@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry; Italians defend with 1 armour and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/8 hits, 2.83 expected hits
Italians roll dice for 2 armour and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/7 hits, 2.67 expected hits
Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 1 armour and 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Midway to Western United States
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
Place Units - Americans
2 artilleries, 4 bombers and 1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 aaGun, 1 bomber and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 artillery and 1 infantry moved from Greece to Albania
1 armour and 1 infantry moved from Greece to Bulgaria
Combat - British
Battle in Morocco
Battle in Albania
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Albania, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Albania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Albania
British win, taking Morocco from Italians, taking Albania from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Bulgaria
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Bulgaria, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Bulgaria
British win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Tobruk to Egypt
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Malta to Egypt
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
Place Units - British
3 transports placed in 109 Sea Zone
1 aaGun and 1 bomber placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.33
Italians : -0.50
British : -0.67
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Albania
3 fighters moved from Southern Italy to Albania
1 armour moved from Rostov to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Northwest Persia, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Bulgaria, round 3 : 2/3 hits, 0.83 expected hits
British roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Albania
Italians attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Albania, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 artillery and 1 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Albania to Southern Italy
1 bomber moved from Northwest Persia to Volgograd
Place Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 7 artilleries, 1 bomber, 1 factory_minor, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Persia
Germans take Northwest Persia from British
Germans take Persia from British
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
4 infantry moved from Russia to Samara
4 artilleries moved from Russia to Samara
4 infantry moved from Russia to Vologda
4 artilleries moved from Russia to Vologda
1 armour and 2 mech_infantrys moved from Russia to Smolensk
Germans take Smolensk from Russians
1 armour moved from Russia to Smolensk
2 armour and 2 mech_infantrys moved from Smolensk to Archangel
2 armour moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 armour moved from Russia to Vologda
3 armour moved from Ukraine to Caucasus
9 armour moved from Volgograd to Northwest Persia
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
2 infantry moved from Norway to Finland
3 bombers moved from Western Germany to Finland
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Samara
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
Combat - Germans
Battle in Finland
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Finland, round 2 : 0/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 3 bombers and 1 infantry in Finland, round 3 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win with 3 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Archangel, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 4 armour and 2 mech_infantrys in Archangel, round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 1 armour, 4 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Samara, round 2 : 4/9 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 4 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Vologda, round 2 : 5/9 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Western Ukraine to Russia
3 tactical_bombers moved from Rostov to Volgograd
3 bombers moved from Finland to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
5 infantry placed in Germany
1 artillery and 1 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
1 factory_minor placed in Yugoslavia
2 armour and 1 mech_infantry placed in Volgograd
2 armour, 1 artillery and 1 mech_infantry placed in Germany
3 artilleries and 1 infantry placed in Western Germany
1 infantry placed in Germany
Germans undo move 7.
2 armour placed in Russia
2 artilleries and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 55 PUs (9 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
3 infantry moved from Novosibirsk to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Timguska to Urals
1 infantry moved from Novosibirsk to Timguska
7 infantry moved from Novosibirsk to Kansu
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Siberia to Sakha
1 infantry moved from Sakha to Buryatia
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 4 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 mech_infantry moved from Shensi to Sikang
1 armour moved from Shensi to Sikang
2 mech_infantrys moved from Hopei to Sikang
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 artillery and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 bomber moved from New Guinea to Queensland
4 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 1 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 55 Sea Zone
2 artilleries moved from 55 Sea Zone to Northern Territory
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
Combat - Japanese
Combat Hit Differential Summary :
Scramble in SZ 54?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 4 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 mech_infantry moved from Shensi to Sikang
1 armour moved from Shensi to Sikang
2 mech_infantrys moved from Hopei to Sikang
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 artillery and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 bomber moved from New Guinea to Queensland
4 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 1 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 55 Sea Zone
2 artilleries moved from 55 Sea Zone to Northern Territory
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
Combat - Japanese
Battle in Northern Territory
Battle in Western Australia
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 mech_infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 mech_infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Western Australia
Japanese win, taking Northern Territory from ANZAC, taking Western Australia from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 mech_infantry
Battle in Queensland
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 5 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Queensland, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Queensland, round 2 : 6/12 hits, 4.83 expected hits
ANZAC roll dice for 2 artilleries, 2 fighters and 5 infantry in Queensland, round 2 : 4/9 hits, 3.67 expected hits
4 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 5 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 2 artilleries, 2 fighters and 5 infantry
Battle in Sikang
Japanese attack with 2 armour and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 4 mech_infantrys in Sikang, round 2 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Hopei
2 carriers moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
2 tactical_bombers moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to New Guinea
Place Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 1 infantry placed in Shantung
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : -0.33
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Western United States to 6 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 4 bombers
Japanese defend with 1 carrier, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 carrier and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 4 bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier and 2 transports
Non Combat Move - Americans
4 bombers moved from 6 Sea Zone to Soviet Far East
2 fighters moved from Western United States to Soviet Far East
2 artilleries, 2 carriers, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 battleship and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 transport placed in 101 Sea Zone
1 battleship placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Western United States to 6 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 4 bombers
Japanese defend with 1 carrier, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 carrier and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 4 bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier and 2 transports
Non Combat Move - Americans
4 bombers moved from 6 Sea Zone to Soviet Far East
2 fighters moved from Western United States to Soviet Far East
2 artilleries, 2 carriers, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 battleship and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 transport placed in 101 Sea Zone
1 battleship placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 3 bombers and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Morocco to Algeria
1 armour moved from Tunisia to Algeria
2 bombers moved from Egypt to Persia
2 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
Combat - British
British creates battle in territory 93 Sea Zone
Battle in Algeria
British attack with 1 armour and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 2 infantry in Algeria, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 infantry in Algeria, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Algeria
British win, taking 93 Sea Zone from Italians, taking Algeria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Persia
British attack with 2 bombers, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Persia, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
2 bombers moved from Persia to Egypt
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 transport moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
2 armour moved from United Kingdom to 109 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from 110 Sea Zone to Normandy Bordeaux
3 destroyers moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
2 armour moved from Egypt to Trans-Jordan
Place Units - British
3 bombers placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.83
British : -0.50
Italians : 0.33
Americans : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 destroyers and 2 fighters
British defend with 1 destroyer and 1 submarine; French defend with 1 destroyer
Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer and 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from Volgograd to Southern Italy
1 artillery and 2 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Albania to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Queensland, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Queensland, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Queensland, round 3 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries in Queensland, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
1 infantry moved from Victoria to South Australia
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,6,5,6,4,1,2,2,1,1,1,1,3,3,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
ANZAC collect 2 PUs (6 lost to blockades); end with 2 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from France to Normandy Bordeaux
6 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 armour moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 infantry moved from Baltic States to Novgorod
2 artilleries moved from Samara to Novosibirsk
2 infantry moved from Samara to Novosibirsk
2 artilleries moved from Vologda to Urals
2 infantry moved from Vologda to Urals
2 artilleries moved from Samara to Kazakhstan
2 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
6 armour moved from Northwest Persia to Iraq
3 armour moved from Caucasus to Persia
3 armour moved from Northwest Persia to Persia
2 tactical_bombers moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Novgorod
Germans attack with 4 armour, 1 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 2 aaGuns and 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 4 armour, 1 infantry and 1 mech_infantry in Novgorod, round 3 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns and 1 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 4 bombers, 4 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 armour, 1 artillery, 3 fighters and 3 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries, 4 bombers, 4 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/21 hits, 8.33 expected hits
Americans roll dice for 2 armour, 3 artilleries, 3 fighters and 5 infantry in Normandy Bordeaux, round 2 : 6/13 hits, 5.67 expected hits
6 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 4 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 7/15 hits, 7.33 expected hits
Americans roll dice for 2 armour, 2 artilleries and 3 fighters in Normandy Bordeaux, round 3 : 4/7 hits, 3.67 expected hits
1 artillery owned by the Germans, 1 artillery owned by the Americans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans, 3 fighters owned by the British and 2 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 1 artillery, 6 infantry and 3 mech_infantrys
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for British: 2 armour, 1 artillery, 3 fighters and 3 infantry
Battle in Persia
Germans attack with 6 armour
British defend with 2 infantry and 1 mech_infantry
Germans roll dice for 6 armour in Persia, round 2 : 3/6 hits, 3.00 expected hits
British roll dice for 2 infantry and 1 mech_infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 6 armour remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Novosibirsk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Urals, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 6 armour
British defend with 2 infantry
Germans roll dice for 6 armour in Iraq, round 2 : 2/6 hits, 3.00 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 6 armour remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 7/8 hits, 3.50 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Kazakhstan to Northwest Persia
1 fighter moved from Kazakhstan to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Samara to Caucasus
1 armour moved from Vologda to Volgograd
2 armour moved from Russia to Volgograd
2 armour moved from Eastern Poland to Yugoslavia
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 mech_infantry moved from Germany to France
2 infantry moved from Western Germany to France
3 artilleries moved from Western Germany to France
4 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 bombers moved from Normandy Bordeaux to Western Germany
2 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Greece to Yugoslavia
1 artillery moved from Vologda to Urals
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
Place Units - Germans
2 transports placed in 97 Sea Zone
1 infantry placed in Yugoslavia
1 destroyer placed in 93 Sea Zone
1 bomber placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery placed in France
1 artillery placed in Western Germany
1 artillery placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6,1
Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : -1.67
Americans : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
7 infantry moved from Kansu to Tsinghai
2 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Northern Territory to Queensland
2 artilleries moved from Northern Territory to Queensland
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 bomber moved from New Guinea to Queensland
2 fighters moved from 54 Sea Zone to Queensland
2 tactical_bombers moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 artillery moved from Hopei to Shensi
2 infantry moved from Hopei to Shensi
1 artillery moved from French Indo China to Siam
2 infantry moved from French Indo China to Siam
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Japan to Kwangsi
Combat - Japanese
Battle in Queensland
Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Queensland, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 3/9 hits, 4.33 expected hits
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Queensland, round 2 : 3/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Queensland, round 3 : 4/6 hits, 3.33 expected hits
ANZAC roll dice for 1 armour in Queensland, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for ANZAC: 1 armour, 1 artillery and 2 infantry
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Hopei to Yunnan
2 armour moved from Sikang to Yunnan
4 mech_infantrys moved from Sikang to Yunnan
2 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 55 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
4 transports moved from 54 Sea Zone to 42 Sea Zone
3 infantry moved from Manchuria to Korea
1 aaGun moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Kwangsi to Japan
1 bomber moved from Queensland to New Guinea
2 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 bomber and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Chinese : 0.67
Japanese : -0.17
I surrender.