dice…
G40 Ichabod (X) vs Sovietschat (A)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
3 fighters moved from Western Germany to Bryansk
2 armour moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 infantry moved from Western Germany to Denmark
Germans take Denmark from AmericansCombat - Italians
Battle in Yugoslavia
Italians attack with 2 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Yugoslavia
Italians win, taking Yugoslavia from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 infantry moved from Western Germany to Greater Southern GermanyTurn Complete - Italians
Combat Hit Differential Summary :
Italians : 0.83
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 95 Sea Zone to Southern ItalyTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 63 PUs;
Germans buy 1 fighter, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
2 mech_infantrys moved from Caucasus to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Bryansk to Karelia
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to Belarus
1 bomber moved from Bryansk to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
2 bombers moved from Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Poland to Belarus
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to BryanskCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Karelia
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Karelia, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
retreated to Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 1/8 hits, 3.83 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Samara, round 3 : 4/8 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Holland Belgium to Western Germany
1 bomber moved from Karelia to Bryansk
1 bomber moved from Archangel to Bryansk
1 bomber moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
3 tactical_bombers moved from Samara to Bryansk
3 fighters moved from Samara to Bryansk
1 aaGun moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
4 armour moved from Caucasus to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
3 armour moved from Bryansk to Novgorod
3 mech_infantrys moved from Bryansk to Belarus
3 mech_infantrys moved from Belarus to Novgorod
1 aaGun and 3 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from 99 Sea Zone to BryanskPlace Units - Germans
1 fighter and 9 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Western Ukraine
Germans undo move 2.
1 infantry and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : -0.83
Americans : 0.33
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 20 PUs;
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 armour moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Samara
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Archangel
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 armour owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Archangel to Russia
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
3 infantry moved from 42 Sea Zone to Java
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 battleships moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Shensi
3 infantry moved from Yunnan to Kweichow
1 bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Sikang
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Sikang
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
3 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Kiangsu to Chahar
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter, 3 infantry and 3 tactical_bombers moved from Burma to IndiaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 5 infantry
ANZAC defend with 1 aaGun, 1 fighter and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Java, round 2 : 1/6 hits, 1.33 expected hits
ANZAC roll dice for 1 aaGun, 1 fighter and 2 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 3/4 hits, 1.00 expected hits
ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 aaGun, 1 fighter and 2 infantry
Casualties for Japanese: 3 infantry
Battle in Sikang
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Anhwe, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Anhwe, round 3 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Anhwe, round 4 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 fighter, 3 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Chahar, round 2 : 0/6 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Chahar, round 3 : 3/6 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 20 Sea Zone
2 destroyers moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from 44 Sea Zone to 20 Sea Zone
2 fighters moved from 44 Sea Zone to Celebes
2 tactical_bombers moved from Kweichow to India
1 fighter moved from Kweichow to India
2 bombers moved from Sikang to French Indo China
2 bombers moved from Shensi to French Indo China
1 fighter moved from Chahar to Kiangsu
1 fighter moved from 41 Sea Zone to India
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to India
2 carriers moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to India
1 fighter moved from 44 Sea Zone to India
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to YunnanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
3 artilleries placed in India
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
ANZAC : 1.00
Chinese : -0.33
Japanese : -1.17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 3 bombers, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Southern France to Denmark
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Southern France to 112 Sea Zone
1 mech_infantry moved from Bulgaria to Romania
Americans take Romania from Germans
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
2 transports moved from 95 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy -
Do you scramble sz 112?
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Dang it, a 2nd time on Berlin! Embarrasing.
A weakness of mine is Germany under siege…too many places to defend.
Good job, Axis surrender!
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Imagine it would have been 130$ that UK takes from Germany!
I was wandering why you didn’t bring your tanks- mechs into Persia? It would have put lots of pressure for the allies down there + Japan was in India!
Thank you Icha - I am glad the allies freed the world this time!
Looking forward for the rematch, I know you are playing couples games right now, so let me know when you want to start one!
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I decided that I wanted to keep Russia in Moscow. But I failed to keep troops on berlin. For some reason I was think the UK transport wasn’t a threat, but I could got to a sea zone where I couldn’t scramble.





