@Witt Fine with me
War has been declared
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Another good turn for Japan. Bombed Indian bases without loss, China completely conquered and I suspect that the Americans will bring a major part of their fleet back from Australia to protect Hawaii. Japan doesn’t like sending unprotected tt’s on suicide missions to capture islands that can be lost again next turn. I was satisfied to take out the cr and tt by the Celebes.
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Oops, forgot to NCM tank and mech in Shensi to Yunnan. S.A., please edit on America’s turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 2 destroyers
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 bombers
EDIT: Adding units owned by Americans to United Kingdom: 2 bombers
EDIT: Removing units owned by Japanese from Shensi: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from Central United States to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 armour and 1 infantry placed in Central United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Please remember to make the Japanese NCM edit that I requested before you make your UKPac moves. Thanks
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Thanks, I saw the edit in America’s turn.
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Just a brief note of top level advice for my allies:
Please start winning. Every time I load my turn I see nothing but disaster!
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Oh, it is going to get worse, much worse. At least in India, the Pacific and Middle East, baring extremely bad dice for the Axis.
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Good thing for us you and I have a DEAL! lol!
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Just a brief note of top level advice for my allies:
Please start winning. Every time I load my turn I see nothing but disaster!
I am loving your pain , Garg. Keep up the good work boys!
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Sorry Dawg, but I’ve got my hands full with enough enemies. Besides, the real Sino-Japanese treaty held during WWII.
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The Euro-Axis needs no help lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Eastern Persia to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 2 armour, 1 artillery and 1 infantry
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Trans-Jordan, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British roll dice for 2 artilleries, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 3/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Italians: 2 armour, 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Persia
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 31 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
British : 2.33
Italians : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Syria to Trans-Jordan
1 fighter moved from Egypt to 81 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to French Equatorial Africa
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to AlexandriaCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 2 artilleries
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/5 hits
British roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits
1 artillery owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 3 : 1/5 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in French Equatorial Africa
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from French Equatorial Africa to Egypt
1 fighter moved from 81 Sea Zone to EgyptPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 destroyer moved from 79 Sea Zone to 76 Sea Zone -
I forgot to non-com my U.S. TT’s back to Eastern U.S.A. if Dawg could do that for me that would be great
Tanks
S.A. -
french non coms?





