Whackamatt Allies -vs- dawgoneit Axis "#8"

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Anzac
                1 T.Boat moved from 67 Sea Zone to 113 Sea Zone
                1 Infantry moved from Northern Territory to 113 Sea Zone
                1 Infantry moved from 113 Sea Zone to Tanimbar
                      Dutch take Tanimbar from Yamamoto
                1 Elite and 1 Tank moved from Soembawa to Flores
                1 Elite moved from Broome to 67 Sea Zone
                1 Elite moved from 67 Sea Zone to Lombok
                1 Infantry moved from Northern Territory to 67 Sea Zone
                1 Infantry moved from 67 Sea Zone to Flores
                2 Infantrys moved from Northern Territory to 67 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Lombok
                3 Infantrys moved from Townsville to Northern Territory
                4 Infantrys moved from Queensland to Northern Territory
                6 Infantrys moved from Port Moresby to West Papua
                2 Infantrys moved from West Papua to Hollandia
                2 Infantrys moved from New South Wales to South Australia
                1 Infantry moved from Canberra to New South Wales

    Purchase Units - Anzac
                Anzac buy 1 Destroyer, 6 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Lombok
                    Anzac attack with 1 Elite and 2 Infantrys
                    Thai defend with 1 Infantry
                        Anzac roll dice for 1 Cruiser in Lombok, round 2 : 0/1 hits, 0.50 expected hits
                        Anzac roll dice for 1 Elite and 2 Infantrys in Lombok, round 2 : 2/3 hits, 0.67 expected hits
                        Thai roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Thai lost in Lombok
                    Anzac win, taking Lombok from Thai with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry
                Battle in Flores
                    Anzac attack with 1 Elite, 1 Infantry and 1 Tank
                    Hisaichi defend with 1 Artillery and 1 Infantry
                        Anzac roll dice for 1 Cruiser in Flores, round 2 : 0/1 hits, 0.50 expected hits
                        Anzac roll dice for 1 Elite, 1 Infantry and 1 Tank in Flores, round 2 : 2/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Flores
                    Anzac win, taking Flores from Hisaichi with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Artillery and 1 Infantry

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Destroyer, 1 S.Submarine and 1 Submarine placed in 67 Sea Zone
                3 Infantrys placed in Townsville
                3 Infantrys placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Hisaichi : -0.67
        Anzac : 1.33
        Thai : -0.33

    triplea_42038_Anz4.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Purchase Units - Dutch
                Dutch buy 7 Bunkers; Remaining resources: 0 PUs;

    Place Units - Dutch
                1 Bunker placed in Java
                1 Bunker placed in Lombok
                1 Bunker placed in Flores
                1 Bunker placed in Hollandia
                1 Bunker placed in Tanimbar
                1 Bunker placed in Timor
                1 Bunker placed in Aroe

    Turn Complete - Dutch
                Dutch collect 15 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    triplea_42038_Dut4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Finns
                3 Infantrys moved from Tampere to Oulu
                1 Infantry moved from Helsinki to 24 Sea Zone
                1 Infantry moved from 24 Sea Zone to Kotka
                5 Infantrys moved from Helsinki to Tampere
                1 Fighter moved from Helsinki to Oulu

    Purchase Units - Finns
                Finns buy 6 Infantrys; Remaining resources: 3 PUs;

    Combat - Finns
                Battle in Oulu
                    Finns attack with 1 Fighter and 3 Infantrys
                    Russians defend with 2 Mech.Infs
                        Finns roll dice for 1 Fighter and 3 Infantrys in Oulu, round 2 :  1/4 hits
                        Russians roll dice for 2 Mech.Infs in Oulu, round 2 :  2/2 hits
                        2 Infantrys owned by the Finns and 1 Mech.Inf owned by the Russians lost in Oulu
                        Finns roll dice for 1 Fighter and 1 Infantry in Oulu, round 3 :  1/2 hits
                        Russians roll dice for 1 Mech.Inf in Oulu, round 3 :  1/1 hits
                        1 Infantry owned by the Finns and 1 Mech.Inf owned by the Russians lost in Oulu
                    Finns win with 1 Fighter remaining. Battle score for attacker is 6
                    Casualties for Finns: 3 Infantrys
                    Casualties for Russians: 2 Mech.Infs

    Non Combat Move - Finns
                1 Fighter moved from Oulu to Tampere

    Place Units - Finns
                Turning on Edit Mode
                EDIT: Removing units owned by Finns from Tampere: 1 Fighter
                EDIT: Adding units owned by Finns to Oulu: 1 Infantry
                EDIT: Changing ownership of Oulu from Russians to Finns
                EDIT: Turning off Edit Mode
                6 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 10 PUs; end with 13 PUs

    triplea_42038_Fin4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Romanians
                2 ArmoredCars and 1 Tank moved from Bucharest to Vinnytsia
                1 Infantry moved from E.Romania to Odessa
                1 Infantry moved from Bucharest to E.Romania
                4 Elites moved from E.Romania to Vinnytsia

    Purchase Units - Romanians
                Romanians buy 4 Elites; Remaining resources: 0 PUs;

    Non Combat Move - Romanians

    Place Units - Romanians
                4 Elites placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 12 PUs; end with 12 PUs

    triplea_42038_Rom4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Thai
                2 Infantrys moved from Bangkok to S.Thailand
                1 Fighter moved from Bangkok to S.Thailand
                1 Fighter moved from Malaya to S.Thailand
                1 Infantry moved from Bangkok to S.Thailand
                1 Infantry moved from East And South Borneo to 110 Sea Zone
                1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
                1 Infantry moved from 111 Sea Zone to Soembawa
                      Thai take Soembawa from Dutch

    Purchase Units - Thai
                Thai buy 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in S.Thailand
                    Thai attack with 2 Fighters and 3 Infantrys
                    British defend with 2 Infantrys
                        Thai roll dice for 2 Fighters and 3 Infantrys in S.Thailand, round 2 :  2/5 hits
                        British roll dice for 2 Infantrys in S.Thailand, round 2 :  0/2 hits
                        2 Infantrys owned by the British lost in S.Thailand
                    Thai win, taking S.Thailand from British with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 2 Infantrys

    Non Combat Move - Thai
                2 Fighters moved from S.Thailand to Bangkok

    Place Units - Thai
                3 Infantrys, 1 Marine and 2 Tanks placed in Bangkok

    Turn Complete - Thai
                Thai collect 20 PUs; end with 20 PUs

    triplea_42038_Tha4.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Americans
                3 Infantrys and 1 Tank moved from Northern Ireland to Dublin
                4 Infantrys moved from Iceland to 10 Sea Zone
                4 Infantrys and 2 Transports moved from 10 Sea Zone to 18 Sea Zone
                4 Infantrys moved from 18 Sea Zone to Munster
                1 Fighter moved from Northern Ireland to Munster
                1 B.Transport moved from 9 Sea Zone to 10 Sea Zone
                4 Infantrys moved from Iceland to 10 Sea Zone
                4 Infantrys moved from 10 Sea Zone to Dublin
                6 Elites and 2 Infantrys moved from Northeast USA to 7 Sea Zone
                2 B.Transports, 6 Elites and 2 Infantrys moved from 7 Sea Zone to 9 Sea Zone
                2 B.Transports moved from 9 Sea Zone to 7 Sea Zone
                6 Elites and 2 Infantrys moved from 9 Sea Zone to Iceland
                12 Infantrys moved from Washington to Northeast USA
                2 Artillerys and 4 Infantrys moved from Central America to Colombia
                1 Artillery moved from Oahu to 91 Sea Zone
                1 Infantry moved from Kauai to 91 Sea Zone
                1 Artillery, 1 Carrier, 3 Destroyers, 1 Infantry, 3 Submarines and 1 Transport moved from 91 Sea Zone to 96 Sea Zone
                1 Artillery and 1 Infantry moved from 96 Sea Zone to Kwajalein
                      Americans take Kwajalein from Yamamoto
                1 Bomber moved from Johnston to 109 Sea Zone
                1 Bomber moved from Johnston to 72 Sea Zone
                1 Infantry moved from E.Mexico to Central America

    Purchase Units - Americans
                Americans buy 2 B.Transports, 1 Bomber, 4 Destroyers, 2 Elites, 9 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in 72 Sea Zone
                    Americans attack with 1 Bomber and 1 Submarine
                    Yamamoto defend with 1 Submarine
                        Americans roll dice for 1 Submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Submarine owned by the Yamamoto lost in 72 Sea Zone
                    Americans win with 1 Bomber and 1 Submarine remaining. Battle score for attacker is 7
                    Casualties for Yamamoto: 1 Submarine
                Battle in Munster
                    Americans attack with 1 Fighter and 4 Infantrys
                    Neutral defend with 2 Infantrys
                        Americans roll dice for 1 Fighter and 4 Infantrys in Munster, round 2 : 0/5 hits, 1.00 expected hits
                        Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 Fighter and 4 Infantrys in Munster, round 3 : 0/5 hits, 1.00 expected hits
                        Neutral roll dice for 2 Infantrys in Munster, round 3 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Americans lost in Munster
                        Americans roll dice for 1 Fighter and 3 Infantrys in Munster, round 4 : 2/4 hits, 0.83 expected hits
                        Neutral roll dice for 2 Infantrys in Munster, round 4 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Munster
                    Americans loses 0 PUs for violating Munsters neutrality.
                    Americans win, taking Munster from Neutral with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Americans: 2 Infantrys
                    Casualties for Neutral: 2 Infantrys
                Battle in Dublin
                    Americans attack with 7 Infantrys and 1 Tank
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Americans roll dice for 7 Infantrys and 1 Tank in Dublin, round 2 : 2/8 hits, 1.67 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Dublin
                        Americans roll dice for 6 Infantrys and 1 Tank in Dublin, round 3 : 0/7 hits, 1.50 expected hits
                        Neutral roll dice for 1 Artillery in Dublin, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Americans lost in Dublin
                        Americans roll dice for 5 Infantrys and 1 Tank in Dublin, round 4 : 1/6 hits, 1.33 expected hits
                        Neutral roll dice for 1 Artillery in Dublin, round 4 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Neutral lost in Dublin
                    Americans loses 0 PUs for violating Dublins neutrality.
                    Americans win, taking Dublin from Neutral with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Americans: 2 Infantrys
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                Battle in 109 Sea Zone
                    Americans attack with 1 Bomber
                    Yamamoto defend with 1 Submarine
                        Americans roll dice for 1 Bomber in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        1 Submarine owned by the Yamamoto lost in 109 Sea Zone
                    Americans win with 1 Bomber remaining. Battle score for attacker is 7
                    Casualties for Yamamoto: 1 Submarine

    Non Combat Move - Americans
                1 Bomber moved from 109 Sea Zone to Johnston
                1 Bomber moved from 72 Sea Zone to Alaska
                1 Destroyer moved from 3 Sea Zone to 11 Sea Zone
                1 Destroyer moved from 10 Sea Zone to 11 Sea Zone
                1 Fighter moved from Munster to Scotland

    Place Units - Americans
                2 B.Transports placed in 7 Sea Zone
                2 Destroyers placed in 10 Sea Zone
                Americans undo move 2.
                2 Destroyers placed in 4 Sea Zone
                1 Destroyer placed in 3 Sea Zone
                2 Elites, 9 Infantrys and 1 Marine placed in Washington
                1 Destroyer and 1 Submarine placed in 91 Sea Zone
                1 Bomber placed in Pearl Harbor

    Turn Complete - Americans
                Americans collect 98 PUs; end with 99 PUs

    Combat Hit Differential Summary :

    Neutral : 0.33
        Yamamoto : -0.33
        Americans : -1.33

    triplea_42038_Ame4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Germans
                1 Infantry moved from Vinnytsia to Kiev
                      Germans take Kiev from Russians
                4 Infantrys moved from Krakow to Warsaw
                1 Infantry moved from Krakow to Warsaw
                3 Transports moved from 24 Sea Zone to 23 Sea Zone
                1 ArmoredCar, 1 Artillery, 1 Elite, 1 HeavyTank, 1 Infantry and 1 Tank moved from Hamburg to 23 Sea Zone
                1 ArmoredCar, 1 Artillery, 1 Elite, 1 HeavyTank, 1 Infantry, 1 Tank and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
                1 ArmoredCar, 1 Artillery, 1 Elite, 1 HeavyTank, 1 Infantry and 1 Tank moved from 24 Sea Zone to East Prussia
                1 ArmoredCar moved from Bohemia to Brest
                1 HeavyTank and 1 Tank moved from Bohemia to Warsaw
                1 Artillery moved from Danzig to Brest
                1 ArmoredCar moved from Orleanais to Brittany
                      Germans take Brittany from French
                1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
                2 ArmoredCars moved from Paris to Belgium
                1 ArmoredCar moved from Burgundy to Belgium
                3 Infantrys moved from Rhine to Netherlands
                3 Infantrys moved from Rhine to Belgium
                1 Infantry moved from Rhine to Netherlands
                1 Artillery moved from Rhine to Belgium
                1 Artillery moved from Rhine to Netherlands
                1 Infantry moved from Rhine to Netherlands
                1 Infantry moved from Rhine to Belgium
                1 Artillery and 1 Infantry moved from Burgundy to Orleanais
                1 ArmoredCar moved from Brittany to Orleanais
                1 Mech.Inf moved from Orleanais to Aquitaine
                      Germans take Aquitaine from French
                1 Mech.Inf moved from Aquitaine to Orleanais
                2 Mech.Infs and 6 Tanks moved from Burgundy to Aragon
                2 Infantrys moved from Paris to Normandy
                2 Mech.Infs and 1 Tank moved from Orleanais to Normandy
                1 Artillery and 3 Mech.Infs moved from Picardy to Normandy
                2 Tanks moved from Lorraine to Netherlands
                2 Tanks moved from Lorraine to Belgium
                6 Tanks moved from Lorraine to Normandy
                1 Artillery and 3 Infantrys moved from Paris to Normandy
                3 Infantrys moved from Bavaria to Rhine
                1 Fighter and 1 Stuka moved from Danzig to East Prussia
                1 Fighter and 1 Stuka moved from Danzig to Brest

    Purchase Units - Germans
                Germans buy 2 Elites and 42 Infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Aragon
                    Germans attack with 2 Mech.Infs and 6 Tanks
                    Neutral defend with 2 Bunkers and 3 Infantrys
                        Germans roll dice for 2 Mech.Infs and 6 Tanks in Aragon, round 2 :  1/8 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 :  1/5 hits
                    1 Mech.Inf owned by the Germans lost in Aragon
                        Germans roll dice for 1 Mech.Inf and 6 Tanks in Aragon, round 3 :  3/7 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 3 :  3/5 hits
                        2 Infantrys owned by the Neutral, 1 Mech.Inf owned by the Germans and 2 Tanks owned by the Germans lost in Aragon
                        Germans roll dice for 4 Tanks in Aragon, round 4 :  0/4 hits
                        Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 4 :  2/3 hits
                        2 Tanks owned by the Germans lost in Aragon
                    2 Tanks retreated to Languedoc
                    Neutral win with 2 Bunkers and 1 Infantry remaining. Battle score for attacker is -28
                    Casualties for Germans: 2 Mech.Infs and 4 Tanks
                    Casualties for Neutral: 2 Infantrys
                Battle in East Prussia
                    Germans attack with 1 ArmoredCar, 1 Artillery, 1 Elite, 1 Fighter, 1 HeavyTank, 1 Infantry, 1 Stuka and 1 Tank
                    Russians defend with 1 Infantry and 2 Tanks
                        Germans roll dice for 1 Battleship in East Prussia, round 2 :  1/1 hits
                        Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 1 Fighter, 1 HeavyTank, 1 Infantry, 1 Stuka and 1 Tank in East Prussia, round 2 :  2/8 hits
                        Russians roll dice for 1 Infantry and 2 Tanks in East Prussia, round 2 :  3/3 hits
                        1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 2 Tanks owned by the Russians lost in East Prussia
                    Germans win, taking East Prussia from Russians with 1 Elite, 1 Fighter, 1 HeavyTank, 1 Stuka and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Casualties for Russians: 1 Infantry and 2 Tanks
                Battle in Belgium
                    Germans attack with 3 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks
                    Neutral defend with 3 Infantrys
                        Germans roll dice for 3 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks in Belgium, round 2 :  3/10 hits
                        Neutral roll dice for 3 Infantrys in Belgium, round 2 :  2/3 hits
                        2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
                    Germans loses 0 PUs for violating Belgiums neutrality.
                    Germans win, taking Belgium from Neutral with 3 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 Infantrys
                    Casualties for Neutral: 3 Infantrys
                Battle in Warsaw
                    Germans attack with 1 HeavyTank, 5 Infantrys and 1 Tank
                    Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                        Germans roll dice for 1 HeavyTank, 5 Infantrys and 1 Tank in Warsaw, round 2 :  2/7 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 :  2/3 hits
                        2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Warsaw
                        Germans roll dice for 1 HeavyTank, 3 Infantrys and 1 Tank in Warsaw, round 3 :  2/5 hits
                        Neutral roll dice for 1 Artillery in Warsaw, round 3 :  0/1 hits
                        1 Artillery owned by the Neutral lost in Warsaw
                    Germans loses 0 PUs for violating Warsaws neutrality.
                    Germans win, taking Warsaw from Neutral with 1 HeavyTank, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 Infantrys
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                Battle in Netherlands
                    Germans attack with 1 Artillery, 5 Infantrys and 2 Tanks
                    Neutral defend with 1 Artillery and 3 Infantrys
                        Germans roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in Netherlands, round 2 :  3/8 hits
                        Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 :  1/4 hits
                        1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands
                        Germans roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Netherlands, round 3 :  4/7 hits
                        Neutral roll dice for 1 Artillery in Netherlands, round 3 :  1/1 hits
                        1 Infantry owned by the Germans and 1 Artillery owned by the Neutral lost in Netherlands
                    Germans loses 0 PUs for violating Netherlandss neutrality.
                    Germans win, taking Netherlands from Neutral with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 Infantrys
                    Casualties for Neutral: 1 Artillery and 3 Infantrys
                Battle in Brest
                    Germans attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Stuka
                    Neutral defend with 1 Artillery and 1 Infantry
                        Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Stuka in Brest, round 2 :  2/4 hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Brest, round 2 :  0/2 hits
                        1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
                    Germans loses 0 PUs for violating Brests neutrality.
                    Germans win, taking Brest from Neutral with 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 Artillery and 1 Infantry

    Non Combat Move - Germans
                1 Fighter and 1 Stuka moved from Brest to Danzig
                1 Fighter and 1 Stuka moved from East Prussia to Danzig
                1 Artillery and 1 Elite moved from Bohemia to Krakow
                5 Infantrys moved from Brandenburg to Bohemia
                10 Infantrys moved from Brandenburg to Pomerania
                1 HeavyTank and 1 Tank moved from Berlin to Pomerania
                2 ArmoredCars moved from Berlin to Pomerania
                1 Artillery and 9 Infantrys moved from Berlin to Brandenburg

    Place Units - Germans
                5 Infantrys placed in Bohemia
                2 Elites and 4 Infantrys placed in Hamburg
                15 Infantrys placed in Berlin
                3 Infantrys placed in Bavaria
                4 Infantrys placed in Rhine
                8 Infantrys placed in Paris
                3 Infantrys placed in Normandy

    Turn Complete - Germans
                Germans collect 105 PUs; end with 105 PUs

    triplea_42038_Ger5.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Russians
                4 Mech.Infs moved from N.Buryat Mongolia to Kolyma
                5 Infantrys moved from N.Buryat Mongolia to Chita
                1 Mot.Inf moved from N.Buryat Mongolia to Chita
                1 Adv.Fighter and 1 Fighter moved from N.Buryat Mongolia to Chita
                1 Bomber moved from N.Buryat Mongolia to Kolyma
                4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                1 Artillery, 1 Elite and 1 Infantry moved from Sibirsky to Evenkia
                1 Elite and 1 Infantry moved from Sibirsky to Khatanga
                1 Artillery moved from Sibirsky to Khatanga
                2 Artillerys, 2 Elites and 1 Infantry moved from Novosibirsk to Krasnoyarsk
                2 Artillerys moved from Karaganda to Novosibirsk
                2 ArmoredCars moved from Sverdlovsk to Krasnoyarsk
                3 Infantrys moved from Sverdlovsk to Novosibirsk
                1 Infantry moved from Chimkent to Kuybyshev
                1 Mot.Inf moved from Lapland to Oulu
                1 Mech.Inf and 1 Mot.Inf moved from Murmansk to Oulu
                1 Artillery and 1 Infantry moved from Vyborg to Kotka
                1 Fighter moved from Leningrad to Kotka
                4 Tanks moved from Arkhangelsk to Leningrad
                1 Artillery, 1 Infantry and 3 Tanks moved from Latvia to East Prussia
                4 Tanks moved from Vyborg to Kotka
                1 Artillery and 1 Infantry moved from Estonia to Leningrad
                1 Infantry moved from Kursk to Minsk
                2 Infantrys moved from Georgia to 54 Sea Zone
                2 Infantrys moved from 54 Sea Zone to Donetsk
                1 Infantry moved from Georgia to Rostov
                5 Infantrys moved from Stalingrad to Rostov
                10 Infantrys moved from Yaroslavl to Kursk
                6 Infantrys moved from Rostov to Donetsk
                4 Infantrys moved from Moscow to Yaroslavl

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 1 Bunker, 20 Infantrys and 9 Mech.Rockets; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Chita
                    Russians attack with 1 Adv.Fighter, 1 Fighter, 5 Infantrys and 1 Mot.Inf
                    Hisaichi defend with 2 ArmoredCars, 1 Factory and 1 Infantry
                        Russians roll dice for 1 Adv.Fighter, 1 Fighter, 5 Infantrys and 1 Mot.Inf in Chita, round 2 : 2/8 hits, 1.83 expected hits
                        Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Chita, round 2 : 1/3 hits, 0.67 expected hits
                        2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Russians lost in Chita
                        Russians roll dice for 1 Adv.Fighter, 1 Fighter, 4 Infantrys and 1 Mot.Inf in Chita, round 3 : 1/7 hits, 1.67 expected hits
                        Hisaichi roll dice for 1 Infantry in Chita, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                    Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter, 3 Infantrys and 1 Mot.Inf remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 Infantrys
                    Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
                Battle in Kolyma
                    Russians attack with 1 Bomber and 4 Mech.Infs
                    Hisaichi defend with 2 Artillerys and 1 Infantry
                        Russians roll dice for 1 Bomber and 4 Mech.Infs in Kolyma, round 2 : 1/5 hits, 2.00 expected hits
                        Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kolyma, round 2 : 1/3 hits, 1.00 expected hits
                    1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Kolyma
                        Russians roll dice for 1 Bomber and 3 Mech.Infs in Kolyma, round 3 : 3/4 hits, 1.67 expected hits
                        Hisaichi roll dice for 2 Artillerys in Kolyma, round 3 : 1/2 hits, 0.67 expected hits
                    1 Mech.Inf owned by the Russians and 2 Artillerys owned by the Hisaichi lost in Kolyma
                    Russians win, taking Kolyma from Hisaichi with 1 Bomber and 2 Mech.Infs remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 Mech.Infs
                    Casualties for Hisaichi: 2 Artillerys and 1 Infantry
                Battle in East Prussia
                    Russians attack with 1 Artillery, 1 Infantry and 3 Tanks
                    Germans defend with 1 Elite, 1 HeavyTank and 1 Tank
                        Russians roll dice for 1 Artillery, 1 Infantry and 3 Tanks in East Prussia, round 2 : 2/5 hits, 2.17 expected hits
                        Germans roll dice for 1 Elite, 1 HeavyTank and 1 Tank in East Prussia, round 2 : 1/3 hits, 1.50 expected hits
                        1 Infantry owned by the Russians, 1 Elite owned by the Germans and 1 Tank owned by the Germans lost in East Prussia
                        Russians roll dice for 1 Artillery and 3 Tanks in East Prussia, round 3 : 1/4 hits, 1.83 expected hits
                        Germans roll dice for 1 HeavyTank in East Prussia, round 3 : 1/1 hits, 0.67 expected hits
                        1 HeavyTank owned by the Germans and 1 Artillery owned by the Russians lost in East Prussia
                    Russians win, taking East Prussia from Germans with 3 Tanks remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 Artillery and 1 Infantry
                    Casualties for Germans: 1 Elite, 1 HeavyTank and 1 Tank
                Battle in Oulu
                    Russians attack with 1 Mech.Inf and 2 Mot.Infs
                    Finns defend with 1 Infantry
                        Russians roll dice for 1 Mech.Inf and 2 Mot.Infs in Oulu, round 2 : 1/3 hits, 0.67 expected hits
                        Finns roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Finns lost in Oulu
                    Russians win, taking Oulu from Finns with 1 Mech.Inf and 2 Mot.Infs remaining. Battle score for attacker is 2
                    Casualties for Finns: 1 Infantry
                Battle in Kotka
                    Russians attack with 1 Artillery, 1 Fighter, 1 Infantry and 4 Tanks
                    Finns defend with 1 Infantry
                        Russians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 4 Tanks in Kotka, round 2 : 0/7 hits, 3.00 expected hits
                        Finns roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 4 Tanks in Kotka, round 3 : 4/7 hits, 3.00 expected hits
                        Finns roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Finns lost in Kotka
                    Russians win, taking Kotka from Finns with 1 Artillery, 1 Fighter, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 2
                    Casualties for Finns: 1 Infantry

    Non Combat Move - Russians
                1 Fighter moved from Kotka to Leningrad
                1 AAGun moved from Krasnoyarsk to Irkutsk
                1 AAGun moved from Olyokminsk to N.Buryat Mongolia
                1 Adv.Fighter and 1 Fighter moved from Chita to N.Buryat Mongolia
                1 Bomber moved from Kolyma to N.Buryat Mongolia
                1 AAGun moved from S.Karelia to Novgorod

    Place Units - Russians
                1 Bunker and 4 Infantrys placed in Leningrad
                5 Mech.Rockets placed in Stalingrad
                3 Mech.Rockets placed in Georgia
                10 Infantrys placed in Moscow
                6 Infantrys placed in Sibirsky
                2 ArmoredCars and 1 Mech.Rocket placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 103 PUs; end with 103 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        Hisaichi : 1.33
        Finns : -1.00
        Russians : -2.83

    triplea_42038_Rus5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Italians
                1 Artillery and 2 Infantrys moved from Greece to 51 Sea Zone
                1 Tank moved from Greece to 51 Sea Zone
                1 Tank moved from Hun to Mersa Matruh
                1 HeavyTank moved from Hun to Mersa Matruh
                1 Artillery, 2 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh
                2 Fighters moved from 51 Sea Zone to Mersa Matruh
                1 Artillery moved from S.Tunisia to S.Algeria
                1 Infantry moved from N.Tunisia to S.Algeria
                1 ArmoredCar moved from N.Tunisia to S.Algeria
                1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from N.Tunisia to N.Algeria
                2 ArmoredCars moved from Tunis to N.Algeria
                1 Infantry moved from Languedoc to Provence
                1 Infantry moved from Lombardy to Tuscany
                2 Infantrys moved from Rome to 46 Sea Zone
                2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
                2 Infantrys moved from 51 Sea Zone to Mersa Matruh
                3 Tanks moved from Croatia to Greece
                2 Infantrys moved from Croatia to Serbia

    Purchase Units - Italians
                Italians buy 1 Adv.Fighter, 6 Artillerys, 1 Destroyer, 7 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in N.Algeria
                    Italians attack with 3 ArmoredCars, 2 Artillerys and 4 Infantrys
                    French defend with 2 Infantrys
                        Italians roll dice for 3 ArmoredCars, 2 Artillerys and 4 Infantrys in N.Algeria, round 2 :  2/9 hits
                        French roll dice for 2 Infantrys in N.Algeria, round 2 :  0/2 hits
                        2 Infantrys owned by the French lost in N.Algeria
                    Italians win, taking N.Algeria from French with 3 ArmoredCars, 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4
                    Casualties for French: 2 Infantrys
                Battle in Mersa Matruh
                    Italians attack with 1 Artillery, 2 Fighters, 1 HeavyTank, 4 Infantrys and 2 Tanks
                    British defend with 1 Artillery and 5 Infantrys
                        Italians roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 :  1/2 hits
                        Italians roll dice for 1 Artillery, 2 Fighters, 1 HeavyTank, 4 Infantrys and 2 Tanks in Mersa Matruh, round 2 :  3/10 hits
                        British roll dice for 1 Artillery and 5 Infantrys in Mersa Matruh, round 2 :  4/6 hits
                        4 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Mersa Matruh
                        Italians roll dice for 1 Artillery, 2 Fighters, 1 HeavyTank and 2 Tanks in Mersa Matruh, round 3 :  2/6 hits
                        British roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 3 :  1/2 hits
                        1 Artillery owned by the British, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                    Italians win, taking Mersa Matruh from British with 2 Fighters, 1 HeavyTank and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Artillery and 4 Infantrys
                    Casualties for British: 1 Artillery and 5 Infantrys
                Battle in S.Algeria
                    Italians attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                    French defend with 1 Infantry
                        Italians roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in S.Algeria, round 2 :  0/3 hits
                        French roll dice for 1 Infantry in S.Algeria, round 2 :  1/1 hits
                        1 Infantry owned by the Italians lost in S.Algeria
                        Italians roll dice for 1 ArmoredCar and 1 Artillery in S.Algeria, round 3 :  0/2 hits
                        French roll dice for 1 Infantry in S.Algeria, round 3 :  1/1 hits
                        1 ArmoredCar owned by the Italians lost in S.Algeria
                        Italians roll dice for 1 Artillery in S.Algeria, round 4 :  0/1 hits
                        French roll dice for 1 Infantry in S.Algeria, round 4 :  0/1 hits
                        Italians roll dice for 1 Artillery in S.Algeria, round 5 :  1/1 hits
                        French roll dice for 1 Infantry in S.Algeria, round 5 :  0/1 hits
                        1 Infantry owned by the French lost in S.Algeria
                    Italians win, taking S.Algeria from French with 1 Artillery remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 ArmoredCar and 1 Infantry
                    Casualties for French: 1 Infantry

    Non Combat Move - Italians
                2 Fighters moved from Mersa Matruh to 51 Sea Zone

    Place Units - Italians
                1 Adv.Fighter placed in 51 Sea Zone
                2 Infantrys placed in Greece
                1 Destroyer placed in 51 Sea Zone
                1 S.Submarine placed in 46 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tunis: 2 Infantrys
                EDIT: Adding units owned by Italians to N.Tunisia: 2 Infantrys
                EDIT: Turning off Edit Mode
                2 Artillerys and 2 Infantrys placed in Tunis
                1 Artillery and 2 Infantrys placed in Hun
                3 Artillerys and 1 Infantry placed in Rome
                Italians undo move 7.
                2 Artillerys and 1 Infantry placed in Rome
                1 Artillery placed in Provence

    Turn Complete - Italians
                Italians collect 61 PUs; end with 61 PUs

    triplea_42038_Ita5.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - French
                1 Infantry moved from Italian East Africa to Nubia
                1 Artillery and 3 Infantrys moved from E.Mexico to Central America

    Purchase Units - French
                French buy 2 Infantrys and 4 Tanks; Remaining resources: 1 PUs;

    Non Combat Move - French

    Place Units - French
                2 Infantrys placed in Syria
                4 Tanks placed in E.Morocco

    Turn Complete - French
                French collect 20 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    triplea_42038_Fre5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Yamamoto
                1 Transport moved from 112 Sea Zone to 107 Sea Zone
                1 Artillery, 1 Infantry and 1 Marine moved from Davao to 107 Sea Zone
                1 Artillery, 1 Infantry, 1 Marine and 2 Transports moved from 107 Sea Zone to 112 Sea Zone
                1 Artillery, 1 Infantry and 1 Marine moved from 112 Sea Zone to Timor
                1 Destroyer and 1 Submarine moved from 84 Sea Zone to 76 Sea Zone
                2 ArmoredCars moved from Kamchatka to Kolyma
                      Yamamoto take Koryakia from Russians
                1 Infantry moved from Paramushir to 75 Sea Zone
                1 Infantry moved from 75 Sea Zone to Kolyma
                1 Artillery moved from Kunashir to 75 Sea Zone
                1 Infantry moved from Iturup to 75 Sea Zone
                1 Artillery, 1 B.Transport and 1 Infantry moved from 75 Sea Zone to 85 Sea Zone
                1 ArmoredCar moved from Tokyo to 85 Sea Zone
                1 ArmoredCar, 1 Artillery, 1 B.Transport and 1 Infantry moved from 85 Sea Zone to 75 Sea Zone
                1 ArmoredCar, 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kolyma
                1 Artillery, 1 Marine and 2 Tanks moved from Sumatra to 110 Sea Zone
                1 Artillery, 1 Marine and 2 Tanks moved from 110 Sea Zone to Malaya
                1 Adv.Fighter moved from Banjarmasin to Malaya
                3 Bombers moved from Davao to Timor
                1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
                1 Destroyer moved from 111 Sea Zone to 112 Sea Zone

    Purchase Units - Yamamoto
                Yamamoto buy 2 ArmoredCars, 2 Artillerys, 2 B.Transports, 1 Destroyer, 1 Fighter, 8 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Kolyma
                    Yamamoto attack with 3 ArmoredCars, 1 Artillery and 2 Infantrys
                    Russians defend with 2 Mech.Infs
                        Yamamoto roll dice for 1 Cruiser in Kolyma, round 2 :  1/1 hits
                        Yamamoto roll dice for 3 ArmoredCars, 1 Artillery and 2 Infantrys in Kolyma, round 2 :  0/6 hits
                        Russians roll dice for 2 Mech.Infs in Kolyma, round 2 :  1/2 hits
                    1 Mech.Inf owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kolyma
                        Yamamoto roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in Kolyma, round 3 :  4/5 hits
                        Russians roll dice for 1 Mech.Inf in Kolyma, round 3 :  0/1 hits
                    1 Mech.Inf owned by the Russians lost in Kolyma
                    Yamamoto win, taking Kolyma from Russians with 3 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 10
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Russians: 2 Mech.Infs
                Battle in Timor
                    Yamamoto attack with 1 Artillery, 3 Bombers, 1 Infantry and 1 Marine
                    Dutch defend with 1 Bunker and 1 Infantry
                        Yamamoto roll dice for 1 Artillery, 3 Bombers, 1 Infantry and 1 Marine in Timor, round 2 :  3/6 hits
                        Dutch roll dice for 1 Bunker and 1 Infantry in Timor, round 2 :  1/2 hits
                        1 Infantry owned by the Yamamoto, 1 Bunker owned by the Dutch and 1 Infantry owned by the Dutch lost in Timor
                    Yamamoto win, taking Timor from Dutch with 1 Artillery, 3 Bombers and 1 Marine remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Dutch: 1 Bunker and 1 Infantry

    Non Combat Move - Yamamoto
                3 Bombers moved from Timor to Peleliu
                4 Infantrys moved from Chubu to 84 Sea Zone
                4 Infantrys moved from 84 Sea Zone to Shantung
                1 ArmoredCar and 3 Infantrys moved from Tokyo to 84 Sea Zone
                1 ArmoredCar and 3 Infantrys moved from 84 Sea Zone to Liaoning
                4 Infantrys moved from Tokyo to 84 Sea Zone
                4 Infantrys moved from 84 Sea Zone to Liaoning
                1 Fighter moved from Tokyo to Heilungchiang
                1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 108 Sea Zone to 101 Sea Zone
                1 Carrier, 1 Destroyer and 2 Fighters moved from 107 Sea Zone to 101 Sea Zone

    Place Units - Yamamoto
                1 B.Transport placed in 107 Sea Zone
                1 Artillery and 2 Infantrys placed in Davao
                1 Destroyer and 1 S.Submarine placed in 85 Sea Zone
                1 B.Transport placed in 84 Sea Zone
                4 Infantrys placed in Chubu
                2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank placed in Tokyo
                Yamamoto undo move 6.
                Yamamoto undo move 2.
                2 ArmoredCars and 1 Infantry placed in Davao
                2 Artillerys, 3 Infantrys and 1 Tank placed in Tokyo
                Yamamoto undo move 6.
                1 Fighter, 1 Infantry and 1 Tank placed in Shantung
                2 Artillerys and 2 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 77 PUs; end with 77 PUs

    triplea_42038_Yam5.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Chinese
                1 Infantry moved from Yunnan to N.French Indochina
                2 Infantrys moved from Kweichow to N.French Indochina
                1 Artillery moved from Hupeh to Hunan
                2 ArmoredCars moved from Shansi to Hunan
                1 Infantry moved from Hupeh to Anhwei
                1 Infantry moved from Suiyuan to Shansi
                1 Infantry moved from Suiyuan to Shensi
                1 Bomber moved from Hupeh to Hunan
                3 ArmoredCars moved from Khobdo to South Gobi
                4 Infantrys moved from Gobi Altai to South Gobi
                6 ArmoredCars moved from Hsining to Sikang
                2 ArmoredCars, 1 Fighter and 1 Mech.Inf moved from Urumqi to W.Sinkiang
                1 Marine moved from E.Qinghai to Sikang
                2 Artillerys and 3 Elites moved from E.Qinghai to Ningsia
                2 Infantrys moved from Lanchow to Shensi
                1 Elite and 1 Infantry moved from Szechwan to Hupeh

    Purchase Units - Chinese
                Chinese buy 8 ArmoredCars and 2 Tanks; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in W.Sinkiang
                    Chinese attack with 2 ArmoredCars, 1 Fighter and 1 Mech.Inf
                    Neutral defend with 1 Artillery and 1 Infantry
                        Chinese roll dice for 2 ArmoredCars, 1 Fighter and 1 Mech.Inf in W.Sinkiang, round 2 : 1/4 hits, 1.33 expected hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
                        1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Neutral lost in W.Sinkiang
                        Chinese roll dice for 1 ArmoredCar, 1 Fighter and 1 Mech.Inf in W.Sinkiang, round 3 : 1/3 hits, 1.00 expected hits
                        Neutral roll dice for 1 Artillery in W.Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Neutral lost in W.Sinkiang
                    Chinese loses 0 PUs for violating W.Sinkiangs neutrality.
                    Chinese win, taking W.Sinkiang from Neutral with 1 ArmoredCar, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 ArmoredCar
                    Casualties for Neutral: 1 Artillery and 1 Infantry
                Battle in Hunan
                    Chinese attack with 2 ArmoredCars, 1 Artillery and 1 Bomber
                    Hisaichi defend with 1 ArmoredCar and 2 Infantrys
                        Chinese roll dice for 2 ArmoredCars, 1 Artillery and 1 Bomber in Hunan, round 2 : 1/4 hits, 1.67 expected hits
                        Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Bomber in Hunan, round 3 : 2/3 hits, 1.33 expected hits
                        Hisaichi roll dice for 2 Infantrys in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                        1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Hunan
                    Chinese win, taking Hunan from Hisaichi with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 ArmoredCars
                    Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                Battle in South Gobi
                    Chinese attack with 3 ArmoredCars and 4 Infantrys
                    Neutral defend with 2 Infantrys
                        Chinese roll dice for 3 ArmoredCars and 4 Infantrys in South Gobi, round 2 : 1/7 hits, 1.67 expected hits
                        Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
                        Chinese roll dice for 3 ArmoredCars and 3 Infantrys in South Gobi, round 3 : 1/6 hits, 1.50 expected hits
                        Neutral roll dice for 1 Infantry in South Gobi, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in South Gobi
                    Chinese loses 0 PUs for violating South Gobis neutrality.
                    Chinese win, taking South Gobi from Neutral with 3 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                    Casualties for Neutral: 2 Infantrys
                Battle in N.French Indochina
                    Chinese attack with 3 Infantrys
                    Yamamoto defend with 1 Infantry
                        Chinese roll dice for 3 Infantrys in N.French Indochina, round 2 : 1/3 hits, 0.50 expected hits
                        Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto lost in N.French Indochina
                    Chinese win, taking N.French Indochina from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                Battle in Sikang
                    Chinese attack with 6 ArmoredCars and 1 Marine
                    Neutral defend with 4 Infantrys
                        Chinese roll dice for 6 ArmoredCars and 1 Marine in Sikang, round 2 : 3/7 hits, 2.50 expected hits
                        Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                        1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Neutral lost in Sikang
                        Chinese roll dice for 5 ArmoredCars and 1 Marine in Sikang, round 3 : 1/6 hits, 2.17 expected hits
                        Neutral roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Sikang
                    Chinese loses 0 PUs for violating Sikangs neutrality.
                    Chinese win, taking Sikang from Neutral with 5 ArmoredCars and 1 Marine remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 ArmoredCar
                    Casualties for Neutral: 4 Infantrys

    Non Combat Move - Chinese
                1 AAGun moved from Lanchow to Shensi
                1 Fighter moved from W.Sinkiang to Urumqi
                1 Bomber moved from Hunan to Shensi
                1 Bomber moved from Shensi to Ningsia

    Place Units - Chinese
                4 ArmoredCars and 2 Tanks placed in Hsining
                4 ArmoredCars placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 40 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Neutral : -0.67
        Hisaichi : 0.50
        Yamamoto : -0.33
        Chinese : -1.67

    triplea_42038_Chi5.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Hisaichi
                1 Artillery moved from Okhotsk to Yakutsk
                1 Infantry moved from Ayan to Yakutsk
                1 Infantry and 1 Tank moved from Peking to Chahar
                1 Tank moved from Peking to Shansi
                1 ArmoredCar moved from Shantung to Shansi
                1 ArmoredCar moved from Shantung to Anhwei
                1 Infantry moved from Shanghai to Anhwei
                1 ArmoredCar and 1 Infantry moved from Shanghai to Hunan
                1 Artillery, 1 Elite, 3 Infantrys and 2 Tanks moved from Changchun to Kirin
                2 Tanks moved from Kirin to Liaoning
                1 Fighter moved from Changchun to Anhwei
                2 Artillerys and 1 Infantry moved from S.French Indochina to N.French Indochina
                1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
                1 Transport moved from 111 Sea Zone to 110 Sea Zone
                2 Transports moved from 92 Sea Zone to 84 Sea Zone
                2 ArmoredCars, 1 Artillery and 3 Infantrys moved from Hong Kong to 92 Sea Zone
                2 ArmoredCars, 1 Artillery, 3 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
                1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
                1 Fighter moved from 110 Sea Zone to Java
                1 Infantry moved from S.French Indochina to N.French Indochina
                1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
                1 Artillery and 1 Infantry moved from 112 Sea Zone to Aroe
                1 Battleship moved from 110 Sea Zone to 112 Sea Zone
                2 ArmoredCars, 2 Artillerys and 4 Infantrys moved from 110 Sea Zone to Java
                1 Fighter moved from 110 Sea Zone to Java
                1 Bomber moved from Banjarmasin to Aroe

    Purchase Units - Hisaichi
                Hisaichi buy 4 ArmoredCars, 4 Artillerys, 1 Destroyer, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Aroe
                    Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
                    Dutch defend with 1 Bunker
                        Hisaichi roll dice for 1 Battleship in Aroe, round 2 :  1/1 hits
                    Units damaged: 1 Bunker owned by the Dutch
                        Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Aroe, round 2 :  0/3 hits
                        Dutch roll dice for 1 Bunker in Aroe, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Aroe, round 3 :  0/3 hits
                        Dutch roll dice for 1 Bunker in Aroe, round 3 :  1/1 hits
                        1 Infantry owned by the Hisaichi lost in Aroe
                        Hisaichi roll dice for 1 Artillery and 1 Bomber in Aroe, round 4 :  2/2 hits
                        Dutch roll dice for 1 Bunker in Aroe, round 4 :  1/1 hits
                        1 Bomber owned by the Hisaichi and 1 Bunker owned by the Dutch lost in Aroe
                    Hisaichi win, taking Aroe from Dutch with 1 Artillery remaining. Battle score for attacker is -10
                    Casualties for Hisaichi: 1 Bomber and 1 Infantry
                    Casualties for Dutch: 1 Bunker
                Battle in Anhwei
                    Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Anhwei, round 2 :  1/3 hits
                        Chinese roll dice for 1 Infantry in Anhwei, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi win, taking Anhwei from Chinese with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in N.French Indochina
                    Hisaichi attack with 2 Artillerys and 2 Infantrys
                    Chinese defend with 3 Infantrys
                        Hisaichi roll dice for 2 Artillerys and 2 Infantrys in N.French Indochina, round 2 :  0/4 hits
                        French roll dice for 3 Infantrys in N.French Indochina, round 2 :  1/3 hits
                        1 Infantry owned by the Hisaichi lost in N.French Indochina
                        Hisaichi roll dice for 2 Artillerys and 1 Infantry in N.French Indochina, round 3 :  2/3 hits
                        French roll dice for 3 Infantrys in N.French Indochina, round 3 :  1/3 hits
                        1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.French Indochina
                        Hisaichi roll dice for 2 Artillerys in N.French Indochina, round 4 :  1/2 hits
                        French roll dice for 1 Infantry in N.French Indochina, round 4 :  0/1 hits
                        1 Infantry owned by the Chinese lost in N.French Indochina
                    Hisaichi win, taking N.French Indochina from French with 2 Artillerys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 2 Infantrys
                    Casualties for Chinese: 3 Infantrys
                Battle in Chahar
                    Hisaichi attack with 1 Infantry and 1 Tank
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Chahar, round 2 :  1/2 hits
                        Chinese roll dice for 1 Infantry in Chahar, round 2 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Chahar
                    Hisaichi win, taking Chahar from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in Hunan
                    Hisaichi attack with 1 ArmoredCar and 1 Infantry
                    Chinese defend with 1 Artillery
                        Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 2 :  1/2 hits
                        Chinese roll dice for 1 Artillery in Hunan, round 2 :  0/1 hits
                        1 Artillery owned by the Chinese lost in Hunan
                    Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 Artillery
                Battle in Java
                    Hisaichi attack with 2 ArmoredCars, 2 Artillerys, 2 Fighters and 4 Infantrys
                    British defend with 4 Infantrys; Dutch defend with 1 Bunker
                        Hisaichi roll dice for 2 ArmoredCars, 2 Artillerys, 2 Fighters and 4 Infantrys in Java, round 2 :  2/10 hits
                    Units damaged: 1 Bunker owned by the Dutch
                        Dutch roll dice for 1 Bunker and 4 Infantrys in Java, round 2 :  1/5 hits
                        1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Java
                        Hisaichi roll dice for 2 ArmoredCars, 2 Artillerys, 2 Fighters and 3 Infantrys in Java, round 3 :  2/9 hits
                        Dutch roll dice for 1 Bunker and 3 Infantrys in Java, round 3 :  2/4 hits
                        2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Java
                        Hisaichi roll dice for 2 ArmoredCars, 2 Artillerys, 2 Fighters and 1 Infantry in Java, round 4 :  2/7 hits
                        Dutch roll dice for 1 Bunker and 1 Infantry in Java, round 4 :  1/2 hits
                        1 Infantry owned by the British, 1 Bunker owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Java
                    Hisaichi win, taking Java from Dutch with 2 ArmoredCars, 2 Artillerys and 2 Fighters remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 4 Infantrys
                    Casualties for British: 4 Infantrys
                    Casualties for Dutch: 1 Bunker
                Battle in Shansi
                    Hisaichi attack with 1 ArmoredCar and 1 Tank
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Shansi, round 2 :  0/2 hits
                        Chinese roll dice for 1 Infantry in Shansi, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Shansi, round 3 :  1/2 hits
                        Chinese roll dice for 1 Infantry in Shansi, round 3 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 1 Tank remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Chinese: 1 Infantry
                Battle in Yakutsk
                    Hisaichi attack with 1 Artillery and 1 Infantry
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Yakutsk, round 2 :  1/2 hits
                        Russians roll dice for 1 Infantry in Yakutsk, round 2 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Yakutsk
                    Hisaichi win, taking Yakutsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Hisaichi
                1 Fighter moved from Anhwei to Shantung
                2 Fighters moved from Java to 110 Sea Zone

    Place Units - Hisaichi
                1 Destroyer placed in 84 Sea Zone
                2 Artillerys and 2 Infantrys placed in Banjarmasin
                2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank placed in Hong Kong
                2 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Tanks placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 67 PUs; end with 67 PUs

    triplea_42038_His5.tsvg

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    I’m Back

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - British
                4 Fighters moved from Dover to 22 Sea Zone
                1 Submarine moved from 21 Sea Zone to 22 Sea Zone
                1 Destroyer moved from 21 Sea Zone to 22 Sea Zone
                2 Tanks moved from Palestine to Mersa Matruh
                4 Fighters moved from Darfur to Mersa Matruh
                1 Bomber moved from Darfur to Mersa Matruh
                5 Tanks moved from French Equatorial Africa to Kufra
                1 Infantry moved from Darfur to Kufra
                1 Infantry moved from Equatoria to Darfur
                1 Infantry moved from Nigeria to French Equatorial Africa
                2 Infantrys moved from Cape Town to South Africa
                2 Infantrys moved from South Africa to Rhodesia
                2 Transports moved from 66 Sea Zone to 64 Sea Zone
                2 Artillerys and 2 Infantrys moved from Mysore to 64 Sea Zone
                2 Artillerys, 2 Infantrys and 2 Transports moved from 64 Sea Zone to 66 Sea Zone
                2 Artillerys and 2 Infantrys moved from 66 Sea Zone to Java
                1 Infantry moved from Mysore to 60 Sea Zone
                1 Cruiser and 1 Infantry moved from 60 Sea Zone to 66 Sea Zone
                1 Infantry moved from 66 Sea Zone to Sumatra
                      Dutch take Sumatra from Yamamoto
                1 Artillery and 4 Infantrys moved from Burma to S.Thailand
                2 Artillerys and 3 Infantrys moved from Bihar to Assam
                2 Artillerys and 3 Infantrys moved from Delhi to Bihar
                2 Infantrys moved from Rajputana to Hyderabad
                1 Elite and 1 Infantry moved from Bombay to Rajputana
                1 Tank moved from Colombia to Venezuela
                2 Artillerys and 8 Infantrys moved from Cairo to Lower Egypt
                2 Artillerys moved from Cairo to Lower Egypt
                1 Tank moved from N.Saudi Arabia to Palestine
                1 Tank moved from N.Saudi Arabia to Syria
                1 Infantry moved from North Central USA to South Central USA
                2 Infantrys moved from Alaska to 71 Sea Zone
                1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                2 Infantrys moved from 72 Sea Zone to Kamchatka
                      Russians take Kamchatka from Yamamoto

    Purchase Units - British
                British buy 2 ArmoredCars, 6 Artillerys, 3 Bunkers, 3 Elites, 8 Infantrys and 5 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in Venezuela
                    British attack with 1 Tank
                    Neutral defend with 2 Infantrys
                        British roll dice for 1 Tank in Venezuela, round 2 : 0/1 hits, 0.50 expected hits
                        Neutral roll dice for 2 Infantrys in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
                        1 Tank owned by the British lost in Venezuela
                    Neutral win with 2 Infantrys remaining. Battle score for attacker is -5
                    Casualties for British: 1 Tank
                Battle in Java
                    British attack with 2 Artillerys and 2 Infantrys
                    Hisaichi defend with 2 ArmoredCars and 2 Artillerys
                        British roll dice for 3 Cruisers in Java, round 2 : 2/3 hits, 1.50 expected hits
                        British roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits
                        Hisaichi roll dice for 2 ArmoredCars and 2 Artillerys in Java, round 2 : 2/4 hits, 1.00 expected hits
                        2 ArmoredCars owned by the Hisaichi, 2 Infantrys owned by the British and 2 Artillerys owned by the Hisaichi lost in Java
                    British win, taking Java from Hisaichi with 2 Artillerys remaining. Battle score for attacker is 12
                    Casualties for British: 2 Infantrys
                    Casualties for Hisaichi: 2 ArmoredCars and 2 Artillerys
                Battle in S.Thailand
                    British attack with 1 Artillery and 4 Infantrys
                    Thai defend with 3 Infantrys
                        British roll dice for 1 Artillery and 4 Infantrys in S.Thailand, round 2 : 1/5 hits, 1.17 expected hits
                        Thai roll dice for 3 Infantrys in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                        British roll dice for 1 Artillery and 3 Infantrys in S.Thailand, round 3 : 0/4 hits, 1.00 expected hits
                        Thai roll dice for 2 Infantrys in S.Thailand, round 3 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the British lost in S.Thailand
                        British roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 4 : 2/3 hits, 0.83 expected hits
                        Thai roll dice for 2 Infantrys in S.Thailand, round 4 : 1/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                    British win, taking S.Thailand from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for British: 3 Infantrys
                    Casualties for Thai: 3 Infantrys
                Battle in 22 Sea Zone
                    British attack with 1 Destroyer, 4 Fighters and 1 Submarine
                    Germans defend with 1 Destroyer
                        British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 Destroyer and 4 Fighters in 22 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                        Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 Destroyer owned by the Germans and 1 Submarine owned by the British lost in 22 Sea Zone
                    British win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 Destroyer
                    Casualties for British: 1 Submarine
                Battle in Kufra
                    British attack with 1 Infantry and 5 Tanks
                    Italians defend with 1 Infantry
                        British roll dice for 1 Infantry and 5 Tanks in Kufra, round 2 : 3/6 hits, 2.67 expected hits
                        Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians lost in Kufra
                    British win, taking Kufra from Italians with 1 Infantry and 5 Tanks remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Infantry
                Battle in Mersa Matruh
                    British attack with 1 Bomber, 4 Fighters and 2 Tanks
                    Italians defend with 1 HeavyTank and 2 Tanks
                        British roll dice for 1 Bomber, 4 Fighters and 2 Tanks in Mersa Matruh, round 2 : 2/7 hits, 3.00 expected hits
                        Italians roll dice for 1 HeavyTank and 2 Tanks in Mersa Matruh, round 2 : 2/3 hits, 1.67 expected hits
                        1 Fighter owned by the British, 2 Tanks owned by the Italians and 1 Tank owned by the British lost in Mersa Matruh
                        British roll dice for 1 Bomber, 3 Fighters and 1 Tank in Mersa Matruh, round 3 : 3/5 hits, 2.17 expected hits
                        Italians roll dice for 1 HeavyTank in Mersa Matruh, round 3 : 1/1 hits, 0.67 expected hits
                        1 HeavyTank owned by the Italians and 1 Fighter owned by the British lost in Mersa Matruh
                    British win, taking Mersa Matruh from Italians with 1 Bomber, 2 Fighters and 1 Tank remaining. Battle score for attacker is -4
                    Casualties for British: 2 Fighters and 1 Tank
                    Casualties for Italians: 1 HeavyTank and 2 Tanks

    Non Combat Move - British
                1 Bomber and 2 Fighters moved from Mersa Matruh to Lower Egypt
                1 AAGun moved from London to Dover
                4 Fighters moved from 22 Sea Zone to Dover

    Place Units - British
                1 Bunker placed in Lower Egypt
                2 Artillerys and 1 Bunker placed in Palestine
                1 Bunker and 6 Infantrys placed in Cairo
                2 Tanks placed in N.Saudi Arabia
                3 Tanks placed in Italian East Africa
                2 ArmoredCars placed in Cape Town
                1 Artillery, 1 Elite and 2 Infantrys placed in Madras
                3 Artillerys and 2 Elites placed in Delhi

    Turn Complete - British
                British collect 98 PUs; end with 98 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Neutral : 0.33
        British : 0.83
        Hisaichi : 1.00
        Italians : 0.33
        Thai : 0.67

    triplea_42038_Bri5.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Anzac
                1 Elite and 2 Infantrys moved from Lombok to Soembawa
                2 Cruisers moved from 67 Sea Zone to 113 Sea Zone
                3 Infantrys moved from Townsville to 113 Sea Zone
                3 Infantrys moved from 113 Sea Zone to Aroe
                3 Infantrys moved from Northern Territory to 67 Sea Zone
                1 Carrier, 4 Destroyers, 3 Infantrys, 1 S.Submarine, 2 Submarines and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
                3 Infantrys moved from 113 Sea Zone to Tanimbar
                3 Infantrys moved from Port Moresby to West Papua
                1 Artillery, 4 Infantrys and 1 Tank moved from West Papua to Merauke
                1 Infantry moved from West Papua to Hollandia
                2 Infantrys moved from South Australia to Northern Territory
                1 Infantry moved from New South Wales to Queensland

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 7 Infantrys and 1 Marine; Remaining resources: 7 PUs;

    Combat - Anzac
                Battle in Aroe
                    Anzac attack with 3 Infantrys
                    Hisaichi defend with 1 Artillery
                        Anzac roll dice for 2 Cruisers in Aroe, round 2 : 1/2 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Artillery in Aroe, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Hisaichi lost in Aroe
                    Anzac win, taking Aroe from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Artillery
                Battle in Soembawa
                    Anzac attack with 1 Elite and 2 Infantrys
                    Thai defend with 1 Infantry
                        Anzac roll dice for 1 Elite and 2 Infantrys in Soembawa, round 2 : 0/3 hits, 0.67 expected hits
                        Thai roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits
                        Anzac roll dice for 1 Elite and 2 Infantrys in Soembawa, round 3 : 0/3 hits, 0.67 expected hits
                        Thai roll dice for 1 Infantry in Soembawa, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Anzac lost in Soembawa
                        Anzac roll dice for 1 Elite and 1 Infantry in Soembawa, round 4 : 0/2 hits, 0.50 expected hits
                        Thai roll dice for 1 Infantry in Soembawa, round 4 : 0/1 hits, 0.33 expected hits
                        Anzac roll dice for 1 Elite and 1 Infantry in Soembawa, round 5 : 0/2 hits, 0.50 expected hits
                        Thai roll dice for 1 Infantry in Soembawa, round 5 : 0/1 hits, 0.33 expected hits
                        Anzac roll dice for 1 Elite and 1 Infantry in Soembawa, round 6 : 0/2 hits, 0.50 expected hits
                        Thai roll dice for 1 Infantry in Soembawa, round 6 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Anzac lost in Soembawa
                        Anzac roll dice for 1 Elite in Soembawa, round 7 : 0/1 hits, 0.33 expected hits
                        Thai roll dice for 1 Infantry in Soembawa, round 7 : 0/1 hits, 0.33 expected hits
                        Anzac roll dice for 1 Elite in Soembawa, round 8 : 0/1 hits, 0.33 expected hits
                        Thai roll dice for 1 Infantry in Soembawa, round 8 : 0/1 hits, 0.33 expected hits
                        Anzac roll dice for 1 Elite in Soembawa, round 9 : 0/1 hits, 0.33 expected hits
                        Thai roll dice for 1 Infantry in Soembawa, round 9 : 0/1 hits, 0.33 expected hits
                        Anzac roll dice for 1 Elite in Soembawa, round 10 : 0/1 hits, 0.33 expected hits
                        Thai roll dice for 1 Infantry in Soembawa, round 10 : 1/1 hits, 0.33 expected hits
                        1 Elite owned by the Anzac lost in Soembawa
                    Thai win with 1 Infantry remaining. Battle score for attacker is -7
                    Casualties for Anzac: 1 Elite and 2 Infantrys

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Cruiser placed in 113 Sea Zone
                3 Infantrys placed in Broome
                1 Infantry and 1 Marine placed in Townsville
                3 Infantrys placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 37 PUs; end with 44 PUs

    Combat Hit Differential Summary :

    Hisaichi : -0.33
        Anzac : -4.17
        Thai : 0.00

    triplea_42038_Anz5.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Dutch
                1 Submarine moved from 67 Sea Zone to 113 Sea Zone

    Purchase Units - Dutch
                Dutch buy 2 Bunkers; Remaining resources: 3 PUs;

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Bunker placed in Java
                1 Bunker placed in Sumatra

    Turn Complete - Dutch
                Dutch collect 15 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    triplea_42038_Dut5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Finns
                6 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 6 Infantrys; Remaining resources: 1 PUs;

    Non Combat Move - Finns

    Place Units - Finns
                6 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 7 PUs; end with 8 PUs

    triplea_42038_Fin5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Romanians
                2 ArmoredCars and 1 Tank moved from Vinnytsia to East Prussia

    Purchase Units - Romanians
                Romanians buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in East Prussia
                    Romanians attack with 2 ArmoredCars and 1 Tank
                    Russians defend with 3 Tanks
                        Romanians roll dice for 2 ArmoredCars and 1 Tank in East Prussia, round 2 :  1/3 hits
                        Russians roll dice for 3 Tanks in East Prussia, round 2 :  3/3 hits
                        2 ArmoredCars owned by the Romanians, 1 Tank owned by the Romanians and 1 Tank owned by the Russians lost in East Prussia
                    Russians win with 2 Tanks remaining. Battle score for attacker is -8
                    Casualties for Romanians: 2 ArmoredCars and 1 Tank
                    Casualties for Russians: 1 Tank

    Non Combat Move - Romanians
                4 Elites moved from Bucharest to E.Romania
                4 Elites moved from Vinnytsia to E.Romania
                1 Infantry moved from Odessa to E.Romania

    Place Units - Romanians
                1 Elite, 2 Infantrys and 1 Tank placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 12 PUs; end with 12 PUs

    triplea_42038_Rom5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Thai
                1 Infantry and 1 Marine moved from Bangkok to S.Thailand
                2 Fighters moved from Bangkok to S.Thailand
                1 Infantry moved from Soembawa to 111 Sea Zone
                1 Infantry and 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
                1 Transport moved from 110 Sea Zone to 105 Sea Zone
                1 Infantry and 1 Tank moved from Bangkok to 105 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
                2 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
                1 Fighter moved from Banjarmasin to Sumatra
                1 Transport moved from 110 Sea Zone to 105 Sea Zone
                1 Infantry and 1 Tank moved from Bangkok to 105 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
                1 Infantry and 1 Tank moved from 110 Sea Zone to Sumatra
                1 Infantry and 1 Tank moved from Bangkok to S.Thailand

    Purchase Units - Thai
                Thai buy 1 Elite, 1 Factory and 1 Infantry; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Sumatra
                    Thai attack with 1 Fighter, 3 Infantrys and 2 Tanks
                    British defend with 1 Infantry; Dutch defend with 1 Bunker
                        Thai roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in Sumatra, round 2 :  3/6 hits
                        Dutch roll dice for 1 Bunker and 1 Infantry in Sumatra, round 2 :  2/2 hits
                        2 Infantrys owned by the Thai, 1 Infantry owned by the British and 1 Bunker owned by the Dutch lost in Sumatra
                    Thai win, taking Sumatra from Dutch with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for British: 1 Infantry
                    Casualties for Thai: 2 Infantrys
                    Casualties for Dutch: 1 Bunker
                Battle in S.Thailand
                    Thai attack with 2 Fighters, 2 Infantrys, 1 Marine and 1 Tank
                    British defend with 1 Artillery and 1 Infantry
                        Thai roll dice for 2 Fighters, 2 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 :  3/6 hits
                        British roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 :  2/2 hits
                        2 Infantrys owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in S.Thailand
                    Thai win, taking S.Thailand from British with 2 Fighters, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for British: 1 Artillery and 1 Infantry
                    Casualties for Thai: 2 Infantrys

    Non Combat Move - Thai
                2 Fighters moved from S.Thailand to Malaya
                1 Fighter moved from Sumatra to Malaya

    Place Units - Thai
                1 Factory placed in Malaya
                1 Elite and 1 Infantry placed in Bangkok

    Turn Complete - Thai
                Thai collect 22 PUs; end with 22 PUs

    triplea_42038_Tha5.tsvg

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