Good luck, and have fun!
G40 Ichabod (X) vs Sovietschat (A) w/0
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 5 bombers, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 bomber moved from Norway to Northern Italy
1 bomber moved from Norway to Northern Italy
1 bomber moved from Norway to Belarus
1 fighter moved from 112 Sea Zone to Southern France
1 fighter moved from 112 Sea Zone to Northern Italy
1 bomber moved from Norway to Belarus
4 infantry moved from Novgorod to BelarusCombat - Americans
Battle in Northern Italy
Americans attack with 2 bombers and 1 fighter
Italians defend with 2 armour, 1 artillery and 1 factory_minor
Americans roll dice for 2 bombers and 1 fighter in Northern Italy, round 2 : 0/3 hits
Italians roll dice for 2 armour and 1 artillery in Northern Italy, round 2 : 0/3 hits
Americans roll dice for 2 bombers and 1 fighter in Northern Italy, round 3 : 2/3 hits
Italians roll dice for 2 armour and 1 artillery in Northern Italy, round 3 : 1/3 hits
1 armour owned by the Italians, 1 artillery owned by the Italians and 1 fighter owned by the Americans lost in Northern Italy
Americans roll dice for 2 bombers in Northern Italy, round 4 : 2/2 hits
Italians roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 armour owned by the Italians lost in Northern Italy
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Italians: 2 armour and 1 artillery
Casualties for Americans: 1 bomber and 1 fighter
Battle in Belarus
Americans attack with 2 bombers and 4 infantry
Germans defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans roll dice for 2 bombers and 4 infantry in Belarus, round 2 : 3/6 hits
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/6 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Belarus
Americans roll dice for 2 bombers and 3 infantry in Belarus, round 3 : 1/5 hits
Germans roll dice for 1 armour and 2 artilleries in Belarus, round 3 : 1/3 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Belarus
Americans roll dice for 2 bombers and 2 infantry in Belarus, round 4 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Belarus, round 4 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Belarus
Americans roll dice for 2 bombers and 1 infantry in Belarus, round 5 : 1/3 hits
Germans roll dice for 1 armour in Belarus, round 5 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Belarus
Americans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 4 infantry
Battle in Southern France
Americans attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 1/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern France, round 3 : 0/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 1/2 hits
1 mech_infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour and 1 fighter in Southern France, round 4 : 0/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 : 2/2 hits
1 armour owned by the Americans and 1 fighter owned by the Americans lost in Southern France
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour, 1 fighter and 2 mech_infantrysNon Combat Move - Americans
1 bomber moved from Northern Italy to Normandy Bordeaux
2 bombers moved from Belarus to Novgorod
1 carrier and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
10 transports moved from 112 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Finland to NovgorodPlace Units - Americans
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 destroyer and 1 fighter placed in 112 Sea Zone
3 bombers placed in Finland
Americans undo move 3.
1 bomber placed in Norway
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Americans to Finland: 1 mech_infantry
EDIT: Turning off Edit Mode
3 bombers placed in Finland
Turning on Edit Mode
EDIT: Removing units owned by Americans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Americans to Finland: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Americans collect 62 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kweichow
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 3 armour, 1 artillery and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Greece to Albania
2 mech_infantrys moved from Greece to Bulgaria
1 fighter moved from Novgorod to Bulgaria
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 armour and 2 mech_infantrys moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in West India, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in West India, round 2 : 2/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in West India
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in West India, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in West India, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
British win, taking West India from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Bulgaria
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 fighter and 2 mech_infantrys in Bulgaria, round 2 : 1/3 hits
Germans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter moved from Bulgaria to Greece
1 fighter moved from West India to Eastern Persia
2 armour, 1 infantry and 1 mech_infantry moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Greece
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
1 artillery placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 2 destroyers; Americans defend with 10 transports
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 destroyers and 10 transports in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the British and 1 bomber owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer and 10 transports remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyerNon Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 2 PUs (5 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Italians : 0.33
Americans : 0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 armour and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 3 infantry and 2 transports moved from 46 Sea Zone to 44 Sea Zone
1 armour and 3 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 armour and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 3 infantry and 2 transports moved from 46 Sea Zone to 44 Sea Zone
1 armour and 3 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 armour and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour and 3 infantry in Celebes, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 2/2 hits
2 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
2 infantry placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
3 infantry moved from Romania to Bulgaria
10 infantry moved from Western Germany to France
1 mech_infantry moved from Southern France to France
1 armour moved from Southern France to France
5 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Germany to Baltic States
1 armour and 5 infantry moved from Yugoslavia to BulgariaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 2 fighters and 5 infantry
British defend with 1 artillery and 3 infantry
Germans roll dice for 2 fighters and 5 infantry in Baltic States, round 2 : 3/7 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 3 infantry owned by the British lost in Baltic States
Germans roll dice for 2 fighters and 2 infantry in Baltic States, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Bulgaria
Germans attack with 1 armour and 8 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 8 infantry in Bulgaria, round 2 : 2/9 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from British with 1 armour and 7 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 aaGun
EDIT: Adding units owned by Italians to Poland: 1 aaGun
EDIT: Turning off Edit Mode
2 fighters moved from Baltic States to GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in France
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 37 PUs (2 lost to blockades); end with 37 PUsCombat Hit Differential Summary :
Germans : 1.67
British : 0.67
Russians : 1.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 submarine moved from 115 Sea Zone to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier in 113 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 carrier in 113 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 5 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 113 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
13 artilleries, 7 infantry and 3 mech_infantrys moved from Bessarabia to Romania
2 armour and 4 mech_infantrys moved from Ukraine to Romania
2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Sikang to SzechwanPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 factory_minors, 1 fighter, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from India to West India
2 fighters moved from India to West India
2 tactical_bombers moved from India to West India
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Yakut S.S.R. to Suiyuyan
1 bomber moved from Yakut S.S.R. to Hopei
2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 submarine moved from 15 Sea Zone to 26 Sea Zone
4 infantry moved from Java to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
Japanese take 35 Sea Zone from Americans
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 fighters, 4 infantry and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 factory_minors, 1 fighter, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
2 infantry moved from India to West India
2 fighters moved from India to West India
2 tactical_bombers moved from India to West India
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Yakut S.S.R. to Suiyuyan
1 bomber moved from Yakut S.S.R. to Hopei
2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 submarine moved from 15 Sea Zone to 26 Sea Zone
4 infantry moved from Java to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
Japanese take 35 Sea Zone from Americans
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 fighters, 4 infantry and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 55 Sea ZoneCombat - Japanese
EDIT: Battle in 26 Sea Zone
EDIT: Japanese attack with 1 submarine
EDIT: Americans defend with 1 transport
EDIT: 1 transport owned by the Americans lost in 26 Sea Zone
EDIT: 1/1 hits, 0.33 expected hits
EDIT: Japanese takes 26 Sea Zone from Neutral
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7
EDIT: Battle in Kweichow
EDIT: Japanese attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
EDIT: Chinese defend with 2 infantry
EDIT: 4/6 hits, 1.83 expected hits
EDIT: 1/2 hits, 0.67 expected hits
EDIT: 2 infantry owned by the Chinese lost in Kweichow
EDIT: Japanese takes Kweichow from Chinese
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: Battle in West India
EDIT: Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
EDIT: British defend with 1 armour; French defend with 1 infantry
EDIT: 2/6 hits, 2.67 expected hits
EDIT: 0/2 hits, 0.83 expected hits
EDIT: 1 infantry owned by the French and 1 armour owned by the British lost in West India
EDIT: Japanese takes West India from UK_Pacific
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9
EDIT: Battle in Suiyuyan
EDIT: Japanese attack with 1 bomber and 1 infantry
EDIT: Chinese defend with 1 infantry
EDIT: 0/2 hits, 0.83 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1/2 hits, 0.83 expected hits
EDIT: 1/1 hits, 0.33 expected hits
EDIT: 1 infantry owned by the Chinese lost in Suiyuyan
EDIT: Japanese takes Suiyuyan from Chinese
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 submarine and 2 transports
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
2 transports owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 submarine and 2 transports
Battle in Celebes
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 armour
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Celebes, round 2 : 3/8 hits, 3.00 expected hits
ANZAC roll dice for 1 armour in Celebes, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armourNon Combat Move - Japanese
2 tactical_bombers moved from Celebes to 44 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 44 Sea Zone
3 carriers, 1 cruiser and 4 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 artilleries moved from French Indo China to Yunnan
2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Hopei to Anhwe
1 bomber moved from Suiyuyan to Anhwe
3 infantry moved from Yunnan to Kweichow
2 fighters moved from West India to India
2 tactical_bombers moved from West India to India
1 infantry moved from Yunnan to KweichowPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in India
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Malaya
1 factory_minor placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Japanese undo move 7.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to Philippines: 2 fighters
EDIT: Turning off Edit Mode
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : 0.50
ANZAC : -0.67
Chinese : -0.67
EDIT: : 1.33
Japanese : 0.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 8 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to Germany
3 bombers moved from Finland to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from Normandy Bordeaux to Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Novgorod to Germany -
Do you intercept bombing Raid in Germany?
-
Yes.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 8 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to Germany
3 bombers moved from Finland to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from Normandy Bordeaux to Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Novgorod to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 7 units heading to Germany
Germans launches 2 interceptors out of Germany
Attackers Fire, : 0/7 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 2/7 hits
2 bombers killed by AA
Bombing raid in Germany rolls: 5,3,6,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Western Germany
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking Western Germany from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from Germany to Greece
1 bomber moved from Germany to Norway
1 bomber moved from Germany to Norway
10 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Finland to NorwayPlace Units - Americans
8 fighters placed in Western United States
1 mech_infantry placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,3
Americans collect 66 PUs (1 lost to blockades); end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belarus to Poland
1 mech_infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West India
1 destroyer moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 8 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to Germany
3 bombers moved from Finland to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from Normandy Bordeaux to Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Novgorod to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 7 units heading to Germany
Germans launches 2 interceptors out of Germany
Attackers Fire, : 0/7 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 2/7 hits
2 bombers killed by AA
Bombing raid in Germany rolls: 5,3,6,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Western Germany
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking Western Germany from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from Germany to Greece
1 bomber moved from Germany to Norway
1 bomber moved from Germany to Norway
10 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Finland to NorwayPlace Units - Americans
8 fighters placed in Western United States
1 mech_infantry placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,3
Americans collect 66 PUs (1 lost to blockades); end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - British
British buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belarus to Poland
1 mech_infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West India
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - British
Battle in Poland
British attack with 1 mech_infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Poland
British win, taking Poland from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in West India
British attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in West India, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 3 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
3 armour placed in Greece
3 armour placed in Persia
2 mech_infantrys placed in IraqTurn Complete - British
British collect 42 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern FranceCombat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Western Germany
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 artillery in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Southern France to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to GermanyPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 8 PUs (1 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians : -0.67
British : -1.00
Americans : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 fighter moved from Norway to 113 Sea Zone





