No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Novgorod to Russia
3 bombers moved from Bessarabia to Russia
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 artilleries moved from France to Holland Belgium
4 mech_infantrys moved from Western Germany to Holland Belgium
2 armour and 1 mech_infantry moved from Belarus to Rostov
EDIT: 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Combat Hit Differential Summary :
Scramble from UK?
full
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Novgorod to Russia
3 bombers moved from Bessarabia to Russia
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 artilleries moved from France to Holland Belgium
4 mech_infantrys moved from Western Germany to Holland Belgium
2 armour and 1 mech_infantry moved from Belarus to Rostov
EDIT: 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 1/4 hits, 0.83 expected hits
Defenders Fire, : 1/2 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,3,5 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Rostov
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
2 armour owned by the Germans retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Vologda
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 3 tactical_bombers
British defend with 1 aaGun, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Americans defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Americans
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 4 submarines owned by the Germans, 1 tactical_bomber owned by the Germans and 2 submarines owned by the British lost in 110 Sea Zone
1 battleship owned by the Germans and 1 cruiser owned by the Germans retreated to 112 Sea Zone
British win with 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -31
Casualties for Germans: 1 destroyer, 4 submarines and 1 tactical_bomber
Casualties for British: 2 submarines
Battle in Holland Belgium
Germans attack with 3 artilleries and 4 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 3 artilleries and 4 mech_infantrys in Holland Belgium, round 2 : 1/7 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 3 artilleries and 4 mech_infantrys in Holland Belgium, round 3 : 2/7 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Cleaning up after air battles
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in United Kingdom
Non Combat Move - Germans
1 fighter moved from Southern Italy to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 armour and 2 mech_infantrys moved from Bessarabia to Bryansk
1 aaGun moved from Bessarabia to Ukraine
2 aaGuns, 6 armour, 9 artilleries, 25 infantry and 5 mech_infantrys moved from Belarus to Bryansk
5 armour and 1 mech_infantry moved from Baltic States to Bryansk
3 artilleries and 5 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Vologda to Bryansk
3 bombers moved from Russia to Bryansk
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 artilleries placed in France
3 mech_infantrys placed in Novgorod
1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6,2,3
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -2.83
Defenders Fire, : : 0.33
British : 1.83
Americans : -1.00
Attackers Fire, : : 0.17
Russians : 1.00
Technically, you could keep the AA Gun in Rostov and force me to take the territory but if you do that I want to re-examine my NCM. Thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Samara to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 30 PUs;
Russians buy 3 fighters; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
1 bomber and 2 mech_infantrys moved from Samara to Russia
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Russia to Tambov
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Place Units - Russians
3 fighters placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 42 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Shan State to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry and 1 tactical_bomber moved from Anhwe to Kweichow
2 tactical_bombers moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 marine
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 marine in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 2 transports
British defend with 3 fighters; Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport; ANZAC defend with 1 cruiser and 2 submarines
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 8/13 hits, 7.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport in 42 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 7/11 hits, 6.33 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 42 Sea Zone, round 3 : 5/7 hits, 4.00 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 3 fighters owned by the British, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 51
Casualties for British: 3 fighters
Casualties for ANZAC: 1 cruiser and 2 submarines
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport
Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 4 tactical_bombers
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry and 2 marines
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry and 2 marines in Java, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 marines in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 : 1/3 hits, 1.00 expected hits
Americans roll dice for 2 marines in Java, round 4 : 0/2 hits, 0.67 expected hits
1 marine owned by the Americans lost in Java
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 5 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 marine in Java, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 2 marines
Casualties for Japanese: 2 infantry
Battle in Kweichow
Japanese attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 aaGun, 3 artilleries, 8 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from French Indo China to Shan State
2 tactical_bombers moved from Kweichow to Shan State
1 tactical_bomber moved from Kweichow to French Indo China
2 bombers moved from 42 Sea Zone to Shan State
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Hunan
2 artilleries and 2 infantry moved from Korea to Manchuria
2 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to Shan State
1 fighter moved from 44 Sea Zone to Shan State
Place Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 unit repaired.
1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 carrier and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Purchase Units - Americans
Americans buy 3 fighters, 2 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 42 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans and 3 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 1/5 hits
1 fighter owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -46
Casualties for Americans: 4 fighters and 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 3/8 hits
1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 3/6 hits
Germans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 4/6 hits
2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 112 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 1 battleship, 2 fighters and 1 transport in 112 Sea Zone, round 4 : 1/3 hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 bomber in 112 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 11
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 tactical_bombers
Casualties for Americans: 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
2 fighters owned by the Japanese forced to land in Java
Non Combat Move - Americans
3 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 10 Sea Zone
2 artilleries moved from Central United States to Western United States
3 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
3 aaGuns, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 armour moved from Tunisia to Algeria
1 bomber moved from Western United States to Queensland
Place Units - Americans
3 fighters, 2 infantry and 1 tactical_bomber placed in Western United States
2 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
4 submarines and 1 transport placed in 10 Sea Zone
3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Adding units owned by Americans to Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Move - British
1 fighter moved from United Kingdom to 112 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 3 submarines moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 bomber moved from India to 42 Sea Zone
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 112 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 97 Sea Zone
British attack with 5 submarines
Italians defend with 1 destroyer and 2 fighters
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
4 submarines owned by the British Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser and 3 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
British roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship, 1 bomber and 1 cruiser in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
British roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits
British win, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 cruiser and 3 submarines remaining. Battle score for attacker is 58
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 2 transports
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 bomber moved from 42 Sea Zone to India
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Persia
1 armour, 3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
2 infantry moved from West India to India
Place Units - British
3 submarines placed in 81 Sea Zone
1 destroyer placed in 80 Sea Zone
1 armour and 1 infantry placed in Iraq
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
i forgot to load 5 uk land units from london to 3 usa transports.
count them as loaded onto those tras.
i forgot to load 5 uk land units from london to 3 usa transports.
count them as loaded onto those tras.
sorry i can bring 4 only
so 1 inf, 2 art, 1 aa gun.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
2 armour moved from Bryansk to Rostov
1 bomber moved from Eastern Poland to Rostov
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 7 PUs;
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun and 3 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Rostov to Bryansk
2 fighters moved from Southern France to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,4,3,2,3,1
Italians collect 8 PUs (10 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 aaGun, 2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
a very interesting game.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 bomber and 1 infantry moved from Bryansk to Tambov
1 bomber and 1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Holland Belgium to Southern France
Germans take Southern France from Americans
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
Purchase Units - Germans
Germans buy 9 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 artilleries and 5 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 bomber and 1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Smolensk to Bryansk
1 bomber moved from Archangel to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Bryansk to Ukraine
6 armour moved from Bryansk to Ukraine
1 armour moved from Ukraine to Bryansk
3 artilleries moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Holland Belgium to Western Germany
1 artillery and 3 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in France
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,2,3,2,4,1
Germans collect 46 PUs (8 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 0.67
I only just noticed the SZ42 battle. I think you should have checked that I wanted to dent the CV - that had a pretty big effect on later battles. Anyway, I’m happy to leave it as is. It probably worked out best for me that way.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
You’ll have to reapply this edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
2 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 bomber moved from Russia to Archangel
1 fighter moved from Russia to Volgograd
2 fighters moved from Russia to Rostov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 29 PUs;
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 11 infantry in Manchuria, round 2 : 5/11 hits
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 0/4 hits
2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 5 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/6 hits
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 armour
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Smolensk
1 bomber moved from Archangel to Russia
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,3,2,5,6
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
I only just noticed the SZ42 battle. I think you should have checked that I wanted to dent the CV - that had a pretty big effect on later battles. Anyway, I’m happy to leave it as is. It probably worked out best for me that way.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit ModeYou’ll have to reapply this edit.
the dices werent on my side but it was only rd 1, i had 4 figs, 1 sub, it was logical U dont risk much and keep the maximum defense.
ok