• 25 24 23 22 21 20 19

    Another good turn for Japan.  Bombed Indian bases without loss, China completely conquered and I suspect that the Americans will bring a major part of their fleet back from Australia to protect Hawaii.  Japan doesn’t like sending unprotected tt’s on suicide missions to capture islands that can be lost again next turn.  I was satisfied to take out the cr and tt by the Celebes.

  • 25 24 23 22 21 20 19

    Oops, forgot to NCM tank and mech in Shensi to Yunnan.  S.A., please edit on America’s turn.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from United Kingdom to Gibraltar
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone

    triplea_42152.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from United Kingdom to Gibraltar
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Italians defend with 2 destroyers
                        Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 destroyers

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 2 bombers
                EDIT: Adding units owned by Americans to United Kingdom: 2 bombers
                EDIT: Removing units owned by Japanese from Shensi: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Japanese to Yunnan: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 54 Sea Zone to Hawaiian Islands
                1 fighter moved from Central United States to 26 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 armour and 1 infantry placed in Central United States
                1 infantry and 1 mech_infantry placed in Eastern United States
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.600
            Median : 3.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42152.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.600
            Median : 3.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42152.0_Chi5.tsvg

  • 25 24 23 22 21 20 19

    Please remember to make the Japanese NCM edit that I requested before you make your UKPac moves.  Thanks

  • 25 24 23 22 21 20 19

    Thanks, I saw the edit in America’s turn.

  • Liaison TripleA 11 10

    Just a brief note of top level advice for my allies:

    Please start winning.  Every time I load my turn I see nothing but disaster!

  • 25 24 23 22 21 20 19

    Oh, it is going to get worse, much worse.  At least in India, the Pacific and Middle East, baring extremely bad dice for the Axis.

  • Liaison TripleA 11 10

    Good thing for us you and I have a DEAL! lol!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @Gargantua:

    Just a brief note of top level advice for my allies:

    Please start winning.  Every time I load my turn I see nothing but disaster!

    I am loving your pain , Garg. Keep up the good work boys!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Gargantua:

    Good thing for us you and I have a DEAL! lol!

    i think this deal should be voided!!! :-D

  • 25 24 23 22 21 20 19

    Sorry Dawg, but I’ve got my hands full with enough enemies.  Besides, the real Sino-Japanese treaty held during WWII.

  • Liaison TripleA 11 10

    The Euro-Axis needs no help lol.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 9x factory_major; Remaining resources: 7 PUs;
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 71 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
                2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 bomber moved from Eastern Persia to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 2 artilleries, 1 bomber and 2 infantry
                    Italians defend with 2 armour, 1 artillery and 1 infantry
                        British roll dice for 2 artilleries, 1 bomber and 2 infantry in Trans-Jordan, round 2 : 3/5 hits, 2.00 expected hits
                        Italians roll dice for 2 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.67 expected hits
                        1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                        British roll dice for 2 artilleries, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 3/4 hits, 1.67 expected hits
                        Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 13
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 armour, 1 artillery and 1 infantry

    Non Combat Move - British
                1 bomber moved from Trans-Jordan to Persia
                1 destroyer moved from 79 Sea Zone to 38 Sea Zone
                1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    Combat Hit Differential Summary :

    British : 2.33
        Italians : -0.17

    triplea_42152.0_UK_5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from British
                1 armour moved from Syria to Trans-Jordan
                1 fighter moved from Egypt to 81 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                3 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to French Equatorial Africa
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Alexandria

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 2 transports
                        2 transports owned by the British lost in 81 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    British defend with 2 artilleries
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 :  1/5 hits
                        British roll dice for 2 artilleries in Trans-Jordan, round 2 :  0/2 hits
                        1 artillery owned by the British lost in Trans-Jordan
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 3 :  1/5 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries
                Battle in French Equatorial Africa
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in French Equatorial Africa, round 2 :  1/3 hits
                        French roll dice for 1 infantry in French Equatorial Africa, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in French Equatorial Africa
                    Italians win, taking French Equatorial Africa from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from French Equatorial Africa to Egypt
                1 fighter moved from 81 Sea Zone to Egypt

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Egypt
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_42152.0_Ita5.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to 26 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    triplea_42152.0_ANZ5.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone

    triplea_42152.0_Fre5.tsvg


  • I forgot to non-com my U.S. TT’s back to Eastern U.S.A. if Dawg could do that for me that would be great
    Tanks
    S.A.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    french non coms?

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