@crockett36 7e0bc1f8-ccf1-413f-a782-f9f8cd0dc5dc-image.png
Tirano (X) Vs. OwenToo (L)
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I understand. You can re-do your move. For my OOL, please take the carrier first, then the destroyers, then the Cruisers, and lastly the air. Surviving fighters land on Cyprus.
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OK I have looked at the die roll and the only thing you are missing is your sub
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You got 4 hits , and I got 6 hits
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You had both your cruisers, just not the sub. So what I would like you to do, since evidently you didn’t save the move mid-battle is to reconstruct the battle, and get the MARTI die roll server to generate a roll for the sub. You can do that by on your reconstructed move have the sub attack my destroyer in SZ96. Also, since the sub is lost on the first round of 6 hits, use edit mode to reduce the fleets to what they should be after the first round, and do battle (or retreat) with the remaining forces. You will have 1 damaged BB, 1 fighter and one bomber. I will have 3 cruisers, one destroyer, and 2 fighters. If your sub gets a hit, then kill an extra destroyer.
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Where do you save the game to? Evidently not on the forum…
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No, not on the forum. posting that now
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 cruisers moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the Italians lost in 99 Sea Zone
1 cruiser owned by the Italians retreated to 97 Sea Zone
British win with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -40
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 2 destroyers
2 fighters owned by the British forced to land in CyprusNon Combat Move - Italians
1 bomber and 1 fighter moved from 99 Sea Zone to Southern ItalyCombat Hit Differential Summary :
Italians : -1.00
British : 1.83 -
All right, I have looked closer at the die rolls from the MARTI server, and you had ALL of your fleet in the battle, just as you intended. Your sub missed, and you got 4 hits with the rest of your forces. The defending British got 6 hits. That is the first round, and it stands. For the second round you will have 1 damaged BB, 1 fighter and one bomber. I will have 3 cruisers, one destroyer, and 2 fighters. If you choose to lose your BB, and save your fighter, that’s fine. You can withdraw, or continue the battle with round 2.
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You can see from the game summary that you had 2 cruisers participate in the battle, and at the beginning of your turn (end of UK turn) there were only 2 cruisers in SZ97, so I do not know where that cruiser came from that is now in SZ 97.
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OK, it appears that everything is in order, and you sank your battleship and saved the cruiser, and retreated from the battle. That is why your cruiser is sitting in SZ97, because it retreated.
So now you can finish your non-combat move, place your builds and post your finished move.
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If that is the case it was NOT intentional. I fully intended to save aircraft over fleet. I apologize for this trouble. I am still new to TripleA and sometimes it confuses me. I thought the cruiser was left out because I meant to save aircraft over fleet. May I edit out the cruiser and add back the fighter ? Thanks either way for helping me sort this.
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Yes, you may lose the cruiser and add a fighter.
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The game defaults to losing a fighter instead of the cruiser because of the IPC value of 12 vs 10, I suppose. But you can choose what you lose.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 cruisers moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the Italians lost in 99 Sea Zone
1 cruiser owned by the Italians retreated to 97 Sea Zone
British win with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -40
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 2 destroyers
2 fighters owned by the British forced to land in CyprusNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to France
2 infantry moved from Greece to 97 Sea Zone
2 armour moved from Romania to Northern Italy
2 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,5,2
Italians collect 12 PUs (2 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians : -1.00
British : 1.83 -
Thanks, sometimes I get confused. Is there anyway to like click on a territory and see what in it? Like an enemy territory that is.
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Yes, just click on the “territory” tab in the upper right corner. Then as you move the mouse pointer around, you can see numbers and nationality. You can also Ctrl-B when hovering and you can see the battle calculator, with the units already filled in, which is very nice. You can do that right before finish your combat move to see what your odds are.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to QueenslandNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to QueenslandNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
1 artillery and 1 infantry moved from Southern France to Normandy BordeauxCombat - French
Battle in Normandy Bordeaux
French attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
French win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.67
French : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers and 1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in 99 Sea Zone
Germans attack with 5 bombers and 2 fighters
British defend with 1 carrier, 3 cruisers, 1 destroyer and 1 transport
Germans roll dice for 5 bombers and 2 fighters in 99 Sea Zone, round 2 : 6/7 hits, 4.33 expected hits
British roll dice for 1 carrier, 3 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
1 destroyer owned by the British, 1 transport owned by the British, 3 cruisers owned by the British, 1 bomber owned by the Germans, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 99 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 bomber and 2 fighters
Casualties for British: 1 carrier, 3 cruisers, 1 destroyer and 1 transportNon Combat Move - Germans
4 bombers moved from 99 Sea Zone to Western Germany
3 aaGuns moved from Baltic States to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Western Germany to FrancePlace Units - Germans
1 transport placed in 113 Sea Zone
3 infantry placed in France
2 fighters and 5 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 1.67
British : 0.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers and 1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in 99 Sea Zone
Germans attack with 5 bombers and 2 fighters
British defend with 1 carrier, 3 cruisers, 1 destroyer and 1 transport
Germans roll dice for 5 bombers and 2 fighters in 99 Sea Zone, round 2 : 6/7 hits, 4.33 expected hits
British roll dice for 1 carrier, 3 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
1 destroyer owned by the British, 1 transport owned by the British, 3 cruisers owned by the British, 1 bomber owned by the Germans, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 99 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 bomber and 2 fighters
Casualties for British: 1 carrier, 3 cruisers, 1 destroyer and 1 transportNon Combat Move - Germans
4 bombers moved from 99 Sea Zone to Western Germany
3 aaGuns moved from Baltic States to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Western Germany to FrancePlace Units - Germans
1 transport placed in 113 Sea Zone
3 infantry placed in France
2 fighters and 5 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 armour
EDIT: Adding units owned by Germans to Novgorod: 2 armour
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.67
British : 0.83





