@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Maxi vs sovietishcat
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 10 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
8 bombers moved from Algeria to 95 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 102 Sea Zone to Gibraltar
1 fighter moved from 102 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
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Scramble sz 95??
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yes max scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 10 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
8 bombers moved from Algeria to 95 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 102 Sea Zone to Gibraltar
1 fighter moved from 102 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
Americans attack with 8 bombers
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; Italians defend with 3 fighters
Americans roll dice for 8 bombers in 95 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 4/6 hits
4 bombers owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 95 Sea Zone
Americans roll dice for 4 bombers in 95 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 1 battleship, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 3/3 hits
1 battleship owned by the Germans, 3 bombers owned by the Americans and 2 fighters owned by the Italians lost in 95 Sea Zone
1 transport owned by the Germans lost in 95 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for Italians: 3 fighters
Casualties for Americans: 7 bombers
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/9 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to Cyprus
1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
2 fighters moved from Queensland to 54 Sea ZonePlace Units - Americans
10 infantry placed in Eastern United States
5 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Burma to Malaya
1 fighter moved from Burma to Malaya
1 armour and 1 artillery moved from Burma to Yunnan
2 mech_infantrys moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Malaya
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Malaya, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Malaya to Burma
2 artilleries moved from India to Burma
1 armour moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
4 fighters moved from Persia to Russia
1 infantry moved from Eastern Persia to West India
4 fighters moved from Algeria to Cyprus
2 artilleries and 2 infantry moved from Egypt to Trans-JordanPlace Units - British
1 airfield placed in Cyprus
1 fighter and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 30 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Belarus to BryanskPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Burma to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to BurmaPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - French
Battle in 125 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
French roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 fighter in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 fighter in 125 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits
French roll dice for 1 fighter in 125 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 1/1 hits
1 fighter owned by the French and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Germans: 1 destroyerNon Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 bombers moved from Western Ukraine to Russia
5 fighters moved from Western Ukraine to Russia
3 tactical_bombers moved from Western Ukraine to Rostov
2 tactical_bombers moved from Western Ukraine to Tambov
3 infantry moved from Bryansk to RostovCombat - Germans
Air Battle in Russia -
intercept in russia?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 bombers moved from Western Ukraine to Russia
5 fighters moved from Western Ukraine to Russia
3 tactical_bombers moved from Western Ukraine to Rostov
2 tactical_bombers moved from Western Ukraine to Tambov
3 infantry moved from Bryansk to RostovCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Tambov
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 7 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 7 infantry and 3 tactical_bombers in Rostov, round 2 : 2/10 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 6 infantry and 3 tactical_bombers in Rostov, round 3 : 2/9 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Tambov to Bryansk
3 tactical_bombers moved from Rostov to Bryansk
1 armour and 10 infantry moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
8 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Russia to Bryansk
5 fighters moved from Russia to Bryansk
2 armour moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Libya to Tunisia
2 artilleries and 8 infantry moved from Archangel to SmolenskPlace Units - Germans
10 infantry placed in Germany
1 artillery placed in France
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 10 infantry
EDIT: Adding units owned by Germans to Western Germany: 10 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
4 armour moved from Tobruk to Libya
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Libya
Russians attack with 4 armour
Germans defend with 1 infantry
Russians roll dice for 4 armour in Libya, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Libya
Russians win, taking Libya from Italians with 4 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 armour and 1 mech_infantry moved from Novosibirsk to Russia
2 aaGuns moved from Novosibirsk to Timguska
3 infantry moved from Kansu to Timguska
1 armour moved from Tsinghai to Timguska
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Kenya to Persia
1 armour moved from Iraq to Northwest PersiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
7 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
8 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
8 infantry moved from 38 Sea Zone to Burma
1 fighter moved from French Indo China to Burma
2 tactical_bombers moved from French Indo China to Burma
1 artillery and 7 infantry moved from Yenisey to Timguska
1 tactical_bomber moved from Kweichow to Timguska
3 mech_infantrys moved from Kweichow to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 bomber moved from French Indo China to Burma
5 fighters moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 4 tactical_bombers moved from Kweichow to Burma
1 bomber moved from Japan to Yunnan
2 battleships moved from 35 Sea Zone to 38 Sea Zone
2 cruisers moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from Kweichow to BurmaCombat - Japanese
Battle in Timguska
Japanese attack with 1 artillery, 7 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 armour and 3 infantry
AA fire in Timguska : 0/1 hits
Japanese roll dice for 1 artillery, 7 infantry and 1 tactical_bomber in Timguska, round 2 : 1/9 hits
Russians roll dice for 2 aaGuns, 1 armour and 3 infantry in Timguska, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Timguska
Japanese roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Timguska, round 3 : 4/8 hits
Russians roll dice for 1 aaGun, 1 armour and 3 infantry in Timguska, round 3 : 1/4 hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Timguska
Japanese roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Timguska, round 4 : 1/7 hits
Russians roll dice for 1 armour in Timguska, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns, 1 armour and 3 infantry
Casualties for Japanese: 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
British defend with 1 armour, 1 artillery and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/7 hits
Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber and 3 mech_infantrys in Yunnan, round 3 : 2/5 hits
Chinese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 cruiser and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 5 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/6 hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 fighter
Battle in Burma
Japanese attack with 1 bomber, 3 fighters, 8 infantry and 6 tactical_bombers
British defend with 2 aaGuns, 4 artilleries and 1 fighter; ANZAC defend with 1 aaGun, 3 fighters and 1 infantry; Chinese defend with 1 fighter
AA fire in Burma : 1/9 hits
1 tactical_bomber owned by the Japanese lost in Burma
Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 4/4 hits
Japanese roll dice for 1 bomber, 3 fighters, 8 infantry and 5 tactical_bombers in Burma, round 2 : 9/17 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 5 fighters and 1 infantry in Burma, round 2 : 6/10 hits
6 infantry owned by the Japanese, 3 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British, 1 aaGun owned by the ANZAC, 1 fighter owned by the Chinese, 4 artilleries owned by the British and 1 fighter owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 55
Casualties for British: 2 aaGuns, 4 artilleries and 1 fighter
Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry
Casualties for Chinese: 1 fighter
Casualties for Japanese: 6 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
5 tactical_bombers moved from Burma to French Indo China
1 bomber and 3 fighters moved from Burma to French Indo China
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Timguska to Yenisey
1 infantry moved from Amur to Ulaanbaatar
3 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from Central Mongolia to Tsagaan OlomPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery, 1 bomber and 1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
Japanese collect 52 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 10 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Cyprus to France
1 artillery, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Norway
Battle in Philippines
Battle in Normandy Bordeaux
Battle in Borneo
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Borneo
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 4 : 0/4 hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 5 : 1/3 hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Norway from Germans, taking Philippines from Japanese, taking Normandy Bordeaux from Germans, taking Borneo from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in France
Americans attack with 1 bomber
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
Americans roll dice for 1 bomber in France, round 2 : 1/1 hits
Germans roll dice for 1 artillery in France, round 2 : 0/1 hits
1 artillery owned by the Germans lost in France
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
1 bomber moved from France to United Kingdom
4 fighters and 1 tactical_bomber moved from Queensland to Sumatra
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 infantry moved from Brazil to British GuianaPlace Units - Americans
1 destroyer and 5 transports placed in 101 Sea Zone
10 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 1 PUs;
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from India to Burma
2 mech_infantrys moved from Malaya to Burma
1 fighter moved from Russia to 127 Sea ZoneCombat - British
Battle in 127 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 infantry moved from West India to India
1 fighter moved from Persia to Russia
4 fighters moved from Cyprus to Russia
1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Persia to West India
7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 127 Sea Zone to NorwayPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 110 Sea Zone
1 transport placed in 110 Sea Zone
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to France
1 armour moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to Southern Italy
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bryansk to RostovNon Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs





