Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsIchabod (L+18) vs simon33 (X) G40
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I did a couple out of turn non-combat edits. Let me know if you object.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Greece to Western GermanyNon Combat Move - Italians
1 destroyer and 3 submarines moved from 93 Sea Zone to 95 Sea Zone
1 cruiser, 1 destroyer and 4 submarines moved from 97 Sea Zone to 95 Sea Zone
1 aaGun and 1 artillery moved from Tambov to Volgograd
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
5 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Italians undo move 2.
2 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from India to Sikang
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
2 tactical_bombers moved from Tambov to Caucasus
1 tactical_bomber moved from Tambov to Archangel
2 artilleries moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
3 artilleries moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Volgograd to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
3 bombers and 1 fighter moved from Tambov to Russia
6 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
3 artilleries moved from Eastern Poland to BelarusCombat Hit Differential Summary :
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Intercept in Moscow?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
2 tactical_bombers moved from Tambov to Caucasus
1 tactical_bomber moved from Tambov to Archangel
2 artilleries moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
3 artilleries moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Volgograd to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
3 bombers and 1 fighter moved from Tambov to Russia
6 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
3 artilleries moved from Eastern Poland to BelarusCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Archangel
Germans attack with 2 artilleries and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 7 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 7 artilleries and 1 mech_infantry in Belarus, round 2 : 3/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 7 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Russia to Novgorod
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 armour moved from Ukraine to Belarus
2 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Tambov to Volgograd
11 artilleries and 32 infantry moved from Tambov to Rostov
2 aaGuns moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Caucasus to Ukraine
2 fighters moved from Greece to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
3 armour placed in Novgorod
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : -0.17
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 fighter moved from Russia to Sikang
19 artilleries moved from Russia to Tambov
60 infantry moved from Russia to TambovCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Russia to Tambov
1 aaGun and 2 infantry moved from Tsinghai to SikangPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 62 PUs;
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from French Indo China to India
1 bomber moved from French Indo China to Szechwan
1 infantry moved from Shensi to Szechwan
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
1 armour moved from Suiyuyan to Shensi
Japanese take Kansu from Chinese
1 armour moved from French Indo China to Hunan
Japanese take Kwangsi from Chinese
Japanese take Hunan from ChineseCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking 42 Sea Zone from Americans, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from India to French Indo China
1 bomber moved from Szechwan to French Indo China
1 mech_infantry moved from Kweichow to Hunan
6 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan
2 artilleries and 1 infantry moved from Kiangsi to Hunan
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Jehol to Anhwe
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
3 carriers and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Sakha to SiberiaPlace Units - Japanese
1 artillery, 1 harbour and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
2 artilleries and 1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese : -0.33
AA fire in India : : -0.33
Japanese : 0.17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
1 armour moved from Eastern Persia to Persia
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Combat Hit Differential Summary :
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Scramble SZ 112 to fight the Norway landing?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
1 armour moved from Eastern Persia to Persia
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Norway
Battle in Caucasus
Americans attack with 5 armour, 1 artillery and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 5 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 5/7 hits, 3.17 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus
Americans win, taking Norway from Germans, taking Caucasus from Germans with 5 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 armour placed in IraqTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Burma
3 artilleries and 7 infantry moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;Combat Move - British
2 fighters moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Persia
1 fighter moved from Egypt to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
7 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour moved from Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Persia to Northwest PersiaCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from India to Persia
3 aaGuns, 2 artilleries and 6 infantry moved from Yunnan to Burma
3 artilleries and 6 infantry moved from India to Burma
1 carrier, 3 destroyers and 1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - British
2 fighters and 1 mech_infantry placed in Egypt
1 armour, 1 artillery and 1 mech_infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 fighter
EDIT: Adding units owned by British to Samara: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 9 PUsCombat Hit Differential Summary :
Germans : 0.33
Americans : 1.83
Chinese : 0.17
Japanese : 0.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 6 fighters
British defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Italians roll dice for 6 fighters in 112 Sea Zone, round 2 : 5/6 hits, 3.00 expected hitsCombat Hit Differential Summary :
Italians : 2.00
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 6 fighters
British defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Italians roll dice for 6 fighters in 112 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 4 fighters owned by the Italians lost in 112 Sea Zone
Italians roll dice for 2 fighters in 112 Sea Zone, round 3 : 1/2 hits, 1.00 expected hitsCombat Hit Differential Summary :
Italians : 2.00
Americans : 1.33 -
5 hits! in SZ112. OOL? - I assumed max D.
Oh and one more second round. Lose the BB or last fighter.
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Fighter. I hope to take out another Axis plane or 2 if I’m lucky.
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5 hits! in SZ112. OOL? - I assumed max D.
Oh and one more second round. Lose the BB or last fighter.
Could have been worse, those Italian fighters could have rolled 3 / 6 hits (average) the 1st round!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 6 fighters
British defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Italians roll dice for 6 fighters in 112 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 4 fighters owned by the Italians lost in 112 Sea Zone
Italians roll dice for 2 fighters in 112 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 112 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Americans and 2 fighters owned by the Italians lost in 112 Sea Zone
Americans win with 1 battleship and 3 transports remaining. Battle score for attacker is -16
Casualties for Italians: 6 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 2 fightersNon Combat Move - Italians
6 submarines moved from 95 Sea Zone to 93 Sea Zone
7 infantry moved from Northern Italy to Western Germany
1 submarine moved from 95 Sea Zone to 93 Sea ZonePlace Units - Italians
1 artillery and 1 fighter placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 2.00
Americans : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Sikang to Caucasus
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to RussiaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :