@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 mech_infantry in Western Australia, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 mech_infantry in Western Australia, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 bomber moved from Algeria to Gibraltar
1 fighter moved from Algeria to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Algeria to Southern Italy
1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Romania to Bulgaria
Place Units - Italians
1 fighter placed in Southern Italy
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : -0.33
Hmmm, I don’t know what happened here, but I think I had too many windows of the game opened, and I then closed them. I thought I posted the German turn, but evidently did not. I will sort this out later in the day, as I have some friends coming to do some A&A ftf. Sorry.
I will redo Germany’s turn and repost later.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
2 fighters moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
4 armour moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Western Ukraine to Ukraine
11 armour, 8 artilleries, 32 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 11 armour, 8 artilleries, 32 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour, 8 artilleries, 32 infantry and 4 mech_infantrys in Bryansk, round 2 : 18/55 hits, 15.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 11 armour, 8 artilleries, 31 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 armour, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 2 artilleries, 1 factory_minor and 9 infantry
Germans roll dice for 4 armour, 3 infantry, 6 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 5/15 hits, 4.83 expected hits
Russians roll dice for 2 artilleries and 9 infantry in Ukraine, round 2 : 3/11 hits, 3.67 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Germans roll dice for 4 armour, 6 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 6/12 hits, 4.33 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 3 : 2/6 hits, 2.00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 9 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers and 1 cruiser in 91 Sea Zone, round 3 : 1/4 hits, 2.50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 3 : 0/4 hits, 1.83 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers and 1 cruiser in 91 Sea Zone, round 4 : 1/4 hits, 2.50 expected hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 91 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 bombers in 91 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
Americans roll dice for 1 cruiser, 1 fighter and 1 transport in 91 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Americans, 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Battle in Eastern Poland
Germans attack with 2 armour, 4 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 5 armour and 1 artillery
Germans roll dice for 2 armour, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 3/11 hits, 4.83 expected hits
Russians roll dice for 5 armour and 1 artillery in Eastern Poland, round 2 : 1/6 hits, 2.83 expected hits
2 armour owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 4/10 hits, 4.67 expected hits
Russians roll dice for 3 armour in Eastern Poland, round 3 : 0/3 hits, 1.50 expected hits
3 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 5 armour and 1 artillery
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Western Germany
2 fighters moved from Eastern Poland to Western Ukraine
1 bomber moved from 91 Sea Zone to Holland Belgium
1 bomber moved from 91 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Ukraine to Western Ukraine
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Place Units - Germans
2 armour and 2 mech_infantrys placed in Western Germany
1 artillery and 1 infantry placed in France
1 bomber and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 48 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -3.00
Americans : -2.67
Russians : -3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 tactical_bomber moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Volgograd
2 fighters moved from Novosibirsk to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Volgograd
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Russia to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians : -1.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 tactical_bomber moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Volgograd
2 fighters moved from Novosibirsk to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Volgograd
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Russia to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 12 infantry
EDIT: Adding units owned by Russians to Timguska: 13 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : -1.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 bomber moved from Philippines to 49 Sea Zone
1 artillery moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Shantung to Hopei
4 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 45 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 49 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
2 artilleries moved from Dutch New Guinea to New Guinea
2 bombers moved from Kwangsi to Sikang
1 fighter moved from Kwangsi to Sikang
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters and 5 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters and 5 tactical_bombers in Shan State, round 2 : 5/9 hits, 4.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Sikang
Japanese attack with 2 bombers and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 fighter in Sikang, round 2 : 3/3 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers in 49 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 49 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC and 2 carriers owned by the Japanese lost in 49 Sea Zone
Japanese roll dice for 2 submarines in 49 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 carrier owned by the Americans lost in 49 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 destroyers, 3 fighters and 3 tactical_bombers in 49 Sea Zone, round 3 : 8/11 hits, 6.17 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 battleship, 3 cruisers and 3 transports in 49 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
1 fighter owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 49 Sea Zone
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese roll dice for 2 submarines in 49 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Japanese win with 2 battleships, 1 bomber, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Japanese: 2 carriers, 1 fighter and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
1 fighter could not land in 49 Sea Zone and was removed
2 cruisers moved from 56 Sea Zone to 46 Sea Zone
1 carrier moved from 56 Sea Zone to 46 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
3 transports moved from 45 Sea Zone to 46 Sea Zone
1 transport moved from 56 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 46 Sea Zone
1 fighter moved from 49 Sea Zone to 46 Sea Zone
1 bomber moved from 49 Sea Zone to Dutch New Guinea
1 bomber moved from Japan to Caroline Islands
4 tactical_bombers moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
3 fighters moved from Shan State to Kwangsi
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Sikang to Szechwan
2 bombers moved from Sikang to Kwangsi
3 infantry moved from Korea to Manchuria
3 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
Place Units - Japanese
1 carrier placed in 36 Sea Zone
3 mech_infantrys placed in Shantung
1 armour and 1 mech_infantry placed in French Indo China
Japanese undo move 3.
1 armour and 1 mech_infantry placed in Kwangtung
1 infantry and 1 mech_infantry placed in French Indo China
1 artillery placed in Kwangtung
1 bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.33
UK_Pacific : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Gilbert Islands to Caroline Islands
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 3 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
AA fire in Caroline Islands : 2/3 hits, 0.50 expected hits
2 bombers owned by the Americans lost in Caroline Islands
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun, 1 bomber and 2 infantry in Caroline Islands, round 2 : 0/3 hits, 0.83 expected hits
1 bomber owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
Non Combat Move - Americans
1 bomber moved from Caroline Islands to Gilbert Islands
1 transport moved from 89 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
1 infantry moved from 86 Sea Zone to Brazil
1 transport moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 2.00
AA fire in Caroline Islands : : 1.50
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
1 tactical_bomber moved from Malta to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
2 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
Combat - British
Combat Hit Differential Summary :
Scramble to sz95?
Max Scramble, one fighter and one Tac Bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Gilbert Islands to Caroline Islands
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 3 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
AA fire in Caroline Islands : 2/3 hits, 0.50 expected hits
2 bombers owned by the Americans lost in Caroline Islands
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun, 1 bomber and 2 infantry in Caroline Islands, round 2 : 0/3 hits, 0.83 expected hits
1 bomber owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
Non Combat Move - Americans
1 bomber moved from Caroline Islands to Gilbert Islands
1 transport moved from 89 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
1 infantry moved from 86 Sea Zone to Brazil
1 transport moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
1 tactical_bomber moved from Malta to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
2 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Greece
Battle in Norway
Battle in 91 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British win, taking Greece from Italians, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 92 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 95 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the British, 3 submarines owned by the Italians, 1 battleship owned by the British and 1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 95 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 95 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 95 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Italians lost in 95 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 95 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in 95 Sea Zone
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Non Combat Move - British
1 tactical_bomber moved from 95 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Malta
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Malta
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 fighter moved from Iceland to United Kingdom
1 infantry moved from West India to Eastern Persia
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
2 fighters moved from India to Volgograd
1 infantry moved from India to West India
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 submarine placed in 98 Sea Zone
1 armour and 1 infantry placed in Egypt
1 armour, 1 artillery and 2 infantry placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.83
Italians : -1.00
Americans : 2.00
AA fire in Caroline Islands : : 1.50
Chinese : 0.50
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 bomber moved from Southern Italy to 99 Sea Zone
1 armour moved from Western Ukraine to Rostov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Rostov, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery moved from Morocco to Algeria
1 fighter moved from Morocco to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
1 artillery moved from Bulgaria to Albania
2 artilleries moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Victoria
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
10 armour moved from Bryansk to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd
2 armour moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
1 armour, 8 artilleries and 30 infantry moved from Bryansk to Russia
2 armour moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
1 armour moved from Ukraine to Russia
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 tactical_bombers moved from Western Ukraine to Caucasus
1 tactical_bomber moved from Western Ukraine to Volgograd
1 fighter moved from Western Ukraine to Volgograd
1 fighter moved from Western Ukraine to Belarus
2 infantry moved from Finland to Norway
1 fighter moved from Western Germany to 125 Sea Zone
2 bombers moved from Holland Belgium to Norway
1 bomber moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Norway
2 fighters moved from Western Germany to Norway
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; French defend with 1 fighter
Germans roll dice for 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Norway, round 2 : 4/8 hits, 4.00 expected hits
British roll dice for 1 fighter and 2 infantry in Norway, round 2 : 0/3 hits, 1.33 expected hits
1 fighter owned by the French and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for French: 1 fighter
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 10 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 2 fighters; Russians defend with 1 factory_minor, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 10 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 8/16 hits, 6.83 expected hits
Russians roll dice for 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/10 hits, 4.83 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 10 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 7/14 hits, 6.50 expected hits
Russians roll dice for 2 fighters in Volgograd, round 3 : 1/2 hits, 1.33 expected hits
1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 10 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 fighters
Battle in Caucasus
Germans attack with 1 armour, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 4 armour, 8 artilleries, 31 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 14 infantry and 3 mech_infantrys
Germans roll dice for 4 armour, 8 artilleries, 31 infantry and 2 mech_infantrys in Russia, round 2 : 12/45 hits, 11.50 expected hits
Russians roll dice for 2 aaGuns, 8 armour, 3 artilleries, 14 infantry and 3 mech_infantrys in Russia, round 2 : 11/28 hits, 10.67 expected hits
10 infantry owned by the Russians, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 4 armour, 8 artilleries, 20 infantry and 2 mech_infantrys in Russia, round 3 : 10/34 hits, 9.67 expected hits
Russians roll dice for 8 armour, 3 artilleries, 4 infantry and 3 mech_infantrys in Russia, round 3 : 8/18 hits, 7.33 expected hits
3 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 3 artilleries owned by the Russians and 8 infantry owned by the Germans lost in Russia
Germans roll dice for 4 armour, 8 artilleries, 12 infantry and 2 mech_infantrys in Russia, round 4 : 12/26 hits, 8.33 expected hits
Russians roll dice for 8 armour in Russia, round 4 : 4/8 hits, 4.00 expected hits
8 armour owned by the Russians and 4 infantry owned by the Germans lost in Russia
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 8 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 55
Casualties for Germans: 23 infantry
Casualties for Russians: 2 aaGuns, 8 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
Battle in Belarus
Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Belarus, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Belarus, round 4 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Volgograd to Rostov
3 tactical_bombers moved from Caucasus to Rostov
1 tactical_bomber moved from Volgograd to Rostov
2 fighters moved from Norway to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Germany
2 artilleries and 1 infantry placed in Germany
3 infantry placed in France
1 artillery placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 55 PUs (2 lost to blockades); end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : 4.50
British : -1.33
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
Combat - Russians
Non Combat Move - Russians
12 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Tambov to Samara
1 infantry moved from Smolensk to Archangel
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yenisey to Timguska
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 artillery moved from 48 Sea Zone to Gilbert Islands
2 battleships and 2 destroyers moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 carrier moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
2 cruisers moved from 46 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 43 Sea Zone to 20 Sea Zone
3 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 armour moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Shensi
2 bombers moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Dutch New Guinea to New Guinea
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 2/2 hits, 0.33 expected hits
2 bombers killed by AA
Bombing raid in India causes 0 damage total.
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/7 hits, 2.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Gilbert Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Gilbert Islands, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 bomber in Gilbert Islands, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Gilbert Islands
Japanese win, taking Gilbert Islands from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Shan State
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
3 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 carrier moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 mech_infantrys moved from Shantung to Hopei
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
2 infantry placed in Shantung
1 carrier placed in 19 Sea Zone
Japanese undo move 5.
1 carrier placed in 19 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -0.33
UK_Pacific : 0.17
AA fire in India : : 1.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry; Italians defend with 1 armour and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/8 hits, 2.83 expected hits
Italians roll dice for 2 armour and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/7 hits, 2.67 expected hits
Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 1 armour and 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Midway to Western United States
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
Place Units - Americans
2 artilleries, 4 bombers and 1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : 1.00