@Witt Fine with me
War has been declared
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
2 armour and 4 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Belarus to UkraineCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 0/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Novgorod, round 3 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 5 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 4 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Western Ukraine to Bryansk
4 aaGuns, 8 armour, 3 artilleries, 13 infantry and 13 mech_infantrys moved from Belarus to Bryansk
8 mech_infantrys moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
3 armour, 1 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -1.00 -
UKPac intercept? 2 Japan bombers strat bomb India. Intercept with 1 Brit ftr?
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Please post combat file.
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Japan bomb India with 2 bombers. Intercept with 1 Brit ftr?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Yunnan to India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 armour and 1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kweichow to Sikang
1 bomber and 1 infantry moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone -
This morning when I tried to post the combat move for another game, it didn’t offer me the option to post, it just went to the intercept box. So I assumed I wouldn’t be able to post from this game also. So I saved the game and attached it. When I ended combat move just now, it gave me the post to forum option. Sorry for the delay, don’t know why it worked for one game and not the other.
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Surprise attack on Suprise Attack. Japanese bomb Pearl Harbor. Empty cv had no air support. Blocker dd couldn’t stop the air attack or the cv’s that will move to Midway.
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No intercept.
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Okay, I see there is a box to check on the opening dialog box when a game is called up that says “also post after combat move”.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Yunnan to India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 armour and 1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kweichow to Sikang
1 bomber and 1 infantry moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in India rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in India causes 9 damage total. Damaged units is as follows: harbour = 4, airfield = 5
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 carrier, 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 4 fighters in 26 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
1 tactical_bomber moved from Sikang to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Philippines
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from Malaya to 35 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangsi
2 bombers moved from India to Kwangsi
1 bomber moved from Burma to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
2 artilleries and 1 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Kiangsi to Kwangsi
2 transports moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs -
Another good turn for Japan. Bombed Indian bases without loss, China completely conquered and I suspect that the Americans will bring a major part of their fleet back from Australia to protect Hawaii. Japan doesn’t like sending unprotected tt’s on suicide missions to capture islands that can be lost again next turn. I was satisfied to take out the cr and tt by the Celebes.
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Oops, forgot to NCM tank and mech in Shensi to Yunnan. S.A., please edit on America’s turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 2 destroyers
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 bombers
EDIT: Adding units owned by Americans to United Kingdom: 2 bombers
EDIT: Removing units owned by Japanese from Shensi: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from Central United States to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 armour and 1 infantry placed in Central United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Please remember to make the Japanese NCM edit that I requested before you make your UKPac moves. Thanks
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Thanks, I saw the edit in America’s turn.
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Just a brief note of top level advice for my allies:
Please start winning. Every time I load my turn I see nothing but disaster!
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Oh, it is going to get worse, much worse. At least in India, the Pacific and Middle East, baring extremely bad dice for the Axis.
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Good thing for us you and I have a DEAL! lol!





