Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsOdonis (Axis +3) vs Giallo (Allies) BM3 G40L18 - game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Turning off Edit ModePolitics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 124 Sea Zone
5 infantry moved from Bulgaria to Greece
2 bombers moved from Western Germany to Greece
1 fighter moved from Southern Italy to GreeceCombat - Germans
Battle in 124 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 0/3 hits
Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 3 : 2/3 hits
Russians roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Russians lost in 124 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Greece
Germans attack with 2 bombers, 1 fighter and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 bombers, 1 fighter and 5 infantry in Greece, round 2 : 3/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Greece, round 3 : 3/7 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 3 artilleries and 14 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour, 3 artilleries and 14 infantry in Eastern Poland, round 2 : 9/20 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Yugoslavia to Romania
5 armour and 3 mech_infantrys moved from France to Germany
2 fighters moved from Western Germany to Alexandria
1 fighter moved from Greece to Alexandria
2 bombers moved from Greece to Southern Italy
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from 124 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to FinlandPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
4 artilleries and 11 infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Belarus to Karelia
1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Novgorod to VyborgCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry in Karelia, round 2 : 3/17 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Novgorod to Karelia
2 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 armour moved from Russia to Bryansk
2 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
1 fighter moved from Baltic States to Novgorod
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
8 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Chahar
1 mech_infantry moved from Anhwe to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Siam to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
4 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to PhilippinesCombat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 1 bomber and 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 6 infantry in Chahar, round 2 : 2/7 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Yunnan, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/11 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber in Philippines, round 3 : 4/11 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 aaGun and 3 infantry moved from Korea to Manchuria
1 bomber moved from Chahar to Kwangsi
1 bomber and 2 fighters moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to Siam
1 tactical_bomber moved from Malaya to Siam
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to HunanPlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to QueenslandCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea ZonePlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 carriers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 2 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 2 : 2/12 hits
Japanese roll dice for 2 artilleries and 6 infantry in Kweichow, round 2 : 4/8 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 1/8 hits
Japanese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 2/6 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 1/6 hits
Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 4 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 5 : 2/5 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 5 : 0/4 hits
2 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 6 : 1/5 hits
Japanese roll dice for 2 artilleries in Kweichow, round 6 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 7 : 2/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 artilleries and 6 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to QueenslandCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea ZonePlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 carriers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 2 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 2 : 2/12 hits
Japanese roll dice for 2 artilleries and 6 infantry in Kweichow, round 2 : 4/8 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 1/8 hits
Japanese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 2/6 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 1/6 hits
Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 4 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 5 : 2/5 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 5 : 0/4 hits
2 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 6 : 1/5 hits
Japanese roll dice for 2 artilleries in Kweichow, round 6 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 7 : 2/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 artilleries and 6 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British buy 2 armour, 1 artillery, 1 bomber and 1 destroyer; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
1 cruiser moved from 56 Sea Zone to 54 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea ZoneCombat - British
Battle in 91 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 124 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 destroyer and 2 fighters in 124 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 124 Sea Zone
British roll dice for 1 destroyer and 2 fighters in 124 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Trans-Jordan
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/6 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
2 artilleries owned by the British and 1 infantry owned by the British retreated to Egypt
Italians win with 1 armour remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 bomber moved from 91 Sea Zone to Nigeria
2 fighters moved from 124 Sea Zone to IcelandPlace Units - British
2 armour placed in Egypt
1 destroyer placed in 98 Sea Zone
1 artillery and 1 bomber placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,5,2
British collect 25 PUs (2 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Western Germany to 98 Sea Zone
1 armour moved from Trans-Jordan to EgyptCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 3 transports in 98 Sea Zone, round 2 : 5/5 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 2 armour, 4 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry
British defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
AA fire in Egypt : 0/2 hits
Italians roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry in Egypt, round 2 : 6/17 hits
British roll dice for 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/14 hits
2 infantry owned by the ANZAC, 1 aaGun owned by the British, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 3 : 6/16 hits
British roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 4/9 hits
1 mech_infantry owned by the British, 2 artilleries owned by the British, 1 infantry owned by the British, 4 infantry owned by the Italians and 2 armour owned by the British lost in Egypt
Italians roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 4 : 6/12 hits
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 0/3 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 59
Casualties for Italians: 5 infantry
Casualties for British: 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Albania to BulgariaPlace Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 54 Sea ZoneNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 77 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour, 3 artilleries and 11 infantry moved from Eastern Poland to Baltic States
10 armour moved from Germany to Baltic States
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 124 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 12 armour, 3 artilleries and 11 infantry
Russians defend with 2 infantry
Germans roll dice for 12 armour, 3 artilleries and 11 infantry in Baltic States, round 2 : 8/26 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 12 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 124 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 124 Sea Zone to 112 Sea Zone
2 aaGuns moved from Eastern Poland to Baltic States
8 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Bessarabia
4 infantry moved from Greece to Bulgaria
1 bomber moved from Western Germany to Eastern Poland
2 fighters moved from Alexandria to Egypt
1 fighter moved from Alexandria to Bessarabia
2 bombers moved from Southern Italy to Western Germany
5 infantry moved from Finland to Norway
1 infantry moved from Morocco to Algeria
Germans take Algeria from Neutral_AxisPlace Units - Germans
10 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour, 3 artilleries and 11 infantry moved from Eastern Poland to Baltic States
10 armour moved from Germany to Baltic States
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 124 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 12 armour, 3 artilleries and 11 infantry
Russians defend with 2 infantry
Germans roll dice for 12 armour, 3 artilleries and 11 infantry in Baltic States, round 2 : 8/26 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 12 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 124 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 124 Sea Zone to 112 Sea Zone
2 aaGuns moved from Eastern Poland to Baltic States
8 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Bessarabia
4 infantry moved from Greece to Bulgaria
1 bomber moved from Western Germany to Eastern Poland
2 fighters moved from Alexandria to Egypt
1 fighter moved from Alexandria to Bessarabia
2 bombers moved from Southern Italy to Western Germany
5 infantry moved from Finland to Norway
1 infantry moved from Morocco to Algeria
Germans take Algeria from Neutral_AxisPlace Units - Germans
10 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
1 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Karelia to Finland
1 fighter moved from Novgorod to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Finland
Russians attack with 1 armour, 4 artilleries, 12 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 4 artilleries, 12 infantry and 1 mech_infantry in Finland, round 2 : 6/18 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 4 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 aaGuns moved from Karelia to Finland
1 infantry moved from Belarus to Bryansk
8 artilleries and 2 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
2 bombers moved from Kwangsi to India
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Siam to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
2 fighters moved from Kwangsi to Kweichow
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 43 Sea Zone to 42 Sea ZoneCombat - Japanese
Air Battle in India -
intercept in India?
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
2 bombers moved from Kwangsi to India
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Siam to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
2 fighters moved from Kwangsi to Kweichow
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 43 Sea Zone to 42 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 1/2 hits
1 bomber owned by the Japanese lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Dutch New Guinea
Battle in Celebes
Battle in Midway
Battle in Kweichow
Japanese attack with 2 artilleries, 6 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 6 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/12 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Dutch New Guinea from Dutch, taking Celebes from Dutch, taking Midway from Americans, taking Kweichow from Chinese with 2 artilleries, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 55 Sea Zone and were removed
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from Neutral_Axis
2 fighters and 2 tactical_bombers moved from Kweichow to Hunan
4 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from India to French Indo China
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
3 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 factory_minor placed in French Indo China
1 carrier and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 106 Sea Zone to 123 Sea Zone
2 carriers moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/4 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 106 Sea Zone to 123 Sea Zone
2 carriers moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/4 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Nigeria to Iraq
1 bomber moved from Union of South Africa to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Iraq
1 fighter moved from India to BurmaCombat - British
Battle in Trans-Jordan
Battle in Iraq
British attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Trans-Jordan from Italians, taking Iraq from Neutral_Axis with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
2 bombers, 1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 carrier, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_AlliesPlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
British undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 123 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,3,4
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry -
edit my units from ontario to quebec forgot it last round