That’s what I thought. Thanks for clarifying!
G40 Tirano (X) Vs. Jonathan.Rost (L+14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 58 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 armour moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 mech_infantrys moved from Jehol to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 mech_infantrys moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Suiyuyan to Kansu
2 tactical_bombers moved from Suiyuyan to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 armour moved from Sikang to Kansu
1 armour moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits, 0.00 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.00 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.00 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.00 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.00 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 0.00 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.00 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 0.00 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.00 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Dutch New Guinea
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Amur, round 2 : 2/5 hits, 0.00 expected hits
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.00 expected hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Dutch New Guinea from ANZAC, taking Amur from Russians with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 0.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Guam
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/6 hits, 0.00 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.00 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 2/6 hits, 0.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Japanese win, taking Guam from Americans, taking Kansu from Chinese with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 armour, 2 artilleries and 2 infantry moved from Sikang to Kazakhstan
2 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kansu to Shensi
1 tactical_bomber moved from Shensi to Kweichow
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 41 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
Japanese undo move 1.
2 infantry and 1 mech_infantry placed in Kwangtung
1 artillery, 1 fighter and 3 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans : 0.00
ANZAC : 0.00
Chinese : 2.00
Russians : 0.00
Japanese : 15.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 bomber moved from India to Turkmenistan
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 mech_infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Americans
Battle in Norway
Battle in Dutch New Guinea
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Dutch New Guinea, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win, taking Norway from Germans, taking Dutch New Guinea from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Turkmenistan
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Turkmenistan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Turkmenistan
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 bomber moved from Turkmenistan to Russia
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 aaGuns and 1 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
Americans undo move 1.
1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 bomber and 2 infantry placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 bombers
EDIT: Adding units owned by Americans to Queensland: 2 bombers
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 1.00
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 bomber moved from India to Turkmenistan
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 mech_infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Americans
Battle in Norway
Battle in Dutch New Guinea
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Dutch New Guinea, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win, taking Norway from Germans, taking Dutch New Guinea from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Turkmenistan
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Turkmenistan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Turkmenistan
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 bomber moved from Turkmenistan to Russia
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 aaGuns and 1 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
Americans undo move 1.
1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 bomber and 2 infantry placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 bombers
EDIT: Adding units owned by Americans to Queensland: 2 bombers
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 2 armour, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Caucasus to Kazakhstan
3 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from Burma to KwangtungCombat - British
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kazakhstan
British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 2 infantry
British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/8 hits, 3.17 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Kazakhstan, round 2 : 3/5 hits, 1.83 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the British lost in Kazakhstan
British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
2 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
14 infantry and 2 mech_infantrys moved from India to Burma
2 artilleries and 1 infantry moved from West India to India
1 bomber moved from Kwangtung to Burma
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Tobruk to Alexandria
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to NorwayPlace Units - British
2 infantry placed in Union of South Africa
2 armour, 1 factory_minor and 1 fighter placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,5,6,6,6,1,4,1
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 cruiser, 1 destroyer and 2 transports
EDIT: Adding units owned by British to 71 Sea Zone: 1 cruiser, 1 destroyer and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 factory_minor
EDIT: Adding units owned by British to Persia: 1 factory_minor
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Kwangtung : : -0.17
British : -0.67
Americans : 1.00
Japanese : -1.00 -
This is a good game we have going, unless I am wrong this looks like a long war of attrition on both sides.
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Could be, unfortunately attrition works in your favor. However, I have cleared out much of the underbrush, have a solid footing inside USSR.
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We will just have to see then, make sure to check your messages also and let me know on that.
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I’d enjoy a 1914 game with tournament rules.
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Italy 6. Cleaned up some pesky soviet outliers.
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Are you not interested in just a slug fest? We can do tournament rules if you wish but I think vanilla is more fun. Tournament ends it after what 6 rounds?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Archangel
2 mech_infantrys moved from Bryansk to Belarus
2 mech_infantrys moved from Belarus to Archangel
1 bomber moved from Western Germany to Archangel
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 bomber and 1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 3 mech_infantrys
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 : 4/5 hits, 0.00 expected hits
Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.00 expected hits
1 mech_infantry owned by the Italians and 3 mech_infantrys owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 3 mech_infantrys
Battle in Archangel
Italians attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 2 armour
Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Archangel, round 2 : 1/5 hits, 0.00 expected hits
Russians roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 0.00 expected hits
1 armour owned by the Russians lost in Archangel
Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Archangel, round 3 : 2/5 hits, 0.00 expected hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.00 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 armour
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Archangel to Novgorod
1 fighter moved from Rostov to Bryansk
1 bomber moved from Rostov to Novgorod
2 armour moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 fighter moved from Western Germany to Novgorod
2 fighters moved from Western Germany to BryanskPlace Units - Italians
3 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 7.00
Russians : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from Burma to PersiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67 -
Germans strafe RUS infantry in Vologda again. Bombing raid on Moscow fails.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 mech_infantrys moved from Bryansk to Vologda
3 armour moved from Novgorod to Vologda
3 armour moved from Bryansk to Vologda
4 tactical_bombers moved from Bryansk to Vologda
4 fighters moved from Bryansk to Russia
1 bomber moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 5 interceptors out of Russia
Attackers Fire, : 1/5 hits, 0.00 expected hits
Defenders Fire, : 0/5 hits, 0.00 expected hits
1 fighter owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.00 expected hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Vologda
Germans attack with 6 armour, 3 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
AA fire in Vologda : 1/4 hits, 0.00 expected hits
1 tactical_bomber owned by the Germans lost in Vologda
Germans roll dice for 6 armour, 3 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 3/12 hits, 0.00 expected hits
Russians roll dice for 2 aaGuns and 12 infantry in Vologda, round 2 : 4/12 hits, 0.00 expected hits
3 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans roll dice for 5 armour and 3 tactical_bombers in Vologda, round 3 : 5/8 hits, 0.00 expected hits
Russians roll dice for 11 infantry in Vologda, round 3 : 2/11 hits, 0.00 expected hits
2 armour owned by the Germans and 5 infantry owned by the Russians lost in Vologda
Germans roll dice for 3 armour and 3 tactical_bombers in Vologda, round 4 : 4/6 hits, 0.00 expected hits
Russians roll dice for 6 infantry in Vologda, round 4 : 2/6 hits, 0.00 expected hits
2 armour owned by the Germans and 4 infantry owned by the Russians lost in Vologda
1 armour owned by the Germans retreated to Smolensk
Russians win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 5 armour, 3 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 10 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 tactical_bombers moved from Vologda to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
4 armour moved from Eastern Poland to Bryansk
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Northern Italy to Western Germany
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 submarines moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
4 fighters moved from Russia to Bryansk
1 fighter moved from Western Germany to NovgorodPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
4 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.00
Germans : 12.00
Defenders Fire, : : 0.00
AA fire in Vologda : : 1.00
Attackers Fire, : : 1.00
Russians : 8.00 -
Jon, I am happy to play this out, but I think you just had a blunder that cost you the game. You have left Germany with only 4 inf defending it. The Americans can take denmark with transports, Britian then moves to take Germany with 2 transports and 2 fighters. One additional fighter will go with the destroyers to protect from a scramble in 113. I will go ahead and move Russia in case you wish to keep playing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 mech_infantrys moved from Russia to Samara
2 mech_infantrys moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Volgograd
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
Russians take Tambov from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Italians lost in Archangel
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Olgiy to DzavhanPlace Units - Russians
1 armour, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -1.17
Russians : 1.00 -
You are correct, big error on my part. Good game.
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We have both won as the allies with a bid of 14, I still think the allies need a bid however. If you are down to play another we can do and lower the allied bid regardless who takes them. I think even lowering the bid to 12would help.
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I want to look at the 1914 system for PBEM first. Give me an hour or two.
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The TripleA I have doesn’t have 1914 on it. Do you have a link, or a file, to share?
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I was looking for it, and you are correct, 1914 does not exist. I just assumed that it did. So you are interested in another match with perhaps a lower bid due to prevailing allies?