BOOM AND DOOM!
Tirano (X) Vs. Ichabod (L+17)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to PersiaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs;
Germans buy 9 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Ukraine
2 bombers moved from Western Germany to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from French
3 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Battle in Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Ukraine to Eastern Poland
2 bombers moved from Western Ukraine to Eastern Poland
9 armour and 12 mech_infantrys moved from Eastern Poland to Novgorod
5 armour and 4 mech_infantrys moved from Bessarabia to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Poland to Eastern Poland
4 armour moved from Western Germany to Poland
3 artilleries and 12 infantry moved from Germany to PolandPlace Units - Germans
3 infantry placed in Novgorod
9 artilleries placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
4 infantry moved from Volgograd to Kazakhstan
4 artilleries and 15 infantry moved from Rostov to Ukraine
12 artilleries and 43 infantry moved from Bryansk to Western Ukraine
3 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in Kazakhstan
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 3 infantry in Kazakhstan, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 4 artilleries and 15 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 4 artilleries and 15 infantry in Ukraine, round 2 : 3/19 hits, 4.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 12 artilleries and 43 infantry
Germans defend with 2 infantry
Russians roll dice for 12 artilleries and 43 infantry in Western Ukraine, round 2 : 16/55 hits, 13.17 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 12 artilleries and 43 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
4 infantry moved from Vologda to Russia
2 aaGuns moved from Rostov to Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 2.00
Russians : 2.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 transports moved from 36 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
2 mech_infantrys moved from Shantung to Chahar
2 infantry moved from Burma to India
2 bombers moved from Hunan to India
1 armour and 3 mech_infantrys moved from Szechwan to Sikang
1 bomber moved from Kweichow to Chahar
1 mech_infantry moved from Kweichow to Shensi
2 armour moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Sikang, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Korea, round 2 : 2/8 hits, 2.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in India, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hunan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Shantung to Manchuria
1 bomber moved from Chahar to Japan
3 infantry moved from Shan State to Burma
3 infantry moved from French Indo China to Shan State
3 armour moved from French Indo China to Yunnan
3 armour moved from Yunnan to Szechwan
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Burma
2 bombers moved from India to BurmaPlace Units - Japanese
1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 57 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.67
Chinese : 1.00
UK_Pacific : 0.67
Japanese : 3.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 10 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to 125 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
2 infantry and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 3 destroyers and 1 fighter moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Iceland to United Kingdom
3 artilleries moved from Iraq to Northwest Persia
1 armour and 6 infantry moved from Persia to Northwest Persia
1 bomber moved from Russia to Novgorod
3 fighters moved from Bryansk to Russia
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 carrier and 2 destroyers moved from 28 Sea Zone to 26 Sea Zone -
intercept bombing raid at Leningrad?
-
I’d be happy to get another league game going on the side.
-
Yes intercept please! Sorry all I saw before was the game save post and I wasn’t sure if you were done with your turn, didn’t see the question at all.
I’d be happy to get another league game going on the side.
Looking to get a free win in league are we? Cannot say that I blame you :-D Since it was your idea I will let you start the bidding :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 10 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to 125 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
2 infantry and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 3 destroyers and 1 fighter moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Iceland to United Kingdom
3 artilleries moved from Iraq to Northwest Persia
1 armour and 6 infantry moved from Persia to Northwest Persia
1 bomber moved from Russia to Novgorod
3 fighters moved from Bryansk to Russia
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 carrier and 2 destroyers moved from 28 Sea Zone to 26 Sea ZoneCombat - Americans
Air Battle in Novgorod
Americans attacks with 1 units heading to Novgorod
Germans launches 1 interceptors out of Novgorod
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Northwest Persia
Americans attack with 1 armour, 3 artilleries and 6 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 3 artilleries and 6 infantry in Northwest Persia, round 2 : 4/10 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Northwest Persia from Germans with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Novgorod to Norway
1 fighter moved from United Kingdom to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 aaGun and 1 infantry moved from Mexico to Western United StatesPlace Units - Americans
3 armour placed in Iraq
3 infantry placed in Norway
4 transports placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -0.33
Defenders Fire, : : -0.17
Americans : 1.00
Attackers Fire, : : -0.17
AA fire in Novgorod : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 10 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to 125 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
2 infantry and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 3 destroyers and 1 fighter moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Iceland to United Kingdom
3 artilleries moved from Iraq to Northwest Persia
1 armour and 6 infantry moved from Persia to Northwest Persia
1 bomber moved from Russia to Novgorod
3 fighters moved from Bryansk to Russia
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 carrier and 2 destroyers moved from 28 Sea Zone to 26 Sea ZoneCombat - Americans
Air Battle in Novgorod
Americans attacks with 1 units heading to Novgorod
Germans launches 1 interceptors out of Novgorod
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Northwest Persia
Americans attack with 1 armour, 3 artilleries and 6 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 3 artilleries and 6 infantry in Northwest Persia, round 2 : 4/10 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Northwest Persia from Germans with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Novgorod to Norway
1 fighter moved from United Kingdom to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 aaGun and 1 infantry moved from Mexico to Western United StatesPlace Units - Americans
3 armour placed in Iraq
3 infantry placed in Norway
4 transports placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to India
1 infantry moved from West India to India
2 artilleries and 4 infantry moved from Eastern Persia to West India
3 artilleries and 4 infantry moved from Persia to Eastern Persia
2 fighters moved from Egypt to Libya
2 infantry moved from Tunisia to Libya
1 mech_infantry moved from Egypt to Iraq
4 fighters and 2 tactical_bombers moved from Bryansk to Eastern PersiaCombat - British
Battle in India
British attack with 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber and 1 infantry in India, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - British
2 fighters moved from Libya to 98 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 bomber moved from India to West India
1 destroyer and 2 transports moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
1 submarine placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Germans : -0.33
Defenders Fire, : : -0.17
British : 0.83
Italians : 0.33
Americans : 1.00
Attackers Fire, : : -0.17
Japanese : -0.33
AA fire in Novgorod : : -0.17 -
I bid 20.
-
the only “combat” I had was in N Africa, after further evaluating I decided I wanted to attack Normandy with italy, if its an issue just edit it back out.
Attack
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (4)
Defense
Rolls: 1@2; Total Hits: 01@2: (5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Tobruk to LibyaCombat - Italians
Battle in Libya
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 armour and 6 mech_infantrys moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 aaGuns, 1 armour, 2 artilleries and 2 infantry moved from Romania to Eastern PolandPlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Italians to Normandy Bordeaux: 1 mech_infantry
EDIT: Changing ownership of Normandy Bordeaux from Americans to Italians
EDIT: Changing PUs for Italians from 14 to 16
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.67
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Alexandria to Egypt
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
4 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland
5 armour and 4 mech_infantrys moved from Baltic States to Eastern Poland
3 infantry moved from Novgorod to Baltic States
9 artilleries moved from Germany to Poland
8 armour and 12 mech_infantrys moved from Novgorod to FinlandPlace Units - Germans
9 mech_infantrys placed in Germany
3 infantry placed in Novgorod
1 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -1.00
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Caucasus to KazakhstanNon Combat Move - Russians
2 aaGuns, 12 artilleries and 43 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 4 artilleries and 14 infantry moved from Ukraine to Bryansk
4 infantry moved from Russia to Vologda
4 infantry moved from Russia to Samara
13 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to SamaraPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Chahar to Suiyuyan
2 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
2 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Sikang to Tsinghai
1 infantry moved from Burma to India
1 infantry moved from Burma to India
2 bombers moved from Burma to India
1 fighter and 2 tactical_bombers moved from Burma to IndiaCombat - Japanese
Battle in Suiyuyan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in India, round 2 : 4/7 hits, 3.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 2 tactical_bombers moved from India to Burma
3 infantry moved from Shan State to Burma
3 infantry moved from French Indo China to Shan State
3 armour moved from Szechwan to Burma
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 armour moved from Shantung to Manchuria
2 mech_infantrys moved from Shantung to Hunan
6 infantry moved from Korea to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 submarines and 3 transports placed in 6 Sea Zone
3 armour placed in French Indo China
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Japanese collect 55 PUs (5 lost to blockades); end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 mech_infantry
EDIT: Adding units owned by Japanese to Amur: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Changing PUs for Japanese from 65 to 66
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -1.33
UK_Pacific : -0.33
Japanese : -0.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 armour, 3 artilleries and 6 infantry moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
3 fighters moved from Russia to Norway
1 bomber moved from Norway to Novgorod
1 fighter moved from United Kingdom to Norway
2 fighters moved from 110 Sea Zone to Norway
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUsCombat Hit Differential Summary :





