Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsG40 Tirano (X) Vs. Jonathan.Rost (L+14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to QueenslandPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 battleship, 1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 armour, 1 destroyer, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Siam to French Indo China
1 fighter moved from Burma to French Indo China
1 mech_infantry moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
2 infantry moved from Burma to Yunnan
1 bomber moved from Persia to YunnanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Yunnan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking 106 Sea Zone from Germans, taking Yunnan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 fighter moved from French Indo China to Burma
3 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 bomber moved from Yunnan to Burma
1 fighter moved from Persia to Russia
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Eastern Persia
1 artillery moved from Iraq to Northwest Persia
2 artilleries moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
3 fighters moved from Egypt to Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Tunisia to Libya
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 armour and 1 mech_infantry placed in Egypt
1 destroyer and 2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,1,2,6,4
UK_Pacific collect 6 PUs (5 lost to blockades); end with 8 PUs
Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Italians : 1.33
British : -1.33
Americans : 0.33
Japanese : 0.33 -
Italy is in a rebuilding year……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Archangel
3 mech_infantrys moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western UkraineCombat - Italians
Non Combat Move - Italians
1 bomber moved from Southern Italy to Novgorod
2 fighters moved from Germany to Novgorod
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
1 bomber and 1 infantry placed in Southern Italy
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
1 fighter moved from Iraq to Volgograd
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tunisia to LibyaTurn Complete - French
Combat Hit Differential Summary :
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Move the man from equilateral to Sudan if you would, slipped my mind.
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I admire your optimism that the French infantry in Sudan will lead you to victory!
Germans consolidate in W. Ukraine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.00 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.00 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits, 0.00 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.00 expected hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 105 Sea Zone
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 armour moved from Romania to Western Ukraine
3 aaGuns, 9 armour, 10 artilleries and 34 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 artillery moved from Poland to Eastern Poland
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Western Ukraine
3 bombers moved from Western Germany to Western Ukraine
3 fighters moved from Western Germany to Western Ukraine
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 fighter and 2 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
4 armour placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Urals to Vologda
Russians take Vologda from Italians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
4 aaGuns, 11 artilleries and 49 infantry moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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Japan recaptures Malaya. Invades Sumatra and Celebes to trigger a bonus.
Japan declares war on Soviet Union.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from 37 Sea Zone to Malaya
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Szechwan to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Kazakhstan to Sikang
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in 58 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 58 Sea Zone
Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 0.00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Battle in Yunnan
Japanese attack with 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/5 hits, 0.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 1/6 hits, 0.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.00 expected hits
1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Suiyuyan
2 infantry moved from Tsinghai to Sikang
2 artilleries moved from Tsinghai to Sikang
3 tactical_bombers moved from Yunnan to Suiyuyan
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 fighters moved from 6 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
3 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
2 bombers moved from Malaya to Kwangsi
1 aaGun moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
4 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to Philippines
2 armour moved from Tsinghai to Sikang
1 transport moved from 43 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
ANZAC : 2.00
Chinese : 1.00
UK_Pacific : 0.00
Japanese : 9.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 41 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 bomber moved from 41 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - Americans
2 bombers and 1 infantry placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 41 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 bomber moved from 41 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - Americans
2 bombers and 1 infantry placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
2 mech_infantrys moved from Eastern Persia to India
1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
4 fighters and 1 tactical_bomber moved from Persia to Russia
2 artilleries and 1 infantry moved from Eastern Persia to West India
2 artilleries moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,6,2,5,2,5,2,2,2,1,3,1,1
UK_Pacific collect 6 PUs (2 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 0.00
Americans : 0.67
Japanese : 0.33 -
The aret in Libya forgot to move over to Tobruk :)
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Moved BR artillery as requested.
Italy captured Smolensk, Bryansk.
Moved air units to Western Germany. -
Just out of curiosity was the Philippines fleet a bait? I kept going back and forth on if I should attack it, and obviously chose not to.
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It was in a way - I felt that even if you attacked, you’d be so weakened that my second fleet in Singapore could mop up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery, 1 factory_minor and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
ANZAC undo move 1.
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Volgograd to RussiaTurn Complete - French
Combat Hit Differential Summary :
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Germans are bombing factory in Moscow with 3x bomber, escorted with 3x fighters. Do you want to intercept?
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Intercept. Lose french then brits.
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Bombing raid - I hit three fighters, but your AA fire killed 2 of 3 bombers.
Executed a strafing run on RUS infantry in Vologda, killed 4 soviet for the loss of 2 german inf.