I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Surfer Axis +10 vs Dawgoneit Allies BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 47 Sea ZoneCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 cruiser, 5 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Caucasus to PersiaPlace Units - Americans
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
Americans undo move 2.
2 destroyers placed in 101 Sea Zone
4 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from West India to India
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 transports moved from 70 Sea Zone to 83 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 artillery -
No worries. I didn’t see that you had already moved. You were quick on that one.
if you want to edit in places that weren’t effected by my moves i’m cool with that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Western Germany to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Eastern Poland, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Greater Southern Germany: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs -
It’s fine. There is no way to make my move without affecting your final positions.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaPlace Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaPlace Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUsCombat Move - French
Turn Complete - French
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Ok, This is going to be a pain. My computer crashed after German turn was done and attempted to post results. I attempted to save the game, but even though the dialog came up with “game saved”, the resulting file was zero bytes.
I have the dice rolls, and had 15 tanks left in Belarus, and 1 inf + art in Romania, 7 + 2 tanks in Baltic. However, I can’t completely prove that.
The Romania and Baltic states fight are easy since only one unit type is fighting. And reviewing the dice rolls will convince you.The Belarus fight ended in two rounds, and your final roll was
4,6,3,3,1,2,6,1,3,5,4,5,4,3,2
For 3 armour, 1 artillery, 9 fighters and 2 tactical_bombers in Belarus, round 3
Which I think would be
4, 6,3 : tanks = 1 hit
3: artillery = 0 hit
1,2,6,1,3,5,4,5,4: fighter = 6 hits
3,2: tac_bomber = 2 hits
9 Hits totalI had 16 armour, 3 artilleries, 4 bombers, 2 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Belarus, round 3.
Thus killing 3 art, 5 mech, 1 tank and leaving me with 15 tanks.Of course, the problem is the interpretation of which rolls go with which units. I think this is right,
My plan will be to redo the move, edit the game after the combat to yield these results, and continue.
Alternatively, I could just replay everything.Your thoughts?
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its up to you ultimately. i say do it over.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus
4 armour moved from Poland to Belarus
10 armour, 3 artilleries, 3 bombers, 1 fighter, 19 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from France to Belarus
1 fighter and 1 tactical_bomber moved from Germany to Belarus
2 armour moved from Germany to Baltic States
8 infantry moved from Western Germany to 113 Sea Zone
8 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to Baltic States
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Western Germany to RomaniaCombat - Germans
Battle in Romania
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Romania, round 2 : 0/5 hits
Russians roll dice for 3 infantry in Romania, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 3 : 0/4 hits
Russians roll dice for 3 infantry in Romania, round 3 : 3/3 hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Romania
Germans roll dice for 1 fighter in Romania, round 4 : 1/1 hits
Russians roll dice for 3 infantry in Romania, round 4 : 0/3 hits
1 infantry owned by the Russians lost in Romania
retreated to Romania
Russians win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 16 armour, 3 artilleries, 4 bombers, 2 fighters, 19 infantry, 5 mech_infantrys and 2 tactical_bombers
British defend with 1 fighter and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour, 7 artilleries, 8 fighters, 16 infantry and 1 tactical_bomber
AA fire in Belarus : 1/3 hits
1 fighter owned by the Germans lost in Belarus
Germans roll dice for 16 armour, 3 artilleries, 4 bombers, 1 fighter, 19 infantry, 5 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 14/50 hits
Russians roll dice for 1 aaGun, 3 armour, 7 artilleries, 9 fighters, 16 infantry and 2 tactical_bombers in Belarus, round 2 : 17/37 hits
13 infantry owned by the Russians, 17 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 16 armour, 3 artilleries, 4 bombers, 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 14/33 hits
Russians roll dice for 3 armour, 7 artilleries, 9 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 3 : 12/24 hits
3 infantry owned by the Russians, 3 armour owned by the Russians, 1 tactical_bomber owned by the British, 7 artilleries owned by the Russians, 3 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 14 armour, 4 bombers, 1 fighter and 2 tactical_bombers in Belarus, round 4 : 10/21 hits
Russians roll dice for 9 fighters and 1 tactical_bomber in Belarus, round 4 : 6/10 hits
1 tactical_bomber owned by the Russians, 8 fighters owned by the Russians, 6 armour owned by the Germans and 1 fighter owned by the British lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Germans: 8 armour, 3 artilleries, 1 fighter, 19 infantry and 5 mech_infantrys
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 3 armour, 7 artilleries, 8 fighters, 16 infantry and 1 tactical_bomber
Battle in Baltic States
Germans attack with 2 armour and 8 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour and 8 infantry in Baltic States, round 2 : 2/10 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 armour and 7 infantry in Baltic States, round 3 : 0/9 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 2 armour and 7 infantry in Baltic States, round 4 : 2/9 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Romania to Eastern Poland
1 aaGun, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Germany to Slovakia Hungary
10 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Western Germany
3 bombers moved from Belarus to Western Germany
1 bomber moved from Belarus to Novgorod
5 transports moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
2 armour and 1 artillery placed in Novgorod
Germans undo move 1.
2 armour and 1 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 aaGuns
EDIT: Adding units owned by Germans to Belarus: 2 aaGuns
EDIT: Turning off Edit Mode
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in France
1 artillery, 1 fighter and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
Well, I just re did the move, and considerably sucky for me…But since I did get rid of a large section of the Russians, I can’t cry too much.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour, 11 artilleries and 10 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
1 infantry moved from Sikang to Szechwan
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Central Mongolia to ChaharCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 11 artilleries, 1 fighter and 10 infantry
Germans defend with 1 aaGun, 2 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber; Italians defend with 1 armour and 2 mech_infantrys
AA fire in Eastern Poland : 0/1 hits
Russians roll dice for 1 armour, 11 artilleries, 1 fighter and 10 infantry in Eastern Poland, round 2 : 9/23 hits
Italians roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 9/25 hits
9 infantry owned by the Russians, 1 aaGun owned by the Germans and 8 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 11 artilleries, 1 fighter and 1 infantry in Eastern Poland, round 3 : 6/14 hits
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 8/17 hits
1 infantry owned by the Russians, 7 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 4 artilleries and 1 fighter in Eastern Poland, round 4 : 3/6 hits
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 7/11 hits
1 fighter owned by the Russians, 1 armour owned by the Russians, 4 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Italians win with 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Germans: 1 aaGun and 17 infantry
Casualties for Russians: 1 armour, 11 artilleries, 1 fighter and 10 infantry
Battle in Chahar
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Romania
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Volgograd to KazakhstanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
well, i feel the walls closing in.
down but not out. :| -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 bomber moved from New Guinea to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
2 armour moved from Kansu to Yenisey
Japanese take Olgiy from Russians
Japanese take Yenisey from Russians
2 armour moved from Kansu to Timguska
1 mech_infantry moved from Suiyuyan to Timguska
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 5 infantry moved from Amur to Buryatia
1 fighter moved from 5 Sea Zone to Buryatia
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
2 armour moved from Yunnan to Sikang
1 mech_infantry moved from Kweichow to Sikang
3 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 fighter moved from Kweichow to Timguska
1 tactical_bomber moved from Kweichow to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from Japan to Manchuria
1 infantry moved from Amur to BuryatiaCombat - Japanese
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Any special instructions for OOL in Hawaii?
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nope. just max “D”
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 bomber moved from New Guinea to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
2 armour moved from Kansu to Yenisey
Japanese take Olgiy from Russians
Japanese take Yenisey from Russians
2 armour moved from Kansu to Timguska
1 mech_infantry moved from Suiyuyan to Timguska
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 5 infantry moved from Amur to Buryatia
1 fighter moved from 5 Sea Zone to Buryatia
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
2 armour moved from Yunnan to Sikang
1 mech_infantry moved from Kweichow to Sikang
3 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 fighter moved from Kweichow to Timguska
1 tactical_bomber moved from Kweichow to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from Japan to Manchuria
1 infantry moved from Amur to BuryatiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Timguska
Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Timguska, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 6 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 armour, 1 fighter and 6 infantry in Buryatia, round 2 : 0/8 hits
Russians roll dice for 5 infantry in Buryatia, round 2 : 1/5 hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 1 fighter and 5 infantry in Buryatia, round 3 : 3/7 hits
Russians roll dice for 5 infantry in Buryatia, round 3 : 3/5 hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 4 : 0/4 hits
Russians roll dice for 2 infantry in Buryatia, round 4 : 0/2 hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 5 : 1/4 hits
Russians roll dice for 2 infantry in Buryatia, round 5 : 0/2 hits
1 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 6 : 0/4 hits
Russians roll dice for 1 infantry in Buryatia, round 6 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 7 : 1/4 hits
Russians roll dice for 1 infantry in Buryatia, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 5 infantry
Casualties for Japanese: 5 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Americans defend with 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 2 : 9/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 6/11 hits
Units damaged: 2 battleships owned by the Japanese
1 fighter owned by the Japanese, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 3 : 3/8 hits
Americans roll dice for 1 battleship and 3 fighters in 26 Sea Zone, round 3 : 2/4 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 4 : 5/6 hits
Americans roll dice for 1 battleship in 26 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 battleships, 1 bomber, 2 carriers, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 66
Casualties for Americans: 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Battle in Tsinghai
Japanese attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Battle in Burma
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 3 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 4 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Hawaiian Islands from Americans, taking Burma from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 4/10 hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Sikang to Shensi
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from New Guinea to Caroline Islands
2 fighters moved from Japan to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Wake Island
2 fighters moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 carrier moved from 5 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Shensi
1 fighter moved from Timguska to Kansu
1 fighter moved from Buryatia to AmurPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 armour and 1 artillery placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 bomber, 1 fighter and 4 infantry placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Japanese collect 68 PUs (4 lost to blockades); end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 : 4/7 hits -
ool in sz26.
1 sub all ready hit took a carrier hit.
then 4 more hits. -
Max D. Except Destroyer is last ship to die (until all subs are dead), i.e.,
CVs die
Kill planes rather than BB + destroyer – until all subs dead.
Then just max D. -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports in 26 Sea Zone, round 2 : 4/9 hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 26 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 26 Sea Zone, round 4 : 2/3 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 26 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 4 fightersNon Combat Move - Americans





