G40 2Ed Colt (Axis) v. scousemart (+22 Allies) R2

  • '20

    scramble 54?


  • Scramble

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Kweichow to Sikang
                1 infantry moved from Kansu to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Shensi to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
                1 artillery moved from India to West India
                1 mech_infantry moved from Burma to West India
                1 fighter and 1 tactical_bomber moved from Shan State to West India
                1 fighter and 1 tactical_bomber moved from Shan State to West India
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                2 bombers moved from Japan to 6 Sea Zone
                1 bomber moved from Yunnan to 6 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                1 armour and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                2 battleships, 1 cruiser and 14 submarines moved from 35 Sea Zone to 54 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 54 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                2 fighters moved from 36 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Americans defend with 2 submarines; ANZAC defend with 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the Americans lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 19
                    Casualties for Americans: 2 submarines
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Java, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 3 bombers and 1 destroyer
                    Americans defend with 2 submarines
                        Japanese roll dice for 3 bombers and 1 destroyer in 6 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser, 2 fighters, 14 submarines and 2 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports; ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters
                        Japanese roll dice for 14 submarines in 54 Sea Zone, round 2 :  3/14 hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 :  9/13 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 7 submarines owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 7 submarines in 54 Sea Zone, round 3 :  1/7 hits
                        1 cruiser owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 :  5/7 hits
                        Americans roll dice for 4 fighters in 54 Sea Zone, round 3 :  3/4 hits
                        Americans roll dice for 1 battleship, 1 cruiser and 4 transports in 54 Sea Zone, round 3 :  2/2 hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 submarines owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 5 submarines in 54 Sea Zone, round 4 :  2/5 hits
                        1 transport owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 :  2/4 hits
                        2 transports owned by the Americans lost in 54 Sea Zone
                        1 transport owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 5 submarines in 54 Sea Zone, round 5 :  2/5 hits
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 88
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
                    Casualties for Japanese: 1 cruiser, 1 fighter, 9 submarines and 1 tactical_bomber
                Battle in West India
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in West India, round 2 :  4/6 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Novosibirsk, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  1/1 hits
                        1 fighter owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 1 tactical_bomber in Novosibirsk, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 4 :  0/1 hits
                    retreated to Novosibirsk
                    Russians win with 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 fighter and 1 infantry
                Battle in Sikang
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 35 Sea Zone to 54 Sea Zone
                1 carrier moved from 35 Sea Zone to 54 Sea Zone
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                2 carriers moved from 36 Sea Zone to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 aaGun, 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Burma to India
                1 armour moved from French Indo China to Burma
                1 tactical_bomber moved from Novosibirsk to Shensi
                1 infantry moved from Suiyuyan to Kansu
                2 mech_infantrys moved from Kweichow to Shensi
                1 fighter and 1 tactical_bomber moved from Sikang to Shensi
                3 mech_infantrys moved from Kiangsu to Kweichow
                2 fighters and 2 tactical_bombers moved from West India to India
                3 bombers moved from 6 Sea Zone to Japan
                1 transport moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 artillery and 2 infantry placed in India
                2 infantry and 1 mech_infantry placed in French Indo China
                1 bomber and 3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
                Japanese collect 66 PUs (4 lost to blockades); end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_42140_Jap6.tsvg

  • '20

    If Americans attack 54 fleet, the carriers do not take a hit until all my aircraft are dead. So, subs, then aircraft, tilt carriers, kill carriers, kill battleships


  • If I do a Kamikaze?  :| :evil: :roll:


  • I made a mistake when doing a bombing run in Western Germany, I was supposed to stop and ask whether you wanted to intercept with 3 fighters (versus 2 bombers) but somehow I ended up not intercepting and it went ahead and attacked. Would you like me to replay the bombing run with interceptors (if that’s what you would want), and redo the battle for sz54 but with the results as posted on this dice (I hope you get what I mean)?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                2 bombers moved from Queensland to 54 Sea Zone
                2 bombers moved from Scotland to Western Germany

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 2 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in Western Germany causes 10 damage total.  Damaged units is as follows: factory_major = 4, airfield = 6
                Battle in 54 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 3 fighters, 5 submarines and 1 tactical_bomber
                        Americans roll dice for 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                        Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
                        Japanese roll dice for 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
                        2 destroyers owned by the Americans, 3 submarines owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone
                    retreated to 54 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -24
                    Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter
                    Casualties for Japanese: 3 submarines
                Cleaning up after air battles

    Non Combat Move - Americans

    Combat Hit Differential Summary :

    AA fire in Western Germany : : -0.33
        Americans : -0.17
        Japanese : -0.33

    triplea_42140_Ame6.tsvg

  • '20

    I will be intercepting. If both your bombers survive, we can keep the results of bombing.

    attacking bombers:

    DiceRolling 2d6:
    (1, 2)

    defenders

    DiceRolling 3d6:
    (2, 4, 4)

  • '20

    edit out one of my figs and continue


  • Ok and thanks. Sorry about that. Got a bit confused… :?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                2 bombers moved from Queensland to 54 Sea Zone
                2 bombers moved from Scotland to Western Germany

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 2 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in Western Germany causes 10 damage total.  Damaged units is as follows: factory_major = 4, airfield = 6
                Battle in 54 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 3 fighters, 5 submarines and 1 tactical_bomber
                        Americans roll dice for 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                        Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
                        Japanese roll dice for 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
                        2 destroyers owned by the Americans, 3 submarines owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone
                    retreated to 54 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -24
                    Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter
                    Casualties for Japanese: 3 submarines
                Cleaning up after air battles

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Turning off Edit Mode
                2 bombers moved from Western Germany to United Kingdom
                2 bombers moved from 54 Sea Zone to Queensland
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                3 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Algeria to Libya

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                2 destroyers and 6 submarines placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Iraq to Ukraine

    Combat - British
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine : 1/1 hits, 0.17 expected hits
                    1 bomber killed by AA
                    Bombing raid in Ukraine causes 0 damage total.

    Non Combat Move - British
                2 infantry moved from Eastern Persia to Persia
                1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 72 Sea Zone
                2 fighters moved from Iraq to Volgograd

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 destroyer and 2 submarines placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,4,3,6,4
                British collect 27 PUs (3 lost to blockades); end with 27 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    AA fire in Western Germany : : -0.33
        Americans : -0.17
        AA fire in Ukraine : : 0.83
        Japanese : -0.33

    triplea_42140_UK_6.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 armour moved from Egypt to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from Egypt to Trans-Jordan
                1 bomber and 2 fighters moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 bomber, 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Trans-Jordan to Egypt
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 submarine moved from 93 Sea Zone to 87 Sea Zone

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                2 transports placed in 97 Sea Zone
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,4,5
                Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_42140_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber
                    2 submarines owned by the Japanese Submerged
                        ANZAC roll dice for 1 tactical_bomber in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                        1 tactical_bomber owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 1 tactical_bomber

    Non Combat Move - ANZAC
                1 mech_infantry moved from New South Wales to Western Australia
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,6,4,1,1,5,1,2,2,3,4,6,5
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 70 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0.50
        Japanese : -0.50

    triplea_42140_Fre6.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x airfield, 3x factory_major; Remaining resources: 100 PUs;
                Germans buy 1 artillery, 3 bombers, 1 carrier, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 mech_infantrys moved from Russia to Tambov
                2 tactical_bombers moved from Bryansk to Tambov
                2 mech_infantrys moved from Russia to Samara
                1 bomber moved from Bryansk to Samara
                5 artilleries moved from Russia to Tambov
                1 fighter and 2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer and 2 submarines
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 :  5/8 hits
                        British roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans, 1 destroyer owned by the British and 2 submarines owned by the British lost in 109 Sea Zone
                    Germans win with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer and 2 submarines
                Battle in Tambov
                    Germans attack with 5 artilleries, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 5 artilleries, 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 :  3/9 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 5 artilleries, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 fighter and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
                2 bombers moved from 109 Sea Zone to Western Germany
                1 bomber moved from Samara to Russia
                2 tactical_bombers moved from Tambov to Russia
                11 armour and 12 mech_infantrys moved from Russia to Rostov
                1 artillery and 1 infantry moved from Ukraine to Rostov
                2 infantry moved from Smolensk to Russia
                1 aaGun moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 fighter moved from Egypt to Ukraine

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in Russia
                3 bombers placed in France
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to France: 2 artilleries
                EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_42140_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 artillery and 8 infantry moved from Kazakhstan to Sikang
                3 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 infantry in Korea, round 6 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 infantry in Korea, round 7 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 7 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 1 infantry in Korea, round 8 : 1/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Russians attack with 1 artillery and 8 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery and 8 infantry in Sikang, round 2 : 2/9 hits, 1.83 expected hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Sikang
                    Russians win, taking Sikang from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 infantry moved from Caucasus to Northwest Persia
                4 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Evenkiyskiy to Timguska
                1 infantry moved from Evenkiyskiy to Urals
                1 infantry moved from Buryatia to Amur
                1 aaGun moved from Buryatia to Amur

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Russians : -1.50
        Japanese : -1.00

    triplea_42140_Rus7.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Manchuria to Korea
                1 fighter moved from Japan to Korea
                4 bombers and 2 fighters moved from Japan to 25 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 armour and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 mech_infantry moved from West India to Eastern Persia
                3 mech_infantrys moved from Kweichow to Sikang
                2 mech_infantrys moved from Shensi to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 fighter and 2 tactical_bombers moved from Shensi to Sikang
                2 fighters and 2 tactical_bombers moved from India to Sikang

    Combat - Japanese
                Battle in Eastern Persia
                    Japanese attack with 2 armour, 1 artillery and 3 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Eastern Persia, round 2 :  3/6 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 armour and 3 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 infantry in Dutch New Guinea, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 4 bombers and 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 bombers and 2 fighters in 25 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Sikang
                    Japanese attack with 3 fighters, 1 infantry, 5 mech_infantrys and 4 tactical_bombers
                    Russians defend with 1 artillery and 8 infantry
                        Japanese roll dice for 3 fighters, 1 infantry, 5 mech_infantrys and 4 tactical_bombers in Sikang, round 2 :  4/13 hits
                        Chinese roll dice for 1 artillery and 8 infantry in Sikang, round 2 :  3/9 hits
                        1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
                        Japanese roll dice for 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Sikang, round 3 :  2/10 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Sikang, round 3 :  2/5 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 4 tactical_bombers in Sikang, round 4 :  4/8 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 4 :  1/3 hits
                        2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Sikang
                    Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 artillery and 8 infantry
                    Casualties for Japanese: 1 infantry and 5 mech_infantrys
                Battle in Korea
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Korea to Japan
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                4 bombers moved from 25 Sea Zone to Japan
                1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                3 fighters and 4 tactical_bombers moved from Sikang to Shensi
                1 armour moved from Burma to Szechwan
                1 mech_infantry moved from French Indo China to Szechwan
                1 aaGun, 3 artilleries and 5 infantry moved from India to West India

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 37 Sea Zone
                1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
                2 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
                Japanese collect 69 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_42140_Jap7.tsvg

  • '20

    I took the liberty to not scramble your fighters against the overwhelming odds

  • '20

    You can choose to add your figs now if you so choose to  :-)


  • Thanks about the fighters. I wouldn’t have scrambled them anyway…  :roll:
    @Colt45:

    You can choose to add your figs now if you so choose to  :-)

    What do you mean about the figs?  :?

  • '20

    Because I won the battle in one round, it is easy to still add your fighters to battle if you would have scrambled, and we could edit the result in if they score hits but your fighters would die.

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