@Tyzoq - forgot to move your sub, go ahead and make edit on your next move
Surfer Axis +10 vs Dawgoneit Allies BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Morocco
3 mech_infantrys moved from Western United States to Central United States
1 fighter moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Morocco, round 2 : 4/10 hits
Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
3 fighters moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 submarine moved from 21 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
1 bomber and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Chahar to Anhwe
4 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to HopeiCombat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ChaharPlace Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Libya
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Malta
3 infantry moved from Iraq to Trans-Jordan
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Libya
British attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 2 battleships and 2 cruisers in Libya, round 2 : 2/4 hits
Italians roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/2 hits
1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 transports; Remaining resources: 8 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Egypt to Alexandria
ANZAC take Alexandria from Italians
1 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 transports; Remaining resources: 8 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Egypt to Alexandria
ANZAC take Alexandria from Italians
1 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Western Germany to 112 Sea Zone
5 infantry moved from Norway to 112 Sea Zone
12 infantry and 6 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
2 infantry moved from 127 Sea Zone to Archangel
8 infantry moved from 127 Sea Zone to Novgorod
1 artillery and 4 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to 127 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from Norway to Novgorod
4 submarines moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Western Germany to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea ZoneCombat - Germans
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Scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Western Germany to 112 Sea Zone
5 infantry moved from Norway to 112 Sea Zone
12 infantry and 6 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
2 infantry moved from 127 Sea Zone to Archangel
8 infantry moved from 127 Sea Zone to Novgorod
1 artillery and 4 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to 127 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from Norway to Novgorod
4 submarines moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Western Germany to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea ZoneCombat - Germans
Battle in Archangel
Battle in Nenetsia
Battle in Eastern Poland
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Eastern Poland
Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers and 13 infantry
Russians defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 2 bombers and 13 infantry in Novgorod, round 2 : 3/16 hits
Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 5/6 hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers and 8 infantry in Novgorod, round 3 : 1/11 hits
Russians roll dice for 2 armour and 1 fighter in Novgorod, round 3 : 2/3 hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers and 6 infantry in Novgorod, round 4 : 2/9 hits
Russians roll dice for 1 armour and 1 fighter in Novgorod, round 4 : 1/2 hits
1 fighter owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers and 5 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 8 infantry
Casualties for Russians: 3 armour, 1 artillery, 1 fighter and 1 infantry
Battle in Poland
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Poland, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 4 submarines in 113 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 104 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 aaGun and 1 infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from Novgorod to Germany
3 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 bomber moved from Norway to United Kingdom
1 fighter moved from 113 Sea Zone to United Kingdom
1 tactical_bomber moved from 113 Sea Zone to Western Germany
5 infantry moved from Germany to Slovakia Hungary
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour and 1 transport moved from 111 Sea Zone to 113 Sea Zone
2 armour moved from 113 Sea Zone to Germany
1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 fighter placed in Western Germany
3 infantry placed in United Kingdom
1 destroyer placed in 113 Sea Zone
1 artillery and 8 infantry placed in Western Germany
Germans undo move 4.
1 artillery placed in France
9 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 armour and 2 mech_infantrys moved from Western Ukraine to Romania
1 artillery and 1 infantry moved from Smolensk to Archangel
2 artilleries and 2 infantry moved from Belarus to Novgorod
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
5 fighters and 1 tactical_bomber moved from Western Ukraine to Novgorod
1 armour moved from Western Ukraine to Romania
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Dzavhan to OlgiyCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 3 armour and 2 mech_infantrys
Germans defend with 1 aaGun and 3 infantry
Russians roll dice for 3 armour and 2 mech_infantrys in Romania, round 2 : 3/5 hits
Germans roll dice for 1 aaGun and 3 infantry in Romania, round 2 : 1/3 hits
1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 3 armour and 1 mech_infantry in Romania, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Russians attack with 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
AA fire in Novgorod : 0/3 hits
Russians roll dice for 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/10 hits
Germans roll dice for 1 aaGun, 1 artillery and 6 infantry in Novgorod, round 2 : 2/7 hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries, 5 fighters and 1 tactical_bomber in Novgorod, round 3 : 2/8 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 aaGun, 1 artillery and 6 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
2 infantry moved from Olgiy to Kansu
2 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
1 aaGun moved from Timguska to Kansu
6 infantry moved from Timguska to Urals
1 aaGun and 9 infantry moved from Timguska to Novosibirsk
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 9 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Manchuria
2 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
2 fighters moved from 43 Sea Zone to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Hunan to Anhwe
1 armour moved from Kiangsu to Jehol
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 bomber moved from Kwangsi to Manchuria
1 tactical_bomber moved from Kwangsi to Jehol
2 armour moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Kweichow to Hopei
1 tactical_bomber moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 armour and 1 artillery moved from Shensi to Hopei
2 fighters moved from Yunnan to HopeiCombat - Japanese
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Scramble?
Also, any special orders for OOL? Max D, probably.
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max scramble. the americans
Max "D: for sure. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 9 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Manchuria
2 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
2 fighters moved from 43 Sea Zone to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Hunan to Anhwe
1 armour moved from Kiangsu to Jehol
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 bomber moved from Kwangsi to Manchuria
1 tactical_bomber moved from Kwangsi to Jehol
2 armour moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Kweichow to Hopei
1 tactical_bomber moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 armour and 1 artillery moved from Shensi to Hopei
2 fighters moved from Yunnan to HopeiCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber; ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/13 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/11 hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 4/13 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 7/11 hits
3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 2 cruisers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 fighter and 2 tactical_bombers in 54 Sea Zone, round 4 : 5/6 hits
Americans roll dice for 1 battleship, 2 cruisers and 4 fighters in 54 Sea Zone, round 4 : 4/7 hits
Units damaged: 1 carrier owned by the Japanese
2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 bomber owned by the Japanese and 3 fighters owned by the Americans lost in 54 Sea Zone
2 carriers owned by the Japanese and 2 battleships owned by the Japanese retreated to 55 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is -13
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 bomber, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
Battle in Manchuria
Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 5/10 hits
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits
4 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 5 : 1/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 4 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 4 armour, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Japanese
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 carrier moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from Philippines to 55 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Jehol to Shantung
1 bomber moved from Manchuria to Okinawa
1 infantry moved from Siberia to Amur
2 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Hopei to Kiangsi
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
3 artilleries and 3 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Anhwe to Shantung
2 tactical_bombers moved from Kwangsi to PhilippinesPlace Units - Japanese
3 infantry placed in French Indo China
1 armour and 2 infantry placed in Kiangsu
1 fighter and 4 infantry placed in Japan
1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs -
Wow, This was supposed to be a triumphal turn for the Axis. Move into Novogorod with force, and wipe out the Pacific Fleet…
:x -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 destroyers, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 battleship moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to TobrukCombat - Americans
-
scramble in sz97?
ool in sz55 -
No scramble.
OOL
Destroyer
Damage carrier
kill 2 fighters
hit + kill carrier
Repeat
Kill 2 BB -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 destroyers, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 battleship moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to TobrukCombat - Americans
Battle in Tobruk
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 55 Sea Zone
Americans attack with 1 battleship, 2 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 1 destroyer and 4 fighters
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 battleship and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 7/10 hits
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone
Japanese win, taking Tobruk from Italians, taking Normandy Bordeaux from Italians, taking Southern France from Italians with 2 battleships, 2 carriers and 4 fighters remaining. Battle score for attacker is -22
Casualties for Americans: 1 battleship, 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines
Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters in 97 Sea Zone, round 2 : 2/9 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 97 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters in 97 Sea Zone, round 3 : 4/9 hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 97 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 carrier owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters remaining. Battle score for attacker is 43
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Americans
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 3 infantry, 3 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from 97 Sea Zone to Libya
1 bomber moved from Eastern United States to MoroccoPlace Units - Americans
4 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 mech_infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Chahar to Jehol
1 fighter moved from Chahar to JeholCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 5 : 1/2 hits
Japanese roll dice for 1 armour in Jehol, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Hunan from Japanese with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 destroyers, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 battleship moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to TobrukCombat - Americans
Battle in Tobruk
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 55 Sea Zone
Americans attack with 1 battleship, 2 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 1 destroyer and 4 fighters
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 battleship and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 7/10 hits
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone
Japanese win, taking Tobruk from Italians, taking Normandy Bordeaux from Italians, taking Southern France from Italians with 2 battleships, 2 carriers and 4 fighters remaining. Battle score for attacker is -22
Casualties for Americans: 1 battleship, 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines
Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters in 97 Sea Zone, round 2 : 2/9 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 97 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters in 97 Sea Zone, round 3 : 4/9 hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 97 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 carrier owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters remaining. Battle score for attacker is 43
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Americans
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 3 infantry, 3 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from 97 Sea Zone to Libya
1 bomber moved from Eastern United States to MoroccoPlace Units - Americans
4 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 mech_infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Chahar to Jehol
1 fighter moved from Chahar to JeholCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 5 : 1/2 hits
Japanese roll dice for 1 armour in Jehol, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Hunan from Japanese with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from India to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 aaGun, 5 artilleries and 16 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to Burma
1 aaGun moved from India to Burma
3 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Libya to 96 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Iraq
1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 battleship moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to IraqPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry





