Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsIchabod (L+18) vs simon33 (X) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 artillery and 1 infantry moved from Tambov to Volgograd
4 infantry moved from Tambov to Volgograd
9 infantry moved from Tambov to Volgograd
11 artilleries moved from Tambov to Volgograd
13 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Samara
1 fighter moved from Sikang to Samara
1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to SamaraCombat - Russians
Battle in Volgograd
Russians attack with 12 artilleries and 27 infantry
Germans defend with 1 factory_minor; Italians defend with 1 aaGun and 1 artillery
Russians roll dice for 12 artilleries and 27 infantry in Volgograd, round 2 : 8/39 hits, 10.50 expected hits
Germans roll dice for 1 aaGun and 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 artillery owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Germans with 12 artilleries and 26 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 aaGun and 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Samara, round 2 : 3/8 hits, 3.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Tambov to Volgograd
11 infantry moved from Tambov to Volgograd
6 artilleries moved from Tambov to Volgograd
2 infantry moved from Tambov to Volgograd
1 infantry moved from Sikang to Kazakhstan
6 infantry moved from Russia to Vologda
2 fighters moved from Samara to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : -2.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 artillery and 1 infantry moved from Tambov to Volgograd
4 infantry moved from Tambov to Volgograd
9 infantry moved from Tambov to Volgograd
11 artilleries moved from Tambov to Volgograd
13 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Samara
1 fighter moved from Sikang to Samara
1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to SamaraCombat - Russians
Battle in Volgograd
Russians attack with 12 artilleries and 27 infantry
Germans defend with 1 factory_minor; Italians defend with 1 aaGun and 1 artillery
Russians roll dice for 12 artilleries and 27 infantry in Volgograd, round 2 : 8/39 hits, 10.50 expected hits
Germans roll dice for 1 aaGun and 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 artillery owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Germans with 12 artilleries and 26 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 aaGun and 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Samara, round 2 : 3/8 hits, 3.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Tambov to Volgograd
11 infantry moved from Tambov to Volgograd
6 artilleries moved from Tambov to Volgograd
2 infantry moved from Tambov to Volgograd
1 infantry moved from Sikang to Kazakhstan
6 infantry moved from Russia to Vologda
2 fighters moved from Samara to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 19 infantry
EDIT: Adding units owned by Russians to Volgograd: 2 infantry
EDIT: Adding units owned by Russians to Russia: 17 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.33
Russians : -2.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 mech_infantry moved from Hunan to Szechwan
Japanese take Yunnan from Chinese
2 armour, 2 artilleries and 1 infantry moved from Shensi to Szechwan
3 artilleries and 4 infantry moved from Anhwe to Kweichow
3 bombers moved from French Indo China to Kwangsi
2 mech_infantrys moved from Shantung to KweichowCombat - Japanese
Battle in Ceylon
Battle in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Battle in Szechwan
Japanese attack with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific, taking Szechwan from Chinese with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Kwangsi, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 3 artilleries, 4 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/9 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
3 bombers moved from Kwangsi to French Indo China
8 artilleries, 5 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
6 artilleries and 2 infantry moved from French Indo China to Shan State
3 infantry moved from French Indo China to Yunnan
2 destroyers and 1 submarine moved from 41 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer and 2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Chinese : -1.00
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Persia to Iraq
1 infantry moved from Eastern United States to Central United States
1 mech_infantry moved from Eastern United States to Western United States
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea ZoneCombat - Americans
Americans creates battle in territory 112 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Americans
Place Units - Americans
3 armour placed in Iraq
5 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 fighter moved from Burma to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsPurchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 bomber moved from Persia to Ukraine
5 artilleries and 12 infantry moved from Burma to IndiaCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in India
British attack with 5 artilleries and 12 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 5 artilleries and 12 infantry in India, round 2 : 8/17 hits, 4.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 5 artilleries and 12 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to India
1 bomber moved from Ukraine to Russia
1 tactical_bomber moved from Persia to EgyptPlace Units - British
3 infantry placed in Persia
2 fighters placed in Egypt
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
British undo move 3.
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Germans : -0.50
British : 3.50
Americans : -0.33
AA fire in Ukraine : : -0.17
Japanese : -0.67 -
I thought I made the wrong decision to stack troops in the Caucasus…probably fatal.
And then when I evacuated India I didn’t spend the money on the factory…I thought about it but then forgot, guess I needed to donate a free sub to Japan! LOL!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
7 submarines moved from 93 Sea Zone to 92 Sea ZonePlace Units - Italians
1 mech_infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to New Guinea
1 tactical_bomber moved from New South Wales to New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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I thought I made the wrong decision to stack troops in the Caucasus…probably fatal.
And then when I evacuated India I didn’t spend the money on the factory…I thought about it but then forgot, guess I needed to donate a free sub to Japan! LOL!
Could be fatal but I did consider just ignoring it and moving to Bryansk to take down Moscow.
I don’t really think there is anything the allies can do to stop the tide of the evil axis.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 6 artilleries, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 armour and 2 fighters moved from Finland to Norway
1 armour moved from Evenkiyskiy to Vologda
3 armour and 1 artillery moved from Nenetsia to Vologda
3 mech_infantrys moved from Novgorod to Vologda
2 bombers moved from Novgorod to Vologda
1 armour moved from Belarus to Vologda
1 infantry and 2 tactical_bombers moved from Ukraine to Rostov
1 armour, 9 artilleries, 2 infantry and 14 mech_infantrys moved from Ukraine to Bryansk
9 armour, 11 artilleries, 14 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from RussiansCombat - Germans
Battle in Norway
Germans attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Norway, round 2 : 5/9 hits, 4.00 expected hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Norway, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Germans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber in Norway, round 3 : 3/7 hits, 3.33 expected hits
Americans roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Bryansk
Germans attack with 1 armour, 9 artilleries, 2 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 9 artilleries, 2 infantry and 14 mech_infantrys in Bryansk, round 2 : 11/26 hits, 7.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 9 artilleries, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 9 armour, 11 artilleries, 14 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 9 armour, 11 artilleries, 14 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 17/37 hits, 12.83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 9 armour, 11 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 5 armour, 1 artillery, 2 bombers and 3 mech_infantrys
Russians defend with 7 infantry
Germans roll dice for 5 armour, 1 artillery, 2 bombers and 3 mech_infantrys in Vologda, round 2 : 4/11 hits, 4.83 expected hits
Russians roll dice for 7 infantry in Vologda, round 2 : 1/7 hits, 2.33 expected hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
1 artillery owned by the Germans, 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Archangel
Russians win with 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
2 bombers moved from Vologda to Novgorod
1 aaGun moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 aaGun and 7 artilleries moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Bryansk
2 tactical_bombers moved from Rostov to Novgorod
3 fighters and 1 tactical_bomber moved from Norway to Novgorod
2 armour moved from Finland to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Western Germany to Germany
7 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 infantry placed in Western Germany
2 infantry and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 7.17
British : 0.67
Americans : 0.33
Russians : -2.00 -
I don’t think they can be stopped now. All you have to do pretty much is just defend and that can be done until all of Eurasia is Grey or Yellow. Too much income.
I shouldn’t have stacked Caucasus. Was Moscow really going to fall the next round if you stacked Bryansk?
I held out till the end of round 10…and probably could delay a lot longer. Those planes on eastern US were going to the middle east to beef up the allies there. But Germany could start to threaten London as well as the middle east now.
There are things that I could have done different in a few instances. I won’t come across the Atlantic in the future against you without at least 2 fully loaded carriers and other ships. But it’s hard for me to just left the Axis waltz into all of the key areas. Japan may secured the victory city win by now if for instance I didn’t hit Burma. I didn’t really want to expose my fleet like that. But than if I didn’t, India was going to be permanently captured. Catch 22.
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Allies surrender…
Can’t believe how many units you produced all over the place. I don’t think the outcome would be a whole different whether I did the US in Iraq thing or not.
As far as the US taking Iraq goes, next time I would fly a stack of US planes earlier on, or trickle in planes to go with the factory in order add a lot more beef to it.
Really though, a good allies player could run that plan better than me.
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I think I would have had to build up for a turn if I had stacked Bryansk, but I don’t think there was any real doubt I would have had Moscow.
Yeah, I think it was probably helpful for the allies to have the extra beef from the USA factory, it just was only a slight help and tied up some USA resources. I don’t know, one option I’ve figured from the via sub Saharan Africa route is reinforcing India with US planes. It should be possible, and might get there just in time. With a J2 DOW, you’re getting there US5.