 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Hunan to Burma
1 armour and 1 mech_infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 infantry moved from Shan State to Burma
2 armour and 1 mech_infantry moved from Tsinghai to Szechwan
3 mech_infantrys moved from Suiyuyan to Szechwan
1 fighter and 2 tactical_bombers moved from India to Burma
2 bombers moved from India to Burma
1 bomber moved from 44 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
3 submarines moved from 6 Sea Zone to 36 Sea Zone
3 transports moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier, 4 submarines and 1 transport placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
ANZAC : -0.17
UK_Pacific : -0.67
Japanese : 0.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 bomber and 9 fighters moved from Norway to Germany
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
2 carriers moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 125 Sea Zone to 122 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
4 armour, 3 artilleries and 6 infantry moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Iraq to Caucasus -
You have a scramble option for SZ 112?
-
No thanks. If the British would like to come on through though they will scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 1 artillery, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 fighter moved from United Kingdom to 105 Sea Zone
1 destroyer moved from 125 Sea Zone to 105 Sea Zone
3 fighters moved from Norway to 105 Sea Zone
3 armour, 12 artilleries, 1 bomber, 4 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers moved from West India to India
1 mech_infantry moved from Eastern Persia to India
3 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Alexandria to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 bomber and 9 fighters moved from Norway to Germany
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
2 carriers moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 125 Sea Zone to 122 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
4 armour, 3 artilleries and 6 infantry moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Iraq to CaucasusCombat - Americans
Battle in Denmark
Battle in 16 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Denmark from Germans with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Germany
Americans attack with 1 bomber and 9 fighters
Germans defend with 1 factory_major and 9 mech_infantrys
Americans roll dice for 1 bomber and 9 fighters in Germany, round 2 : 4/10 hits, 5.17 expected hits
Germans roll dice for 9 mech_infantrys in Germany, round 2 : 3/9 hits, 3.00 expected hits
3 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in Germany
Americans roll dice for 1 bomber and 6 fighters in Germany, round 3 : 5/7 hits, 3.67 expected hits
Germans roll dice for 5 mech_infantrys in Germany, round 3 : 1/5 hits, 1.67 expected hits
1 fighter owned by the Americans and 5 mech_infantrys owned by the Germans lost in Germany
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 9 mech_infantrys
Casualties for Americans: 4 fightersNon Combat Move - Americans
1 bomber and 5 fighters moved from Germany to Norway
9 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
9 infantry moved from Iceland to 123 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 9 infantry moved from 125 Sea Zone to Norway
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Norway
1 submarine placed in 10 Sea Zone
3 mech_infantrys placed in Iraq
1 transport placed in 101 Sea Zone
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUsPurchase Units - British
British buy 1 airfield, 1 artillery, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 fighter moved from United Kingdom to 105 Sea Zone
1 destroyer moved from 125 Sea Zone to 105 Sea Zone
3 fighters moved from Norway to 105 Sea Zone
3 armour, 12 artilleries, 1 bomber, 4 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers moved from West India to India
1 mech_infantry moved from Eastern Persia to India
3 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Alexandria to TobrukCombat - British
Battle in Germany
British captures 54PUs while taking Germans capital
British converts factory_major into different units
Battle in 105 Sea Zone
British attack with 1 destroyer and 4 fighters
Italians defend with 2 submarines
British roll dice for 1 destroyer and 4 fighters in 105 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 2 submarines in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Italians lost in 105 Sea Zone
British win, taking Germany from Germans, taking 105 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in India
British attack with 3 armour, 12 artilleries, 1 bomber, 4 fighters, 16 infantry, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 3 armour, 12 artilleries, 1 bomber, 4 fighters, 16 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 11/42 hits, 14.83 expected hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 3 armour, 12 artilleries, 1 bomber, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - British
3 aaGuns moved from West India to India
1 bomber, 4 fighters and 2 tactical_bombers moved from India to West India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
4 fighters moved from 105 Sea Zone to 112 Sea ZonePlace Units - British
1 transport placed in 98 Sea Zone
1 artillery placed in United Kingdom
1 airfield placed in Eire
Turning on Edit Mode
EDIT: Removing units owned by British from Eire: 1 airfield
EDIT: Adding units owned by British to Iceland: 1 harbour
EDIT: Turning off Edit Mode
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 38 PUs; end with 92 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 97 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Germans : -0.67
British : -3.17
Italians : -0.33
Americans : -0.33
Japanese : 0.67 -
I intended to buy a naval base for Iceland, but didn’t realize until I was placing units that I accidentally selected an air base. I changed it via edit.
If you want it changed, than I will place the airbase at Gibraltar.
-
No thanks. If the British would like to come on through though they will scramble.
Sorry, but the naval base on Norway permitted the UK boat to travel to SZ 114; out of range of any scramble option.





