BOOM AND DOOM!
Tirano (X) Vs. Ichabod (L+17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
4 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland
5 armour and 4 mech_infantrys moved from Baltic States to Eastern Poland
3 infantry moved from Novgorod to Baltic States
9 artilleries moved from Germany to Poland
8 armour and 12 mech_infantrys moved from Novgorod to FinlandPlace Units - Germans
9 mech_infantrys placed in Germany
3 infantry placed in Novgorod
1 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -1.00
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Caucasus to KazakhstanNon Combat Move - Russians
2 aaGuns, 12 artilleries and 43 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 4 artilleries and 14 infantry moved from Ukraine to Bryansk
4 infantry moved from Russia to Vologda
4 infantry moved from Russia to Samara
13 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to SamaraPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Chahar to Suiyuyan
2 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
2 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Sikang to Tsinghai
1 infantry moved from Burma to India
1 infantry moved from Burma to India
2 bombers moved from Burma to India
1 fighter and 2 tactical_bombers moved from Burma to IndiaCombat - Japanese
Battle in Suiyuyan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in India, round 2 : 4/7 hits, 3.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 2 tactical_bombers moved from India to Burma
3 infantry moved from Shan State to Burma
3 infantry moved from French Indo China to Shan State
3 armour moved from Szechwan to Burma
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 armour moved from Shantung to Manchuria
2 mech_infantrys moved from Shantung to Hunan
6 infantry moved from Korea to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 submarines and 3 transports placed in 6 Sea Zone
3 armour placed in French Indo China
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Japanese collect 55 PUs (5 lost to blockades); end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 mech_infantry
EDIT: Adding units owned by Japanese to Amur: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Changing PUs for Japanese from 65 to 66
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -1.33
UK_Pacific : -0.33
Japanese : -0.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 armour, 3 artilleries and 6 infantry moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
3 fighters moved from Russia to Norway
1 bomber moved from Norway to Novgorod
1 fighter moved from United Kingdom to Norway
2 fighters moved from 110 Sea Zone to Norway
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to India
1 bomber moved from West India to India
4 fighters moved from Eastern Persia to India
2 tactical_bombers moved from Eastern Persia to India
3 artilleries and 4 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Alexandria
2 fighters moved from United Kingdom to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 armour, 3 artilleries and 6 infantry moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
3 fighters moved from Russia to Norway
1 bomber moved from Norway to Novgorod
1 fighter moved from United Kingdom to Norway
2 fighters moved from 110 Sea Zone to Norway
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea ZoneCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Novgorod to Norway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 125 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Iceland: 4 infantry
EDIT: Adding units owned by Americans to Norway: 4 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 125 Sea Zone: 2 carriers
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 destroyers
EDIT: Adding units owned by Americans to 125 Sea Zone: 3 destroyers
EDIT: Removing units owned by Americans from 106 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Iceland: 2 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 123 Sea Zone: 4 transports
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 7 infantry
EDIT: Adding units owned by Americans to Iceland: 1 artillery and 7 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Iraq
3 fighters placed in Norway
3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to India
1 bomber moved from West India to India
4 fighters moved from Eastern Persia to India
2 tactical_bombers moved from Eastern Persia to India
3 artilleries and 4 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Alexandria
2 fighters moved from United Kingdom to NorwayCombat - British
Battle in India
British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 5/9 hits, 4.33 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from India to West India
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 125 Sea Zone to NorwayPlace Units - British
1 submarine placed in 98 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
British : 0.67
Japanese : -0.67
AA fire in Novgorod : : -0.17 -
I’m pretty sure that the Mongolians need to be edited as joining Russia.
Also, if you try a strafe attack against Norway with Italy first, please ask for OOL. For instance, I was saving the AAA for Germany in the first go around, not Italy :-D
Also, when I have bombers anywhere being attacked I usually don’t factor them as a casualty, just hope they roll a lot of 1s. So if you try a strafe on Germany’s next turn, no bomber hit please.
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I will ask OOL, as for the Mongolians the only reason I attacked was because Russia DOWed on Japan meaning Mongolians will never join your cause, right?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Eastern Poland to Western Germany
1 bomber moved from Southern Italy to Western Germany
1 mech_infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Northern Italy to FrancePlace Units - Italians
2 submarines placed in 105 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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I will ask OOL, as for the Mongolians the only reason I attacked was because Russia DOWed on Japan meaning Mongolians will never join your cause, right?
That is factually incorrect. Russia can DOW on Japan and it has no effect on the Mongolia rule. Only if Russia attacks Japanese controlled territory that borders Mongolia or attacks Korea.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to West IndiaCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to ANZAC
EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry
EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to West IndiaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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Check the rule book for the Additional Rules section. Russia can remain at war with Japan…as long as certain territories aren’t attacked, Mongolians can still join Russia. You attacked via edit, you must edit the Mongolians into Russia
page 39 of the Pacific 40 2nd edition rule book.
“…This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks Korea or any Japan-controlled territory bordering these Mongolian territories while Mongolia is still a strict neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.”
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no hard feelings about this or anything…many people don’t always get the Mongolia rule. State of war is irrelevant.
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lol its fine, If you look at my response it was a question, was not saying I was the know all. Simply stated what I thought and asked if it was right. I will happily edit this in, no problem.
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Look at round 9, You retook the territory Chahar from Japan, a territory that borders Mongolia. As per page 39 of the Pacific Rule Book, “This occurs regardless the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks Korea or any Japan-controlled territory bordering these [Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa] Mongolian territories while Mongolia is still strict neutral.”
It appears to me you broke the pact, meaning they will remain strict neutral until such a time as one of us directly attacks them, turning them and all other strict neutrals into Pro-Allies/Axis.
If I somehow misinterpreted that let me know, for now I wont edit it in, though.
Similarly no hard feeling, we play a game with a 40 page rule book, no surprise that occasionally we mess up a rule :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
2 infantry moved from Holland Belgium to France
9 artilleries moved from Poland to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
2 fighters moved from Western Germany to Finland
3 infantry moved from Novgorod to Karelia
4 bombers moved from Eastern Poland to Western GermanyPlace Units - Germans
4 submarines placed in 113 Sea Zone
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Urals
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
3 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Urals
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
3 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Belarus from Italians to Russians
EDIT: Turning off Edit Mode
3 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 aaGun moved from Samara to Russia
1 aaGun moved from Vologda to Russia
1 artillery and 9 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to BelarusPlace Units - Russians
1 armour, 5 artilleries and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 1.50 -
Look at round 9, You retook the territory Chahar from Japan, a territory that borders Mongolia. As per page 39 of the Pacific Rule Book, “This occurs regardless the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks Korea or any Japan-controlled territory bordering these [Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa] Mongolian territories while Mongolia is still strict neutral.”
It appears to me you broke the pact, meaning they will remain strict neutral until such a time as one of us directly attacks them, turning them and all other strict neutrals into Pro-Allies/Axis.
If I somehow misinterpreted that let me know, for now I wont edit it in, though.
Similarly no hard feeling, we play a game with a 40 page rule book, no surprise that occasionally we mess up a rule :)
You are correct :-D
If I realized you were referring to Chahar, I would not have mentioned it the 2nd time. I misinterpreted comments about Russia declaring war on Japan first.
I made a really awful blunder by Russia going into Chahar. Wish I didn’t do that.





