1d6: 3
G40 Ichabod (X) vs Sovietschat (A) w/0
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 8 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to Germany
3 bombers moved from Finland to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from Normandy Bordeaux to Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Novgorod to Germany -
Do you intercept bombing Raid in Germany?
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Yes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 8 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to Germany
3 bombers moved from Finland to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from Normandy Bordeaux to Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Novgorod to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 7 units heading to Germany
Germans launches 2 interceptors out of Germany
Attackers Fire, : 0/7 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 2/7 hits
2 bombers killed by AA
Bombing raid in Germany rolls: 5,3,6,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Western Germany
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking Western Germany from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from Germany to Greece
1 bomber moved from Germany to Norway
1 bomber moved from Germany to Norway
10 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Finland to NorwayPlace Units - Americans
8 fighters placed in Western United States
1 mech_infantry placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,3
Americans collect 66 PUs (1 lost to blockades); end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belarus to Poland
1 mech_infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West India
1 destroyer moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 8 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to Germany
3 bombers moved from Finland to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from Normandy Bordeaux to Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Novgorod to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 7 units heading to Germany
Germans launches 2 interceptors out of Germany
Attackers Fire, : 0/7 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 2/7 hits
2 bombers killed by AA
Bombing raid in Germany rolls: 5,3,6,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Western Germany
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking Western Germany from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from Germany to Greece
1 bomber moved from Germany to Norway
1 bomber moved from Germany to Norway
10 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Finland to NorwayPlace Units - Americans
8 fighters placed in Western United States
1 mech_infantry placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,3
Americans collect 66 PUs (1 lost to blockades); end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - British
British buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belarus to Poland
1 mech_infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West India
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - British
Battle in Poland
British attack with 1 mech_infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Poland
British win, taking Poland from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in West India
British attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in West India, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 3 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
3 armour placed in Greece
3 armour placed in Persia
2 mech_infantrys placed in IraqTurn Complete - British
British collect 42 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern FranceCombat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Western Germany
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 artillery in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Southern France to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to GermanyPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 8 PUs (1 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians : -0.67
British : -1.00
Americans : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 fighter moved from Norway to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 fighter moved from Norway to 113 Sea ZoneCombat - French
Battle in 113 Sea Zone
French attack with 1 fighter
Germans defend with 1 carrier
French roll dice for 1 fighter in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier in 113 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier in 113 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 fighter in 113 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 carrier in 113 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the French lost in 113 Sea Zone
Germans win with 1 carrier remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 16x factory_major; Remaining resources: 21 PUs;
Germans buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from France to Southern France
Germans take Southern France from Americans
2 artilleries moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
5 infantry moved from France to Normandy Bordeaux
1 fighter moved from Germany to 112 Sea Zone
1 infantry moved from Germany to Poland
1 fighter moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to PolandCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 2 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/10 hits, 2.67 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Germans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/8 hits, 2.33 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Poland
Germans attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Poland, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Poland, round 4 : 2/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Poland
Germans win, taking Poland from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Poland to Germany
5 infantry moved from France to Western Germany
1 fighter moved from 112 Sea Zone to GermanyPlace Units - Germans
6 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -1.50
British : -1.00
Americans : 0.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Baltic States to Poland
1 armour and 1 mech_infantry moved from Romania to Poland
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
11 artilleries, 7 infantry and 5 mech_infantrys moved from Romania to Slovakia Hungary
1 armour and 1 artillery moved from Romania to Slovakia Hungary -
might as well meet in the lobby.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Baltic States to Poland
1 armour and 1 mech_infantry moved from Romania to Poland
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
11 artilleries, 7 infantry and 5 mech_infantrys moved from Romania to Slovakia Hungary
1 armour and 1 artillery moved from Romania to Slovakia HungaryCombat - Russians
Battle in Yugoslavia
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Yugoslavia
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yugoslavia, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 13 artilleries, 9 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 13 artilleries, 9 infantry and 5 mech_infantrys in Slovakia Hungary, round 2 : 5/28 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour, 13 artilleries, 8 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Poland, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Poland, round 3 : 1/2 hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Western Ukraine to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Urals to Yenisey
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to SamaraPlace Units - Russians
3 armour placed in Romania
1 armour and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs -
want to play live?
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GG Icha, was a tough battle, but I am glad Russia won the race, because Japan was starting to be very menacing!
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Yeah, you played the allies really well. Got Hawaii secured plenty in time even before Germany was destroyed.





