@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Maxi vs sovietishcat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Persia to Caucasus
2 fighters moved from Persia to India
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
British attack with 2 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 4 infantry
British roll dice for 2 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 4/10 hits
Italians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits
1 infantry owned by the British and 4 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 2 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 4 infantryNon Combat Move - British
3 fighters moved from Persia to Cyprus
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
3 fighters moved from Caucasus to Northwest PersiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from France to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 2 infantry
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Northern Italy, round 2 : 3/5 hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 26 Sea Zone
2 bombers moved from Queensland to Hawaiian Islands
1 destroyer moved from 42 Sea Zone to 44 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Novgorod to 112 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Germany to 110 Sea Zone
10 armour moved from Western Germany to Normandy Bordeaux
7 infantry moved from Western Germany to Holland Belgium
1 armour moved from Volgograd to Tsinghai
1 armour moved from Samara to Tsinghai
2 fighters and 5 tactical_bombers moved from Novgorod to Denmark
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to DenmarkCombat - Germans
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would you like to scramble
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Yes, maximum def! Please choose UK dds as first casualties!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Novgorod to 112 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Germany to 110 Sea Zone
10 armour moved from Western Germany to Normandy Bordeaux
7 infantry moved from Western Germany to Holland Belgium
1 armour moved from Volgograd to Tsinghai
1 armour moved from Samara to Tsinghai
2 fighters and 5 tactical_bombers moved from Novgorod to Denmark
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to DenmarkCombat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 5 transports
1 transport owned by the British and 5 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 42
Casualties for British: 1 transport
Casualties for Americans: 5 transports
Battle in 110 Sea Zone
Germans attack with 3 bombers and 2 fighters
British defend with 2 destroyers, 1 fighter and 1 transport; Americans defend with 2 destroyers and 2 transports
Germans roll dice for 3 bombers and 2 fighters in 110 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 4 destroyers, 1 fighter and 3 transports in 110 Sea Zone, round 2 : 0/5 hits
2 destroyers owned by the British, 2 destroyers owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 110 Sea Zone
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 63
Casualties for British: 2 destroyers, 1 fighter and 1 transport
Casualties for Americans: 2 destroyers and 2 transports
Battle in Normandy Bordeaux
Germans attack with 10 armour
British defend with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Americans defend with 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 10 armour in Normandy Bordeaux, round 2 : 1/10 hits
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/11 hits
3 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 7 armour in Normandy Bordeaux, round 3 : 4/7 hits
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 6/10 hits
6 armour owned by the Germans, 1 infantry owned by the Americans, 2 bombers owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
1 armour owned by the Germans retreated to France
Americans win with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for Germans: 9 armour
Casualties for British: 1 infantry
Casualties for Americans: 2 bombers and 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 7 infantry
British defend with 4 infantry
Germans roll dice for 1 artillery and 7 infantry in Holland Belgium, round 2 : 1/8 hits
British roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery and 6 infantry in Holland Belgium, round 3 : 1/7 hits
British roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery and 6 infantry in Holland Belgium, round 4 : 2/7 hits
British roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in Tsinghai
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Tsinghai, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 5 tactical_bombers in Denmark, round 2 : 4/9 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 armour and 2 mech_infantrys moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
2 artilleries and 8 infantry moved from Germany to Slovakia Hungary
11 armour moved from Russia to Volgograd
3 aaGuns and 1 infantry moved from Tambov to Volgograd
1 armour moved from Smolensk to Novgorod
1 tactical_bomber moved from Denmark to Western Germany
1 tactical_bomber moved from Denmark to Western Germany
1 tactical_bomber moved from Denmark to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 1 infantry placed in France
1 fighter placed in Russia
6 armour and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs -
i got really lucky in sz110 and you were really lucky in normandy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 armour moved from Northwest Persia to Caucasus
4 armour moved from Tobruk to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Trans-JordanCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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I don’t think the allies will last too long tho
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 armour, 1 bomber, 2 destroyers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Kweichow to Hopei
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Yunnan to Sikang
2 tactical_bombers moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 cruisers moved from 45 Sea Zone to 44 Sea Zone
1 battleship moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from ANZAC
2 bombers moved from French Indo China to 37 Sea Zone
1 bomber moved from Caroline Islands to 44 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC, taking 37 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 bomber and 2 cruisers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 battleship, 1 bomber and 2 cruisers in 44 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 bomber and 2 cruisers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sikang
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 tactical_bombers moved from Sikang to Yunnan
3 tactical_bombers moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 aaGun moved from Kansu to Tsinghai
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Central Mongolia to Suiyuyan
3 armour moved from Kwangtung to Yunnan
3 infantry moved from Malaya to Shan State
3 carriers, 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
2 bombers moved from 37 Sea Zone to BurmaPlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 armour placed in Kwangtung
1 bomber placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs -
no i agree it does not look too good for the allies in this game
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The allies surrender; well done Maxi :-)
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Thank you, Well played.
Would you like a rematch where we swap sides?





