G40 Ichabod (X) vs Sovietschat (A) w/0

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    triplea_42166_Chi2.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                      British take Libya from Italians
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Iraq
                2 infantry moved from Persia to Iraq
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                4 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 bomber moved from Malta to Anglo Egyptian Sudan
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 carrier moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from 97 Sea Zone to Iraq
                1 fighter moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to Tunisia
                1 fighter moved from Malta to 96 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom

    triplea_42166_Bri2.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 4 bombers and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                4 bombers moved from Western United States to 110 Sea Zone
                1 bomber moved from Eastern United States to 110 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from Guam to 5 Sea Zone

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 5 bombers
                    Germans defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Germans Submerged
                        Americans roll dice for 5 bombers in 110 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans win with 5 bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Queensland
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 50 Sea Zone
                1 fighter moved from 5 Sea Zone to Soviet Far East
                5 bombers moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                4 bombers placed in Western United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Purchase Units - British
                British repair damage of 1x airfield, 10x factory_major; Remaining resources: 25 PUs;
                British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                      British take Libya from Italians
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Iraq
                2 infantry moved from Persia to Iraq
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                4 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 bomber moved from Malta to Anglo Egyptian Sudan
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 carrier moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from 97 Sea Zone to Iraq
                1 fighter moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to Tunisia
                1 fighter moved from Malta to 96 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 1 bomber and 3 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 1 bomber and 3 infantry in Anglo Egyptian Sudan, round 2 :  2/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 3 :  2/4 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Iraq
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    2 infantry owned by the British retreated to Persia
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 1 fighter and 5 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter and 5 infantry in Yunnan, round 2 :  3/7 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 :  0/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Tunisia
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 2 :  2/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                    British win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 96 Sea Zone
                    British attack with 1 carrier, 1 destroyer and 2 fighters
                    Italians defend with 1 cruiser and 1 destroyer
                        British roll dice for 1 carrier, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Italians, 1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 96 Sea Zone
                    British win with 1 carrier and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 cruiser and 1 destroyer
                Battle in Malaya
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 harbour
                        British roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Malaya, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Northwest Persia: 1 infantry
                EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
                EDIT: Removing units owned by British from Persia: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                2 artilleries and 3 infantry moved from India to Burma
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
                2 fighters moved from 96 Sea Zone to Morocco
                1 fighter moved from Tunisia to Algeria
                1 transport moved from 87 Sea Zone to 82 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 fighter moved from Yunnan to Burma

    Place Units - British
                1 artillery and 7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,2,6,4,2,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    triplea_42166_UK_2.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                4 infantry moved from Northern Italy to Southern France
                1 infantry moved from France to Southern France
                1 bomber moved from Holland Belgium to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                2 fighters moved from Southern Italy to Southern France

    triplea_42166_Ita2.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                4 infantry moved from Northern Italy to Southern France
                1 infantry moved from France to Southern France
                1 bomber moved from Holland Belgium to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                2 fighters moved from Southern Italy to Southern France

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    French defend with 1 cruiser
                        Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                        French roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 cruiser owned by the French lost in 97 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser
                Battle in Southern France
                    Italians attack with 2 fighters and 5 infantry
                    French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 2 fighters and 5 infantry in Southern France, round 2 : 3/7 hits, 1.83 expected hits
                        French roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
                        2 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                    5 infantry owned by the Italians retreated to Northern Italy
                    French win with 1 artillery remaining. Battle score for attacker is 10
                    Casualties for French: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Romania
                1 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Albania
                2 armour moved from Albania to Romania
                1 fighter moved from Southern France to Southern Italy
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 bomber moved from 97 Sea Zone to Southern Italy
                1 aaGun moved from France to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Changing ownership of Belgian Congo from British to Italians
                EDIT: Removing units owned by Italians from Kenya: 1 infantry
                EDIT: Adding units owned by Italians to Belgian Congo: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Italians : 1.00
        French : -1.83

    triplea_42166_Ita2.tsvg

  • 17

    Forgot about how you could land your Bombers in London.

    I think the game is not yet won by the allies; if Germany gets fair dice in an attack on E. Poland, it will help make up for the transport purchase.

  • 19

    I was really really surprised that you DOW with Japan - You had very goods odd for a sea lion!

    But if you send everything to E.Poland, you still have good odds, hopefully I’ll get some AA hit  :-)

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Java to 43 Sea Zone
                2 fighters moved from Java to 44 Sea Zone
                1 cruiser moved from 54 Sea Zone to 44 Sea Zone

    triplea_42166_ANZ2.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Java to 43 Sea Zone
                2 fighters moved from Java to 44 Sea Zone
                1 cruiser moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser and 2 fighters
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 1 cruiser and 2 fighters in 44 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 44 Sea Zone to Java
                1 fighter moved from 43 Sea Zone to Java
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_42166_ANZ2.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 artillery moved from Southern France to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux

    triplea_42166_Fre2.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Java to 43 Sea Zone
                2 fighters moved from Java to 44 Sea Zone
                1 cruiser moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser and 2 fighters
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 1 cruiser and 2 fighters in 44 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 44 Sea Zone to Java
                1 fighter moved from 43 Sea Zone to Java
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Move - French
                1 artillery moved from Southern France to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Combat - French
                Battle in Normandy Bordeaux
                    French attack with 1 artillery and 1 fighter
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                        French roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  1/1 hits
                        1 artillery owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    French win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for French: 1 artillery
                    Casualties for Germans: 1 artillery

    Non Combat Move - French
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 58 Sea Zone to 42 Sea Zone

    Turn Complete - French

    triplea_42166_Fre2.tsvg

  • 17

    @Sovietishcat:

    I was really really surprised that you DOW with Japan - You had very goods odd for a sea lion!

    But if you send everything to E.Poland, you still have good odds, hopefully I’ll get some AA hit  :-)

    The best Sea Lion games are when Japan doesn’t have to wait to go to war. I think what made me think about letting Japan go to war was that the raid on the air base didn’t get 3 damage which means having to account for a potential scramble. I assumed you wouldn’t pay it off as more troops on London take priority. Also, I was just thinking that the 1 US bomber in E. US would come to London and I could accept the risk of the extra hit point.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
                2 artilleries and 11 infantry moved from Romania to Eastern Poland
                9 artilleries and 15 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Baltic States
                      Germans take Baltic States from Russians
                3 mech_infantrys moved from Germany to Eastern Poland
                2 fighters moved from Holland Belgium to 114 Sea Zone
                3 tactical_bombers moved from Holland Belgium to 114 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone

    triplea_42166_Ger3.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
                2 artilleries and 11 infantry moved from Romania to Eastern Poland
                9 artilleries and 15 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Baltic States
                      Germans take Baltic States from Russians
                3 mech_infantrys moved from Germany to Eastern Poland
                2 fighters moved from Holland Belgium to 114 Sea Zone
                3 tactical_bombers moved from Holland Belgium to 114 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 2 fighters and 3 tactical_bombers
                    Russians defend with 1 cruiser
                        Germans roll dice for 2 fighters and 3 tactical_bombers in 114 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 1 cruiser
                Battle in Eastern Poland
                    Germans attack with 11 artilleries, 1 bomber, 2 fighters, 26 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
                        AA fire in Eastern Poland : 1/4 hits, 0.67 expected hits
                        1 fighter owned by the Germans lost in Eastern Poland
                        Germans roll dice for 11 artilleries, 1 bomber, 1 fighter, 26 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 13/43 hits, 12.17 expected hits
                        Russians roll dice for 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 9/34 hits, 13.50 expected hits
                        11 infantry owned by the Russians, 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland
                        Germans roll dice for 11 artilleries, 1 bomber, 1 fighter, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 11/34 hits, 10.67 expected hits
                        Russians roll dice for 8 armour, 2 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 11/23 hits, 9.83 expected hits
                        2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 1 artillery owned by the Russians and 11 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 11 artilleries, 1 bomber, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 9/23 hits, 8.50 expected hits
                        Russians roll dice for 8 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 7/12 hits, 6.17 expected hits
                        8 armour owned by the Russians, 1 artillery owned by the Russians, 6 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 11 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 5 : 7/16 hits, 6.17 expected hits
                        Russians roll dice for 2 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 2/3 hits, 1.83 expected hits
                        1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 11 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 62
                    Casualties for Germans: 1 fighter, 26 infantry and 3 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Southern France from French to Germans
                EDIT: Turning off Edit Mode
                3 aaGuns moved from Poland to Eastern Poland
                1 armour moved from Western Germany to Southern France
                8 armour moved from Western Germany to 113 Sea Zone
                1 aaGun moved from Western Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                7 infantry moved from Norway to 113 Sea Zone
                3 infantry moved from Germany to 113 Sea Zone
                1 aaGun, 8 armour, 1 artillery, 10 infantry and 10 transports moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun, 8 armour, 1 artillery and 10 infantry moved from 115 Sea Zone to Baltic States
                1 fighter moved from 114 Sea Zone to Germany
                3 tactical_bombers moved from 114 Sea Zone to Germany
                2 aaGuns moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Eastern Poland to Germany
                1 fighter moved from Eastern Poland to Germany
                1 bomber moved from Eastern Poland to Germany

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Germans collect 46 PUs; end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    Germans : 3.67
        AA fire in Eastern Poland : : 0.33
        Russians : -1.83

    triplea_42166_Ger3.tsvg

  • 17

    @Sovietishcat:

    I was really really surprised that you DOW with Japan - You had very goods odd for a sea lion!

    But if you send everything to E.Poland, you still have good odds, hopefully I’ll get some AA hit  :-)

    You got 1 AAA hit and the cruiser in the Baltic also got a hit. So 2 German planes down!

    The best Sea Lion games are when Japan doesn’t have to wait to go to war. I think what made me think about letting Japan go to war was that the raid on the air base didn’t get 3 damage which means having to account for a potential scramble during Sea Lion. I assumed you wouldn’t pay it off as more troops on London take priority. Also, I was just thinking that letting Japan go to war only meant the 1 US bomber in E. US would come to London and I could accept the risk of the extra hit point.

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 artillery and 6 infantry moved from Belarus to Eastern Poland
                2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                3 armour moved from Novgorod to Eastern Poland

    triplea_42166_Rus3.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 artillery and 6 infantry moved from Belarus to Eastern Poland
                2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                3 armour moved from Novgorod to Eastern Poland

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Russians creates battle in territory 115 Sea Zone
                Battle in 115 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 10 transports
                        10 transports owned by the Germans lost in 115 Sea Zone
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  1/1 hits
                    Russians win with 1 submarine remaining. Battle score for attacker is 70
                    Casualties for Germans: 10 transports
                Battle in Eastern Poland
                    Russians attack with 5 armour, 1 artillery, 6 infantry and 1 mech_infantry
                    Germans defend with 3 aaGuns and 11 artilleries
                        Russians roll dice for 5 armour, 1 artillery, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 :  2/13 hits
                        Germans roll dice for 3 aaGuns and 11 artilleries in Eastern Poland, round 2 :  2/11 hits
                        2 aaGuns owned by the Germans and 2 infantry owned by the Russians lost in Eastern Poland
                        Russians roll dice for 5 armour, 1 artillery, 4 infantry and 1 mech_infantry in Eastern Poland, round 3 :  3/11 hits
                        Germans roll dice for 1 aaGun and 11 artilleries in Eastern Poland, round 3 :  4/11 hits
                        1 aaGun owned by the Germans, 4 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
                        Russians roll dice for 5 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 4 :  2/7 hits
                        Germans roll dice for 9 artilleries in Eastern Poland, round 4 :  2/9 hits
                        1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
                        Russians roll dice for 5 armour in Eastern Poland, round 5 :  4/5 hits
                        Germans roll dice for 7 artilleries in Eastern Poland, round 5 :  2/7 hits
                        2 armour owned by the Russians and 4 artilleries owned by the Germans lost in Eastern Poland
                        Russians roll dice for 3 armour in Eastern Poland, round 6 :  2/3 hits
                        Germans roll dice for 3 artilleries in Eastern Poland, round 6 :  2/3 hits
                        2 armour owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 armour in Eastern Poland, round 7 :  1/1 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 7 :  0/1 hits
                        1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 armour remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 aaGuns and 11 artilleries
                    Casualties for Russians: 4 armour, 1 artillery, 6 infantry and 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Belarus to Eastern Poland
                1 mech_infantry moved from Volgograd to Russia
                2 infantry moved from Caucasus to Rostov
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry placed in Ukraine
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs

    triplea_42166_Rus3.tsvg

  • 19

    @Ichabod:

    @Sovietishcat:

    I was really really surprised that you DOW with Japan - You had very goods odd for a sea lion!

    But if you send everything to E.Poland, you still have good odds, hopefully I’ll get some AA hit�  :-)

    You got 1 AAA hit and the cruiser in the Baltic also got a hit. So 2 German planes down!

    The best Sea Lion games are when Japan doesn’t have to wait to go to war. I think what made me think about letting Japan go to war was that the raid on the air base didn’t get 3 damage which means having to account for a potential scramble during Sea Lion. I assumed you wouldn’t pay it off as more troops on London take priority. Also, I was just thinking that letting Japan go to war only meant the 1 US bomber in E. US would come to London and I could accept the risk of the extra hit point.

    You could have bomb the airbase with the Italian bomber too? Would not have been able to repair with uk! But obviously would have to send planes to secure the landing + 5 bombers in UK, made the sealion oddly tough if the airbase is safe.

    Well since it was only a dollar to fix the airbase, I said I could repair it since that dollar would not add more ground troops to uk because I had 12$ in damages anyway. But now those 8 tanks in Russia have a free high way! Will see how it goes.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                3 infantry moved from Kweichow to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 battleships moved from 37 Sea Zone to 42 Sea Zone
                2 cruisers moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to Java
                1 tactical_bomber moved from 35 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                3 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 35 Sea Zone to Java
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                2 bombers moved from Hunan to 44 Sea Zone
                2 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                5 tactical_bombers moved from Hunan to Yunnan
                3 fighters moved from Hunan to Yunnan
                1 fighter moved from Hainan to 44 Sea Zone
                1 tactical_bomber moved from Hainan to Yunnan

    triplea_42166_Jap3.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                3 infantry moved from Kweichow to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 battleships moved from 37 Sea Zone to 42 Sea Zone
                2 cruisers moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to Java
                1 tactical_bomber moved from 35 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                3 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 35 Sea Zone to Java
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                2 bombers moved from Hunan to 44 Sea Zone
                2 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                5 tactical_bombers moved from Hunan to Yunnan
                3 fighters moved from Hunan to Yunnan
                1 fighter moved from Hainan to 44 Sea Zone
                1 tactical_bomber moved from Hainan to Yunnan

    Combat - Japanese
                Battle in Sumatra
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win, taking Sumatra from Dutch with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers and 1 fighter
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 bombers and 1 fighter in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                        ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 fighter
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 2 cruisers and 2 transports
                    French defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                        French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the French lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Java
                    Japanese attack with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 3 fighters and 1 infantry
                        Japanese roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/8 hits, 3.17 expected hits
                        ANZAC roll dice for 3 fighters and 1 infantry in Java, round 2 : 3/4 hits, 2.33 expected hits
                        3 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Java, round 3 : 1/5 hits, 2.67 expected hits
                        ANZAC roll dice for 2 fighters in Java, round 3 : 0/2 hits, 1.33 expected hits
                        1 fighter owned by the ANZAC lost in Java
                        Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Java, round 4 : 3/5 hits, 2.67 expected hits
                        ANZAC roll dice for 1 fighter in Java, round 4 : 1/1 hits, 0.67 expected hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour and 3 fighters remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 3 fighters and 1 infantry
                    Casualties for Japanese: 3 infantry and 1 tactical_bomber
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 6 tactical_bombers
                    British defend with 1 artillery and 5 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 6 tactical_bombers in Yunnan, round 2 : 7/13 hits, 6.00 expected hits
                        Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
                        2 infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery and 5 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Yunnan to 42 Sea Zone
                3 fighters moved from Java to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                2 bombers moved from 44 Sea Zone to Celebes
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Hunan to Kwangsi
                1 artillery moved from Kwangtung to Kwangsi
                1 aaGun and 2 infantry moved from Anhwe to Kweichow
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                4 tactical_bombers moved from Yunnan to Kweichow
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                4 infantry moved from Jehol to Anhwe

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
                1 factory_minor placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    French : -0.33
        ANZAC : 0.17
        Chinese : 0.00
        Japanese : -1.67

    triplea_42166_Jap3.tsvg

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