• 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Desert_Admiral:

    Its all up the Dawg now!  Time to reveal Germany’s dastardly plans!

    dastardly :evil:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    dastardly, I like that word. i think i will use it more often.  8-)

  • 19 17

    Dastardly Dawg!!

  • Liaison TripleA 11 10

    Ill post later this afternoon and respond to this dastardly invasion!


  • Dastardly Dudley Doright
    Wheres Natasha and Borris

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 9 mech_infantrys; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Baltic States
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                1 fighter moved from Belarus to Baltic States
                1 artillery, 4 infantry and 1 mech_infantry moved from Bryansk to Belarus
                1 armour and 5 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Belarus to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
                        Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Baltic States
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Baltic States to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 11 infantry moved from Yenisey to Timguska
                1 infantry moved from Ukraine to Western Ukraine
                2 artilleries moved from Ukraine to Bryansk

    Place Units - Russians
                9 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 36 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Germans : -0.83
        Russians : 1.83

    triplea_42152.0_Rus4.tsvg

  • Liaison TripleA 11 10

  • 19 17

    I’m afraid all we’ve done today is awaken a sleeping bear!

  • 25 24 23 22 21 20 19

    UKPac intercept?  3 Japan bombers > India I.C., do you want to intercept with your 1 ftr?

  • Liaison TripleA 11 10

    @FMErwinRommel:

    UKPac intercept?  3 Japan bombers > India I.C., do you want to intercept with your 1 ftr?

    He’d better not!  Proceed!

  • 19 17

    No

  • 25 24 23 22 21 20 19

    Lots going on, was on the road, will take my turn later this evening.  Didn’t expect an intercept, but took a while to plan the return of planes to homeland and naval builds now that U.S. can move against me.  Not having the full use of Japan air force limits what dastardly deeds I can do abroad.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 unit repaired.
                1 armour, 1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
                2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
                1 armour and 1 infantry moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery, 1 fighter and 1 infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Szechwan
                1 tactical_bomber moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                3 bombers moved from Kwangsi to India
                1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 37 Sea Zone to Philippines
                1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 submarine moved from 43 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/3 hits
                    Bombing raid in India rolls: 3,8,6 and causes: 17 damage to unit: factory_major
                    Bombing raid in India causes 17 damage total.
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Philippines, round 2 :  2/7 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 3 :  0/6 hits
                        Americans roll dice for 1 fighter in Philippines, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 2 artilleries, 1 fighter and 2 tactical_bombers in Philippines, round 4 :  4/5 hits
                        Americans roll dice for 1 fighter in Philippines, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 fighter and 2 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 :  2/2 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Chinese defend with 1 fighter
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Tsinghai, round 2 :  4/4 hits
                        Chinese roll dice for 1 fighter in Tsinghai, round 2 :  0/1 hits
                        1 fighter owned by the Chinese lost in Tsinghai
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 fighter
                Battle in Shensi
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow
                1 infantry moved from Shan State to Malaya
                1 fighter moved from Sumatra to 41 Sea Zone
                1 fighter and 2 tactical_bombers moved from Burma to Malaya
                2 fighters moved from Chahar to Japan
                1 fighter moved from Paulau Island to 6 Sea Zone
                1 tactical_bomber moved from Caroline Islands to Japan
                3 fighters moved from Kwangsi to 6 Sea Zone
                3 artilleries moved from Kiangsu to Kiangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Jehol to Manchuria
                2 armour and 3 infantry moved from Kweichow to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                3 bombers moved from India to Yunnan
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Szechwan to Malaya

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs

    triplea_42152.0_Jap4.tsvg

  • 25 24 23 22 21 20 19

    Jpn rolled poorly in the Phil and only one ground unit survived.  But better dice everywhere else.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 battleship moved from 101 Sea Zone to 91 Sea Zone

    triplea_42152.0_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 battleship moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers and 2 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                        Americans roll dice for 2 submarines in 41 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 cruiser and 2 destroyers in 41 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 41 Sea Zone, round 2 :  2/5 hits
                        2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
                        Americans roll dice for 1 cruiser and 2 destroyers in 41 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 41 Sea Zone, round 3 :  3/5 hits
                        1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 41 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -34
                    Casualties for Americans: 1 cruiser, 2 destroyers and 2 submarines
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Eastern United States to United Kingdom

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 fighter and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.895
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    Americans Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.909
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    triplea_42152.0_Ame4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    triplea_42152.0_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.895
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    Americans Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.909
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    triplea_42152.0_Chi4.tsvg

  • Liaison TripleA 11 10

    I haven’t looked at any maps how are allies doing? lol

  • 25 24 23 22 21 20 19

    The American pacific fleet should have been patient, instead of throwing the advance guard against the Japanese fleet.  If those five ships had waited just one turn for the cv’s and bb’s to join them in Australia, it would have been a much more potent force than it is now without them. The fleet they attacked won’t be able to reach the Phil this coming turn to join up with the other half of the main fleet.

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