Scrambles?
BSD (Axis +3) Vs Axisdom (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Smolensk
3 artilleries moved from Bryansk to Smolensk
3 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 5 artilleries and 5 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 5 artilleries and 5 infantry in Smolensk, round 2 : 4/10 hits, 3.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Samara to Russia
1 aaGun moved from Samara to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
12 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
10 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
1 aaGun, 7 artilleries and 10 infantry moved from Bryansk to Russia
1 mech_infantry moved from Kansu to Hopei
1 infantry moved from Kazakhstan to TsinghaiPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters, 5 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from India to West India
1 bomber moved from India to Kweichow
1 bomber moved from India to Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from India to Kweichow
1 mech_infantry moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from India to West India
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from India to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Hunan to Szechwan
1 armour moved from Yunnan to Hunan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 submarine and 5 transports moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Yunnan to 19 Sea Zone
1 tactical_bomber moved from Yunnan to 19 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Anhwe to French Indo China
1 bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from West India to French Indo China
2 artilleries moved from India to Burma
2 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 bomber moved from 45 Sea Zone to French Indo China
1 fighter moved from Japan to 19 Sea ZonePlace Units - Japanese
3 submarines placed in 19 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
3 infantry placed in French Indo China
2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,4,5,5,2,3,1,6,6,1,5,4,4,1,3,1,6,6,6,4,3,5,5
Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 bomber moved from Hopei to West India
1 bomber moved from Korea to Anhwe
2 fighters moved from Hopei to Anhwe
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to FinlandCombat - Americans
Battle in West India
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in West India, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India
Americans roll dice for 1 artillery and 1 bomber in West India, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 bomber in West India, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in West India, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
Americans win, taking West India from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 2 fighters in Anhwe, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Anhwe to Korea
1 bomber moved from Anhwe to Korea
4 fighters moved from 6 Sea Zone to Korea
1 transport moved from 31 Sea Zone to 54 Sea Zone
1 destroyer moved from 31 Sea Zone to 54 Sea Zone
1 submarine moved from 31 Sea Zone to 54 Sea Zone
1 destroyer moved from 31 Sea Zone to 54 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 6 transports moved from 125 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery, 5 infantry, 1 marine and 3 mech_infantrys moved from Finland to Norway
1 submarine moved from 93 Sea Zone to 91 Sea Zone
4 fighters moved from Western United States to Midway
5 transports moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 31 Sea Zone
1 cruiser moved from 31 Sea Zone to 54 Sea Zone
1 bomber moved from West India to Eastern Persia
1 bomber moved from Queensland to Korea
3 infantry moved from Brazil to British GuianaPlace Units - Americans
1 factory_minor placed in Finland
3 infantry placed in Norway
1 transport placed in 101 Sea Zone
2 armour and 1 artillery placed in Korea
3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : -1.00
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Shensi to Sikang
1 fighter moved from Hopei to Sikang
3 infantry moved from Hopei to KweichowCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Sikang to Hopei
1 infantry moved from Chahar to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Urals: 1 bomber
EDIT: Adding units owned by Americans to Eastern Persia: 1 bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 0.33
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 bomber moved from Hopei to West India
1 bomber moved from Korea to Anhwe
2 fighters moved from Hopei to Anhwe
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to FinlandCombat - Americans
Battle in West India
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in West India, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India
Americans roll dice for 1 artillery and 1 bomber in West India, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 bomber in West India, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in West India, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
Americans win, taking West India from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 2 fighters in Anhwe, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Anhwe to Korea
1 bomber moved from Anhwe to Korea
4 fighters moved from 6 Sea Zone to Korea
1 transport moved from 31 Sea Zone to 54 Sea Zone
1 destroyer moved from 31 Sea Zone to 54 Sea Zone
1 submarine moved from 31 Sea Zone to 54 Sea Zone
1 destroyer moved from 31 Sea Zone to 54 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 6 transports moved from 125 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery, 5 infantry, 1 marine and 3 mech_infantrys moved from Finland to Norway
1 submarine moved from 93 Sea Zone to 91 Sea Zone
4 fighters moved from Western United States to Midway
5 transports moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 31 Sea Zone
1 cruiser moved from 31 Sea Zone to 54 Sea Zone
1 bomber moved from West India to Eastern Persia
1 bomber moved from Queensland to Korea
3 infantry moved from Brazil to British GuianaPlace Units - Americans
1 factory_minor placed in Finland
3 infantry placed in Norway
1 transport placed in 101 Sea Zone
2 armour and 1 artillery placed in Korea
3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Shensi to Sikang
1 fighter moved from Hopei to Sikang
3 infantry moved from Hopei to KweichowCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Sikang to Hopei
1 infantry moved from Chahar to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Urals: 1 bomber
EDIT: Adding units owned by Americans to Eastern Persia: 1 bomber
EDIT: Turning off Edit ModePurchase Units - British
British buy 4 artilleries, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
1 tactical_bomber moved from 80 Sea Zone to India
1 bomber moved from Eastern Persia to Caucasus
1 armour moved from Eastern Persia to India
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in India
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in India
British win, taking Holland Belgium from Germans, taking India from Japanese, taking West India from Americans with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Caucasus
British attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in Caucasus, round 3 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 infantry moved from Eastern Persia to West India
1 fighter moved from India to West India
2 tactical_bombers moved from India to West India
4 infantry moved from Eastern Persia to Persia
3 artilleries moved from Eastern Persia to Persia
1 fighter moved from Urals to Persia
3 fighters moved from Urals to Eastern Persia
1 marine moved from Eastern Persia to Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Union of South Africa to 71 Sea Zone
1 bomber moved from Caucasus to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 aaGuns and 1 infantry moved from Scotland to United Kingdom
2 fighters moved from Finland to Norway
2 aaGuns moved from Norway to Finland
2 infantry moved from Norway to Finland
1 artillery moved from Finland to Norway
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 79 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West IndiaPlace Units - British
1 submarine placed in 98 Sea Zone
3 artilleries placed in Persia
2 mech_infantrys placed in Egypt
1 transport placed in 110 Sea Zone
1 artillery and 1 marine placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Finland: 1 infantry
EDIT: Adding units owned by British to Norway: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : -0.67
British : -0.67
Americans : -1.00
Chinese : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
4 infantry and 1 mech_infantry moved from Rostov to Caucasus
3 armour and 4 artilleries moved from Rostov to Caucasus
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Libya to Alexandria
Italians take Tobruk from British
Italians take Alexandria from British
1 fighter moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 5/12 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Morocco, round 2 : 5/5 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits
1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 mech_infantry moved from Libya to Tunisia
1 artillery and 3 infantry moved from Libya to Tobruk
5 infantry moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Ukraine to RostovPlace Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 submarines moved from 31 Sea Zone to 54 Sea Zone
1 aaGun and 2 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from 31 Sea Zone to Korea
2 fighters moved from Hopei to Korea
1 cruiser and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 56 PUs;
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 fighter and 1 tactical_bomber moved from Novgorod to ArchangelCombat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 5/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
8 artilleries and 15 infantry moved from Rostov to Caucasus
2 aaGuns moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
2 fighters moved from Rostov to Southern Italy
1 fighter moved from Western Germany to Southern Italy
9 armour and 6 mech_infantrys moved from Rostov to Volgograd
5 infantry moved from Eastern Poland to Baltic States
7 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
2 fighters and 2 tactical_bombers moved from Archangel to Novgorod
8 artilleries and 18 infantry moved from Germany to Poland
20 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Denmark
1 artillery moved from France to Western Germany
1 aaGun, 2 artilleries and 8 infantry moved from France to Normandy Bordeaux
4 infantry moved from Germany to Western Germany
1 fighter moved from Novgorod to Caucasus
1 fighter moved from Novgorod to Western Germany
1 bomber moved from Rostov to Novgorod
1 bomber moved from Rostov to NovgorodPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
10 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 artilleries moved from Russia to Tambov
3 armour and 4 mech_infantrys moved from Russia to Tambov
7 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
5 artilleries and 30 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Bryansk
Russians attack with 5 artilleries and 30 infantry
Italians defend with 1 infantry
Russians roll dice for 5 artilleries and 30 infantry in Bryansk, round 2 : 5/35 hits, 7.50 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 5 artilleries and 29 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 3 armour, 7 artilleries, 7 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 7 artilleries, 7 infantry and 4 mech_infantrys in Tambov, round 2 : 7/21 hits, 6.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 armour, 7 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
4 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Samara
16 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 aaGun and 4 infantry moved from Smolensk to Bryansk
1 infantry moved from Tsinghai to ShensiPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.33
Italians : 0.67
Russians : -2.17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 8 artilleries, 5 infantry, 2 marines and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries moved from Burma to India
1 armour moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 5 transports moved from 19 Sea Zone to 6 Sea Zone
9 infantry moved from Japan to 6 Sea Zone
1 artillery and 9 infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from ANZAC
2 battleships moved from 19 Sea Zone to 6 Sea Zone
7 fighters and 3 tactical_bombers moved from 19 Sea Zone to Korea
5 fighters and 2 tactical_bombers moved from Japan to Korea
2 armour, 2 artilleries and 12 infantry moved from Manchuria to Korea
3 bombers moved from French Indo China to Korea
1 fighter and 1 tactical_bomber moved from French Indo China to IndiaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 2 armour, 3 artilleries, 3 bombers, 12 fighters, 21 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry; Americans defend with 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 8 fighters, 1 harbour, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 4 fighters
AA fire in Korea : 4/12 hits
4 fighters owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 2/4 hits
Japanese roll dice for 2 armour, 3 artilleries, 3 bombers, 8 fighters, 21 infantry and 5 tactical_bombers in Korea, round 2 : 20/42 hits -
OOL?
-
keep the bombers alive for this round and ask again second round. max defense otherwise, but choose Russians to die first.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 8 artilleries, 5 infantry, 2 marines and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries moved from Burma to India
1 armour moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 5 transports moved from 19 Sea Zone to 6 Sea Zone
9 infantry moved from Japan to 6 Sea Zone
1 artillery and 9 infantry moved from 6 Sea Zone to Korea
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from ANZAC
2 battleships moved from 19 Sea Zone to 6 Sea Zone
7 fighters and 3 tactical_bombers moved from 19 Sea Zone to Korea
5 fighters and 2 tactical_bombers moved from Japan to Korea
2 armour, 2 artilleries and 12 infantry moved from Manchuria to Korea
3 bombers moved from French Indo China to Korea
1 fighter and 1 tactical_bomber moved from French Indo China to IndiaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 2 armour, 3 artilleries, 3 bombers, 12 fighters, 21 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry; Americans defend with 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 8 fighters, 1 harbour, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 4 fighters
AA fire in Korea : 4/12 hits
4 fighters owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 2/4 hits
Japanese roll dice for 2 armour, 3 artilleries, 3 bombers, 8 fighters, 21 infantry and 5 tactical_bombers in Korea, round 2 : 20/42 hits
Americans roll dice for 4 aaGuns, 2 armour, 2 artilleries, 2 bombers, 12 fighters, 23 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 17/44 hits
16 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the Americans, 2 aaGuns owned by the Russians and 18 infantry owned by the Russians lost in Korea
2 armour, 2 artilleries and 5 infantry retreated to Manchuria
Americans win with 2 armour, 2 artilleries, 2 bombers, 12 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Americans: 2 aaGuns
Casualties for Japanese: 1 artillery, 4 fighters and 16 infantry
Battle in India
Japanese attack with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in India, round 2 : 1/5 hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in India, round 3 : 3/4 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 3 : 2/2 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Japanese and 1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 2 artilleries and 1 fighterNon Combat Move - Japanese
5 carriers, 3 destroyers and 4 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
5 tactical_bombers moved from Korea to 6 Sea Zone
5 fighters moved from Korea to 6 Sea Zone
3 fighters moved from Korea to Japan
3 bombers moved from Korea to Japan
2 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
1 artillery moved from Yunnan to Burma
1 tactical_bomber moved from India to Yunnan
3 infantry moved from French Indo China to Yunnan
1 armour moved from Hunan to Yunnan
1 infantry moved from Yunnan to Hunan
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 artilleries placed in Manchuria
5 artilleries, 3 infantry and 2 marines placed in Japan
2 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 11 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 110 Sea Zone to Morocco
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from West India to India
2 bombers moved from Eastern Persia to India
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 armour, 2 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber moved from Korea to Manchuria
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to FinlandCombat - Americans
Battle in Java
Battle in India
Americans attack with 1 artillery and 2 bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 2 bombers in India, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
Americans win, taking Java from Japanese, taking India from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Morocco
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Manchuria
Americans attack with 2 armour, 2 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 2 armour, 5 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 tactical_bomber
AA fire in Manchuria : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 armour, 2 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 13/22 hits, 9.17 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/16 hits, 6.17 expected hits
7 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 1 marine owned by the Americans lost in Manchuria
Americans roll dice for 2 armour, 2 artilleries, 2 bombers, 8 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 8/17 hits, 8.33 expected hits
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 2/4 hits, 2.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 armour, 1 artillery, 2 bombers, 8 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Americans: 1 artillery, 5 infantry and 1 marine
Casualties for Japanese: 1 aaGun, 2 armour, 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
2 bombers, 8 fighters and 1 tactical_bomber moved from Manchuria to Anhwe
2 bombers moved from India to Anhwe
2 fighters moved from Morocco to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 marine moved from Norway to 112 Sea Zone
1 infantry, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from Norway to Finland
2 fighters moved from Western United States to French Guiana
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 31 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Wake Island to 31 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
3 transports moved from 31 Sea Zone to 10 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 31 Sea Zone to 54 Sea Zone
4 fighters moved from Midway to 54 Sea ZonePlace Units - Americans
3 infantry placed in Finland
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Americans undo move 3.
4 artilleries and 4 infantry placed in Central United States
1 destroyer placed in 6 Sea Zone
1 infantry placed in Korea
3 infantry placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,4,4,1,2,1,2,2,1,2,1,3,4,1,6,1,1,1,1,2,1,1,6,4,1,5,5,1,5,4,5,3,4
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Italians : -0.67
Americans : 4.00
AA fire in Manchuria : : -0.50
Japanese : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Hopei to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Anhwe
15 infantry moved from Hopei to AnhwePlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 11 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 110 Sea Zone to Morocco
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from West India to India
2 bombers moved from Eastern Persia to India
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 armour, 2 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber moved from Korea to Manchuria
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to FinlandCombat - Americans
Battle in Java
Battle in India
Americans attack with 1 artillery and 2 bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 2 bombers in India, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
Americans win, taking Java from Japanese, taking India from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Morocco
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Manchuria
Americans attack with 2 armour, 2 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 2 armour, 5 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 tactical_bomber
AA fire in Manchuria : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 armour, 2 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 13/22 hits, 9.17 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/16 hits, 6.17 expected hits
7 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 1 marine owned by the Americans lost in Manchuria
Americans roll dice for 2 armour, 2 artilleries, 2 bombers, 8 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 8/17 hits, 8.33 expected hits
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 2/4 hits, 2.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 armour, 1 artillery, 2 bombers, 8 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Americans: 1 artillery, 5 infantry and 1 marine
Casualties for Japanese: 1 aaGun, 2 armour, 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
2 bombers, 8 fighters and 1 tactical_bomber moved from Manchuria to Anhwe
2 bombers moved from India to Anhwe
2 fighters moved from Morocco to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 marine moved from Norway to 112 Sea Zone
1 infantry, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from Norway to Finland
2 fighters moved from Western United States to French Guiana
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 31 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Wake Island to 31 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
3 transports moved from 31 Sea Zone to 10 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 31 Sea Zone to 54 Sea Zone
4 fighters moved from Midway to 54 Sea ZonePlace Units - Americans
3 infantry placed in Finland
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Americans undo move 3.
4 artilleries and 4 infantry placed in Central United States
1 destroyer placed in 6 Sea Zone
1 infantry placed in Korea
3 infantry placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,4,4,1,2,1,2,2,1,2,1,3,4,1,6,1,1,1,1,2,1,1,6,4,1,5,5,1,5,4,5,3,4
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Hopei to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Anhwe
15 infantry moved from Hopei to AnhwePlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 41 Sea Zone: 1 transport
EDIT: Turning off Edit ModePurchase Units - British
British buy 9 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from West India to Burma
1 tactical_bomber moved from West India to Burma
1 fighter moved from Eastern Persia to Burma
1 infantry and 1 mech_infantry moved from Egypt to Alexandria
3 fighters moved from Trans-Jordan to Alexandria
1 bomber moved from Trans-Jordan to Alexandria
2 fighters moved from Eastern Persia to Northwest Persia
1 fighter moved from Persia to Northwest PersiaCombat - British
Battle in Sumatra
Battle in Shan State
Battle in Northwest Persia
British attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Sumatra from Japanese, taking Shan State from Japanese, taking Northwest Persia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alexandria
British attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer and 5 transports
EDIT: Turning off Edit Mode
1 carrier moved from 79 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
2 armour and 1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Eastern Persia
3 fighters moved from Alexandria to Trans-Jordan
1 bomber moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Northwest Persia to Samara
2 fighters moved from Northwest Persia to Eastern Persia
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 aaGun, 1 artillery and 1 marine moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Norway to Finland
2 fighters moved from Norway to United Kingdom
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 109 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer and 5 transports
EDIT: Turning off Edit Mode
1 transport placed in 109 Sea Zone
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry and 2 marines placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -1.17
British : 1.00
Americans : 4.00
Chinese : 1.17
AA fire in Manchuria : : -0.50
Japanese : -2.50 -
note that the dd in sz 6 prevents your transports from picking up units off of Japan. they won’t be able to pick up during combat movement nor during noncom, as they would have to move out of the way during combat move, which then would exclude them from being able to do anything during noncom.
just in case you weren’t sure about that rule.
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GG, I will report it later.
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@BSD:
GG, I will report it later.
Gg
Curious why you attacked Korea? Odds were really bad.
Was going to straffe it and hit it again next turn. It was a way for me to get two drops in with my transports and 2 sets of bombards. I forgot about the DD purchase. With the dice I got this game though, none of that mattered. Up for a rubber match?