BOOM AND DOOM!
Tirano (X) Vs. Ichabod (L+17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 transports moved from 36 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
2 mech_infantrys moved from Shantung to Chahar
2 infantry moved from Burma to India
2 bombers moved from Hunan to India
1 armour and 3 mech_infantrys moved from Szechwan to Sikang
1 bomber moved from Kweichow to Chahar
1 mech_infantry moved from Kweichow to Shensi
2 armour moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Sikang, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Korea, round 2 : 2/8 hits, 2.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in India, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hunan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Shantung to Manchuria
1 bomber moved from Chahar to Japan
3 infantry moved from Shan State to Burma
3 infantry moved from French Indo China to Shan State
3 armour moved from French Indo China to Yunnan
3 armour moved from Yunnan to Szechwan
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Burma
2 bombers moved from India to BurmaPlace Units - Japanese
1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 57 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.67
Chinese : 1.00
UK_Pacific : 0.67
Japanese : 3.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 10 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to 125 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
2 infantry and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 3 destroyers and 1 fighter moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Iceland to United Kingdom
3 artilleries moved from Iraq to Northwest Persia
1 armour and 6 infantry moved from Persia to Northwest Persia
1 bomber moved from Russia to Novgorod
3 fighters moved from Bryansk to Russia
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 carrier and 2 destroyers moved from 28 Sea Zone to 26 Sea Zone -
intercept bombing raid at Leningrad?
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I’d be happy to get another league game going on the side.
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Yes intercept please! Sorry all I saw before was the game save post and I wasn’t sure if you were done with your turn, didn’t see the question at all.
I’d be happy to get another league game going on the side.
Looking to get a free win in league are we? Cannot say that I blame you :-D Since it was your idea I will let you start the bidding :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 10 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to 125 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
2 infantry and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 3 destroyers and 1 fighter moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Iceland to United Kingdom
3 artilleries moved from Iraq to Northwest Persia
1 armour and 6 infantry moved from Persia to Northwest Persia
1 bomber moved from Russia to Novgorod
3 fighters moved from Bryansk to Russia
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 carrier and 2 destroyers moved from 28 Sea Zone to 26 Sea ZoneCombat - Americans
Air Battle in Novgorod
Americans attacks with 1 units heading to Novgorod
Germans launches 1 interceptors out of Novgorod
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Northwest Persia
Americans attack with 1 armour, 3 artilleries and 6 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 3 artilleries and 6 infantry in Northwest Persia, round 2 : 4/10 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Northwest Persia from Germans with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Novgorod to Norway
1 fighter moved from United Kingdom to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 aaGun and 1 infantry moved from Mexico to Western United StatesPlace Units - Americans
3 armour placed in Iraq
3 infantry placed in Norway
4 transports placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -0.33
Defenders Fire, : : -0.17
Americans : 1.00
Attackers Fire, : : -0.17
AA fire in Novgorod : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 10 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to 125 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
2 infantry and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 3 destroyers and 1 fighter moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Iceland to United Kingdom
3 artilleries moved from Iraq to Northwest Persia
1 armour and 6 infantry moved from Persia to Northwest Persia
1 bomber moved from Russia to Novgorod
3 fighters moved from Bryansk to Russia
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 carrier and 2 destroyers moved from 28 Sea Zone to 26 Sea ZoneCombat - Americans
Air Battle in Novgorod
Americans attacks with 1 units heading to Novgorod
Germans launches 1 interceptors out of Novgorod
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Northwest Persia
Americans attack with 1 armour, 3 artilleries and 6 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 3 artilleries and 6 infantry in Northwest Persia, round 2 : 4/10 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Northwest Persia from Germans with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Novgorod to Norway
1 fighter moved from United Kingdom to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 aaGun and 1 infantry moved from Mexico to Western United StatesPlace Units - Americans
3 armour placed in Iraq
3 infantry placed in Norway
4 transports placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to India
1 infantry moved from West India to India
2 artilleries and 4 infantry moved from Eastern Persia to West India
3 artilleries and 4 infantry moved from Persia to Eastern Persia
2 fighters moved from Egypt to Libya
2 infantry moved from Tunisia to Libya
1 mech_infantry moved from Egypt to Iraq
4 fighters and 2 tactical_bombers moved from Bryansk to Eastern PersiaCombat - British
Battle in India
British attack with 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber and 1 infantry in India, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - British
2 fighters moved from Libya to 98 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 bomber moved from India to West India
1 destroyer and 2 transports moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
1 submarine placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Germans : -0.33
Defenders Fire, : : -0.17
British : 0.83
Italians : 0.33
Americans : 1.00
Attackers Fire, : : -0.17
Japanese : -0.33
AA fire in Novgorod : : -0.17 -
I bid 20.
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the only “combat” I had was in N Africa, after further evaluating I decided I wanted to attack Normandy with italy, if its an issue just edit it back out.
Attack
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (4)
Defense
Rolls: 1@2; Total Hits: 01@2: (5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Tobruk to LibyaCombat - Italians
Battle in Libya
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 armour and 6 mech_infantrys moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 aaGuns, 1 armour, 2 artilleries and 2 infantry moved from Romania to Eastern PolandPlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Italians to Normandy Bordeaux: 1 mech_infantry
EDIT: Changing ownership of Normandy Bordeaux from Americans to Italians
EDIT: Changing PUs for Italians from 14 to 16
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.67
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Alexandria to Egypt
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
4 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland
5 armour and 4 mech_infantrys moved from Baltic States to Eastern Poland
3 infantry moved from Novgorod to Baltic States
9 artilleries moved from Germany to Poland
8 armour and 12 mech_infantrys moved from Novgorod to FinlandPlace Units - Germans
9 mech_infantrys placed in Germany
3 infantry placed in Novgorod
1 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -1.00
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Caucasus to KazakhstanNon Combat Move - Russians
2 aaGuns, 12 artilleries and 43 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 4 artilleries and 14 infantry moved from Ukraine to Bryansk
4 infantry moved from Russia to Vologda
4 infantry moved from Russia to Samara
13 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to SamaraPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Chahar to Suiyuyan
2 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
2 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Sikang to Tsinghai
1 infantry moved from Burma to India
1 infantry moved from Burma to India
2 bombers moved from Burma to India
1 fighter and 2 tactical_bombers moved from Burma to IndiaCombat - Japanese
Battle in Suiyuyan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in India, round 2 : 4/7 hits, 3.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 2 tactical_bombers moved from India to Burma
3 infantry moved from Shan State to Burma
3 infantry moved from French Indo China to Shan State
3 armour moved from Szechwan to Burma
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 armour moved from Shantung to Manchuria
2 mech_infantrys moved from Shantung to Hunan
6 infantry moved from Korea to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 submarines and 3 transports placed in 6 Sea Zone
3 armour placed in French Indo China
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Japanese collect 55 PUs (5 lost to blockades); end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 mech_infantry
EDIT: Adding units owned by Japanese to Amur: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Changing PUs for Japanese from 65 to 66
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -1.33
UK_Pacific : -0.33
Japanese : -0.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 armour, 3 artilleries and 6 infantry moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
3 fighters moved from Russia to Norway
1 bomber moved from Norway to Novgorod
1 fighter moved from United Kingdom to Norway
2 fighters moved from 110 Sea Zone to Norway
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to India
1 bomber moved from West India to India
4 fighters moved from Eastern Persia to India
2 tactical_bombers moved from Eastern Persia to India
3 artilleries and 4 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Alexandria
2 fighters moved from United Kingdom to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 armour, 3 artilleries and 6 infantry moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
3 fighters moved from Russia to Norway
1 bomber moved from Norway to Novgorod
1 fighter moved from United Kingdom to Norway
2 fighters moved from 110 Sea Zone to Norway
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea ZoneCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Novgorod to Norway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 125 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Iceland: 4 infantry
EDIT: Adding units owned by Americans to Norway: 4 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 125 Sea Zone: 2 carriers
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 destroyers
EDIT: Adding units owned by Americans to 125 Sea Zone: 3 destroyers
EDIT: Removing units owned by Americans from 106 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Iceland: 2 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 123 Sea Zone: 4 transports
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 7 infantry
EDIT: Adding units owned by Americans to Iceland: 1 artillery and 7 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Iraq
3 fighters placed in Norway
3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to India
1 bomber moved from West India to India
4 fighters moved from Eastern Persia to India
2 tactical_bombers moved from Eastern Persia to India
3 artilleries and 4 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Alexandria
2 fighters moved from United Kingdom to NorwayCombat - British
Battle in India
British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 5/9 hits, 4.33 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from India to West India
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 125 Sea Zone to NorwayPlace Units - British
1 submarine placed in 98 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
British : 0.67
Japanese : -0.67
AA fire in Novgorod : : -0.17 -
I’m pretty sure that the Mongolians need to be edited as joining Russia.
Also, if you try a strafe attack against Norway with Italy first, please ask for OOL. For instance, I was saving the AAA for Germany in the first go around, not Italy :-D
Also, when I have bombers anywhere being attacked I usually don’t factor them as a casualty, just hope they roll a lot of 1s. So if you try a strafe on Germany’s next turn, no bomber hit please.





