TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
scramble 54?
Scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Kansu to Novosibirsk
1 fighter and 1 tactical_bomber moved from Shensi to Novosibirsk
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 artillery moved from India to West India
1 mech_infantry moved from Burma to West India
1 fighter and 1 tactical_bomber moved from Shan State to West India
1 fighter and 1 tactical_bomber moved from Shan State to West India
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
2 battleships, 1 cruiser and 14 submarines moved from 35 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 2 submarines; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 19
Casualties for Americans: 2 submarines
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 3 bombers and 1 destroyer
Americans defend with 2 submarines
Japanese roll dice for 3 bombers and 1 destroyer in 6 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
retreated to 6 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 fighters, 14 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports; ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters
Japanese roll dice for 14 submarines in 54 Sea Zone, round 2 : 3/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 9/13 hits
Units damaged: 2 battleships owned by the Japanese
1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 7 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 7 submarines in 54 Sea Zone, round 3 : 1/7 hits
1 cruiser owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 5/7 hits
Americans roll dice for 4 fighters in 54 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 battleship, 1 cruiser and 4 transports in 54 Sea Zone, round 3 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 submarines owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 5 submarines in 54 Sea Zone, round 4 : 2/5 hits
1 transport owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 2/4 hits
2 transports owned by the Americans lost in 54 Sea Zone
1 transport owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 5 submarines in 54 Sea Zone, round 5 : 2/5 hits
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 88
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 cruiser, 1 fighter, 9 submarines and 1 tactical_bomber
Battle in West India
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in West India, round 2 : 4/6 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 fighter and 1 tactical_bomber in Novosibirsk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 tactical_bomber in Novosibirsk, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits
retreated to Novosibirsk
Russians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Burma to India
1 armour moved from French Indo China to Burma
1 tactical_bomber moved from Novosibirsk to Shensi
1 infantry moved from Suiyuyan to Kansu
2 mech_infantrys moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from West India to India
3 bombers moved from 6 Sea Zone to Japan
1 transport moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in India
2 infantry and 1 mech_infantry placed in French Indo China
1 bomber and 3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Japanese collect 66 PUs (4 lost to blockades); end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
If Americans attack 54 fleet, the carriers do not take a hit until all my aircraft are dead. So, subs, then aircraft, tilt carriers, kill carriers, kill battleships
If I do a Kamikaze? :| :evil: :roll:
I made a mistake when doing a bombing run in Western Germany, I was supposed to stop and ask whether you wanted to intercept with 3 fighters (versus 2 bombers) but somehow I ended up not intercepting and it went ahead and attacked. Would you like me to replay the bombing run with interceptors (if that’s what you would want), and redo the battle for sz54 but with the results as posted on this dice (I hope you get what I mean)?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Queensland to 54 Sea Zone
2 bombers moved from Scotland to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: factory_major = 4, airfield = 6
Battle in 54 Sea Zone
Americans attack with 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 3 fighters, 5 submarines and 1 tactical_bomber
Americans roll dice for 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
2 destroyers owned by the Americans, 3 submarines owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win with 2 battleships, 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter
Casualties for Japanese: 3 submarines
Cleaning up after air battles
Non Combat Move - Americans
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.33
Americans : -0.17
Japanese : -0.33
I will be intercepting. If both your bombers survive, we can keep the results of bombing.
attacking bombers:
Rolling 2d6:
(1, 2)
defenders
Rolling 3d6:
(2, 4, 4)
edit out one of my figs and continue
Ok and thanks. Sorry about that. Got a bit confused… :?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Queensland to 54 Sea Zone
2 bombers moved from Scotland to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: factory_major = 4, airfield = 6
Battle in 54 Sea Zone
Americans attack with 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 3 fighters, 5 submarines and 1 tactical_bomber
Americans roll dice for 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
2 destroyers owned by the Americans, 3 submarines owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win with 2 battleships, 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter
Casualties for Japanese: 3 submarines
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
3 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Libya
Place Units - Americans
2 destroyers placed in 101 Sea Zone
2 destroyers and 6 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Iraq to Ukraine
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Non Combat Move - British
2 infantry moved from Eastern Persia to Persia
1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 72 Sea Zone
2 fighters moved from Iraq to Volgograd
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 destroyer and 2 submarines placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,4,3,6,4
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.33
Americans : -0.17
AA fire in Ukraine : : 0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Egypt to Trans-Jordan
1 bomber and 2 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Trans-Jordan to Egypt
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 93 Sea Zone to 87 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
2 transports placed in 97 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,4,5
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber
2 submarines owned by the Japanese Submerged
ANZAC roll dice for 1 tactical_bomber in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
1 tactical_bomber owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for ANZAC: 1 tactical_bomber
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Western Australia
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,6,4,1,1,5,1,2,2,3,4,6,5
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield, 3x factory_major; Remaining resources: 100 PUs;
Germans buy 1 artillery, 3 bombers, 1 carrier, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Russia to Tambov
2 tactical_bombers moved from Bryansk to Tambov
2 mech_infantrys moved from Russia to Samara
1 bomber moved from Bryansk to Samara
5 artilleries moved from Russia to Tambov
1 fighter and 2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer and 2 submarines
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/8 hits
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans, 1 destroyer owned by the British and 2 submarines owned by the British lost in 109 Sea Zone
Germans win with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer and 2 submarines
Battle in Tambov
Germans attack with 5 artilleries, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 5 artilleries, 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 5 artilleries, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
2 bombers moved from 109 Sea Zone to Western Germany
1 bomber moved from Samara to Russia
2 tactical_bombers moved from Tambov to Russia
11 armour and 12 mech_infantrys moved from Russia to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
2 infantry moved from Smolensk to Russia
1 aaGun moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Egypt to Ukraine
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Russia
3 bombers placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 2 artilleries
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 artillery and 8 infantry moved from Kazakhstan to Sikang
3 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Korea, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Korea, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 1 infantry in Korea, round 8 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 artillery and 8 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 8 infantry in Sikang, round 2 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Caucasus to Northwest Persia
4 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Buryatia to Amur
1 aaGun moved from Buryatia to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -1.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
4 bombers and 2 fighters moved from Japan to 25 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 armour and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 mech_infantry moved from West India to Eastern Persia
3 mech_infantrys moved from Kweichow to Sikang
2 mech_infantrys moved from Shensi to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter and 2 tactical_bombers moved from Shensi to Sikang
2 fighters and 2 tactical_bombers moved from India to Sikang
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour, 1 artillery and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Eastern Persia, round 2 : 3/6 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Dutch New Guinea
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Dutch New Guinea, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 4 bombers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 bombers and 2 fighters in 25 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 3 fighters, 1 infantry, 5 mech_infantrys and 4 tactical_bombers
Russians defend with 1 artillery and 8 infantry
Japanese roll dice for 3 fighters, 1 infantry, 5 mech_infantrys and 4 tactical_bombers in Sikang, round 2 : 4/13 hits
Chinese roll dice for 1 artillery and 8 infantry in Sikang, round 2 : 3/9 hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
Japanese roll dice for 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Sikang, round 3 : 2/10 hits
Chinese roll dice for 1 artillery and 4 infantry in Sikang, round 3 : 2/5 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
Japanese roll dice for 3 fighters, 1 mech_infantry and 4 tactical_bombers in Sikang, round 4 : 4/8 hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 4 : 1/3 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Sikang
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 8 infantry
Casualties for Japanese: 1 infantry and 5 mech_infantrys
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Korea to Japan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
4 bombers moved from 25 Sea Zone to Japan
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 4 tactical_bombers moved from Sikang to Shensi
1 armour moved from Burma to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 aaGun, 3 artilleries and 5 infantry moved from India to West India
Place Units - Japanese
1 destroyer and 2 submarines placed in 37 Sea Zone
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 69 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
I took the liberty to not scramble your fighters against the overwhelming odds
You can choose to add your figs now if you so choose to :-)
Thanks about the fighters. I wouldn’t have scrambled them anyway… :roll:
@Colt45:
You can choose to add your figs now if you so choose to :-)
What do you mean about the figs? :?
Because I won the battle in one round, it is easy to still add your fighters to battle if you would have scrambled, and we could edit the result in if they score hits but your fighters would die.