Whackamatt Allies -vs- dawgoneit Axis "#8"
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 T.Boat moved from 67 Sea Zone to 113 Sea Zone
1 Infantry moved from Northern Territory to 113 Sea Zone
1 Infantry moved from 113 Sea Zone to Tanimbar
Dutch take Tanimbar from Yamamoto
1 Elite and 1 Tank moved from Soembawa to Flores
1 Elite moved from Broome to 67 Sea Zone
1 Elite moved from 67 Sea Zone to Lombok
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Flores
2 Infantrys moved from Northern Territory to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Lombok
3 Infantrys moved from Townsville to Northern Territory
4 Infantrys moved from Queensland to Northern Territory
6 Infantrys moved from Port Moresby to West Papua
2 Infantrys moved from West Papua to Hollandia
2 Infantrys moved from New South Wales to South Australia
1 Infantry moved from Canberra to New South WalesPurchase Units - Anzac
Anzac buy 1 Destroyer, 6 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;Combat - Anzac
Battle in Lombok
Anzac attack with 1 Elite and 2 Infantrys
Thai defend with 1 Infantry
Anzac roll dice for 1 Cruiser in Lombok, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Elite and 2 Infantrys in Lombok, round 2 : 2/3 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Lombok
Anzac win, taking Lombok from Thai with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Flores
Anzac attack with 1 Elite, 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery and 1 Infantry
Anzac roll dice for 1 Cruiser in Flores, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Elite, 1 Infantry and 1 Tank in Flores, round 2 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Flores
Anzac win, taking Flores from Hisaichi with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 InfantryNon Combat Move - Anzac
Place Units - Anzac
1 Destroyer, 1 S.Submarine and 1 Submarine placed in 67 Sea Zone
3 Infantrys placed in Townsville
3 Infantrys placed in Port MoresbyTurn Complete - Anzac
Anzac collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Hisaichi : -0.67
Anzac : 1.33
Thai : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Dutch
Dutch buy 7 Bunkers; Remaining resources: 0 PUs;Place Units - Dutch
1 Bunker placed in Java
1 Bunker placed in Lombok
1 Bunker placed in Flores
1 Bunker placed in Hollandia
1 Bunker placed in Tanimbar
1 Bunker placed in Timor
1 Bunker placed in AroeTurn Complete - Dutch
Dutch collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
3 Infantrys moved from Tampere to Oulu
1 Infantry moved from Helsinki to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Kotka
5 Infantrys moved from Helsinki to Tampere
1 Fighter moved from Helsinki to OuluPurchase Units - Finns
Finns buy 6 Infantrys; Remaining resources: 3 PUs;Combat - Finns
Battle in Oulu
Finns attack with 1 Fighter and 3 Infantrys
Russians defend with 2 Mech.Infs
Finns roll dice for 1 Fighter and 3 Infantrys in Oulu, round 2 : 1/4 hits
Russians roll dice for 2 Mech.Infs in Oulu, round 2 : 2/2 hits
2 Infantrys owned by the Finns and 1 Mech.Inf owned by the Russians lost in Oulu
Finns roll dice for 1 Fighter and 1 Infantry in Oulu, round 3 : 1/2 hits
Russians roll dice for 1 Mech.Inf in Oulu, round 3 : 1/1 hits
1 Infantry owned by the Finns and 1 Mech.Inf owned by the Russians lost in Oulu
Finns win with 1 Fighter remaining. Battle score for attacker is 6
Casualties for Finns: 3 Infantrys
Casualties for Russians: 2 Mech.InfsNon Combat Move - Finns
1 Fighter moved from Oulu to TamperePlace Units - Finns
Turning on Edit Mode
EDIT: Removing units owned by Finns from Tampere: 1 Fighter
EDIT: Adding units owned by Finns to Oulu: 1 Infantry
EDIT: Changing ownership of Oulu from Russians to Finns
EDIT: Turning off Edit Mode
6 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 10 PUs; end with 13 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
2 ArmoredCars and 1 Tank moved from Bucharest to Vinnytsia
1 Infantry moved from E.Romania to Odessa
1 Infantry moved from Bucharest to E.Romania
4 Elites moved from E.Romania to VinnytsiaPurchase Units - Romanians
Romanians buy 4 Elites; Remaining resources: 0 PUs;Non Combat Move - Romanians
Place Units - Romanians
4 Elites placed in BucharestTurn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
2 Infantrys moved from Bangkok to S.Thailand
1 Fighter moved from Bangkok to S.Thailand
1 Fighter moved from Malaya to S.Thailand
1 Infantry moved from Bangkok to S.Thailand
1 Infantry moved from East And South Borneo to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Soembawa
Thai take Soembawa from DutchPurchase Units - Thai
Thai buy 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;Combat - Thai
Battle in S.Thailand
Thai attack with 2 Fighters and 3 Infantrys
British defend with 2 Infantrys
Thai roll dice for 2 Fighters and 3 Infantrys in S.Thailand, round 2 : 2/5 hits
British roll dice for 2 Infantrys in S.Thailand, round 2 : 0/2 hits
2 Infantrys owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 InfantrysNon Combat Move - Thai
2 Fighters moved from S.Thailand to BangkokPlace Units - Thai
3 Infantrys, 1 Marine and 2 Tanks placed in BangkokTurn Complete - Thai
Thai collect 20 PUs; end with 20 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
3 Infantrys and 1 Tank moved from Northern Ireland to Dublin
4 Infantrys moved from Iceland to 10 Sea Zone
4 Infantrys and 2 Transports moved from 10 Sea Zone to 18 Sea Zone
4 Infantrys moved from 18 Sea Zone to Munster
1 Fighter moved from Northern Ireland to Munster
1 B.Transport moved from 9 Sea Zone to 10 Sea Zone
4 Infantrys moved from Iceland to 10 Sea Zone
4 Infantrys moved from 10 Sea Zone to Dublin
6 Elites and 2 Infantrys moved from Northeast USA to 7 Sea Zone
2 B.Transports, 6 Elites and 2 Infantrys moved from 7 Sea Zone to 9 Sea Zone
2 B.Transports moved from 9 Sea Zone to 7 Sea Zone
6 Elites and 2 Infantrys moved from 9 Sea Zone to Iceland
12 Infantrys moved from Washington to Northeast USA
2 Artillerys and 4 Infantrys moved from Central America to Colombia
1 Artillery moved from Oahu to 91 Sea Zone
1 Infantry moved from Kauai to 91 Sea Zone
1 Artillery, 1 Carrier, 3 Destroyers, 1 Infantry, 3 Submarines and 1 Transport moved from 91 Sea Zone to 96 Sea Zone
1 Artillery and 1 Infantry moved from 96 Sea Zone to Kwajalein
Americans take Kwajalein from Yamamoto
1 Bomber moved from Johnston to 109 Sea Zone
1 Bomber moved from Johnston to 72 Sea Zone
1 Infantry moved from E.Mexico to Central AmericaPurchase Units - Americans
Americans buy 2 B.Transports, 1 Bomber, 4 Destroyers, 2 Elites, 9 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 1 PUs;Combat - Americans
Battle in 72 Sea Zone
Americans attack with 1 Bomber and 1 Submarine
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto lost in 72 Sea Zone
Americans win with 1 Bomber and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Battle in Munster
Americans attack with 1 Fighter and 4 Infantrys
Neutral defend with 2 Infantrys
Americans roll dice for 1 Fighter and 4 Infantrys in Munster, round 2 : 0/5 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Fighter and 4 Infantrys in Munster, round 3 : 0/5 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in Munster, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Munster
Americans roll dice for 1 Fighter and 3 Infantrys in Munster, round 4 : 2/4 hits, 0.83 expected hits
Neutral roll dice for 2 Infantrys in Munster, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Munster
Americans loses 0 PUs for violating Munsters neutrality.
Americans win, taking Munster from Neutral with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in Dublin
Americans attack with 7 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 7 Infantrys and 1 Tank in Dublin, round 2 : 2/8 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Dublin
Americans roll dice for 6 Infantrys and 1 Tank in Dublin, round 3 : 0/7 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery in Dublin, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Dublin
Americans roll dice for 5 Infantrys and 1 Tank in Dublin, round 4 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery in Dublin, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Dublin
Americans loses 0 PUs for violating Dublins neutrality.
Americans win, taking Dublin from Neutral with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in 109 Sea Zone
Americans attack with 1 Bomber
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Bomber in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the Yamamoto lost in 109 Sea Zone
Americans win with 1 Bomber remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 SubmarineNon Combat Move - Americans
1 Bomber moved from 109 Sea Zone to Johnston
1 Bomber moved from 72 Sea Zone to Alaska
1 Destroyer moved from 3 Sea Zone to 11 Sea Zone
1 Destroyer moved from 10 Sea Zone to 11 Sea Zone
1 Fighter moved from Munster to ScotlandPlace Units - Americans
2 B.Transports placed in 7 Sea Zone
2 Destroyers placed in 10 Sea Zone
Americans undo move 2.
2 Destroyers placed in 4 Sea Zone
1 Destroyer placed in 3 Sea Zone
2 Elites, 9 Infantrys and 1 Marine placed in Washington
1 Destroyer and 1 Submarine placed in 91 Sea Zone
1 Bomber placed in Pearl HarborTurn Complete - Americans
Americans collect 98 PUs; end with 99 PUsCombat Hit Differential Summary :
Neutral : 0.33
Yamamoto : -0.33
Americans : -1.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
1 Infantry moved from Vinnytsia to Kiev
Germans take Kiev from Russians
4 Infantrys moved from Krakow to Warsaw
1 Infantry moved from Krakow to Warsaw
3 Transports moved from 24 Sea Zone to 23 Sea Zone
1 ArmoredCar, 1 Artillery, 1 Elite, 1 HeavyTank, 1 Infantry and 1 Tank moved from Hamburg to 23 Sea Zone
1 ArmoredCar, 1 Artillery, 1 Elite, 1 HeavyTank, 1 Infantry, 1 Tank and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
1 ArmoredCar, 1 Artillery, 1 Elite, 1 HeavyTank, 1 Infantry and 1 Tank moved from 24 Sea Zone to East Prussia
1 ArmoredCar moved from Bohemia to Brest
1 HeavyTank and 1 Tank moved from Bohemia to Warsaw
1 Artillery moved from Danzig to Brest
1 ArmoredCar moved from Orleanais to Brittany
Germans take Brittany from French
1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
2 ArmoredCars moved from Paris to Belgium
1 ArmoredCar moved from Burgundy to Belgium
3 Infantrys moved from Rhine to Netherlands
3 Infantrys moved from Rhine to Belgium
1 Infantry moved from Rhine to Netherlands
1 Artillery moved from Rhine to Belgium
1 Artillery moved from Rhine to Netherlands
1 Infantry moved from Rhine to Netherlands
1 Infantry moved from Rhine to Belgium
1 Artillery and 1 Infantry moved from Burgundy to Orleanais
1 ArmoredCar moved from Brittany to Orleanais
1 Mech.Inf moved from Orleanais to Aquitaine
Germans take Aquitaine from French
1 Mech.Inf moved from Aquitaine to Orleanais
2 Mech.Infs and 6 Tanks moved from Burgundy to Aragon
2 Infantrys moved from Paris to Normandy
2 Mech.Infs and 1 Tank moved from Orleanais to Normandy
1 Artillery and 3 Mech.Infs moved from Picardy to Normandy
2 Tanks moved from Lorraine to Netherlands
2 Tanks moved from Lorraine to Belgium
6 Tanks moved from Lorraine to Normandy
1 Artillery and 3 Infantrys moved from Paris to Normandy
3 Infantrys moved from Bavaria to Rhine
1 Fighter and 1 Stuka moved from Danzig to East Prussia
1 Fighter and 1 Stuka moved from Danzig to BrestPurchase Units - Germans
Germans buy 2 Elites and 42 Infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Aragon
Germans attack with 2 Mech.Infs and 6 Tanks
Neutral defend with 2 Bunkers and 3 Infantrys
Germans roll dice for 2 Mech.Infs and 6 Tanks in Aragon, round 2 : 1/8 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 1/5 hits
1 Mech.Inf owned by the Germans lost in Aragon
Germans roll dice for 1 Mech.Inf and 6 Tanks in Aragon, round 3 : 3/7 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 3 : 3/5 hits
2 Infantrys owned by the Neutral, 1 Mech.Inf owned by the Germans and 2 Tanks owned by the Germans lost in Aragon
Germans roll dice for 4 Tanks in Aragon, round 4 : 0/4 hits
Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 4 : 2/3 hits
2 Tanks owned by the Germans lost in Aragon
2 Tanks retreated to Languedoc
Neutral win with 2 Bunkers and 1 Infantry remaining. Battle score for attacker is -28
Casualties for Germans: 2 Mech.Infs and 4 Tanks
Casualties for Neutral: 2 Infantrys
Battle in East Prussia
Germans attack with 1 ArmoredCar, 1 Artillery, 1 Elite, 1 Fighter, 1 HeavyTank, 1 Infantry, 1 Stuka and 1 Tank
Russians defend with 1 Infantry and 2 Tanks
Germans roll dice for 1 Battleship in East Prussia, round 2 : 1/1 hits
Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 1 Fighter, 1 HeavyTank, 1 Infantry, 1 Stuka and 1 Tank in East Prussia, round 2 : 2/8 hits
Russians roll dice for 1 Infantry and 2 Tanks in East Prussia, round 2 : 3/3 hits
1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 2 Tanks owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 1 Elite, 1 Fighter, 1 HeavyTank, 1 Stuka and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 ArmoredCar, 1 Artillery and 1 Infantry
Casualties for Russians: 1 Infantry and 2 Tanks
Battle in Belgium
Germans attack with 3 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys
Germans roll dice for 3 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks in Belgium, round 2 : 3/10 hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 2/3 hits
2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 3 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Warsaw
Germans attack with 1 HeavyTank, 5 Infantrys and 1 Tank
Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Germans roll dice for 1 HeavyTank, 5 Infantrys and 1 Tank in Warsaw, round 2 : 2/7 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 2/3 hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Warsaw
Germans roll dice for 1 HeavyTank, 3 Infantrys and 1 Tank in Warsaw, round 3 : 2/5 hits
Neutral roll dice for 1 Artillery in Warsaw, round 3 : 0/1 hits
1 Artillery owned by the Neutral lost in Warsaw
Germans loses 0 PUs for violating Warsaws neutrality.
Germans win, taking Warsaw from Neutral with 1 HeavyTank, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Netherlands
Germans attack with 1 Artillery, 5 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in Netherlands, round 2 : 3/8 hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits
1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands
Germans roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Netherlands, round 3 : 4/7 hits
Neutral roll dice for 1 Artillery in Netherlands, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Artillery owned by the Neutral lost in Netherlands
Germans loses 0 PUs for violating Netherlandss neutrality.
Germans win, taking Netherlands from Neutral with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Brest
Germans attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Stuka
Neutral defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Stuka in Brest, round 2 : 2/4 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Brest, round 2 : 0/2 hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
Germans loses 0 PUs for violating Brests neutrality.
Germans win, taking Brest from Neutral with 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 1 InfantryNon Combat Move - Germans
1 Fighter and 1 Stuka moved from Brest to Danzig
1 Fighter and 1 Stuka moved from East Prussia to Danzig
1 Artillery and 1 Elite moved from Bohemia to Krakow
5 Infantrys moved from Brandenburg to Bohemia
10 Infantrys moved from Brandenburg to Pomerania
1 HeavyTank and 1 Tank moved from Berlin to Pomerania
2 ArmoredCars moved from Berlin to Pomerania
1 Artillery and 9 Infantrys moved from Berlin to BrandenburgPlace Units - Germans
5 Infantrys placed in Bohemia
2 Elites and 4 Infantrys placed in Hamburg
15 Infantrys placed in Berlin
3 Infantrys placed in Bavaria
4 Infantrys placed in Rhine
8 Infantrys placed in Paris
3 Infantrys placed in NormandyTurn Complete - Germans
Germans collect 105 PUs; end with 105 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
4 Mech.Infs moved from N.Buryat Mongolia to Kolyma
5 Infantrys moved from N.Buryat Mongolia to Chita
1 Mot.Inf moved from N.Buryat Mongolia to Chita
1 Adv.Fighter and 1 Fighter moved from N.Buryat Mongolia to Chita
1 Bomber moved from N.Buryat Mongolia to Kolyma
4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery, 1 Elite and 1 Infantry moved from Sibirsky to Evenkia
1 Elite and 1 Infantry moved from Sibirsky to Khatanga
1 Artillery moved from Sibirsky to Khatanga
2 Artillerys, 2 Elites and 1 Infantry moved from Novosibirsk to Krasnoyarsk
2 Artillerys moved from Karaganda to Novosibirsk
2 ArmoredCars moved from Sverdlovsk to Krasnoyarsk
3 Infantrys moved from Sverdlovsk to Novosibirsk
1 Infantry moved from Chimkent to Kuybyshev
1 Mot.Inf moved from Lapland to Oulu
1 Mech.Inf and 1 Mot.Inf moved from Murmansk to Oulu
1 Artillery and 1 Infantry moved from Vyborg to Kotka
1 Fighter moved from Leningrad to Kotka
4 Tanks moved from Arkhangelsk to Leningrad
1 Artillery, 1 Infantry and 3 Tanks moved from Latvia to East Prussia
4 Tanks moved from Vyborg to Kotka
1 Artillery and 1 Infantry moved from Estonia to Leningrad
1 Infantry moved from Kursk to Minsk
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
1 Infantry moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
10 Infantrys moved from Yaroslavl to Kursk
6 Infantrys moved from Rostov to Donetsk
4 Infantrys moved from Moscow to YaroslavlPurchase Units - Russians
Russians buy 2 ArmoredCars, 1 Bunker, 20 Infantrys and 9 Mech.Rockets; Remaining resources: 0 PUs;Combat - Russians
Battle in Chita
Russians attack with 1 Adv.Fighter, 1 Fighter, 5 Infantrys and 1 Mot.Inf
Hisaichi defend with 2 ArmoredCars, 1 Factory and 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 Fighter, 5 Infantrys and 1 Mot.Inf in Chita, round 2 : 2/8 hits, 1.83 expected hits
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Chita, round 2 : 1/3 hits, 0.67 expected hits
2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Russians lost in Chita
Russians roll dice for 1 Adv.Fighter, 1 Fighter, 4 Infantrys and 1 Mot.Inf in Chita, round 3 : 1/7 hits, 1.67 expected hits
Hisaichi roll dice for 1 Infantry in Chita, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter, 3 Infantrys and 1 Mot.Inf remaining. Battle score for attacker is 6
Casualties for Russians: 2 Infantrys
Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
Battle in Kolyma
Russians attack with 1 Bomber and 4 Mech.Infs
Hisaichi defend with 2 Artillerys and 1 Infantry
Russians roll dice for 1 Bomber and 4 Mech.Infs in Kolyma, round 2 : 1/5 hits, 2.00 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kolyma, round 2 : 1/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Kolyma
Russians roll dice for 1 Bomber and 3 Mech.Infs in Kolyma, round 3 : 3/4 hits, 1.67 expected hits
Hisaichi roll dice for 2 Artillerys in Kolyma, round 3 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Russians and 2 Artillerys owned by the Hisaichi lost in Kolyma
Russians win, taking Kolyma from Hisaichi with 1 Bomber and 2 Mech.Infs remaining. Battle score for attacker is -2
Casualties for Russians: 2 Mech.Infs
Casualties for Hisaichi: 2 Artillerys and 1 Infantry
Battle in East Prussia
Russians attack with 1 Artillery, 1 Infantry and 3 Tanks
Germans defend with 1 Elite, 1 HeavyTank and 1 Tank
Russians roll dice for 1 Artillery, 1 Infantry and 3 Tanks in East Prussia, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 Elite, 1 HeavyTank and 1 Tank in East Prussia, round 2 : 1/3 hits, 1.50 expected hits
1 Infantry owned by the Russians, 1 Elite owned by the Germans and 1 Tank owned by the Germans lost in East Prussia
Russians roll dice for 1 Artillery and 3 Tanks in East Prussia, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 HeavyTank in East Prussia, round 3 : 1/1 hits, 0.67 expected hits
1 HeavyTank owned by the Germans and 1 Artillery owned by the Russians lost in East Prussia
Russians win, taking East Prussia from Germans with 3 Tanks remaining. Battle score for attacker is 9
Casualties for Russians: 1 Artillery and 1 Infantry
Casualties for Germans: 1 Elite, 1 HeavyTank and 1 Tank
Battle in Oulu
Russians attack with 1 Mech.Inf and 2 Mot.Infs
Finns defend with 1 Infantry
Russians roll dice for 1 Mech.Inf and 2 Mot.Infs in Oulu, round 2 : 1/3 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Oulu
Russians win, taking Oulu from Finns with 1 Mech.Inf and 2 Mot.Infs remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Kotka
Russians attack with 1 Artillery, 1 Fighter, 1 Infantry and 4 Tanks
Finns defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 4 Tanks in Kotka, round 2 : 0/7 hits, 3.00 expected hits
Finns roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 4 Tanks in Kotka, round 3 : 4/7 hits, 3.00 expected hits
Finns roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Kotka
Russians win, taking Kotka from Finns with 1 Artillery, 1 Fighter, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Finns: 1 InfantryNon Combat Move - Russians
1 Fighter moved from Kotka to Leningrad
1 AAGun moved from Krasnoyarsk to Irkutsk
1 AAGun moved from Olyokminsk to N.Buryat Mongolia
1 Adv.Fighter and 1 Fighter moved from Chita to N.Buryat Mongolia
1 Bomber moved from Kolyma to N.Buryat Mongolia
1 AAGun moved from S.Karelia to NovgorodPlace Units - Russians
1 Bunker and 4 Infantrys placed in Leningrad
5 Mech.Rockets placed in Stalingrad
3 Mech.Rockets placed in Georgia
10 Infantrys placed in Moscow
6 Infantrys placed in Sibirsky
2 ArmoredCars and 1 Mech.Rocket placed in SverdlovskTurn Complete - Russians
Russians collect 103 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : -0.17
Hisaichi : 1.33
Finns : -1.00
Russians : -2.83 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
1 Artillery and 2 Infantrys moved from Greece to 51 Sea Zone
1 Tank moved from Greece to 51 Sea Zone
1 Tank moved from Hun to Mersa Matruh
1 HeavyTank moved from Hun to Mersa Matruh
1 Artillery, 2 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh
2 Fighters moved from 51 Sea Zone to Mersa Matruh
1 Artillery moved from S.Tunisia to S.Algeria
1 Infantry moved from N.Tunisia to S.Algeria
1 ArmoredCar moved from N.Tunisia to S.Algeria
1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from N.Tunisia to N.Algeria
2 ArmoredCars moved from Tunis to N.Algeria
1 Infantry moved from Languedoc to Provence
1 Infantry moved from Lombardy to Tuscany
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Mersa Matruh
3 Tanks moved from Croatia to Greece
2 Infantrys moved from Croatia to SerbiaPurchase Units - Italians
Italians buy 1 Adv.Fighter, 6 Artillerys, 1 Destroyer, 7 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in N.Algeria
Italians attack with 3 ArmoredCars, 2 Artillerys and 4 Infantrys
French defend with 2 Infantrys
Italians roll dice for 3 ArmoredCars, 2 Artillerys and 4 Infantrys in N.Algeria, round 2 : 2/9 hits
French roll dice for 2 Infantrys in N.Algeria, round 2 : 0/2 hits
2 Infantrys owned by the French lost in N.Algeria
Italians win, taking N.Algeria from French with 3 ArmoredCars, 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for French: 2 Infantrys
Battle in Mersa Matruh
Italians attack with 1 Artillery, 2 Fighters, 1 HeavyTank, 4 Infantrys and 2 Tanks
British defend with 1 Artillery and 5 Infantrys
Italians roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 1/2 hits
Italians roll dice for 1 Artillery, 2 Fighters, 1 HeavyTank, 4 Infantrys and 2 Tanks in Mersa Matruh, round 2 : 3/10 hits
British roll dice for 1 Artillery and 5 Infantrys in Mersa Matruh, round 2 : 4/6 hits
4 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Mersa Matruh
Italians roll dice for 1 Artillery, 2 Fighters, 1 HeavyTank and 2 Tanks in Mersa Matruh, round 3 : 2/6 hits
British roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 3 : 1/2 hits
1 Artillery owned by the British, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 2 Fighters, 1 HeavyTank and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Italians: 1 Artillery and 4 Infantrys
Casualties for British: 1 Artillery and 5 Infantrys
Battle in S.Algeria
Italians attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
French defend with 1 Infantry
Italians roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in S.Algeria, round 2 : 0/3 hits
French roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits
1 Infantry owned by the Italians lost in S.Algeria
Italians roll dice for 1 ArmoredCar and 1 Artillery in S.Algeria, round 3 : 0/2 hits
French roll dice for 1 Infantry in S.Algeria, round 3 : 1/1 hits
1 ArmoredCar owned by the Italians lost in S.Algeria
Italians roll dice for 1 Artillery in S.Algeria, round 4 : 0/1 hits
French roll dice for 1 Infantry in S.Algeria, round 4 : 0/1 hits
Italians roll dice for 1 Artillery in S.Algeria, round 5 : 1/1 hits
French roll dice for 1 Infantry in S.Algeria, round 5 : 0/1 hits
1 Infantry owned by the French lost in S.Algeria
Italians win, taking S.Algeria from French with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 ArmoredCar and 1 Infantry
Casualties for French: 1 InfantryNon Combat Move - Italians
2 Fighters moved from Mersa Matruh to 51 Sea ZonePlace Units - Italians
1 Adv.Fighter placed in 51 Sea Zone
2 Infantrys placed in Greece
1 Destroyer placed in 51 Sea Zone
1 S.Submarine placed in 46 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunis: 2 Infantrys
EDIT: Adding units owned by Italians to N.Tunisia: 2 Infantrys
EDIT: Turning off Edit Mode
2 Artillerys and 2 Infantrys placed in Tunis
1 Artillery and 2 Infantrys placed in Hun
3 Artillerys and 1 Infantry placed in Rome
Italians undo move 7.
2 Artillerys and 1 Infantry placed in Rome
1 Artillery placed in ProvenceTurn Complete - Italians
Italians collect 61 PUs; end with 61 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
1 Infantry moved from Italian East Africa to Nubia
1 Artillery and 3 Infantrys moved from E.Mexico to Central AmericaPurchase Units - French
French buy 2 Infantrys and 4 Tanks; Remaining resources: 1 PUs;Non Combat Move - French
Place Units - French
2 Infantrys placed in Syria
4 Tanks placed in E.MoroccoTurn Complete - French
French collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 Transport moved from 112 Sea Zone to 107 Sea Zone
1 Artillery, 1 Infantry and 1 Marine moved from Davao to 107 Sea Zone
1 Artillery, 1 Infantry, 1 Marine and 2 Transports moved from 107 Sea Zone to 112 Sea Zone
1 Artillery, 1 Infantry and 1 Marine moved from 112 Sea Zone to Timor
1 Destroyer and 1 Submarine moved from 84 Sea Zone to 76 Sea Zone
2 ArmoredCars moved from Kamchatka to Kolyma
Yamamoto take Koryakia from Russians
1 Infantry moved from Paramushir to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Kolyma
1 Artillery moved from Kunashir to 75 Sea Zone
1 Infantry moved from Iturup to 75 Sea Zone
1 Artillery, 1 B.Transport and 1 Infantry moved from 75 Sea Zone to 85 Sea Zone
1 ArmoredCar moved from Tokyo to 85 Sea Zone
1 ArmoredCar, 1 Artillery, 1 B.Transport and 1 Infantry moved from 85 Sea Zone to 75 Sea Zone
1 ArmoredCar, 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kolyma
1 Artillery, 1 Marine and 2 Tanks moved from Sumatra to 110 Sea Zone
1 Artillery, 1 Marine and 2 Tanks moved from 110 Sea Zone to Malaya
1 Adv.Fighter moved from Banjarmasin to Malaya
3 Bombers moved from Davao to Timor
1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
1 Destroyer moved from 111 Sea Zone to 112 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 2 ArmoredCars, 2 Artillerys, 2 B.Transports, 1 Destroyer, 1 Fighter, 8 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Kolyma
Yamamoto attack with 3 ArmoredCars, 1 Artillery and 2 Infantrys
Russians defend with 2 Mech.Infs
Yamamoto roll dice for 1 Cruiser in Kolyma, round 2 : 1/1 hits
Yamamoto roll dice for 3 ArmoredCars, 1 Artillery and 2 Infantrys in Kolyma, round 2 : 0/6 hits
Russians roll dice for 2 Mech.Infs in Kolyma, round 2 : 1/2 hits
1 Mech.Inf owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kolyma
Yamamoto roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in Kolyma, round 3 : 4/5 hits
Russians roll dice for 1 Mech.Inf in Kolyma, round 3 : 0/1 hits
1 Mech.Inf owned by the Russians lost in Kolyma
Yamamoto win, taking Kolyma from Russians with 3 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 Infantry
Casualties for Russians: 2 Mech.Infs
Battle in Timor
Yamamoto attack with 1 Artillery, 3 Bombers, 1 Infantry and 1 Marine
Dutch defend with 1 Bunker and 1 Infantry
Yamamoto roll dice for 1 Artillery, 3 Bombers, 1 Infantry and 1 Marine in Timor, round 2 : 3/6 hits
Dutch roll dice for 1 Bunker and 1 Infantry in Timor, round 2 : 1/2 hits
1 Infantry owned by the Yamamoto, 1 Bunker owned by the Dutch and 1 Infantry owned by the Dutch lost in Timor
Yamamoto win, taking Timor from Dutch with 1 Artillery, 3 Bombers and 1 Marine remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Bunker and 1 InfantryNon Combat Move - Yamamoto
3 Bombers moved from Timor to Peleliu
4 Infantrys moved from Chubu to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to Shantung
1 ArmoredCar and 3 Infantrys moved from Tokyo to 84 Sea Zone
1 ArmoredCar and 3 Infantrys moved from 84 Sea Zone to Liaoning
4 Infantrys moved from Tokyo to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to Liaoning
1 Fighter moved from Tokyo to Heilungchiang
1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 108 Sea Zone to 101 Sea Zone
1 Carrier, 1 Destroyer and 2 Fighters moved from 107 Sea Zone to 101 Sea ZonePlace Units - Yamamoto
1 B.Transport placed in 107 Sea Zone
1 Artillery and 2 Infantrys placed in Davao
1 Destroyer and 1 S.Submarine placed in 85 Sea Zone
1 B.Transport placed in 84 Sea Zone
4 Infantrys placed in Chubu
2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank placed in Tokyo
Yamamoto undo move 6.
Yamamoto undo move 2.
2 ArmoredCars and 1 Infantry placed in Davao
2 Artillerys, 3 Infantrys and 1 Tank placed in Tokyo
Yamamoto undo move 6.
1 Fighter, 1 Infantry and 1 Tank placed in Shantung
2 Artillerys and 2 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 77 PUs; end with 77 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Infantry moved from Yunnan to N.French Indochina
2 Infantrys moved from Kweichow to N.French Indochina
1 Artillery moved from Hupeh to Hunan
2 ArmoredCars moved from Shansi to Hunan
1 Infantry moved from Hupeh to Anhwei
1 Infantry moved from Suiyuan to Shansi
1 Infantry moved from Suiyuan to Shensi
1 Bomber moved from Hupeh to Hunan
3 ArmoredCars moved from Khobdo to South Gobi
4 Infantrys moved from Gobi Altai to South Gobi
6 ArmoredCars moved from Hsining to Sikang
2 ArmoredCars, 1 Fighter and 1 Mech.Inf moved from Urumqi to W.Sinkiang
1 Marine moved from E.Qinghai to Sikang
2 Artillerys and 3 Elites moved from E.Qinghai to Ningsia
2 Infantrys moved from Lanchow to Shensi
1 Elite and 1 Infantry moved from Szechwan to HupehPurchase Units - Chinese
Chinese buy 8 ArmoredCars and 2 Tanks; Remaining resources: 2 PUs;Combat - Chinese
Battle in W.Sinkiang
Chinese attack with 2 ArmoredCars, 1 Fighter and 1 Mech.Inf
Neutral defend with 1 Artillery and 1 Infantry
Chinese roll dice for 2 ArmoredCars, 1 Fighter and 1 Mech.Inf in W.Sinkiang, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Neutral lost in W.Sinkiang
Chinese roll dice for 1 ArmoredCar, 1 Fighter and 1 Mech.Inf in W.Sinkiang, round 3 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery in W.Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in W.Sinkiang
Chinese loses 0 PUs for violating W.Sinkiangs neutrality.
Chinese win, taking W.Sinkiang from Neutral with 1 ArmoredCar, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Chinese: 1 ArmoredCar
Casualties for Neutral: 1 Artillery and 1 Infantry
Battle in Hunan
Chinese attack with 2 ArmoredCars, 1 Artillery and 1 Bomber
Hisaichi defend with 1 ArmoredCar and 2 Infantrys
Chinese roll dice for 2 ArmoredCars, 1 Artillery and 1 Bomber in Hunan, round 2 : 1/4 hits, 1.67 expected hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Hunan, round 2 : 1/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hunan
Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Bomber in Hunan, round 3 : 2/3 hits, 1.33 expected hits
Hisaichi roll dice for 2 Infantrys in Hunan, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 2 ArmoredCars
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Battle in South Gobi
Chinese attack with 3 ArmoredCars and 4 Infantrys
Neutral defend with 2 Infantrys
Chinese roll dice for 3 ArmoredCars and 4 Infantrys in South Gobi, round 2 : 1/7 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
Chinese roll dice for 3 ArmoredCars and 3 Infantrys in South Gobi, round 3 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in South Gobi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in South Gobi
Chinese loses 0 PUs for violating South Gobis neutrality.
Chinese win, taking South Gobi from Neutral with 3 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 2 Infantrys
Battle in N.French Indochina
Chinese attack with 3 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 3 Infantrys in N.French Indochina, round 2 : 1/3 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in N.French Indochina
Chinese win, taking N.French Indochina from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Sikang
Chinese attack with 6 ArmoredCars and 1 Marine
Neutral defend with 4 Infantrys
Chinese roll dice for 6 ArmoredCars and 1 Marine in Sikang, round 2 : 3/7 hits, 2.50 expected hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Neutral lost in Sikang
Chinese roll dice for 5 ArmoredCars and 1 Marine in Sikang, round 3 : 1/6 hits, 2.17 expected hits
Neutral roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Sikang
Chinese loses 0 PUs for violating Sikangs neutrality.
Chinese win, taking Sikang from Neutral with 5 ArmoredCars and 1 Marine remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Casualties for Neutral: 4 InfantrysNon Combat Move - Chinese
1 AAGun moved from Lanchow to Shensi
1 Fighter moved from W.Sinkiang to Urumqi
1 Bomber moved from Hunan to Shensi
1 Bomber moved from Shensi to NingsiaPlace Units - Chinese
4 ArmoredCars and 2 Tanks placed in Hsining
4 ArmoredCars placed in UrumqiTurn Complete - Chinese
Chinese collect 40 PUs; end with 42 PUsCombat Hit Differential Summary :
Neutral : -0.67
Hisaichi : 0.50
Yamamoto : -0.33
Chinese : -1.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 Artillery moved from Okhotsk to Yakutsk
1 Infantry moved from Ayan to Yakutsk
1 Infantry and 1 Tank moved from Peking to Chahar
1 Tank moved from Peking to Shansi
1 ArmoredCar moved from Shantung to Shansi
1 ArmoredCar moved from Shantung to Anhwei
1 Infantry moved from Shanghai to Anhwei
1 ArmoredCar and 1 Infantry moved from Shanghai to Hunan
1 Artillery, 1 Elite, 3 Infantrys and 2 Tanks moved from Changchun to Kirin
2 Tanks moved from Kirin to Liaoning
1 Fighter moved from Changchun to Anhwei
2 Artillerys and 1 Infantry moved from S.French Indochina to N.French Indochina
1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Transport moved from 111 Sea Zone to 110 Sea Zone
2 Transports moved from 92 Sea Zone to 84 Sea Zone
2 ArmoredCars, 1 Artillery and 3 Infantrys moved from Hong Kong to 92 Sea Zone
2 ArmoredCars, 1 Artillery, 3 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Fighter moved from 110 Sea Zone to Java
1 Infantry moved from S.French Indochina to N.French Indochina
1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
1 Artillery and 1 Infantry moved from 112 Sea Zone to Aroe
1 Battleship moved from 110 Sea Zone to 112 Sea Zone
2 ArmoredCars, 2 Artillerys and 4 Infantrys moved from 110 Sea Zone to Java
1 Fighter moved from 110 Sea Zone to Java
1 Bomber moved from Banjarmasin to AroePurchase Units - Hisaichi
Hisaichi buy 4 ArmoredCars, 4 Artillerys, 1 Destroyer, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Aroe
Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
Dutch defend with 1 Bunker
Hisaichi roll dice for 1 Battleship in Aroe, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Aroe, round 2 : 0/3 hits
Dutch roll dice for 1 Bunker in Aroe, round 2 : 0/1 hits
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Aroe, round 3 : 0/3 hits
Dutch roll dice for 1 Bunker in Aroe, round 3 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Aroe
Hisaichi roll dice for 1 Artillery and 1 Bomber in Aroe, round 4 : 2/2 hits
Dutch roll dice for 1 Bunker in Aroe, round 4 : 1/1 hits
1 Bomber owned by the Hisaichi and 1 Bunker owned by the Dutch lost in Aroe
Hisaichi win, taking Aroe from Dutch with 1 Artillery remaining. Battle score for attacker is -10
Casualties for Hisaichi: 1 Bomber and 1 Infantry
Casualties for Dutch: 1 Bunker
Battle in Anhwei
Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Anhwei, round 2 : 1/3 hits
Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in N.French Indochina
Hisaichi attack with 2 Artillerys and 2 Infantrys
Chinese defend with 3 Infantrys
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in N.French Indochina, round 2 : 0/4 hits
French roll dice for 3 Infantrys in N.French Indochina, round 2 : 1/3 hits
1 Infantry owned by the Hisaichi lost in N.French Indochina
Hisaichi roll dice for 2 Artillerys and 1 Infantry in N.French Indochina, round 3 : 2/3 hits
French roll dice for 3 Infantrys in N.French Indochina, round 3 : 1/3 hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.French Indochina
Hisaichi roll dice for 2 Artillerys in N.French Indochina, round 4 : 1/2 hits
French roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits
1 Infantry owned by the Chinese lost in N.French Indochina
Hisaichi win, taking N.French Indochina from French with 2 Artillerys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 3 Infantrys
Battle in Chahar
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hunan
Hisaichi attack with 1 ArmoredCar and 1 Infantry
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits
1 Artillery owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in Java
Hisaichi attack with 2 ArmoredCars, 2 Artillerys, 2 Fighters and 4 Infantrys
British defend with 4 Infantrys; Dutch defend with 1 Bunker
Hisaichi roll dice for 2 ArmoredCars, 2 Artillerys, 2 Fighters and 4 Infantrys in Java, round 2 : 2/10 hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Bunker and 4 Infantrys in Java, round 2 : 1/5 hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Java
Hisaichi roll dice for 2 ArmoredCars, 2 Artillerys, 2 Fighters and 3 Infantrys in Java, round 3 : 2/9 hits
Dutch roll dice for 1 Bunker and 3 Infantrys in Java, round 3 : 2/4 hits
2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Java
Hisaichi roll dice for 2 ArmoredCars, 2 Artillerys, 2 Fighters and 1 Infantry in Java, round 4 : 2/7 hits
Dutch roll dice for 1 Bunker and 1 Infantry in Java, round 4 : 1/2 hits
1 Infantry owned by the British, 1 Bunker owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Java
Hisaichi win, taking Java from Dutch with 2 ArmoredCars, 2 Artillerys and 2 Fighters remaining. Battle score for attacker is 6
Casualties for Hisaichi: 4 Infantrys
Casualties for British: 4 Infantrys
Casualties for Dutch: 1 Bunker
Battle in Shansi
Hisaichi attack with 1 ArmoredCar and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Shansi, round 2 : 0/2 hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Shansi, round 3 : 1/2 hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Tank remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Battle in Yakutsk
Hisaichi attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Yakutsk, round 2 : 1/2 hits
Russians roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Yakutsk
Hisaichi win, taking Yakutsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Hisaichi
1 Fighter moved from Anhwei to Shantung
2 Fighters moved from Java to 110 Sea ZonePlace Units - Hisaichi
1 Destroyer placed in 84 Sea Zone
2 Artillerys and 2 Infantrys placed in Banjarmasin
2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank placed in Hong Kong
2 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Tanks placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs -
I’m Back
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
4 Fighters moved from Dover to 22 Sea Zone
1 Submarine moved from 21 Sea Zone to 22 Sea Zone
1 Destroyer moved from 21 Sea Zone to 22 Sea Zone
2 Tanks moved from Palestine to Mersa Matruh
4 Fighters moved from Darfur to Mersa Matruh
1 Bomber moved from Darfur to Mersa Matruh
5 Tanks moved from French Equatorial Africa to Kufra
1 Infantry moved from Darfur to Kufra
1 Infantry moved from Equatoria to Darfur
1 Infantry moved from Nigeria to French Equatorial Africa
2 Infantrys moved from Cape Town to South Africa
2 Infantrys moved from South Africa to Rhodesia
2 Transports moved from 66 Sea Zone to 64 Sea Zone
2 Artillerys and 2 Infantrys moved from Mysore to 64 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 64 Sea Zone to 66 Sea Zone
2 Artillerys and 2 Infantrys moved from 66 Sea Zone to Java
1 Infantry moved from Mysore to 60 Sea Zone
1 Cruiser and 1 Infantry moved from 60 Sea Zone to 66 Sea Zone
1 Infantry moved from 66 Sea Zone to Sumatra
Dutch take Sumatra from Yamamoto
1 Artillery and 4 Infantrys moved from Burma to S.Thailand
2 Artillerys and 3 Infantrys moved from Bihar to Assam
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
1 Elite and 1 Infantry moved from Bombay to Rajputana
1 Tank moved from Colombia to Venezuela
2 Artillerys and 8 Infantrys moved from Cairo to Lower Egypt
2 Artillerys moved from Cairo to Lower Egypt
1 Tank moved from N.Saudi Arabia to Palestine
1 Tank moved from N.Saudi Arabia to Syria
1 Infantry moved from North Central USA to South Central USA
2 Infantrys moved from Alaska to 71 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 Infantrys moved from 72 Sea Zone to Kamchatka
Russians take Kamchatka from YamamotoPurchase Units - British
British buy 2 ArmoredCars, 6 Artillerys, 3 Bunkers, 3 Elites, 8 Infantrys and 5 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Venezuela
British attack with 1 Tank
Neutral defend with 2 Infantrys
British roll dice for 1 Tank in Venezuela, round 2 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 2 Infantrys in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
1 Tank owned by the British lost in Venezuela
Neutral win with 2 Infantrys remaining. Battle score for attacker is -5
Casualties for British: 1 Tank
Battle in Java
British attack with 2 Artillerys and 2 Infantrys
Hisaichi defend with 2 ArmoredCars and 2 Artillerys
British roll dice for 3 Cruisers in Java, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 ArmoredCars and 2 Artillerys in Java, round 2 : 2/4 hits, 1.00 expected hits
2 ArmoredCars owned by the Hisaichi, 2 Infantrys owned by the British and 2 Artillerys owned by the Hisaichi lost in Java
British win, taking Java from Hisaichi with 2 Artillerys remaining. Battle score for attacker is 12
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 2 ArmoredCars and 2 Artillerys
Battle in S.Thailand
British attack with 1 Artillery and 4 Infantrys
Thai defend with 3 Infantrys
British roll dice for 1 Artillery and 4 Infantrys in S.Thailand, round 2 : 1/5 hits, 1.17 expected hits
Thai roll dice for 3 Infantrys in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
British roll dice for 1 Artillery and 3 Infantrys in S.Thailand, round 3 : 0/4 hits, 1.00 expected hits
Thai roll dice for 2 Infantrys in S.Thailand, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in S.Thailand
British roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 4 : 2/3 hits, 0.83 expected hits
Thai roll dice for 2 Infantrys in S.Thailand, round 4 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
British win, taking S.Thailand from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 3 Infantrys
Casualties for Thai: 3 Infantrys
Battle in 22 Sea Zone
British attack with 1 Destroyer, 4 Fighters and 1 Submarine
Germans defend with 1 Destroyer
British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer and 4 Fighters in 22 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Germans and 1 Submarine owned by the British lost in 22 Sea Zone
British win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 Destroyer
Casualties for British: 1 Submarine
Battle in Kufra
British attack with 1 Infantry and 5 Tanks
Italians defend with 1 Infantry
British roll dice for 1 Infantry and 5 Tanks in Kufra, round 2 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Kufra
British win, taking Kufra from Italians with 1 Infantry and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Mersa Matruh
British attack with 1 Bomber, 4 Fighters and 2 Tanks
Italians defend with 1 HeavyTank and 2 Tanks
British roll dice for 1 Bomber, 4 Fighters and 2 Tanks in Mersa Matruh, round 2 : 2/7 hits, 3.00 expected hits
Italians roll dice for 1 HeavyTank and 2 Tanks in Mersa Matruh, round 2 : 2/3 hits, 1.67 expected hits
1 Fighter owned by the British, 2 Tanks owned by the Italians and 1 Tank owned by the British lost in Mersa Matruh
British roll dice for 1 Bomber, 3 Fighters and 1 Tank in Mersa Matruh, round 3 : 3/5 hits, 2.17 expected hits
Italians roll dice for 1 HeavyTank in Mersa Matruh, round 3 : 1/1 hits, 0.67 expected hits
1 HeavyTank owned by the Italians and 1 Fighter owned by the British lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 1 Bomber, 2 Fighters and 1 Tank remaining. Battle score for attacker is -4
Casualties for British: 2 Fighters and 1 Tank
Casualties for Italians: 1 HeavyTank and 2 TanksNon Combat Move - British
1 Bomber and 2 Fighters moved from Mersa Matruh to Lower Egypt
1 AAGun moved from London to Dover
4 Fighters moved from 22 Sea Zone to DoverPlace Units - British
1 Bunker placed in Lower Egypt
2 Artillerys and 1 Bunker placed in Palestine
1 Bunker and 6 Infantrys placed in Cairo
2 Tanks placed in N.Saudi Arabia
3 Tanks placed in Italian East Africa
2 ArmoredCars placed in Cape Town
1 Artillery, 1 Elite and 2 Infantrys placed in Madras
3 Artillerys and 2 Elites placed in DelhiTurn Complete - British
British collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : 0.67
Neutral : 0.33
British : 0.83
Hisaichi : 1.00
Italians : 0.33
Thai : 0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
1 Elite and 2 Infantrys moved from Lombok to Soembawa
2 Cruisers moved from 67 Sea Zone to 113 Sea Zone
3 Infantrys moved from Townsville to 113 Sea Zone
3 Infantrys moved from 113 Sea Zone to Aroe
3 Infantrys moved from Northern Territory to 67 Sea Zone
1 Carrier, 4 Destroyers, 3 Infantrys, 1 S.Submarine, 2 Submarines and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
3 Infantrys moved from 113 Sea Zone to Tanimbar
3 Infantrys moved from Port Moresby to West Papua
1 Artillery, 4 Infantrys and 1 Tank moved from West Papua to Merauke
1 Infantry moved from West Papua to Hollandia
2 Infantrys moved from South Australia to Northern Territory
1 Infantry moved from New South Wales to QueenslandPurchase Units - Anzac
Anzac buy 1 Cruiser, 7 Infantrys and 1 Marine; Remaining resources: 7 PUs;Combat - Anzac
Battle in Aroe
Anzac attack with 3 Infantrys
Hisaichi defend with 1 Artillery
Anzac roll dice for 2 Cruisers in Aroe, round 2 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Aroe, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Aroe
Anzac win, taking Aroe from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Soembawa
Anzac attack with 1 Elite and 2 Infantrys
Thai defend with 1 Infantry
Anzac roll dice for 1 Elite and 2 Infantrys in Soembawa, round 2 : 0/3 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Elite and 2 Infantrys in Soembawa, round 3 : 0/3 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in Soembawa, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Soembawa
Anzac roll dice for 1 Elite and 1 Infantry in Soembawa, round 4 : 0/2 hits, 0.50 expected hits
Thai roll dice for 1 Infantry in Soembawa, round 4 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Elite and 1 Infantry in Soembawa, round 5 : 0/2 hits, 0.50 expected hits
Thai roll dice for 1 Infantry in Soembawa, round 5 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Elite and 1 Infantry in Soembawa, round 6 : 0/2 hits, 0.50 expected hits
Thai roll dice for 1 Infantry in Soembawa, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Soembawa
Anzac roll dice for 1 Elite in Soembawa, round 7 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Soembawa, round 7 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Elite in Soembawa, round 8 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Soembawa, round 8 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Elite in Soembawa, round 9 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Soembawa, round 9 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Elite in Soembawa, round 10 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Soembawa, round 10 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Anzac lost in Soembawa
Thai win with 1 Infantry remaining. Battle score for attacker is -7
Casualties for Anzac: 1 Elite and 2 InfantrysNon Combat Move - Anzac
Place Units - Anzac
1 Cruiser placed in 113 Sea Zone
3 Infantrys placed in Broome
1 Infantry and 1 Marine placed in Townsville
3 Infantrys placed in Port MoresbyTurn Complete - Anzac
Anzac collect 37 PUs; end with 44 PUsCombat Hit Differential Summary :
Hisaichi : -0.33
Anzac : -4.17
Thai : 0.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
1 Submarine moved from 67 Sea Zone to 113 Sea ZonePurchase Units - Dutch
Dutch buy 2 Bunkers; Remaining resources: 3 PUs;Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Java
1 Bunker placed in SumatraTurn Complete - Dutch
Dutch collect 15 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
6 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 6 Infantrys; Remaining resources: 1 PUs;Non Combat Move - Finns
Place Units - Finns
6 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 7 PUs; end with 8 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
2 ArmoredCars and 1 Tank moved from Vinnytsia to East PrussiaPurchase Units - Romanians
Romanians buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Romanians
Battle in East Prussia
Romanians attack with 2 ArmoredCars and 1 Tank
Russians defend with 3 Tanks
Romanians roll dice for 2 ArmoredCars and 1 Tank in East Prussia, round 2 : 1/3 hits
Russians roll dice for 3 Tanks in East Prussia, round 2 : 3/3 hits
2 ArmoredCars owned by the Romanians, 1 Tank owned by the Romanians and 1 Tank owned by the Russians lost in East Prussia
Russians win with 2 Tanks remaining. Battle score for attacker is -8
Casualties for Romanians: 2 ArmoredCars and 1 Tank
Casualties for Russians: 1 TankNon Combat Move - Romanians
4 Elites moved from Bucharest to E.Romania
4 Elites moved from Vinnytsia to E.Romania
1 Infantry moved from Odessa to E.RomaniaPlace Units - Romanians
1 Elite, 2 Infantrys and 1 Tank placed in BucharestTurn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
1 Infantry and 1 Marine moved from Bangkok to S.Thailand
2 Fighters moved from Bangkok to S.Thailand
1 Infantry moved from Soembawa to 111 Sea Zone
1 Infantry and 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Infantry and 1 Tank moved from Bangkok to 105 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
2 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
1 Fighter moved from Banjarmasin to Sumatra
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Infantry and 1 Tank moved from Bangkok to 105 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Infantry and 1 Tank moved from 110 Sea Zone to Sumatra
1 Infantry and 1 Tank moved from Bangkok to S.ThailandPurchase Units - Thai
Thai buy 1 Elite, 1 Factory and 1 Infantry; Remaining resources: 0 PUs;Combat - Thai
Battle in Sumatra
Thai attack with 1 Fighter, 3 Infantrys and 2 Tanks
British defend with 1 Infantry; Dutch defend with 1 Bunker
Thai roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in Sumatra, round 2 : 3/6 hits
Dutch roll dice for 1 Bunker and 1 Infantry in Sumatra, round 2 : 2/2 hits
2 Infantrys owned by the Thai, 1 Infantry owned by the British and 1 Bunker owned by the Dutch lost in Sumatra
Thai win, taking Sumatra from Dutch with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Thai: 2 Infantrys
Casualties for Dutch: 1 Bunker
Battle in S.Thailand
Thai attack with 2 Fighters, 2 Infantrys, 1 Marine and 1 Tank
British defend with 1 Artillery and 1 Infantry
Thai roll dice for 2 Fighters, 2 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 : 3/6 hits
British roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 2/2 hits
2 Infantrys owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 2 Fighters, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Thai: 2 InfantrysNon Combat Move - Thai
2 Fighters moved from S.Thailand to Malaya
1 Fighter moved from Sumatra to MalayaPlace Units - Thai
1 Factory placed in Malaya
1 Elite and 1 Infantry placed in BangkokTurn Complete - Thai
Thai collect 22 PUs; end with 22 PUs





