@Stucifer assumed no scramble to 94
G40 Ichabod (X) vs Sovietschat (A) w/0
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
3 submarines moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to PersiaTurn Complete - French
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Don’t you think Northern Italy should be left to allies :-P
You’re trashing my favorite country to play (Germany)…messing with my emotions!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to 127 Sea Zone
1 tactical_bomber moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
4 armour moved from Ukraine to Romania
5 mech_infantrys moved from Ukraine to Romania
3 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 fighter moved from Germany to Denmark -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to 127 Sea Zone
1 tactical_bomber moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
4 armour moved from Ukraine to Romania
5 mech_infantrys moved from Ukraine to Romania
3 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 fighter moved from Germany to DenmarkCombat - Germans
Battle in 127 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Romania
Germans attack with 4 armour and 5 mech_infantrys
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 4 armour and 5 mech_infantrys in Romania, round 2 : 3/9 hits, 2.83 expected hits
British roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Romania
Germans win, taking Romania from British with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Western Ukraine
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Denmark
Germans attack with 2 fighters and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Denmark, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Denmark
Germans roll dice for 2 fighters and 3 infantry in Denmark, round 3 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
8 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Belarus to Slovakia Hungary
1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
1 bomber moved from 127 Sea Zone to Germany
1 fighter moved from Denmark to Novgorod
1 fighter moved from Denmark to Germany
2 infantry moved from Ukraine to BessarabiaPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Western Germany
1 fighter and 5 infantry placed in Germany
Germans undo move 2.
Germans undo move 2.
1 fighter and 9 infantry placed in Western Germany
6 infantry placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 infantry
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Novgorod: 2 artilleries and 3 infantry
EDIT: Adding units owned by Germans to Baltic States: 2 artilleries and 3 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2.00
British : -0.33
Americans : -1.00
Russians : 0.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Belarus
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Belarus
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 2/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 12 artilleries and 5 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Tambov to Bryansk
3 mech_infantrys moved from Russia to Ukraine
2 infantry moved from Samara to Kazakhstan
1 artillery moved from Caucasus to KazakhstanPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs -
Do you know how many AA you have in S.Italy?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 54 PUs;
Japanese buy 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from India to West India
1 mech_infantry moved from Burma to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to West India
1 mech_infantry moved from Shan State to Malaya
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
4 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 tactical_bomber moved from Yunnan to Malaya
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to Malaya
1 tactical_bomber moved from 41 Sea Zone to Borneo
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 bombers moved from Korea to Soviet Far East
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour and 1 mech_infantry moved from Kiangsi to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 54 PUs;
Japanese buy 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from India to West India
1 mech_infantry moved from Burma to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to West India
1 mech_infantry moved from Shan State to Malaya
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
4 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 tactical_bomber moved from Yunnan to Malaya
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to Malaya
1 tactical_bomber moved from 41 Sea Zone to Borneo
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 bombers moved from Korea to Soviet Far East
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour and 1 mech_infantry moved from Kiangsi to HunanCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 3 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Borneo
Japanese attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits, 1.67 expected hits
ANZAC roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 3 : 0/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 4 : 3/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Malaya, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Battle in West India
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 armour and 1 mech_infantry; French defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in West India, round 2 : 3/7 hits, 2.83 expected hits
UK_Pacific roll dice for 2 armour, 1 infantry and 1 mech_infantry in West India, round 2 : 0/4 hits, 1.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the French and 1 armour owned by the British lost in West India
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in West India, round 3 : 2/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 2 armour and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Soviet Far East, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 artillery and 2 bombers in Soviet Far East, round 3 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 bombers moved from Soviet Far East to Japan
2 carriers, 3 destroyers and 4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Japan
1 fighter moved from Java to 44 Sea Zone
1 tactical_bomber moved from Java to 44 Sea Zone
1 carrier moved from 41 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from West India to India
2 fighters moved from West India to India
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 carrier moved from 41 Sea Zone to 43 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 39 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in India
3 infantry placed in French Indo China
2 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : -0.50
ANZAC : 0.67
Chinese : 1.00
UK_Pacific : -1.83
Russians : 1.00
Japanese : -4.50 -
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 13 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 13 infantry, 3 mech_infantrys and 10 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 13 infantry and 3 mech_infantrys moved from 112 Sea Zone to Western Germany
1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 armour, 1 artillery and 3 infantry moved from Southern France to Northern Italy
4 bombers moved from Greece to Western Germany
1 bomber moved from Greece to 112 Sea Zone
1 infantry moved from Karelia to Novgorod
Russians take Novgorod from Germans -
scramble sz 112?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 13 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 13 infantry, 3 mech_infantrys and 10 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 13 infantry and 3 mech_infantrys moved from 112 Sea Zone to Western Germany
1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 armour, 1 artillery and 3 infantry moved from Southern France to Northern Italy
4 bombers moved from Greece to Western Germany
1 bomber moved from Greece to 112 Sea Zone
1 infantry moved from Karelia to Novgorod
Russians take Novgorod from GermansCombat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Northern Italy, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 4 bombers, 16 infantry and 5 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 18 infantry
AA fire in Western Germany : 0/4 hits
Americans roll dice for 1 armour, 1 artillery, 4 bombers, 16 infantry and 5 mech_infantrys in Western Germany, round 2 : 9/27 hits
Germans roll dice for 2 aaGuns, 2 fighters and 18 infantry in Western Germany, round 2 : 11/20 hits
2 aaGuns owned by the Germans, 11 infantry owned by the Americans and 7 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 4 bombers, 5 infantry and 5 mech_infantrys in Western Germany, round 3 : 3/16 hits
Germans roll dice for 2 fighters and 11 infantry in Western Germany, round 3 : 6/13 hits
1 mech_infantry owned by the Americans, 5 infantry owned by the Americans and 3 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 4 mech_infantrys in Western Germany, round 4 : 2/10 hits
Germans roll dice for 2 fighters and 8 infantry in Western Germany, round 4 : 1/10 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 3 mech_infantrys in Western Germany, round 5 : 4/9 hits
Germans roll dice for 2 fighters and 6 infantry in Western Germany, round 5 : 2/8 hits
2 mech_infantrys owned by the Americans and 4 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 1 mech_infantry in Western Germany, round 6 : 3/7 hits
Germans roll dice for 2 fighters and 2 infantry in Western Germany, round 6 : 2/4 hits
1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Western Germany, round 7 : 3/5 hits
Germans roll dice for 1 fighter in Western Germany, round 7 : 0/1 hits
1 fighter owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 aaGuns, 2 fighters and 18 infantry
Casualties for Americans: 1 artillery, 1 bomber, 16 infantry and 4 mech_infantrysNon Combat Move - Americans
3 bombers moved from Western Germany to Norway
1 bomber moved from 112 Sea Zone to Norway
3 infantry moved from Karelia to Novgorod
2 carriers, 2 cruisers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 armour and 2 infantry placed in Southern France
3 mech_infantrys placed in Normandy Bordeaux
Americans undo move 2.
Americans undo move 1.
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in 112 Sea Zone
1 infantry placed in Southern France
2 mech_infantrys placed in Finland
2 bombers placed in Norway
1 bomber placed in Western United States
1 armour and 1 mech_infantry placed in Southern France
2 mech_infantrys placed in Normandy Bordeaux
Americans undo move 9.
Americans undo move 9.
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 mech_infantry placed in Southern FranceTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,5,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Americans collect 74 PUs (3 lost to blockades); end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Szechwan
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 2 mech_infantrys moved from Eastern Persia to West India
1 fighter moved from Northwest Persia to West India
2 fighters moved from Karelia to Archangel
1 armour and 1 mech_infantry moved from Karelia to Archangel
1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Greece to Bulgaria
1 armour moved from Greece to Bulgaria
1 mech_infantry moved from Albania to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 13 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 13 infantry, 3 mech_infantrys and 10 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 13 infantry and 3 mech_infantrys moved from 112 Sea Zone to Western Germany
1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 armour, 1 artillery and 3 infantry moved from Southern France to Northern Italy
4 bombers moved from Greece to Western Germany
1 bomber moved from Greece to 112 Sea Zone
1 infantry moved from Karelia to Novgorod
Russians take Novgorod from GermansCombat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Northern Italy, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 4 bombers, 16 infantry and 5 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 18 infantry
AA fire in Western Germany : 0/4 hits
Americans roll dice for 1 armour, 1 artillery, 4 bombers, 16 infantry and 5 mech_infantrys in Western Germany, round 2 : 9/27 hits
Germans roll dice for 2 aaGuns, 2 fighters and 18 infantry in Western Germany, round 2 : 11/20 hits
2 aaGuns owned by the Germans, 11 infantry owned by the Americans and 7 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 4 bombers, 5 infantry and 5 mech_infantrys in Western Germany, round 3 : 3/16 hits
Germans roll dice for 2 fighters and 11 infantry in Western Germany, round 3 : 6/13 hits
1 mech_infantry owned by the Americans, 5 infantry owned by the Americans and 3 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 4 mech_infantrys in Western Germany, round 4 : 2/10 hits
Germans roll dice for 2 fighters and 8 infantry in Western Germany, round 4 : 1/10 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 3 mech_infantrys in Western Germany, round 5 : 4/9 hits
Germans roll dice for 2 fighters and 6 infantry in Western Germany, round 5 : 2/8 hits
2 mech_infantrys owned by the Americans and 4 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 1 mech_infantry in Western Germany, round 6 : 3/7 hits
Germans roll dice for 2 fighters and 2 infantry in Western Germany, round 6 : 2/4 hits
1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Western Germany, round 7 : 3/5 hits
Germans roll dice for 1 fighter in Western Germany, round 7 : 0/1 hits
1 fighter owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 aaGuns, 2 fighters and 18 infantry
Casualties for Americans: 1 artillery, 1 bomber, 16 infantry and 4 mech_infantrysNon Combat Move - Americans
3 bombers moved from Western Germany to Norway
1 bomber moved from 112 Sea Zone to Norway
3 infantry moved from Karelia to Novgorod
2 carriers, 2 cruisers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 armour and 2 infantry placed in Southern France
3 mech_infantrys placed in Normandy Bordeaux
Americans undo move 2.
Americans undo move 1.
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in 112 Sea Zone
1 infantry placed in Southern France
2 mech_infantrys placed in Finland
2 bombers placed in Norway
1 bomber placed in Western United States
1 armour and 1 mech_infantry placed in Southern France
2 mech_infantrys placed in Normandy Bordeaux
Americans undo move 9.
Americans undo move 9.
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 mech_infantry placed in Southern FranceTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,5,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Americans collect 74 PUs (3 lost to blockades); end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Szechwan
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUsPurchase Units - British
British buy 4 armour, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 2 mech_infantrys moved from Eastern Persia to West India
1 fighter moved from Northwest Persia to West India
2 fighters moved from Karelia to Archangel
1 armour and 1 mech_infantry moved from Karelia to Archangel
1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Greece to Bulgaria
1 armour moved from Greece to Bulgaria
1 mech_infantry moved from Albania to BulgariaCombat - British
Battle in West India
British attack with 2 armour, 1 fighter and 4 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 armour, 1 fighter and 4 mech_infantrys in West India, round 2 : 1/7 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in West India, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in West India, round 3 : 1/5 hits
Japanese roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Archangel
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits
1 fighter owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 fighterNon Combat Move - British
1 fighter moved from Archangel to Novgorod
1 artillery and 3 infantry moved from Karelia to Novgorod
1 fighter moved from West India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 armour moved from Volgograd to Turkmenistan
1 fighter moved from Gibraltar to Northern ItalyPlace Units - British
1 transport placed in 109 Sea Zone
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in GreeceTurn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 fighter; Americans defend with 1 armour, 1 artillery, 1 factory_minor and 3 infantry
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/10 hits, 3.83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Northern Italy, round 2 : 4/6 hits, 2.50 expected hits
3 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Northern Italy, round 3 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Northern Italy, round 3 : 1/3 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 armour, 1 artillery and 3 infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Italians : 0.33
Americans : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs





