Surfer Axis +10 vs Dawgoneit Allies BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kansu to Hopei

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                5 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Hopei to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    triplea_42072_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 bomber moved from West Indies to Gibraltar
                1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                3 fighters moved from Johnston Island to Queensland
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 3 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine and 1 transport
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport
                Battle in Borneo
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Borneo, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in Borneo, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Borneo
                        Americans roll dice for 1 artillery and 2 infantry in Borneo, round 3 :  1/3 hits
                        Japanese roll dice for 2 infantry in Borneo, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Borneo
                        Americans roll dice for 1 artillery and 2 infantry in Borneo, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Borneo, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                1 fighter and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kansu to Hopei

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                5 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Hopei to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship and 1 cruiser moved from 88 Sea Zone to 91 Sea Zone
                1 bomber moved from British Guiana to Gibraltar
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                2 artilleries and 1 infantry moved from Kenya to 72 Sea Zone
                1 armour moved from Kenya to Anglo Egyptian Sudan
                2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
                2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
                1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Persia to Iraq

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  2/2 hits
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 :  2/9 hits
                        Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 :  3/5 hits
                        1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 :  4/6 hits
                        Italians roll dice for 1 artillery in Egypt, round 3 :  1/1 hits
                        1 artillery owned by the Italians and 1 artillery owned by the British lost in Egypt
                    British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    triplea_42072_UK_3.tsvg

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from Neutral_Axis
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                1 armour moved from Algeria to Libya
                1 infantry moved from Tunisia to Libya
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Northern Italy
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_42072_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - ANZAC
                EDIT: Turning off Edit Mode
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Egypt

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_42072_ANZ3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - ANZAC
                EDIT: Turning off Edit Mode
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Egypt

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42072_Fre3.tsvg

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 92 PUs;
                Germans buy 1 artillery, 1 destroyer, 2 fighters and 20 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 8 infantry moved from Finland to Karelia
                1 fighter moved from Finland to Karelia
                2 infantry moved from Finland to Karelia
                3 bombers moved from Western Germany to Karelia
                2 infantry moved from Germany to Poland
                1 fighter moved from Western Germany to Poland
                5 submarines moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Romania
                3 infantry moved from Yugoslavia to Slovakia Hungary
                1 artillery and 9 infantry moved from Yugoslavia to Slovakia Hungary
                2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Germany to Slovakia Hungary

    Combat - Germans
                Battle in Karelia
                    Germans attack with 1 artillery, 3 bombers, 1 fighter and 10 infantry
                    Russians defend with 1 armour, 1 artillery and 6 infantry
                        Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 10 infantry in Karelia, round 2 :  6/15 hits
                        Russians roll dice for 1 armour, 1 artillery and 6 infantry in Karelia, round 2 :  3/8 hits
                        6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                        Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 7 infantry in Karelia, round 3 :  3/12 hits
                        Russians roll dice for 1 armour and 1 artillery in Karelia, round 3 :  2/2 hits
                        1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 1 artillery, 3 bombers, 1 fighter and 5 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 6 infantry
                Battle in Romania
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Poland, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Poland, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Poland, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Poland
                        Germans roll dice for 1 fighter and 1 infantry in Poland, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Poland, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 fighter, 5 submarines and 1 tactical_bomber
                    Russians defend with 1 submarine
                    5 submarines owned by the Germans Submerged
                    1 submarine owned by the Russians Submerged
                Battle in Slovakia Hungary
                    Germans attack with 2 armour, 3 artilleries, 22 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 3 artilleries, 22 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 :  9/31 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans winGermans win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining, taking Slovakia Hungary from Russians with 2 armour, 3 artilleries, 22 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Poland to Western Germany
                3 bombers moved from Karelia to Norway
                1 fighter moved from Karelia to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                10 transports moved from 110 Sea Zone to 112 Sea Zone
                6 infantry moved from Western Germany to 112 Sea Zone
                6 infantry moved from 112 Sea Zone to Norway
                3 aaGuns moved from Holland Belgium to Western Germany
                1 aaGun moved from Germany to Slovakia Hungary
                2 aaGuns moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                2 fighters and 8 infantry placed in Western Germany
                3 infantry placed in United Kingdom
                Germans undo move 2.
                1 destroyer placed in 112 Sea Zone
                2 fighters and 7 infantry placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_42072_Ger4.tsvg

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 92 PUs;
                Germans buy 1 artillery, 1 destroyer, 2 fighters and 20 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 8 infantry moved from Finland to Karelia
                1 fighter moved from Finland to Karelia
                2 infantry moved from Finland to Karelia
                3 bombers moved from Western Germany to Karelia
                2 infantry moved from Germany to Poland
                1 fighter moved from Western Germany to Poland
                5 submarines moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Romania
                3 infantry moved from Yugoslavia to Slovakia Hungary
                1 artillery and 9 infantry moved from Yugoslavia to Slovakia Hungary
                2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Germany to Slovakia Hungary

    Combat - Germans
                Battle in Karelia
                    Germans attack with 1 artillery, 3 bombers, 1 fighter and 10 infantry
                    Russians defend with 1 armour, 1 artillery and 6 infantry
                        Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 10 infantry in Karelia, round 2 :  6/15 hits
                        Russians roll dice for 1 armour, 1 artillery and 6 infantry in Karelia, round 2 :  3/8 hits
                        6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                        Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 7 infantry in Karelia, round 3 :  3/12 hits
                        Russians roll dice for 1 armour and 1 artillery in Karelia, round 3 :  2/2 hits
                        1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 1 artillery, 3 bombers, 1 fighter and 5 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 6 infantry
                Battle in Romania
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Poland, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Poland, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Poland, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Poland
                        Germans roll dice for 1 fighter and 1 infantry in Poland, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Poland, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 fighter, 5 submarines and 1 tactical_bomber
                    Russians defend with 1 submarine
                    5 submarines owned by the Germans Submerged
                    1 submarine owned by the Russians Submerged
                Battle in Slovakia Hungary
                    Germans attack with 2 armour, 3 artilleries, 22 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 3 artilleries, 22 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 :  9/31 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans winGermans win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining, taking Slovakia Hungary from Russians with 2 armour, 3 artilleries, 22 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Poland to Western Germany
                3 bombers moved from Karelia to Norway
                1 fighter moved from Karelia to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                10 transports moved from 110 Sea Zone to 112 Sea Zone
                6 infantry moved from Western Germany to 112 Sea Zone
                6 infantry moved from 112 Sea Zone to Norway
                3 aaGuns moved from Holland Belgium to Western Germany
                1 aaGun moved from Germany to Slovakia Hungary
                2 aaGuns moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                2 fighters and 8 infantry placed in Western Germany
                3 infantry placed in United Kingdom
                Germans undo move 2.
                1 destroyer placed in 112 Sea Zone
                2 fighters and 7 infantry placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine

    triplea_42072_Ger4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Bessarabia to Romania
                1 fighter moved from Ukraine to Romania
                1 tactical_bomber moved from Eastern Poland to Romania
                1 fighter moved from Eastern Poland to Romania
                2 fighters moved from Eastern Poland to Poland
                1 fighter moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Poland
                1 infantry moved from Baltic States to Poland

    Combat - Russians
                Russians creates battle in territory 112 Sea Zone
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 10 transports
                    4 submarines owned by the Germans Submerged
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 112 Sea Zone, round 2 :  3/5 hits
                        1 submarine owned by the Russians lost in 112 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Poland
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Romania, round 2 :  1/7 hits
                        Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Romania, round 3 :  4/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Romania, round 3 :  1/2 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Romania
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
                2 fighters moved from Poland to Western Ukraine
                2 artilleries and 4 infantry moved from Ukraine to Western Ukraine
                3 aaGuns, 3 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 artilleries and 2 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Russia to Smolensk
                2 aaGuns and 18 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                2 armour and 1 fighter placed in Novgorod
                4 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs

    triplea_42072_Rus4.tsvg

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kweichow to Hopei
                1 artillery moved from Kweichow to Hopei
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                1 artillery moved from Kweichow to Shensi
                1 carrier moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 submarine moved from 44 Sea Zone to 45 Sea Zone
                2 fighters moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                1 bomber moved from Kwangsi to 34 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from Yunnan to Shensi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                1 bomber and 2 fighters moved from Yunnan to India
                1 fighter moved from Kwangsi to Hopei
                1 tactical_bomber moved from Yunnan to Hopei
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo

    Combat - Japanese
                Air Battle in India

    triplea_42072_Jap4.tsvg

  • 2025 2024 '23 '22 '21 '20

    Scramble in India


  • no

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kweichow to Hopei
                1 artillery moved from Kweichow to Hopei
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                1 artillery moved from Kweichow to Shensi
                1 carrier moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 submarine moved from 44 Sea Zone to 45 Sea Zone
                2 fighters moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                1 bomber moved from Kwangsi to 34 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from Yunnan to Shensi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                1 bomber and 2 fighters moved from Yunnan to India
                1 fighter moved from Kwangsi to Hopei
                1 tactical_bomber moved from Yunnan to Hopei
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in India causes 6 damage total.
                Battle in Java
                Battle in Soviet Far East
                Battle in Siberia
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking Java from ANZAC, taking Soviet Far East from Russians, taking Siberia from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans defend with 1 submarine and 2 transports
                        Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 43 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 2 transports owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 submarine and 2 transports
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Borneo, round 2 :  2/6 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in Borneo, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 3 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 :  3/7 hits
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 45 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 fighter in 34 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Cleaning up after air battles
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from 34 Sea Zone to Caroline Islands
                1 fighter moved from Borneo to 43 Sea Zone
                1 tactical_bomber moved from Borneo to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Hunan to Anhwe
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Yunnan to Kweichow
                1 aaGun moved from Kweichow to Yunnan
                2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                3 artilleries and 3 infantry moved from Yunnan to Shan State
                2 fighters moved from India to Yunnan
                1 bomber moved from India to Kwangsi
                1 fighter moved from Hopei to Kweichow
                1 tactical_bomber moved from Hopei to Yunnan
                1 tactical_bomber moved from Hopei to Kweichow
                1 fighter moved from Hopei to Kweichow
                1 tactical_bomber moved from Shensi to Yunnan
                2 fighters moved from 43 Sea Zone to Philippines
                2 fighters moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from 34 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to Philippines
                1 tactical_bomber moved from 43 Sea Zone to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                2 armour and 1 mech_infantry placed in Kiangsu
                3 infantry and 1 mech_infantry placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs

    triplea_42072_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Gibraltar to Morocco
                1 fighter moved from Eastern United States to 92 Sea Zone
                3 fighters moved from 92 Sea Zone to Morocco
                3 mech_infantrys moved from Western United States to Central United States
                1 fighter moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Morocco, round 2 :  4/10 hits
                        Italians roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                3 fighters moved from Morocco to 92 Sea Zone
                1 bomber moved from Morocco to Gibraltar
                1 submarine moved from 21 Sea Zone to 46 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone

    Place Units - Americans
                2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
                1 bomber and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_42072_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 infantry moved from Chahar to Anhwe
                4 infantry moved from Chahar to Hopei
                1 fighter moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  0/3 hits
                        2 infantry owned by the Japanese lost in Hopei
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Chahar

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    triplea_42072_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Gibraltar to Morocco
                1 fighter moved from Eastern United States to 92 Sea Zone
                3 fighters moved from 92 Sea Zone to Morocco
                3 mech_infantrys moved from Western United States to Central United States
                1 fighter moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Morocco, round 2 :  4/10 hits
                        Italians roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                3 fighters moved from Morocco to 92 Sea Zone
                1 bomber moved from Morocco to Gibraltar
                1 submarine moved from 21 Sea Zone to 46 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone

    Place Units - Americans
                2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
                1 bomber and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 infantry moved from Chahar to Anhwe
                4 infantry moved from Chahar to Hopei
                1 fighter moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  0/3 hits
                        2 infantry owned by the Japanese lost in Hopei
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Chahar

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 12 PUs;
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Libya
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Malta
                3 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Libya
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 armour and 1 infantry
                        British roll dice for 2 battleships and 2 cruisers in Libya, round 2 :  2/4 hits
                        Italians roll dice for 1 armour and 1 infantry in Libya, round 2 :  1/2 hits
                        1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Libya
                    British win, taking Libya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 4 infantry

    triplea_42072_UK_4.tsvg

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 artilleries moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from France to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs

    triplea_42072_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 marine and 2 transports; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Egypt to Alexandria
                      ANZAC take Alexandria from Italians
                1 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_42072_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 marine and 2 transports; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Egypt to Alexandria
                      ANZAC take Alexandria from Italians
                1 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_42072_Fre4.tsvg

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Western Germany to 112 Sea Zone
                5 infantry moved from Norway to 112 Sea Zone
                12 infantry and 6 transports moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Nenetsia
                2 infantry moved from 127 Sea Zone to Archangel
                8 infantry moved from 127 Sea Zone to Novgorod
                1 artillery and 4 infantry moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 carrier moved from 112 Sea Zone to 127 Sea Zone
                1 fighter moved from 112 Sea Zone to 127 Sea Zone
                1 fighter moved from Western Germany to 127 Sea Zone
                1 cruiser moved from 112 Sea Zone to 127 Sea Zone
                1 fighter moved from Western Germany to 113 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
                2 bombers moved from Norway to Novgorod
                4 submarines moved from 112 Sea Zone to 113 Sea Zone
                4 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Western Germany to 104 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone

    Combat - Germans

    triplea_42072_Ger5.tsvg

  • 2025 2024 '23 '22 '21 '20

    Scramble?

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